We really took the idea of an anniversary seriously, so we aimed to create a game while drinking a lot of beer. For the sake of Ludum Dare’s next 15 years!!!
The idea doesn't sounds so right now that I'm writing it and, in fact, it made that the first day a mess. The jam started at 3:00 AM in our Time zone, so we were at a rock bar until the fateful hour. That meant that one of the team members fell in action (I won't say who) and nested in the only couch of the office.
So the remaining two started prototyping ideas on paper and blackboard until almost 10:00 AM, when they fell asleep on a table. Shortly after this event, the fallen team member woke up and gathered the other two to his home so they could sleep in a bed. During the way, they told him that they've got a great idea: something related to two tiny planets sending messages via radio frequency.
However, the afternoon came and one of the team members who took part in the brain storming awakened with his mind changed. He stated the following: 'We are thinking on complex ideas instead of focusing on a small funny concept, like an arena or something'.
And the other two agreed because ideas worth to nothing. In fact, they agreed a lot, the game would be a multiplayer arena. Also, each of one added an idea of his own to the arena concept:
- A button would suffice to control the characters.
- The world would be hell. A small hell, of course.
And everything went smoothly from there. We invited some friends to test the prototypes and we saw it was funny even for non-drunk people. In fact, the development was going so well, that we went to a rock concert to celebrate. They were two amateur groups, but they were really good and the beer was almost better.

The following day we polished some features and added the sound effects (the beer was really helpful for the countdown). We also added the famous Wilhelm Scream to the mix. And for the music… As our musician was in a stag party, we took the tunes from our last Ludum Dare and they fit reasonably fine, so we moved on.
As we had to work on Monday, we closed the project and spent what we could of the last day fixing some bugs and uploading it.
Maybe one day we’ll be able to add some features that we discarded for time reasons: power-ups, more interaction with the scenario and random goats.
And that’s all! You can make a game in weekend while partying! Ludum Dare Celebration completed with success!