LD 43 November 30–December 3, 2018

Lunch break : Gimme your games

Hi everyone !

I'm currently at work but on my lunch break (in about two hours) I'll play and rate somes browser games. So send me your games and I'll try to play as much as possible.

And while you're here, you can play my game too, Ethic in the machine : https://ldjam.com/events/ludum-dare/43/ethic-in-the-machine It's a browser game and it's quite short (about 5 minutes).

ABORTED

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Isn't playing a fetus a great way to start the week ? ABORTION BOY !

Second time participating - "Vulcano"

So this is the second time I joined Ludum Dare but this time I brought my family with me. My wife helped me out a lot with the graphics but also this game was basically her idea. My son contributed the sound effect (yes singular, next game I let him do more effects maybe).

My wife and I spent about 6 hours each so the game is pretty basic and surely lacks some depth but we still had much fun and will surely try to join in on the next Jam.


Your goal in this game is to get as many of your goods over the bridge as possible. Unfortunately the gods are somewhat unhappy and so the volcano is about to erupt. You have to please the gods by sacrificing some of your goods (the goods demanded are displayed at the bottom).

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Note: I definitely did NOT misspell volcano and was too lazy to rename everything.. "Vulcano" obviously is a reference to the isle vulcano :)

I appreciate your feedback!

https://ldjam.com/events/ludum-dare/43/vulcano

Come try our game!

https://www.youtube.com/watch?v=TD9z5l8r6cY

https://ldjam.com/events/ludum-dare/43/evil-ship

Charming's Sacrifices

Charming received a letter. From Bert, who apparently needs help. He don't ponder any longer. He grab his most shiny armor, only one spell, and begin to run. But when you have nothing to lose but your life... There isn't much left to sacrifice.


We made this game in duo (even if in the end, a kind person let us use her lovely song!), so we couldn't end what we had in mind. But we will finish it when we'll be able to! For now, we hope you will like this prototype. Any advice is welcomed!

https://ldjam.com/events/ludum-dare/43/charmings-sacrifices

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My game requires some more ratings :)

Hi.

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Been playing quiet a few games now but my game is requiring more ratings if you want to check it out go here: https://ldjam.com/events/ludum-dare/43/doom-trails

Thanks everyone!

Tonight: Play & Rate Stream on Twitch! - Apply now!

Hi there!

Today we are Play-Rating Ludum Dare 43 Games live on twitch! You want your game rated? Submit it to this form:

https://goo.gl/forms/DmttN0GhV8f8ARsq2

We will do Play&Rate-Streams on Monday and Wednesday for two weeks now: fstv.jpg Plan is subject to be changed.

We would appreciate, if you'd also play and rate our submission: p43.png

Recommend some games for me to play and rate!

I have some free time to play and rate some of the games, write yours here if you want me to try it out! I'll play and review.

Also if you'd like to try out my game, here it is: https://ldjam.com/events/ludum-dare/43/sacrificial-love

Flying Slime!! Avoid flying enemies or use items to defeat enemies!

This is my first LDJAM game. Avoid flying enemies or defeat them by eating items. Try and see how long you can last! The game is not complete yet, so there are a lot of gaps, but please support us.

(https://ldjam.com/events/ludum-dare/43/testxtest)

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One voting!

Hey our game Wicked Kinders needs one more voting and we're in! You're the assistant of Santa Claus and need to punish some misbehaving kids. If you like dark humor, you will love this game! MainMenu.PNG

Requiescat in Pace - Post Mortem

Well it has been already several days since our little game came out and we have to say that the experience so far it's amazing. It was our first time in a Ludum Dare game jam and we are having such a great time rating games and sharing other developers work.

We are so pleased that our project was well received since the first day, at the beginning we thought it could be a little hard to solve and a little difficult to look at since we decided to give it a different approach in the artstyle. It's a point and click based in an old game called 'El Album del Tio Alberto', which was a series of games from the early 2000's here in Spain.

We had so much fun creating our own puzzles and hints to solve the game, when we was thinking about clues to make it through we never thought about the troubles some people could have so we should have used more testers before publishing the game, but we felt relieved when people told us that they were finally solving the game entirely.

There were people that told us tips that were very usefull and we never realised before, we are excited already for the next LD and We will continue on making games above everything else.

Thank you very much!

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Timelapse Video

Hi guys, I recorded a timelapse of the development of "The best Sacrifice". I hope you like!

And if you haven't played yet, take a chance here: https://ldjam.com/events/ludum-dare/43/the-best-sacrifice

https://www.youtube.com/watch?v=qAtCxQESLJc

Hi there ! We just wanted to know if you played Consilium

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If you didn't here is the pitch:

In a world of limited resources, there can be no infinite growth. Will you promote innovation to the detriment of some or promote equality at the expense of progress? Use the elements to develop your different territories and forge your society in a limited time. Sacrifices must be made and decisions come back to you...

You can play here and rate there

We're jammin', jammin' And I hope you like jammin', too! - Bob Marley ;)

Not all of us do have a green thumb. When it comes to growing plants, you probably have the guilty suspicion that this one cactus, sitting on your window bench, could reallly use a second watering this year ;) With this in mind, we decided to make this part of the game easy for you. Water your fields once, and soon you can see your beautiful plants flourishing happily!

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But, as in real life, every plant still has its enemies. In this case, those aren't called aphids or bugs*, but cops! You heard right. The cops want to kill your green friends, and you are quite upset about that. Defend your leafy treasure!

*To be fair: You might find some.

Play it here: https://ldjam.com/events/ludum-dare/43/rastarush

A few tips:

-Crops before cops. Take this tip from the current world record holder. Which is me.

-Don't shoot the deputy!

-Put your high score in the comments!

-Water your cactus, and do it now! No, wait, play our game first pls!

-This is a game about maples. Maples like in canada. They have a lot of maples there, and they are totally legal. Why would you even ask? And why do i tell you this, when you didn't ask?

-I can neither deny nor confirm that you should or shouldn't burn or water the forest to discover some super secret gamemodes nobody knows about! :D

Have fun :D

Just delete them

When you delete files, the assets disappear. https://www.youtube.com/watch?v=gPRk38sGu9I

Check it out https://ldjam.com/events/ludum-dare/43/just-delete-them

I want reviews, otherwise it is so bad

I never had enough ratings, so please rate my game! Yes I know this isn't the best so far, but I'm afraid it is the worst just because no one is interested in my game in the real world either

https://ldjam.com/events/ludum-dare/43/planet-saver

F.O.U.R. | Minimalistic methods [part 1]

Yo! Occasionally I will do a post-jam writeup on technical stuff that went into the making of my LD game.

For my last few jams I've been focussing a bit more heavily on graphical fidelity than I did this time, as you can see below, but that doesn't mean there aren't things to be said about the kind of approach I went for this time either! c:

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You can play my LD43 entry F.O.U.R. here!


Single texture

One thing that helps a lot when going for graphics as simple as this is just making one texture used by all assets in the game, just moving the UV's around. It can do wonders for speeding up both the game and the content creation, which was vital for me this time, as I wanted to cram in as much narrative and puzzly content as possible for the detective story of this entry, which forced me to downplay the graphics this time.

Here's the texture used by everything in the game world (but not UI):

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As you can see I ended up not even using the last three rows on the grid!


Tiling the world

So what's a good way to speed up your content creation by using just one texture? Building the world using the grid-based texture like a tileset!

This is the entire map of the game:

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Everything that rises off the ground (houses, vegetation et cetera) is a separate model, but the ground itself was just modelled as a plane subdivided into a grid and when I was done designing the layout of the time I just removed the superfluous tiles!

Here's a WIP screenshot from Blender:

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All I did was unwrap each square separately and move it around on the UV map, holding the control key to easily snap it to the desired tile. Rotating UV's as necessary allowed me to keep the needed number of road tiles low. The road tiles are twice the size of the other tiles which meant sometimes scaling the UV's by exactly 0.5 or 2, but Blender makes that sort of stuff very easy. c:


Materials

Using just one texture meant that every object in the game was able to share the same material, and everything static was set up for batched rendering on top of that, making the whole thing incredibly cheap. The one exception were the house rooves, which needed to be able to fade out and so use a transparent version of the material instead:

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Next

That's it for this post! Next post will be about setting up the code and assets for easily churning out unique characters since I needed quite a few of those in the game. Thanks for your time! c: