LD 40 December 1–4, 2017

Two Hours to Go

Just thought I'd list some favourites of mine from this Ludum Dare:

  • Tumbleweed - This game is too high quality to be a jam entry.
  • READ THE LABEL - Pretty fast and text heavy.
  • Battery Panic - For me, this was the "God dammit why didn't I think of this" game concept.
  • Keep It Alive - I love the style, story and atmosphere of this one.
  • Efi - I really like how clean this one feels.

Feel free to vote on my game too if you have the chance.

Ludum Dare 49 - Live Streaming

Hi everyone, entered late to this contest, because my time zone is very behind. Here is the link to my live streaming - https://www.twitch.tv/kavitmht.

I am trying to build a game using JavaScript and Kaboom.js. Let's see how far can I do.

Thank you for the Tetris

First of all I'd like to thank everyone who has played and given feedback on my game. Also I just uploaded the post-jam version so if you're a fan of Tetris and haven't played Freight Frenzy yet I'd really recommend you to do so.

Freight Frenzy (post-jam version)

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This was my 4th Ludum Dare and definitely the most successful yet. Personally I loved the theme Every 10 seconds and it only took me one and a half hour to have the game drawn out in my mind. For me this was a real dealbreaker as last time I spent the entire first day on an idea that I then had to scrap, which meant I only finished in time for Extra.

Playing all the other games this jam I was really happy to see how quickly the Godot community is growing, and for those who still use Unity I'd strongly recommend you to try Godot out. Among the games I played I had a few clear favorites:

  • Pincolour (a pinball game where the rules change Every 10 seconds)
  • Timeslime (an endless puzzle game where your previous actions repeat Every 10 seconds)
  • Time Loop Traffic (a racing game game where you have to reach a building Every 10 seconds while avoiding to crash into your previous selves)
  • Poda Wants a Statue (a real-time strategy game where you have to build a statue for Poda who gets angry Every 10 seconds)

Thanks for a really cool Jam and see you next time!

We just released the remake of our LD43 game on Steam

We just released the remake of our original Ludum Dare 43 game on Steam: It's the zombie apocalypse, but you can't miss a work day!

🖨️ Replace toner cartridges

🔫 Scavenge for guns

☎️ Call Janice from accounting

🧟‍ Don't get eaten by your coworkers

Check it out if you have some time: Zombie Admin

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It also works on Linux and the Steam Deck 🥳:

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and it can be played in couch co-op:

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Zombie Admin: From LD43 to Release

Unfortunately, this surprise Ludum Dare collided with the Stream release of our game. We couldn't participate this time, but our game is a remake of our original Ludum Dare 43 game.

It's called Zombie Admin now, and it's out on Steam:

https://store.steampowered.com/app/1143860/Zombie_Admin/

It's under $4 and it even works on Linux, so you don't have any excuses not to get it now!


https://www.youtube.com/watch?v=Nr73120DTIk


It's the zombie apocalypse, but you can't miss a work day!

🖨️ Replace toner cartridges

🔫 Scavenge for guns

☎️ Call Janice from accounting

🧟‍ Don't get eaten by your coworkers


You can play it solo, or with a friend, or even on the go on the Steam Deck 🥳

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ADVICE FOR NEWCOMERS (REPOST/UPDATED FOR LD53)

I've participated several times, so I like to share my experience and gained knowledge with new jammers.

Get started early

In the jam, you're allowed to start with any base code. So, make anything you can. I keep Unity packages with basic features that have nothing to do with the theme, like pause/restart buttons. During final round for theme selection, look them over and come up with ideas for each potential theme. See if you can think of ideas that will work with more that one.

Scope your game properly

You have three days to make a game? Try to design something you can make in only one. It'll take twice as long as you think, so you'll actually finish it in two days. The final day is for bug testing and polish. If you manage to finish everything WAY early, you can expand on the completed game. It's better than rushing or running out of time.

Be healthy

Get sleep. Eat three meals a day. Spend time with your family. Staying awake for 72 hours isn't going to make your game good, and it's definitely not good for you're well-being.

Easy games are appreciated

Jammers will play your game for a minute or two, vote, and move on. Make games that can be played in their entirety in a short time, or at least will show the player all it has to offer.

Small teams are okay

My best games were made by myself or with one other person. Too many developers just get in each others way. If you have a large team, might want to consider splitting into smaller teams.

Accept and embrace criticism

Some people get defensive, but it's really not fun or helpful. Some jammers are afraid of being critical, fearing retaliatory bad votes. Critical feedback is the most honest and most helpful. Always remember, it isn't the player that doesn't understand your game, it's that you didn't understand your player.

Make a web build

It's the easiest way for jammers to experience your game for rating/reviewing, and that's the most important. People who aren't using specific OSes, or who just don't want to download hundreds of new games that they'll play once, will be very appreciative. You can still make downloadable builds as well, but at a minimum a web build should be made when possible.

Simplified controls

It's actually a bit surprising to me how many jammers don't have gamepads for their PCs, but we all have keyboards and mice. You should make your games at least playable with just those, and as simple/intuitive as possible. Pay attention to regular conventions, having to switch from WASD to arrow keys between games really interrupts the flow of rushing through many games. It's pretty easy to have your game controllable with both.

You have to play games, too

You aren't even in the ranking unless at least 20 people vote on your game. The best way to get voters on your game is to play, vote, and comment on other people's games. I make it a point to play the games of everyone who comments on mine.

Bad puns can be fun

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Try to deliver the correct punchline Here while enjoying 300+ jokes.