LD19 December 17–20, 2010

Making progress on end of game boss fight

8 hours left and Ive just started on this guy who should be the last big thing I add.

Discover the name could be Discover the way!

Well, I have an idea, finally… it is basic but in my head it seems to be playable and fun!.

The concept is, you control a ball which is over a board. You have to make the ball reach some part of the board through a hidden safe way that you must discover. The board is composed by blocks, some of them will begin to fall apart when touched by the ball, you have to move the ball away before is too late!!

I have not too much ready yet, but I believe it could be fun, here is the latest version (very incomplete and very unstable, so it could be not working right now).

I am recording a time lapse too, if I finish the game in time for the compo, I will upload it to youtube or something.

Bytes.

Perrin’s Progress #3

So here’s how my game is looking at the moment:

Still a lot of work to go. The ship hasn’t been fully textured yet (what’s there at the momoent is mostly temporary stuff) and the puzzle logic still not in either. However I think I’m on schedule as I always planned to do this as a 3 day jam game.

btw The game is essentially a 3D adventure game aboard a space ship.

Comments

19. Dec 2010 · 16:28 UTC
Wow! BEAUTIFUL!
madk
19. Dec 2010 · 17:23 UTC
It looks great!
19. Dec 2010 · 17:46 UTC
You’ve really been doing new things with your visuals of late man, fantastic!

8 hours

remain and I have a lot to do. Ended up going to bed at 4am today, and was back at it before 8. I do have levels worked out and a basic scoring system but still unsure how or if you can ‘die’ or where the end game is… Still need a couple more levels, and I have to get a couple more free techo loops I can cut a few seconds out of.

Screen shot:

Just about working game

To do: Give it a menu, a scoreboard, some explanations on how to play, updated graphics and a public release.

Comments

madk
19. Dec 2010 · 17:21 UTC
Those colors are eye rape. You should consider saturating them a bit.

Almost done

Okay… I’m almost done with a working build, just need to implement the rest of the items!~

Once I’m done with that, time for arts, ne?~

All finished!

Hey peoples!

After 48 hours of misery, I bring to you…Where Am I?

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1865

A game of…discovery! intrigue! and….. noises!

Check it out! :)

Benn

Cambridge LDing day 2

The Ludumdare Cambridge group continues for day two! There are a couple of people off camera, and everyone is beavering away on their games!

Tags: cambridge

I really like snow, man!

Ditched my first day project, my new project is going much better. Really hope I have something ready by the deadline! o_o

Comments

19. Dec 2010 · 16:31 UTC
That is the best snowman 😀
19. Dec 2010 · 16:39 UTC
You are the king of character design!
19. Dec 2010 · 17:37 UTC
Ha! I love that little guy.

Switching to the Jam

I had a lot of trouble with the theme getting starting on Friday night.  I had ideas for a bunch of others, but Discovery seemed so big that I didn’t really have anything for a 48 game.  The funniest part is that discovery is one of the strongest driving forces in the games I prefer to play myself, but I just felt like there wasn’t much I could make that was worth discovering in such a short time.  There are a lot of awesome games being shown off so far, so I can’t wait to see what folks come up with.

Instead of dropping out entirely, I got back from my ski trip yesterday and decided to just hammer out some prototyping for a larger dungeon exploration game I’ve been poking at noncommittally up until now.  The really fun stuff, the art and fun dungeons and stuff, none of that can make it under the wire here for LD 19, so I’ve decided to just jam out instead.  So here’s to a great weekend, and good luck everyone that stuck with the compo :)  Can’t wait to play your games.

We can’t stop here. This is bat country

Hey all, first post.

The basic idea for my game is: You’re a bat, in a very dark cave.  So you have to use your sonar to send out sound waves to “discover” the world around you.  The waves are really just particles, but its cool to see em bounce around. The screen shot doesn’t really do it justice.

More soon, as I finish the damn thing, and figure out how to package up a binary.

Anyhow, here are some interesting facts:

  • Love is awesome (so is the engine)
  • Theres a nice emacs syntax highlighter for lua (lua-mode.el)
  • BSP trees are bitch to debug
  • I’m not wearing any pants.

I’m sure your glad you read that whole list, huh?

Something else

Gave up on yesterday’s project (for now!) so that I could have something finished for the deadline!

Comments

19. Dec 2010 · 16:44 UTC
I really enjoyed your new game!! 😀 Can’t wait to see it wrapped.

Slow But Steady Progress

I’ve been neglecting the gameplay for the last few hours, focussing on some sound and mostly graphics and usability updates. But with about 7 hours left I’m pretty sure I’ll have enought time to get a few endings into the game. I hope. At least one…

Either way, it looks and feels much more like a game now:

I’m getting a little tired, however, so I hope I’ll get done somewhat soon. Looking forward to sleeping in during the next few days!

Progress report 6: The final push!

Everything I feel I’m capable of adding in within the time limit is in, time to finish up the level design and submit ! 😀

Don’t expect too much though, it’s quite a dull game. I fully intend to continue and improve it at my own pace after the competition is over.

Even though the gameplay is lacking I’m quite proud of the end result considering I’ve never made a game more complex then a space invaders type game and never completed a project in such a short period of time.

Progress report

Ok, I created some bkg music, drawed some sprites and tweaked rendering. I based the tunnel/rock rendering thing on a technique I also used in Rock Warrior (my entry to one of the past LD compos), but tweaked it to suit better for this case. I’m not the inventor of the that though, I think I originally found the idea from iq’s site. I’m also watching VGA awards with my other eye as they’re airing that in Finland currently… :)  …  + Feeling a bit bored now, let’s see how much I get to make more gameplay stuff – which is lacking too much atm.

The Goliath Lab

This is going to be a jam entry, so I get an extra day :) Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.

-Phil

0

This entry was posted on Sunday, December 19th, 2010 at 4:49 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

And another little piece

Hello,

I have implemented clouds in the background with parallax scrolling :) look here!

Here is a screenshot showing how it looks like:

Our alien finding one precious Air crest

Next up: foreground clouds to hide the crests :)

A Very Final Push

Okay the game is getting shape, it’s a quite liberal interpretation of the theme, but it’s made in 48 hours anyway. Gameplay is quite simple arenashooter madness with some sync with background music. Now I need to replace those placeholder graphics!

Now something to eat…

Getting a boss working

I hope I’ve not made it too hard.