Homestreeeeeetch!
Hey everyone. I’m taking about 6 comments to heart that told me to finish this game and I am doing so. I just gotta fix a bug or two and put the final touches in it.
7 Hours to go. Keep your pants on everyone. 😀
Hey everyone. I’m taking about 6 comments to heart that told me to finish this game and I am doing so. I just gotta fix a bug or two and put the final touches in it.
7 Hours to go. Keep your pants on everyone. 😀
So you ask, why haven’t I updated since Friday? Well, because I’ve made some awesome progress. The storyline is as follows: You are Commander Tirax of Planet Yarynx in the Prolock Galaxy. You have declared war on Venox. You go alone, so the leaders have given you a SMG! So far I have the intro, story, and a stage scrolling map. I just have to make better walking animations, shooting, enemies, and finish up the stage backgrounds. Here are some screenshots. I hope you’re as excited as I am. 😉
At first i was like

but then i was like

Another Demo for you guys (and girls)
It has two levels now, and background music (I decided to delay graphics refinement cause I’m not very good at it, so there would not be much improvement), unfortunately, you can’t turn of the music yet, but that is to be added till submit, along with sound effects.
Click Image to play
lol…
well, I’ve managed to finish an LD20 entry! woohoo!
Of course, I would have liked to expand on it…
Afraid I can’t blog and thrash code at the same time – it hurts my head…
a post-binary-bender-blog will come later,
well done ludites!
look forward to checking out the games!
cheers,
Okay, I can’t work on my entry much more so I’m submitting what I have done. Here’s the link: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4350
A lot of things I tried didn’t really work out but I’ve learned a lot about what you can actually get done in 2 days, so I’ll be more preprepared next time. Anyway, let me know what you think!
Like usual, I’m recording some totals. The number of entries submitted by specific times as we approach the deadline. So far we have: The results are:
210 Minutes (+3:30): 75 Entries
120 Minutes (+2:00): 103 Entries (+28 in 90 Minutes)
105 Minutes (+1:45): 108 Entries (+5 in 15 Minutes)
90 Minutes (+1:30): 113 Entries (+5 in 15 Minutes)
75 Minutes (+1:15): 123 Entries (+10 in 15 Minutes)
60 Minutes (+1:00): 130 Entries (+7 in 15 Minutes)
50 Minutes (+0:50): 132 Entries (+2 in 10 Minutes)
40 Minutes (+0:40): 140 Entries (+8 in 10 Minutes)
30 Minutes (+0:30): 149 Entries (+9 in 10 Minutes)
20 Minutes (+0:20): 156 Entries (+7 in 10 Minutes)
15 Minutes (+0:15): 164 Entries (+8 in 5 Minutes)
10 Minutes (+0:10): 174 Entries (+10 in 5 Minutes)
5 Minutes (+0:05): 187 Entries (+13 in 5 Minutes)
3 Minutes (+0:03): 192 Entries (+5 in 2 Minutes)
2 Minutes (+0:02): 199 Entries (+7 in 1 Minute)
0 Minutes (+0:00): 204 Entries (+5 in 2 Minutes)
-1 Minutes (-0:01): 212 Entries (+8 in 1 Minute)
-2 Minutes (-0:02): 217 Entries (+5 in 1 Minute)
INTERNET OUTAGE! YARG!
-7 Minutes (-0:07): 224 Entries (+7 in 5 Minutes)
-10 Minutes(-0:10): 230 Entries (+6 in 3 Minutes)
-15 Minutes(-0:15): 243 Entries (+13 in 5 Minutes)
-20 Minutes(-0:20): 252 Entries (+9 in 5 Minutes)
-25 Minutes(-0:25): 258 Entries (+6 in 5 Minutes)
-30 Minutes(-0:30): 261 Entries (+3 in 5 Minutes)
-35 Minutes(-0:35): 265 Entries (+4 in 5 Minutes)
-40 Minutes(-0:40): 270 Entries (+5 in 5 Minutes)
-45 Minutes(-0:45): 279 Entries (+9 in 5 Minutes)
-50 Minutes(-0:50): 283 Entries (+4 in 5 Minutes)
-55 Minutes(-0:55): 287 Entries (+4 in 5 Minutes)
-60 Minutes(-1:00): 293 Entries (+6 in 5 Minutes)
-65 Minutes(-1:05): 296 Entries (+3 in 5 Minutes)
I will continue to update this post as it happens. Done. Jam time.
REMEMBER: We accept compo entries for one hour after the deadline (the clock will say “submission hour”). Once that expires, it’s Jam entries only. Good luck!
I’m getting a bunch done. A lot of the things I had to do are finished. Right Now I’m up to making Ganon. This is gonna be the hard part.
Oh, and I came up with a name for my game:
The Legend of Zelda
–on Budget Cuts–
—
Mikhail Rudoy
Unfortunately I have no chances of completing my game or even the engine in time, due to lack of knowledge in AS3 and Flashpunk library. I’ll practice those, so that in next LD, I’ll be sure to complete!
Good luck everybody! :3
-kAle
Only 6 hours left and I’ve really had to start cutting corners … recovering from my late start and a game concept that required a lot more work then i anticipated oh well I can always touch it up for the jam version (which I’ll have some external help with sound wise)

…because the left lens of my glasses popped out! I am going to need to get my frames replaced, this has happened like 14 times.
Also, tightening screws while blind is no fun.
So, my last available hours lie in front of me… Indeed, I have to get up at 6AM so I can’t really go until the 4AM end period.
Found a hidden bug in the item & monster spawner : it spawned only on the top zone of the world because i iterated a var and checked another. That done, it looks better (screen below).
To do :
*Mob/mob & player/mob collision
*Mob action (move;attack)
*User attack
*Start screen & end screen
*Implement a maximum of items & redo graphics
Here’s the screenie :

Green dots are goblins; let our blade taste blood !
…not nearly enough time to do everything I still wanted, as usual!
Anyway, got loads of stuff done (including time manipulation stuff)… I even implemented a portal system using only the scripting engine I built in the game! Of course, this kind of stuff costs time, so I’m guessing that I need to be better at doing it, or preroll it as part of my framework, need to think about that…
Anyway, got some ideas on how to make the game over, main menu, etc, while saving some time, so I don’t have much stuff to do, although it’s stuff that takes some time:
Hey I’m Man of Doom. I went out for a few drinks as it’s a bank holiday weekend here, but it’s okay because I’m certain I can get everything working before midnight and release a delicious game about strangling people with posessed socks.
As I can see my game is not leading any where. It’s even not in the theme D:
So here is what I got so far.

See you next ludum dare!
And good luck too everyone who is still making their games, some of them just awesome!
Six hours left and I’ve got about half the level design done. I also fixed every bug I know about, but I’m sure I’ve missed a bunch. Here’s a playable build:
Download Demo (Windows)
Let me know what you think! Also, let me know if something doesn’t work.
Yay, finished, uploaded and submitted my entry.
It’s a rather unoriginal Zelda clone with a few weapons to find. Play with cursor keys, Z/Y to toggle weapons (once acquired) and control to attack. I even managed to cram an end screen in there.
This is my first entry created with VS 2008, so I’m not entirely sure about the required runtimes, since you can’t place the DLLs alongside anymore. If anybody runs into trouble starting it let me know please!
Get the game here: Clicky