LD19 December 17–20, 2010

Declarations

Yea Im making a declaration for the mini LD.  I plan on using Python or c++ with the normal libraries, and maybe a custom made swiss-army knife.  If I bring out the swiss-army knife I will post the link to it.

In For the MiniDare!

Saw a couple of declarations and decided to make one of my own.

Going to take the plunge and build the entire game in AS3 from scratch, using Flash Builder 4 and CS3.  Have been dipping my toe in and out of AS3 for the last year or so, decided that now was the best time to just get it over with.

Let’s see how nice the Theme Gods are for me.

Comments

21. Jan 2011 · 18:45 UTC
Good luck!

MiniLD – Planning to Enter

A couple others made a post, so I figured why not.

I’ll be using AS3 with FlashPunk for the contest. Paint.NET for graphics and SFXR for sounds. FlashDevelop for coding.

I hope the theme is Kittens!

In for the mini!

I’m in for the mini LD.

I’ll be using Unity, Blender and gimp. I’m hoping to work a lot harder on fun gameplay this time, as opposed the the last ludum dare where I spent the first day making a bear model. Maybe a simple abstract art game. Definately 3D though.

First MiniLD

While this is my first MiniLD, it is my second LD in general! =D I participated in the last big one and I hope to participate on this one. I’ve been learning Java the past few weeks so I’m planning on making a simple text adventure game for whatever theme is chosen. I’m not sure if I’ll be able to finish though because I hadn’t originally planned this weekend for an LD. So I have other commitments to take care of also, but hopefully I’ll get a little something out . =]

Count me in!

Its my first LD competition in general, and I’m not quite sure what to expect. I’ll probably be writing my game in AS3 using Flash Builder as my IDE of choice, and most likely pixel tools in Flash for PNGs. I won’t be using any framework, possibly reusing a class for key input that I made a while ago (if its necessary). Who knows, if time permits I might make music using FamiTracker >_> but thats iffy.

Anyway, glad to be participating in my first LD! Good luck to everyone!

D-D-D-Declarations!

Oh yeah, this is my first LD! 😀

I have found the idea, the music kind, the mechanics… I just hope it’ll be the “Title of your game must be a year” theme, ’cause otherwise I’ll have to shoehorn my idea or something… So far it’s a 2D game, topdown, about a firefighter rescuing people in a very specific moment in history… More on that later!

I’ll be using AS3 and FlashBuilder (the Flixel framework, most probably), Photoshop, musagi, sfxr, and chronolapse! Also, I’ll be using a SVN system to reduce the “undoable catastrophe” damage ratio, if ever there is one. I hope everyone uses a version control system of some kind.

During the compo I’ll be blog my ideas and how I expect to expand them, and how everything goes.

Aaaaaaaaannndd I will also be updating my personal blog over here : clicky

KICKASS WEEKEND, ENGAGE!

Tags: 2D, as3, compo

Mini-LD – Last Minute Idea Rethinking and some Other Noodling

I’ve decided that my current idea would really work best with proper vector graphics, which I don’t have the ability to create. I have Inkscape, but I can only use those images in Flash as bitmaps. I need to be able to use images as vector within the Flash app.

That being said, I’m thinking that I’ll do something else.

I have a few different ideas to choose from, but I’ll wait until the theme is announced to decide anything concrete.

Thoughts and ramblings follow the break.

I definitely want to do an arena shooter, provided that the theme and sub-theme provide for that.

If “Text Input in an Action Game” wins, I might give the shooter some kind of text-controlled component, such as a funky weapon upgrade screen.

If “Kittens” or “Dogs aren’t Man’s Best Friend After All” win, then it doesn’t make much difference. Either way, there will likely be kittens fighting puppies.

Zombies would be an interesting theme. I would probably find some way to do that that would be unusual. Perhaps zombie robots. Don’t really know.

“Giga Pudding”. That would be a tricky one to pull off. I’ve got nothing for that.

“Title of Your Game Must be a Year” is really easy. Too easy, and I don’t know that I want it to win.

“Graph Theory” would result in an odd upgrade system, and possibly evolving baddies that follow structures involving “nodes” and “edges”. Possibly also weird movement, but that’s unlikely.

I’m actually kind of liking “Pigmen” this time. Killing hordes of pigs and using the pork to buy upgrades and weapons sound pretty fun.

“Double Zombie Rambo” would be a tough one. I’d really like to use Kongregate’s multiplayer features, but that’s more of a long-term idea.

Either of the two “Seasons” themes would be a good place to use damage types with baddies. I would probably handle both the same way, honestly.

“After the Credits Roll” would be a good plot theme, especially for ideas where the enemies shouldn’t be an immediate threat to the world.

“Action Movie” would be great for a top-down shooter, especially with zombies and/or aliens as the baddies. It would also make huge guns a good idea.

I’m really wanting to do a furry game. I haven’t done one in quite a while, and would be fun for me to do. I’m not sure of the specifics there, though.

That all being said, I’m looking forward to this one. (Am I ever not looking forward to Mini-LD?)

Peace

— Mr. Dude

MiniLD #23 Go!

Here goes!  The Title of your game must be a Year!  Feel free to use the round 6 variant: Game based on a year.

And the subtheme: Spring Physics
If you’re not doing an action game, I suppose you’ve got to be creative! :)

Good luck to everyone out there.  See you at the end of the 48 (or during if you’ll be in IRC)!  Go LD, go!

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Comments

22. Jan 2011 · 00:04 UTC
I recommend this article regarding spring physics.
22. Jan 2011 · 00:25 UTC
Interesting sub-theme, I cannot wait to see what everyone comes up with. I want to wish all participants good luck, and please remember to save often, and back up your data regulary. I am off to sleep, but will start on this in the morning.
22. Jan 2011 · 00:26 UTC
Was hoping for a better theme. Oh well, there’s always next month.
22. Jan 2011 · 03:25 UTC
Thanks PoV! Good resource…
22. Jan 2011 · 03:25 UTC
Man, I think this theme is too vague…you can really pick anything you want. In my opinion, Ludum Dare themes should be slightly restrictive, so they engender more ideas. I also think titles which are years are uninteresting titles. 😛
22. Jan 2011 · 03:32 UTC
What’s wrong with you people? How could you not pick Kittens? It would have been awesome with the sub-theme too…
Devenger
22. Jan 2011 · 12:59 UTC
Sub-theme is disappointingly restrictive, so I’ll give this a miss unless I’m struck with inspiration soon.
22. Jan 2011 · 22:21 UTC
It’s only restrictive if you aren’t clever and/or willing to “reinterpret” it. I’m using the spring equation (F = -kx) in a dynamic difficulty system.
27. Jan 2011 · 20:48 UTC
And that music video is very funky indeed. :)

Entering….

So usual stuff for me, Openframeworks, Pixen, CFXR. So not much to say about that. Not sure if i’l finish, I’ve never done well in these Mini LDs. I kinda have an idea already so thats good.

-bear

2118, pew pew.

Allrighty, I’m going to give this MiniLD a shot. Going to use java with lwjgl. There was an old game called 1942 (I think) on nintendo that might be similar. It might also be a Raptor style game with spring physics somehow shoved in there.. hmm…

Missiles can be spring guided right? Or powerups…

-Falcon256

Mini-LD – Zombies 1975

I’ve got my idea all set up, I think.

My game will be titled “Zombies: 1975”. The entire title isn’t a year, but it has a year in the title. Deal.

The game’s story begins with the spread of a zombie-creating virus created by the soviet union that was spread around rural Michigan. The player takes the role of a zombie hunter fighting to rid Michigan of the communist undead.

I plan to take this into a post-LD version, as well. Hopefully.

I will be using the “Spring Physics” sub-theme in a dynamic difficulty system. It’s a bit of a cop-out, but I don’t really care,

For the record, I will actually use the spring equation (F = -kx) in my difficulty code. There ya go.

Anyway, off to write my boilerplate!

Peace

— Mr. Dude

1773 Tea Party

Newbie reporting for duty here. This’ll be my first LD ever, and luckily for me, the title of your game must be a year was one of the themes I’ve been hoping for. Unluckily, my original idea had nothing to do with spring physics.

However, I’ve decided to make a game where you fling crates of tea into a harbor with a springboard, or something. I’m going to be using LOVE to make my game, because I think Lua is wicked fun to code in.

Have fun everyone!

–The Tomster

I should be entering!

I’ve got an idea for what I might do but I’m going to go for a walk and ponder the possibility a little; I’ll get back to you.

I’ll be using Flash with Flixel for my framework, Gimp for pixelling, and Geany for text editing. I might make some music but sound is unlikely unless it’s just sfxr fiddling; no time for proper foley.

The challenging thing with springs and flixel is the lack of easily implemented sloped collisions, but I think I’ve found a way around that with my design :)

I’ll be keeping the graphics as lores as I can while still being descriptive for this, I’m thinking I might try for a 4×4 base and see how it works out, but I might be forced to go 8×8. We’ll see how it goes, I just don’t want to burn all my time for Art as I’m never able to commit to the whole 48 hours and end up getting ~10 hours production time.

Let’s get it AOWNE! >:D

1100 steam punk platformer

im entering 😀 my first LD, so i hope it goes well 😀 good luck everybody!

The logo should be in black and white

The logo should be in black and white.
It’s easier to print, and it is easier to adapt.

Please don’t go with one that is very detailed, either!

Comments

22. Jan 2011 · 03:53 UTC
If you feel that strongly about it, make a B&W logo and submit it for the contest! 😉

Zombies: 1975 – Initial Progress, Things Going Well

I’ve actually gotten somewhere with my game. Which amazes me.

Currently, the player can walk around on the screen, and faces the mouse pointer. Also, the player’s feet are animated, so they take actual foot steps when they walk. Mind you, the feet “step” forward no matter which way you are going, but that player sprite is about 20×20 pixels (1x zoom, as well), so the sprite it pretty tiny regardless.

I’ve also got five different images for different parts of the player. That is, 5 pairs of feet, 5 pairs of arms, 5 heads for each gender and 5 torsos for each gender. The actor factory accepts the player’s gender and part variants, and builds a skeleton based on them.

Very happy with how this is going. I’ve already gotten some base code down, and hopefully the rest will go at least as smoothly.

Peace

— Mr. Dude

1773 Progress

Welp I’m turning in for the night. I’m fairly pleased with what I’ve got so far. I’ve spent most of the time so far experimenting with physics and tossing around some ideas. I’ve settled on an arcade-y platformer. You play an angry colonial pushing boxes of tea into the Boston harbor. A raft next to the boat springs the tea away for maximum awesomeness!

I’m planning on making it a bit more violent than history, because that will make it more fun! I hope to have some redcoats chasing you around the ship and making things difficult.

So far, I’ve laid out the ship and got some basic movement. In the morning, I’ll finish up the movement and start tossing boxes off the ship.

I think the biggest obstacle is going to be the physics. The box physics will be easy, but during preliminary experiments my springboard kept flying away.