LD 43 November 30–December 3, 2018

Snackrificial Chamber - Now with time manipulation!

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I received a few requests for a fast forward button and found a time travel spell in the archives so here it is.

https://bfelch.itch.io/snackrificial-chamber

Try Catch the Llama!!!

The amerindian god Zagtak brought brave warriors back in search of the salvation of their peoples. The mysterious shaman Mathuzi and the skilled warrior Sunkha. The first to succeed in capturing the Llama on behalf of Zogtak will bring his people back from the ruin!

Among the stones at the top of the ruin of the Great Ziggurat, in the confines of America, the brave competitors seek the way to glory!!

PLAY THAT CHALLENGE: https://ldjam.com/events/ludum-dare/43/catch-the-llama

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Ursa - a game about the love bear-tween mother and son

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Have you always dreamed about being a bear? Have you always wondered how it feels like to find your way through space, surrounded by stars? In this game you can have both! Please sacrifice a few minutes of your time to check out Ursa, a gorgeous platformer where you get to play as a celestial cub on a journey to find his mother. In this unusual experience, you have to navigate your way through space full of obstacles. Give up the skills you learn to support your mother as you help her through her golden years.

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Stunning graphics, beautiful soundtrack, with a bitter sweet story to keep you engaged. :)

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As always, we’ll be making sure to rate the games of anyone who leaves feedback.

PS: Our beloved composer uploaded the soundtrack to soundcloud. You can listen to 3 perfectly hand-crafted songs. Check it out if you haven't already! https://soundcloud.com/user-502573498/sets/ursa-ludum-dare-43-entry

Enjoy!:bear:

https://ldjam.com/events/ludum-dare/43/ursa

"Food Chain" - Sacrifice your kawaii food

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You can play it here (there is a WebGL version :heart: ) https://ldjam.com/events/ludum-dare/43/food-chain-1

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Me and my girlfriend always wanted to try ludum dare, so we decided to participate this time (I programmed and she made the art).

Also first post, I was kinda lost if I could do this hahahah

We LOVED making this game and hope you enjoy it <3

How many people can you save

The monsters are attacking the city! You, as the only hope of this city, will decide its destiny. Will you sacrifice few people to save more people? Or will you sacrifice your own health to save more people?Cache_3803e6e50136f6d5..jpgE2495C5B-9C26-4956-AF4B-B6E8F0E4D0E7.pngAnyway,use your strategy, try to save as many as possible! https://ldjam.com/events/ludum-dare/43/electric-kaiju

Game Development With html52d

My game Golden Lord is built on an engine currently under the working name "html52d". (The name needs work.) This is meant to be a lightweight, high-performance, no-dependencies development framework for 2D web-based games, and I'm going to be releasing it to the public.

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Features:

  • No dependencies, small footprint

html52d's code is entirely self-contained and built according to what current-generation web browsers support. No need for npm or Babel.

  • Good browser compatibility

Microsoft Edge, Firefox, Chrome, and Safari all work with good performance, on both mobile and desktop. Internet Explorer 11 is currently not supported but it may not take much work to fix that. The input manager cleans up the differences between the various browsers.

  • High performance

I've profiled and tuned the engine to run as quickly as possible. This does mean that I've had to trade off some level of code readability for performance, but it's all encapsulated inside the engine code. But by keeping the core so tightly optimized, game code can be written in a more relaxed way without needing to worry about speed.

  • Straightforward code structure

Working with html52d should feel similar to working with other modern game development environments. Most game objects can be built with a simple, readable syntax, while more sophisticated constructs can be created using modern Javascript techniques.

  • Flexible

Unlike a lot of game engines, html52d is built to be agnostic. The engine doesn't care what kind of game you want to make, as long as it's 2D. It's happy to work with a one-sprite-per-file design or with sprites collected into sheets, or you should be able to use SVG files (I haven't tested it but all of the browsers say it ought to work). It doesn't mind if you want to use canvas functions to do vector graphics or custom rendering. The physics engine just keeps track of where things are and when they're touching; it doesn't demand that you do things the way it wants you to do them.

And since it's all running in a web browser, you're free to use whatever other features you want. html52d won't get in your way. That's how Golden Lord presents its UI and audio, in fact. If you want to throw a YouTube video up over the game window for a cutscene or something, more power to you!

  • Freely licensed

html52d is licensed under the MIT license, so you can use it for whatever you want, however you want to use it. It doesn't cost anything, you don't have to make your own code open-source, you don't even have to advertise that you use it. You can copy out parts that you're interested in or put in new parts if it doesn't quite do what you want. The only thing you have to do is keep the license information alongside the code you use.

  • Mobile functions

As mentioned above, the code all works just fine in mobile browsers. On top of that, the beginnings of an on-screen D-pad and command buttons are already implemented. There's still work to be done to make these meaningfully usable that I wasn't able to get to during the jam, but it's in good enough shape that I'm comfortable saying that html52d supports it.

Author's Commentary:

As the developer, I'll be the first to say that it's not 100% complete. That said, it was sufficient for me to build my game for this jam without any significant complications. I also won't say that my jam game is a good example of the cleanest way to use it, because as is always going to be the case during a game jam, I wrote the first code that would work -- I wanted to spend my time polishing the game, not the code.

I've gotten started writing developer documentation, but it's not done yet. I'd be happy to provide one-on-one support to anyone interested in giving it a try, though.

When I say it's fast... the slowest I've ever seen Golden Lord run is about 150 effective FPS, and that was on a six-year-old laptop when I was doing testing in MS Edge. It's actually faster than that on my phone. (In practice, the engine is throttled to the browser's refresh rate, so it's not likely to exceed 60 actual rendered FPS, but the performance metrics in the engine track how long it takes to render each frame so it can guess at how many frames it COULD do if it tried.)

So what do you say, fellow jammers? Does this sound like the kind of tool you might try out?

For Brain !

Try our game here: https://ldjam.com/events/ludum-dare/43/for-brain

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Try our game here: https://ldjam.com/events/ludum-dare/43/for-brain

One of my favorite review reactions ever

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https://ldjam.com/events/ludum-dare/43/jesus-take-the-wheel

Check him out at https://www.twitch.tv/timruswick https://ldjam.com/users/tim-ruswick/

Having trouble with endless running game

I am making a 2D endless runner game. I want the background to change and move constantly. And different type of objects to come as obstacles. I am confused as to how to go about it. How can i spawned different backgrounds so that it looks constant.

Play a game in your documents folder

If you ever wanted to play a strange game where you interact with a world through a folder in your computer, you can do so now ! Will you get the true ending without sacrificing everyone ?

https://ldjam.com/events/ludum-dare/43/documentia

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You all have given such amazing support!

Everyone who has played my game has given me so much good feedback! Thank you so much! For anyone who hasn't played my game yet here's the link: https://ldjam.com/events/ludum-dare/43/melancholy MelanCholySized.png

This was fun!

This is my first jam and it was a blast making this with such great people. The comments are actually really nice! Good luck to everyone involved!

Check out our game!: https://ldjam.com/events/ludum-dare/43/car-destruction-racer-xiv-1 1db17.png

Added the Sovious-FG rocket!

Hi everyone! I have added the Sovious-FG rocket to the possibly to-be-released post jam version of Paper Space Program! It is mostly based off of the real Soyuz-FG rocket.

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Want to play the jam version? Check out the Paper Space Program page!

A rating and/or feedback would be much appreciated! :)

What's your high score?

Curious about the balance of our game, and want to see how well everyone is doing! Let us know your best score in the comments!

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Entry: https://ldjam.com/events/ludum-dare/43/imminent-danger

Web Build: https://overtechstudios.itch.io/imminent-danger

HELL

Time to play and vote 🎉

https://ldjam.com/events/ludum-dare/43/hell

Feel free to comment your games under mine or in the section below :)

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