LD19 December 17–20, 2010

Yes I am awesome

Well, for my very first Ludum Dare, and not a lot of games already in my portfolio, and the time and my beginners status… bla bla bla… long story short, my game just happened to call me awesome.

Well if that’s not something to share with you.

Yeah it's space

Yeah I know exactly what you think. I went with space. Duh…. I for myself think it is okay at least.

Oh and it’s only compiled for Linux due to a lack of windows. Hope this is enough for the compo though.

Frick. Frick. Bug. Progress!

Well it’s day 2, and I’m still pumped! That could be the espressos talking, I’ve had like 5 already – blazin!

I’ve decided to seriously refactor my initial idea, the art assets would have taken far too long. I’m now going for a more abstract, floaty around in space thing. Had some folks playtest the game last night and have refactored the controls to be more user friendly, the game is now playable with just a mouse. \o/

Reeeeeeefactor!

Here’s my third (Hour 36) playable web (unity) build: http://dl.dropbox.com/u/7899005/LD19/HR36/WebPlayer/WebPlayer.html

12 HOURS LEFT OHGOD-OHGOD-OHGOD!

Good morning

I slept a lot, that was repairing.

I just updated the way levels are coded, I’m aiming to be able to do all the level design directly on Gimp, and have all the logic handled automatically.

Try it at the usual place

Shadows

Woke up after having slept way too long, fixed some bugs with the planet generator and the shadows

(click for anim)

I somewhat doubt this’ll be done for the compo, or even the jam, but I’m not giving up just yet. Have some ideas.. Even if nothing comes of this though, I’ve learned a lot, so it hasn’t been a waste.

-100% impossible, +50% patterns

Discover19

W/Up: Jump
S/Down: Slide
A/Left: Play random beeps

To Do:
– fix glitch: run off a platform and jump again in midair
– fix platform generation done
– Score
– Discoveries (new abilities – in the final version you won’t be able to slide from the start)
– an ending
– if enough time is left, boss

Recording some sounds

Doing some quick records for the ambiance .

Pass it! – DONE

So I actually finished a little something called ‘Pass it!’

You can go and play it now.

Folis

Progress Video Update

Here’s a little progress video on what Ive been doing; tell me what ya think!

>>>>>>>>>>Link: http://www.youtube.com/watch?v=XlVowcLcAOg<<<<<<<<<

Sorry for the quiet audio!

Comments

CoveBit
19. Dec 2010 · 12:31 UTC
Lol?

you did recreate SuperCrateBox.
19. Dec 2010 · 12:43 UTC
Nah you can’t patent game mechanics.
kurtwaldowski
19. Dec 2010 · 12:56 UTC
Ha, i’m not stealing anything! I do realize that the cube graphics have a striking resemblance; but my limited time gives me no choice.
hdon
19. Dec 2010 · 13:57 UTC
*won’t even acknowledge the stealing games argument going on*

1.5 Day report

Still not exactly where I wanted it to be, but I’m too sleepy to continue working on the game right now. I still have 12 hours to go, so I’ll sleep half of them and try to make the game more fun then. Meanwhile, you can play the current game here: http://www.r4m0n.net/ludum_dare/19/

For now, you can only travel on the solar systems, use the hyperdrive (go away from the stars to activate it) and name the new systems you find. The systems in red have already been explored, the grey ones are unexplored and the green ones have been explored by you (and you can name them warping there) #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ ld19_1_5_1 ld19_1_5_2 ld19_1_5_3

Short *late* lunch break

Another lunch time, another yumm naan pizza :)

The game’s coming along nicely, just hope I can get all the sounds and art done for the end :)

Tags: food, foodphoto

Back to work

Ok. I had again a long nights sleep, then a long breakfast, went to shower, helped my wife with some tailoring stuff as she’s making a dress, etc. Needless to say I’d be behind the schedule if I had made one. I guess I’ll have to drop some of the stuff I was going to make, but that’s how it always goes in LD, stick to the most important stuff (or the things you just want to work on?). :)

From my last screenshot you might be able to pick up a “scanner” feature. I haven’t actually implemented that one yet, and not even started on a “shop” feature. Also, my visuals are still totally on prototype level, so I’m a bit divided if I should start making even a bit of visuals now and leave some of the gameplay features unimplemented unless I still happen to have some time in the end. Also, I have SFX in but haven’t made background music yet (tried to make something though, but I wasn’t happy with the first try). My guess is that I’ll now work on some gfx and music and then see what to do with the missing gameplay.

My game will be X rated.

Aaaaaaarrg less than 12 hours left !!

Comments

19. Dec 2010 · 13:16 UTC
Hahaha awesome screenshot!!

Making progress

Moving walls: done.

So now I’ll give you a little info about the game.

Your goal is to discover all the treasures hidden in the maze, but don’t run out of food because you’ll die.

Things that you can find are:
– food: if you don’t get food you die.
– dynamite: nuff said.
– Lots of treasure of course.

Easy you say? Well, the walls aren’t as static as they seem. You don’t want to find yourself trapped because the walls moved.
So make sure you have dynamite with you so you can blast yourself to freedom (or death) if you have to.

Finish>Length

That’s the new approach being taken. We want to focus on actually coming up with some form of conclusion to what we are creating, and polish it.

Progress as its it stands:

Programming – 80%

Graphics – 10%

Sound – 60%

Story – 50%

Also have a few more rooms to make at the end, insert story points.

After that, finish off sound, add in graphics and polish!

Photobucket

The jailhouse

Still chugging along, trying to fit the whole story into 48 hours

Progress report 5: Menu

Just finished my first ever menu system (It’s quite rushed but I don’t have time to mess around).
Now its time to work on the level design and try to add a few more gameplay elements to make my game atleast somewhat fun to play.

Oh and yes, I am that bad at art. :)

First Game Development Project

Lord help me, I am 11 hours away from creating my first game.  This has been a very comical experience, and one I have enjoyed so far… or maybe it is just the lack of sleep taking its toll.  Ok, enough gibber jabber, if this thing is to have any value at all, I need to finish up the logic and put in my grand surprise!

I can’t really give you a screenshot (too embarassed) or a hint as to the gameplay (lose any humor factor), but if you actually try the game out, I think it will give you a good laugh!  (Assuming I get my ass in gear and finish the logic).

Nov aka Ranklar aka Nuuby

P.S.  Thanks to the friends who have helped provide content!  (You will know what I am talking about once I am done)

P.P.S.  Everyone’s graphics so far have looked really good!  Keep up the great work everyone!

Still not a game

So I started around noon today, not as early as I hoped. Today again I’ve spent most of time on graphics instead of gameplay which is the typical reason for slow progress.. I really should spent the remaining time on the gameplay and hopefully get something done in time. Still 11 more hours to go…

Eurika!

I would be done now but I realised not only can I add music but I can add lighting using the powers of BLEND_MULT! HUZZA! No really, I’ve finished the space station so excellent news. I swear to god I’ll have a picture for you next update and a download (that’s why I have no picture for you!)

Day 2 yes yes

There’s still plenty of stuff to do, but that’s mostly fun things like adding items and enemies!

Unfortunately, I must now do something I totally dislike that is not related to Ludum Dare!!!