LD 40 December 1–4, 2017

Thank You All!

We are very thankful for all those who left comments and tried out our game. We never expected to get over 60 votes! To those who left comments about mechanics that could further expand the game and make it better, we intend on implementing your ideas!

For the next 24hrs if you come play, rate, and leave a comment, we will return the favor and come rate and play yours!

There is still time to come check out our game at: https://ldjam.com/events/ludum-dare/40/virus-detected

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https://ldjam.com/events/ludum-dare/40/virus-detected

Check out my dinosaur game

Its a very simple game, yet I am proud of how well it turned out. https://ldjam.com/events/ludum-dare/40/extinction

Thank you for 20 votes

Thank you guys for the really constructive comments on how to improve my game. I will definitely further develop my game, but probably after my college finals. (A boss level is coming :smiling_imp:)

Thanks for 20 votes!!! I am happy that I will get a rank.

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If you haven't checked my game out, it's here: https://ldjam.com/events/ludum-dare/40/speed-journey

how much time do you need to earn $ 1000? but if you're a bandit on the train?

Play as player in Western Cowboy Movies! :cowboy: :horse: :gun:

Earn 1000 and prove that you are able to control a gang of bandits and seize the train! always play with music to enjoy the atmosphere! more robberies are on the train = more money :moneymouth: :moneymouth: :money_mouth:

* CONTROL: Use Left and Right arrow keys to control your band. * :sunglasses:

* Game Page https://ldjam.com/events/ludum-dare/40/robbery-of-a-train *

More robbers - more money and the worse it is for the control ! Снимок экрана 2017-12-05 в 19.08.37.png

Some Unfinished Assets & Some Shameless Pandering

Our game was supposed to have 8 levels and quite a bit more art, instead we finished 4 and went with the art we had completed. Here are some assets that were not quite ready for the game.

*A cute dog (I am bummed we didn't get to put this in): * GIFDog.gif

*Our beginning of a bunny (definitely needs some work): * GIF Bunny.gif

Not sure what we were going to do with this (but, artists... you know?): Lioner.png

As always, a play-through would be appreciated. Our game is browser based, fast, and easy to play. So if you are looking to boost your "Coolness" or just something to do, check us out. https://ldjam.com/events/ludum-dare/40/kittie-reaper-a-depressed-cat-tale

Fortress Escape - WebGL mouse sensitivity fix

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The mouse sensitivity for our WebGL build is finally fixed ! For some reason it was fine in the editor and desktop builds, but way too sensitive in WebGL. Anyway in case you're interested, it's actually very easy to adapt you default settings based on the platform : mouse sensitivity fix.png

Fell free to experiment with our Tower defense / FPS escape concept ! https://ldjam.com/events/ludum-dare/40/fortress-escape

Also I have time today to try more games so feel free to post your links and I'll leave a rating and comment.

Have a great day!

Yay for the votes!

Wow! Maze Crawler is over 20 ratings for almost all the categories! (Except for Humor, which I am not actually aiming at... Had more of a Horror vibe in mind when designing the game...)

HUGE Thanks to everybody who played and voted!

And I am really sorry for not being able to play and rate everybody who left the feedback. I promise, I will get to it as soon as I have some free time! ~~Which I hoped to have this weekend, but it didn't happen...~~

Bunnyfication!

Hey everyone! Thank you for your feedback! We've analyzed your answers and decided to add one more ending which triggers when there are too many bunnies.

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We' hope you'll enjoy the game!

Play now

...and if you like the game, please...

Vote

What will happen if we lose net neutrality?

With the vote for net neutrality coming in 2 days, it's more important than ever to know what's going on.
Open https://www.battleforthenet.com to know more.

If you want to know what will happen if we lose the vote, play Advasion! Our teams submission for LD 40 :grin:. In this game, ads are plaguing the world and you have to survive as long as you can!

See you on the other side, fellow survivor :punch:

GamePlay

Haxe

Greetings to all the haxe users. In my country when I google haxe, it shows a roast leg of pork on the first result. Because in my country a haxe is a leg (of pork). :)

MOBS! NOW WITH WEB BUILD!

Mob_Header.png https://ldjam.com/events/ludum-dare/40/mobs

Mobs has been updated!

  • Eggs that sometimes appeared out of screen, now don't do that!
  • Modified play boundary so that incubating eggs don't block newly laid eggs!

We also improved a few things!

  • Added replay button so you can jump right back in!
  • modified the rotation of the mobs for more dramatic effect!
  • Added a WEB Build so you don't need to download it!
  • Because the game is now web based!, you can compete to get the highest score! How many monsters will you hatch!?

As a fun challenge, post a screen shot of your score below and lets see who can make the most mobs!

Thank you everyone for the great feedback, and support! Have fun out there!

https://ldjam.com/events/ludum-dare/40/mobs

Fiserman's Estafette

Hello there ! We only need 3 votes to be rated ! Help us by giving some reviews !

https://ldjam.com/events/ludum-dare/40/fishermans-estafette

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Timelapse of our game!

I created a timelapse of my side of the development process of our game Werewolf Village Attack.

https://youtu.be/NVGeUdIGxlc

Link to our Game

It would be great if you could leave us some feedback!

Changes and 2D Games?

Hey guys,

Two things: first, wanted to let you know I posted an updated version of 'Shapes Are Mean' on itch.io. This version (hopefully) fixed an issue which was stopping the game displaying on certain pcs.

Event page: https://ldjam.com/events/ludum-dare/40/shapes-are-mean Itch.io page: https://blakemcdeezy.itch.io/shapes-are-mean

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Secondly, tomorrow I should have time to do some more testing/playing so let me know of your game! I won't be able to play all games suggested, but if your game is still waiting to be played, let me know! I'll be prioritizing 2D games because I live in a country where internet is slllloooooooow and 3D games usually take too long to download because of their typically larger sizes.

Do you love awful day time TV?

tps4.png Then come check out The Terry Pebble Show! As the host you decide to treat the guests with compassion or give them a wake up call! In today's episode - "The More You Have, The Worse it is..."

https://ldjam.com/events/ludum-dare/40/the-terry-pebble-show

Playing some LD40 games

I couldn't participate in LD40 but noone's stopping me from playing some LD40 games! :) https://youtu.be/Hh-8vviv5_g

Belated DONE

I guess the "done" post is a thing. I really need to read a LD faq/etiquette page....

This was my second Dare and the second game I've actually "finished" (the first was not for a jam but is available on my website if you're interested :).

Anyway, here's my compo game!

Mo' Gold, Mo' Dragons

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Basics

It's a 2d top-down arcade-style game where you avoid dragons and collect coins. The more gold you have, the more dragons come. The dragons also snatch up gold, so you have to act fast. If all of the gold is collected, or if a dragon touches you, it's game over. You can trick dragons into smashing into each other and they'll drop their coins.

Tools

  • I started the compo with my JS vehicle/steering behavior library. It's a WIP.
  • For music I used a midi keyboard with GarageBand. For drums I picked a smart "Drummer" that plays along with your song.
  • SFX were mostly me growling/screaming into the mic and applying a guitar amp effect on top of it.
  • I made the dragon sprite with Piskel. The rest of the graphics were drawn by code with the HTML5 canvas API.
  • Let's not speak of the GUI....

Technical info

The game is based on steering behaviors, which is basically a way to create complex AI behavior using simple rules. For example, here is the entirety of a dragon's movement logic: * Add an arrival force toward the nearest coin. * If the player is near, add a pursuit force. * If other dragons are too close, add a separation force.

For more information about steering behaviors, I recommend starting with Craig Reynolds's website. He created the well known boids algorithm.

Future

  • Better player and coin art
  • Background texture
  • Better coin sfx
  • More responsive player controls (higher "max force")
  • Local multiplayer! 2 players working together to collect coins and bash dragons
  • GUI

I hope you enjoy it, and I appreciate your feedback and votes!