Well based on the comments, the game was too short in length which I agree with. I spent most of the time designing new levels post-jam and thinking of new obstacles to implement. Around 2 people in the comments said graphics were poor and judging by the ratings they were right, I scored in bottom %20 of games in graphics. It was mostly squares after all I thought the various animations would help my score and maybe they did, not sure.
Many complained of the controls and I agree. Post-jam I made them more tight. I used a control scheme that was not appropriate for this particular game. I also made the stupid mistake of activating the rotating and elevator platforms with a mouseclick while you were standing over the button zone, post-jam I changed it to a keyboard button but now I am thinking that the elevators and rotators should just activate when you move over the small white spaces.
The difficulty was also said to be incredible easy and truthfully I always struggled with adding challenge to any of the games I made. One guy found the game too hard but it was 1 out of 20, an outlier but I suspect it was because of the games controls.
The instructions of what to do were not clear and confused some people, I should have included them ingame but I feel since it's a jam it was probably not number 1 priority and I forgot to put it in. In non jam games I should definitely make an ingame tutorial and list the controls.
Another complaint was restarting from the beginning of the level after death, I feel that was the only complaint that was wrong. The levels were short(10-30secs usually), but if I ever design long levels, a checkpoint system might be a good idea.
Results
Final results
Overall: 705 (2.697 average in 35 ratings)
Fun: 542 (2.875 average in 34 ratings)
Innovation: 603 (2.697 average in 35 ratings)
Theme: 752 (2.152 average in 35 ratings)
Graphics: 677 (2.455 average in 35 ratings)
Audio: 501 (1.852 average in 29 ratings)
Mood: 695 (2.464 average in 30 ratings)
Now lets look at the rating in comparison to my previous games(I made 6 ludum dare games now). 705 is my best ever placing but considering only 800 games got rated this time(huge drop from recent years) it probably means nothing, I am in bottom 10 percent of rated games. Also my overall rating is worse than almost all other categories, remember the saying greater than sum of its parts well this game is opposite of the saying, depressing.
Fun was my best category which is good but still 542nd out of 800 is okish and fun in general is my strongest category in every ludum dare i've been in.
Innovation was better than almost all previous games I made which took me by surprise, only good spot this ludum dare.
Theme was terrible score but at the end of the day this game didn't follow theme and I deserved nothing here really.
Graphics rating were the worst in any game I have done so far, I guess it makes sense, I need to improve my art a lot.
Audio 501st place, sounds good but considering majority of games don't have audio I wouldn't be surprised if I was close to last overall, my only audio was the movement.
Mood I don't even know what this category means.
And now to address my title, according to the ratings my game was in the bottom 10% of all rated games, everyone in comments was saying, cool game, nice game, good game, ending all sentences with exclamation marks. Then these guys proceeded to rate the game 2/5 sometimes less on each category, why? Why lie in comments? I really don't get it. Is it cause the devs feelings or you fear backlash on your own game if you critisize too much? Anyway...
Now a shoutout to most truthful and constructive commentators.
@pkenney @rubyleehs @g12345 @spacedoubt
You guys laid out the games flaws pretty nicely, plus gave me advice on how to improve the game. I appreciate above all else your honesty and helpfulness. Your opinions closely matched the ratings I recieved.
And now shoutout to the rest of the commentators.
@kabalatrance @scornz @samurai-spark @bram-ve @mutfak-studios @nilead @camilo @tdennist @steve @meenners @pecolyte @jk5000 @mcjammydodger @noddingtortoise @tuomo