Cover photo resolution
Hi, could you change the game cover resolution to something more, 2017? Thanks :D
Hi, could you change the game cover resolution to something more, 2017? Thanks :D
First LD, working with three others, we'll be using Unity C#
I’m in for the first time.
I started programming in c# about 3 weeks ago. Just watched many tutorials and slowly am understanding what I’m even doing. It’s so exciting – you wrote a piece of code and suddenly something is moving on your screen. :o
I’m going to try to make a little 2D game and I will use Unity3D. And for the graphics Gimp 2.9 aswell as Marmoset Hexels. I’m anticipating the weekend and am looking forward to programming the first game, I’m going to come up myself.
I wish you all a creative and productive time!!
So lets try. Im artist and dev, who always sets himself tremendous tasks.
I first jammed in LD38 and it was a great experience! I missed the last one, but I'm back for this time! I'll be using Godot for the first time, I'm still undecided between pixel and vector art, so I'll be keeping in hand Piskel and Inkscape, as well as the trusty bfxr and Bosca Ceoil for audio.
Have a good jam everybody!
In order to get into the right mindset for the jam, I wanted to do some warmups.
It started off weird, as I am our team's graphics guy and I began by coding a little D&D-inspired combat encounter in Twine 2. (I'm not very good at coding, so this took a good few hours.)
You can play it here.

Then, this morning, I decided I should get back to what I will actually be doing, and mocked up a little dungeon tile sheet starting with the pico-8 palette. I of course have no idea what kind of game we'll end up making, but an RPG/Roguelike style tilesheet felt like fun.

After this I figured it was animation time, and thus a running alley cat appeared. I always forget just how long it takes to animate things. :smile: I'll have to remember to not overdo it on the number of frames for the jam.

Now I'll just need to get the team together for a refresher-course in our GitHub workflow and we're all set to get jamming!

First LD but not my first Jam. Hoping to make something fun and simple (something I’ll actually finish). No teammates, so I’ll be one-man-army-ing it this weekend :) Good luck and happy jamming everybody!
Hey to everyone, the old and the new. I would like to take 5 minutes of your time to suggest a very nice video to watch (which I'm sure most here already know) but it'll help some who may have never seen it and especially those who are using LD or gameJams in general as their "first game" attempt.
Trust me, I know how that feels, my first ever fully completed game was a Ludum Dare 38 entry :D my first entry and first complete game, and it felt awesome to make a first working game even though it wasn't perfect by far.
Anyways, this is mostly to those of you who are making their first game, and are not sure how the process and planning and all that even goes, in other words.... those of you who are like me on my first Ludum Dare.
Watch THIS VIDEO
trust me, it's very helpful and explains things better than I will ever manage. So just watch it if you're planning to make your first game, whether it's for ludum dare or not doesn't matter.
Excited about this LD.
As a personal goal, I want to beat my best score from previous LDs in the humor category. As opposed to previous LDs, I now feel I have some more experience with game development and the tools I will be using. We will see if this is a good thing or not :P
I will use:
Can't wait to find out what the theme is :D
1st one wasnt great.lets see how this one goes and good luck everyone
Hi again,
inspired by @flaterectomy's post I thought I should maybe show you something I use for warmup: adventofcode, an advent calender full of coding exercises :-) Actually, it's a bit late this year since LD40 starts at december 1st, but by tinkering with the URL you can still access the calenders of the last years.
The fun about adventofcode is that there is no language stated, you only get some input lines and a question like "what is the phone number that santa has been looking for?" or so and an input field to enter your answer. The focus is on the result, not on your way to get there.
I've been using it to learn new programming languages, because I find it easier to learn such things if I have a precise goal.
Since the Godot engine allows you to execute godot scripts from the terminal by executing
godot -s script.gd
, I'm using the exercises to get comfortable with the GDscript language. But even if your engine doesn't support that, you could still build some primitive game window with an in-game-label or textfield to show you the answer.
... Especially if Theme is interesting :) Last time, LD37 (which was my first time), I had hard time coming up with something to match the theme, it was rather uninspiring ("the room") at least for me, so I hope this time it's better.
Gonna use:
-C# (Unity)
-Blender (3D)
-Krita (2D)
Have fun and good luck! :)
Good luck to all!
Hey guys, some may know me, some may not and if you don’t then we must duel it out.
Anyways I’m ieyfo, I run the official unofficial dicord for Ludum Dare it was stared back for LD36 and we have grown as a community to over 620+ members and growing more everyday. I personally love the community we have formed and I want you to become a part of it :).
Last Ludum Dare was amazing 100s of new people and so many good chats and opinions. We hope to continue this for teh next Ludum Dare.
Just recently we were asked to partner with crowdforge.io and now there Ludum Dare area has a direct link too our discord. Also we have been added to the side bar for the Ludum dare reddit the next step would be a link here.
Why Discord and why my discord for LD?
First I know many people loooveeee IRC well for you if you don’t wanna switch don’t that is up to you but know change is happening and more and more people are switching over every day. I think now is a good time to join us :).
Next Discord is an amazing place with voice chat, video chat, screen share, all super fast and better than anything Iv’e ever used. Also discord is amazing for sharing project assets or anything you wanna no need to link images like IRC just paste them in. You’re not just a name and a string of text you are you and people can easily get to knwo you.
Next why to join our discord well we are the biggest 620+ strong and growing. In a non biased opinion the most fun and organized discord with section and channels for everything you could need whether you’re doing Ludum Dare or game development or programming in general we got you!
We hope to see you there INVITE LINK-> https://discord.gg/kwSW9SR
Cross posted/ Reposted for relevace. Final Post for this LD
I had an itch to start a quickie weekend project (I might keep working when I'm done with Beelzebox) shortly before realizing there was a Ludum Dare coming in a week. Making things in a short period of time is really refreshing and I am even more hyped to get down to work in the jam. Here's what I made, I call it Tic Tac Wars 2: Tacticool Tic Tactics.
https://www.youtube.com/watch?v=8VzTowIIDws
This will be my first Ludum Dare jam yes
second time. let's go!
Just looking for suggestions for the best gif making software.
Hey, all! Really looking forward to the weekend and the new Ludum Dare!
I love building small, accessible games you can play right in the browser, so for this jam I'll be working with Vue.js for the code and Inkscape and game-icons.net for graphics. I've found that Vue works extremely well for board games and simulation/management games, so I'm excited to see where the theme takes us!
Happy developing! :)
My best results with game dev have been from a previous LD, so I'm very excited and very motivated to put everything I can into this one. There are some fantastic themes in the works so let's hope we get a reaalllyyy good one. My tools for this round are gonna be:
Good luck everyone!