LD 40 December 1–4, 2017

Post-jam version and more!

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We've been working these days on a few bugfixes for our game, so we're happy to present the post-jam version of The more hair you have...

CHANGELOG: - Fix typo on the ending text - Fix sound bug - Tweak a couple of gameplay parameters

Moreover, now that the most important bugs are fixed, we've released the source code under GPLv3 license, and assets under CC BY-NC-SA 4.0.

Also, we'd like to thank you so much for the awesome feedback received :heart: Play and enjoy.

Quick tip to be a pro waiter!

I've made this tip video so you can beat any record in my game :)

https://www.youtube.com/watch?v=1Gyz7yFNWlA

Try it now here!

https://ldjam.com/events/ludum-dare/40/mister-maitre

Meowing animals in your desktop!

(Past LD)

Added this to WallPaper Engine C:

http://steamcommunity.com/sharedfiles/filedetails/?id=1226287446

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Quick highlight video of Larry Kroft!

Thanks for all the votes, and great comments we have received so far! We've created a quick highlight video so you can see what you're getting yourself into!

https://www.youtube.com/watch?v=gaJkg4QlHaU Play Larry Kroft here!

Looking for feedback!

Unfortunately my game didn't come out as intended due to my poor skills and being busy during the event. The idea is there but it is poorly made. I apologize! I believe it has potential to become something fun to play and appealing. I will definitely work on it on the future! This is my first ludum dare and I'm getting addicted already!

I would appreciate feedback, criticism, ideas, things to add to make it more playable and appealing.

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Link to the game : https://ldjam.com/events/ludum-dare/40/apparently-im-a-detective

Here's my Jam Game Demon Hunt

Hi everyone wanted to say this has been a great Ludum Dare so far. Here's my game Demon Hunt where the more kills you have the worse it gets by spawning more demons. DemonHuntCover.png

Demon Hunt

There's a lot more I want to add and will post a post jam game soon but for now I'd appreciate your feedback and votes. Remember to leave a comment so I can vote for your game too. Best of luck everyone!

Next step?

Hey everyone! Do you plan on developing your game further? Will you publish it on Steam and in mobile stores? Or will you wait for the right moment?

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We' hope you'll enjoy the game!

Play now

...and if you like the game, please...

Vote

Play and rate our game !!

If you haven’t played it yet, you can come here : https://ldjam.com/events/ludum-dare/40/horny-bunny

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It's my fisrt LD so I hope you'll enjoy it ! :smile: :rabbit:

Block Pilot

Not sure if I'm allowed to ask this, but I only have 17 ratings on my game. I'd like to be able to see what my ratings were, so would three people be willing to rate my game?

https://ldjam.com/events/ludum-dare/40/block-pilot

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Have you watered your plants today?

You can play solo or coop! Share you controller or keyboard with a friend!

Give it a go --> https://ldjam.com/events/ludum-dare/40/save-the-plants

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Its not to late to rate and share VIRUS DETECTED

Come play our game made by 3 high school students!

You play as an infectuous virus trying to take over a host's body

Kill the antibodies who are trying to stop you! ScreenShot2.png

Resurrect the dead antibodies as part of you Virus army! ScreenShot4.png

Sugar Addiction gameplay

Sugar Addiction gameplay video:

https://youtu.be/WaRbqxve3Ls

Sugar Addiction link:

https://ldjam.com/events/ludum-dare/40/sugar-addiction

Check out our game, Total Pollination!

Hello, check out our fourth Ludum Dare here: https://ldjam.com/events/ludum-dare/40/total-pollination

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In this game, you're a spore miner, and you lead your team down a deep underground cave that's infested with toxic fungus monsters. They can't hear or see you, but they can sense the large concentration of spores you're gathering, so your job is to quickly farm the goods, pack 'em up, and ship them away to the surface to keep the creatures from swarming your camp. The more you stockpile the resource, the harder the enemy will hit.

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This is your miner; you build these buildings around the spore source, and hook them up to the depots, where the resource gathers up and gets sent to the rocket. After 15 full shipments, the mission is a success and you win the game!

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The twist is that simply storing the resource attracts enemies, which will try to attack the highest concentration of spores on the map, like the rocket, the depots, and especially the miners, where the fungus gets processed; keep the resource flow going to keep the enemy from rushing your spore caches.

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You can defend your base by blocking it off with walls, and set up offensive units to keep your rocket safe: you can use chainguns for lightweight attacks, the flame thrower that fires in an arc, and these expensive mortars that deal splash damage from afar.

Balance your resource flow and make sure your shipments launch as fast as possible, or just ignore common sense, go crazy and try to fight off the swarm! Thank you for watching and participating in Ludum Dare, and i hope you enjoy our game!

It's time to do some Paperwork

https://ldjam.com/events/ludum-dare/40/paperwork paperworkl.PNG

Help us reach 20 ratings, all you have to do is sign here... Here... Oh and please sign these documents... And just a little signature right down here... Want us to play your game? Simply fill out the comment form on our page to start the process.

https://ldjam.com/events/ludum-dare/40/paperwork

Don't be afraid, we have a web version!

Signed,

Maakep

Duck Modeling

Hi all! Here’s a quick behind-the-scenes look at some of the art from my game.

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For making organic shapes in 3D, subdivision surfaces are your friend: the idea is that you have a low-polygon base mesh which gets smoothed—subdivided—by your modeling software, interactively, so you can make adjustments to the base mesh and quickly switch back and forth between that and the subdivided version to see what you’re getting. Here’s what the base mesh and the subdivided one look like, side-by-side:

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The key thing to know about subdivision-surface modeling is how to use the density of the base mesh to control the contours of the subdivided one. You can see a couple of places on the base mesh where there’re narrow strips of polygons—around the base of the beak and around the upper edge of the body—and you can see on the subdivided mesh that that’s where the sharper edges ended up. If your polygons are all roughly the same size, you’ll have a uniformly smooth mesh, and it’ll end up looking blobby and uninteresting; figuring out where you want sharper transitions and adding more polygons there is essential to making shapes that behave appealingly. In Cinema 4D, the most useful tool for adding density is the Knife (in loop mode, usually—any extra rings of edges need to go all the way around the mesh or you’ll get weird discontinuities), but Inner Extrude and a few others can be helpful as well.

If you’d like to learn more about subdivision-surface modeling in C4D, there’s a good tutorial over here and about a million more around YouTube.

Thanks for reading—I hope you’ve found this interesting. If you’d like to see the duck in action, I highly recommend checking out the game I made it for: Duck Guardian!

Thanks for 20 ratings!

Hey everyone! I was really happy to reach 20 ratings during the week, thank you!! You can try it out Cracks here: https://ldjam.com/events/ludum-dare/40/cracks

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I wish I had had more time during the week to give more ratings and feedback but I was pretty busy with work. Now I have so many tabs open to different submissions. I promised myself I'd get through them all first but I just can't help but open new tabs. But let me know if you'd like or need you're game rated in the comments! I promise to get to it by the end of this weekend!