I guess the "done" post is a thing. I really need to read a LD faq/etiquette page....
This was my second Dare and the second game I've actually "finished" (the first was not for a jam but is available on my website if you're interested :).
Anyway, here's my compo game!

Basics
It's a 2d top-down arcade-style game where you avoid dragons and collect coins. The more gold you have, the more dragons come. The dragons also snatch up gold, so you have to act fast. If all of the gold is collected, or if a dragon touches you, it's game over. You can trick dragons into smashing into each other and they'll drop their coins.
Tools
- I started the compo with my JS vehicle/steering behavior library. It's a WIP.
- For music I used a midi keyboard with GarageBand. For drums I picked a smart "Drummer" that plays along with your song.
- SFX were mostly me growling/screaming into the mic and applying a guitar amp effect on top of it.
- I made the dragon sprite with Piskel. The rest of the graphics were drawn by code with the HTML5 canvas API.
- Let's not speak of the GUI....
Technical info
The game is based on steering behaviors, which is basically a way to create complex AI behavior using simple rules. For example, here is the entirety of a dragon's movement logic:
* Add an arrival force toward the nearest coin.
* If the player is near, add a pursuit force.
* If other dragons are too close, add a separation force.
For more information about steering behaviors, I recommend starting with Craig Reynolds's website. He created the well known boids algorithm.
Future
- Better player and coin art
- Background texture
- Better coin sfx
- More responsive player controls (higher "max force")
- Local multiplayer! 2 players working together to collect coins and bash dragons
- GUI
I hope you enjoy it, and I appreciate your feedback and votes!