LD 38 April 21–24, 2017

Hey Fluorider is cool but yknow what else you should play

STEEL GEAR CHAOS https://ldjam.com/events/ludum-dare/38/steel-gear-chaos 2a6d.png LOOKAT DIS IT'S LIKE CLASSIC PC-98 STRATEGY STUFF RIGHT HERE! AND IT HAS ART BY THE VA11-HALLA ARTIST! HOW IS THIS NOT MORE POPULAR? IT ONLY NEEDS A FEW MORE RATINGS TO BE RANKED! GO SUPPORT IT THE BEST YOU CAN! (but also Fluorider b/c that's our game https://ldjam.com/events/ludum-dare/38/fluorider)

Ratings needed :)

This is my shameless self promotion. I'm quite happy with how my game worked out - if anyone could rate me, I would be grateful!

No need to download anything, it works in the browser.

Also I'm very interested... who can find the easter egg? :)

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Here's the link: https://ldjam.com/events/ludum-dare/38/a-small-world-how-original

Thanks for all the ratings / comments / votes!

I WILL PLAY YOUR GAMES

Wow, another self-promotion. Welp, I have 16 ratings on my game, and I need 20 ratings "to score". Whatever that means, can someone explain?

Anyways, I want to get whatever that thingy is. Just rate my game and leave a comment bellow, *then I will rate yours. *

Here's the link: https://ldjam.com/events/ludum-dare/38/step-squish

* EDIT: I have enough games to rate now and I'm going to sleep. Thanks everyone. *

Want To Play A Game?

I am a 13yr old game developer and this is my first LDJam. Please check out my game at https://ldjam.com/events/ludum-dare/38/survival-game

And it's sad to see so many people not getting enough votes. So if you want me to play your games, just comment the links below. :slight_smile:

Mind The Gap Friends & Family Improvement Patch Available!

Hey guys, just in time for the ending of Ludum Dare; I uploaded a signficant overhaul to the game to show off to my friends and family. You can find it over on itch.io at https://izunah.itch.io/mtgalpha.

Now in the game is a title screen, music, difficulty levels, options menu with fun features including GodMode / Jumping / and Grapple Super Speed, a tutorial, and most importantly a fixed aiming and collision system. If you played the game before I highly recommend checking this out, you'll have a lot more fun.

Thanks everyone who checked out and rated my game; and good luck to everybody in the last couple days. I hope we can get the number of qualifying games up there before this ends.

Take care!

Caelium Alpha - Developer Reflection (Postmortem)

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:waningcrescentmoon: >> Play Caelium Alpha Here <<

Caelium Alpha was something that I always wanted to make, interactive software for making imaginary solar systems. I think this was my more favorite Ludum Dare event yet. I made something decently playable within the 72 hours, but also made a Post-LD build that has more features and bug fixes.

I really appreciate all the people who played the game and gave feedback! The feedback will help me greatly in determining what features to add to the game and what should be fixed. I intend to keep making this after the event's over, but it will have to progress very slowly because of life obligations.

:ballotboxwith_check: What Went Well
  • I'm happy with the complex object hierarchy that allows each of the planets to orbit around the star with different orbit speeds and rotations. It can even support tilt (like the planet Uranus), but this was an experimental feature that was not released as of yet.
  • The UI could always improve, but I don't use Unity's UI features that much, so having the changeable UI with sliders feels like an accomplishment.
  • Planet selection with the mouse. Doesn't sound like a big deal, but it's fundamental in order for this game to work.
  • The particle effects help with depth perception and adds visual cues to the game.
  • Got great feedback from the Ludum Dare community. Thanks again!
  • Object-based data system that allows stars, planets, and moons to have adjustable properties that they all have in common while also having unique features.
  • Decoupling between a planet's data and the scripts controlling the properties of a planet.
  • (In the Post-LD Version) My implementation of auto-padding between planets allow planets to change size or have additional moons without other planets colliding them.
  • (In the Post-LD Version) Being able to use a musical piece from Stephen Tanksley. Adds nice atmosphere to the game!
:x: What Went Badly
  • Towards the end of the jam, I encountered a weird bug where multiple planets would spawn the more you add planets. This bug was fixed because someone told me that I could fix important bugs after the jam. The bug was caused by a prefab referencing itself, which is apparently a big no-no in Unity; my blog post explains this problem in depth.
  • Did not have time for sounds in the LD Version, but they are fortunately available in the Post-LD Version.
  • Many people were not fans of the camera controls (especially zooming). I myself do not like my own camera implementation, but I couldn't spend the entire jam making the perfect camera controls ;p
  • My code organization was okay, but it could still use a minor refactor if I intend to develop this game further.
  • Could not get moons implemented during the jam, but fortunately they are available in the Post-LD Version.
:sparkles: Features I'll Consider in the Future

These desired features are not listed in any particular order, and are only up for consideration. They may or may not eventually be implemented:

  • The ability to tilt a planet's orbit and rotational axis (these are partially implemented, not made available to the user).
  • More music and sound effects
  • More realistic orbital speed dynamics based off orbital distance
  • Better camera movement controls (including better zoom (no more fisheye), "anchoring" on selected objects, and top-down view)
  • Different types of planets (rocky, terrestrial, gas giant, etc.)
  • Rings around planets
  • Ability to remove planets and moons
  • Procedural textures with adjustable color properties (very long term feature)
  • Procedural space skyboxes (very long term feature)
  • Realistic rim shader for planets and moons
  • Flare and light effects for stars
  • Rename planets, stars, and moons
  • Pause planetary movements

Once again, I thank everyone who played the game and gave feedback. If you haven't played the game yet, feel free to try it out and give feedback :) If you want to follow further development, you can either follow me on Twitter, follow the game on Itch.io, or bookmark the project page on my blog.

Note that this postmortem is also posted on my blog.

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Profile editing bug?

Quick tip if you're trying to edit your LDJam profile page. I tried to edit mine, and found that immediately after editing, if I went back to look at my profile, it seems to cache the old version until I log out and then log back into the site. I lost a few rounds of revision figuring this out, so if it helps anyone else, know that when you hit Save, it's really saved, but you probably can't see the update until you log out/in again.

Play Little Wild Invasion and vote! :)

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Hi developers, I'm inviting you to play and review my game

https://ldjam.com/events/ludum-dare/38/little-wild-invasion

Thank you!

PD: You can share your game link here in the comments, I will play it :)

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Listen to my story before Friday Comes :)

I will try to keep this short: The game I made for Ludum Dare is a really quirky and strange one, and much different than any others entered it seems. It doesn't fit the theme, and has a seemingly nice story, even though due to time limits, it isn't put together very well.

However, I spent a lot of time on the music, a little on art, and design of the game storywise.

Music: https://soundcloud.com/flygamer101/sets/kanjo-soundtrack

So If you're looking for a nice visual novel, one with nice music, come stop by! 2.PNG

The reason why I want more votes, is that (as some of you may know) school is coming to a close soon. I will be going into high school this year, and I have chosen to take all the Honors/AP classes possible, so I can imagine I will have less and less time to develop my game. By the end of summer vacation I plan to have a very good, playable Beta which I will release, and I need your feedback!

And feedback and necessary criticism is extremely helpful for my game, as I will take it into consideration later.5.PNG So please! Go ahead! Thanks!

More Nerd Stuff: Tonight's Metrics versus Last Night's

NOTE: THESE GAMES BELOW URGENTLY NEED VOTES:

40 Ratings Given, 14 Received: https://ldjam.com/events/ludum-dare/38/rocket-me-out-of-here

18 Given, 7 Received https://ldjam.com/events/ludum-dare/38/group-traffic-control

36 Given, 16 Received: https://ldjam.com/events/ludum-dare/38/evo

On to the Metrics!

Ranked Games: 28.70% Last Night versus 32.18% Tonight

Unranked Games: 71.30% Last Night versus 67.82% Tonight

We see a Positive Shift of 3.48% over the course of the Day: 104 Games Added to the Ranked List.

We've seen a very small decrease in the amount of Unranked games with very high GTRR Scores: 2.79% to 2.01% . My current hypothesis on these are games that run exclusively on niche or unpopular platforms. Linux exclusive games seem to be struggling to get folks to play them, despite having very active creators. This group would benefit GREATLY from a Platform tag, Filter, or button so folks on that platform can search for them.

The amount of Ranked Games with GTRR Scores of 0 have decreased slightly, 0.64% to 0.57%, I hypothesize this is the result of creators returning to their previously abandoned pages the night before they assumed voting would end.

Unranked Games with a Score of 0, which I previously labeled "Abandoned", do not appear to have budged significantly. They have gone from 31.04% last night, to 30.84% tonight.

At current rate: We will likely NOT break the 50% Mark. I would guess probably be sitting at about 42%

My current numbers are from a Snapshot at around 5pm Eastern. Credit to: @timeracers

These numbers have shifted about 1% or so since then as per Data from: https://api.ldjam.com/vx/stats/9405?pretty

Agoraphobia - LD38 Postmortem

This was my first Ludum Dare and only my second game jam of any sort, so it was an interesting experience. These postmortems seems to be a common thing and I have certainly found them interesting to read, so I'll add my own thoughts to the mix as well.

I created a game called Agoraphobia, which I felt was an interesting take on the Small World theme. Agoraphobia itself is an anxiety disorder, with one of the most common manifestations (in terms of what is portrayed in media) being people afraid to leave their own homes. I attempted to adapt this into a game mechanic.

What worked:

  • The music - I must first give credit to Abstraction, who made several music tracks that were free to use for LD38. I found track 8 to fit well with my game, though I slowed it down significantly to fit the mood better (using Audacity). https://soundcloud.com/abstraction/sets/ludum-dare-challenge
  • The theme - I wasted a lot of time considering the theme and how I was going to approach it. Yet, despite the toll that took on how much content I could produce, I am happy with my take on the theme. It's a less literal interpretation of A Small World and one I haven't seen any other games do this jam (but would love to see if there are any).
  • UI - The lack of a UI might be more accurate. Aside from a health bar and the anxiety effect, there was no real interface in this game. I thought this may result in confusion for players, not knowing that health packs weren't related to anxiety, or that you could increase your home size/safe area. Everyone I've watched play has understood these mechanics pretty much immediately though; maybe

What could be done better next time:

  • No Jampo! - I didn't make a clear decision to do the Jam vs the Compo, so I ended up not making the best use of either. In hindsight, I should have just gone with the Jam as it allowed more time (which I needed) and I could have used third party graphics, instead of committing to using my own art, which leaves a bit to be desired.
  • Planning ahead - I had not even looked at the list of potential themes prior to the jam beginning, let alone considered what kind of game I might want to make. Next time I would at least consider possible themes ahead of time. I think I would narrow it down to a few potential genres that I would like to work on, then limit myself to one of those once the final theme was decided.
  • More content - This was largely due to me taking so long to decide on an interpretation of the theme; initially I was planning a Carmen San Diego type game as a take on the idea of 6 degrees of separation. Changing my approach halfway though the jam obviously didn't help. As a result, Agoraphobia is a pretty sparse experience.

Other thoughts:

  • This game revolves around a single mechanic. I've watched a few streamers play Agoraphobia so far, for some the mechanic has clicked with them right away. For others, the lack of a fun hook in the game has been the main takeaway (that I could see). I don't think a game that deals with this kind of subject should necessarily be fun but you also have to accept that you're going to have a smaller audience that will be engaged by it.
  • I'm looking forward to LD39!

Get in touch with me @ https://twitter.com/Kodiqi

I just wanna to see if I can get more reviews when I remake the game cover image

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a) I've get more than 30 reviews. So if you are going to "rescue" some games without enough reviews, eh, you are welcomed too.

b) However, I've seen many excellent games getting only a little reviews. LdJam is getting bigger and bigger and there are a lot of games to play and a lot of great people making great games. I'm wondering if there is a lot of people judge the game only by its cover image. I donnot blame them. Because I did so after I reviewed dozens of games and getting tired. So I decided to remake my game cover image.

c) Welcome to play my game: * https://ldjam.com/events/ludum-dare/38/clean-the-dorm *

d) How I make my game: * https://ldjam.com/events/ludum-dare/38/clean-the-dorm/technical-sharing-how-i-make-a-photo-based-ar-game *

e) I'll keep on updating the list below about some very excellent games that worth more than 20 ratings. I think you should play them first after playing my banality game. I'll sort them by how excellent they are:

List of low-rating-high-quality games

* https://ldjam.com/events/ludum-dare/38/a-social-network *

I beg you play this game. I'm so surprised to see this game in the "Danger Category". When I first see during the jam, I think it must be the top-20 ones.

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* https://ldjam.com/events/ludum-dare/38/prison-blues *

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* https://ldjam.com/events/ludum-dare/38/evo *

Another carefully made simulation game.

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* https://ldjam.com/events/ludum-dare/38/save-the-little-world *

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f) Although this time ldjam have a lot of mess, It is the first time I take part in ldjam and I really enjoy it. Thanks everyone.

Since the deadline got extended...

I'd really appreciate it if you checked our game and left some feedback. We've reviewed multiple others but don't seem to get reviews ourselves.

https://ldjam.com/events/ludum-dare/38/atomic-clicker

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I'm happy with my ratings so far

This year, the theme wasn't my favorite. Despite that fact, i managed to create something that i really like and passionate me enough to work on a full game experience. Now that the ratings are showing, i'm happy to see that i'm no wrong by persevering on that idea.

If you didn't have played the game yet, or rate / commented it, feel free to do so, i'm hungry for feedbacks. Don't forget to mention your game in the comments, i'll be happy to try and review them.

https://ldjam.com/events/ludum-dare/38/a-small-world-lost-in-a-big-universe

Another Game For You To Test

I am a 13 year old game developer and this is my first Ludum Dare. I would really appreciate it if you rate my game. :slight_smile: Link https://ldjam.com/events/ludum-dare/38/survival-game

P.S. If you want me to check out your games, just comment below :wink:.

Last chance to vote!

Decided to dedicate a couple of hours of this afternoon to play and rate some games that urgently needs votes!

Please comment with your Link and i will get to it!

While you're at it you can also check out our little playable thing here: https://ldjam.com/events/ludum-dare/38/whats-the-point https://joovel.itch.io/whats-the-point

Good luck to all of yous!

Lonely Moon - Gameplay video

Hello, here is a gameplay video if you are stuck.

Play before here ! : https://ldjam.com/events/ludum-dare/38/lonely-moon

https://www.youtube.com/watch?v=KAfwKaZCcMc

The website is getting better

I wanna thank you for improving the website look and feel in such a fast pace. Simply amazing ! and for pushing the results date I think this is expected due to the large number of submissions.