Not too Long Left
It's not Too long until Results day (scary) Make sure to rate our Game !!!!
https://ldjam.com/events/ludum-dare/43/2305-new-generation

It's not Too long until Results day (scary) Make sure to rate our Game !!!!
https://ldjam.com/events/ludum-dare/43/2305-new-generation

(Actually is a collaborative/competitive asynchronous multiplayer platformer with hats)
I had it in my head to try to make an Async Multiplayer game regardless of the theme for this jam. Something where players are affecting the state of the world and then interacting with it.
Once the theme was chosen I had several ideas that seemed fun to try to execute, but I landed on a collaborative platformer, where players are trying to expand ever upward by building their own routes, with each death getting them higher.

Well, after the first iteration on Friday evening I noticed that this was EXTREMELY BORING, building ever higher with no goal, I just got in a loop of building ladders. So I came back to the theme: Sacrifice. Maybe players were trying to feed their gods to grow stronger. Maybe it's competitive so you aren't just dealing with optimized paths, but also trying to screw up other players.

It was my first time trying to tackle any kind of online multiplayer in a game, so I had some new concepts to learn. I knew in my heart that what I had in my mind was relatively simple (syncing and updating a single file), but I only had a slight idea how to execute it. I had glimpsed Gamemaker's http request functions and asynchronous events in the past, and bookmarked tutorials without actually looking at them.
Eventually I gleaned that I needed a place to host a single json file, and then I needed to be able to access that file remotely and update it.
I was able to find a few free solutions for hosting the files and I settled on https://jsonbin.io/ . The documentation for the API was really straightforward, and by comparing it to the examples I had from tutorials, I was able to figure out the necessary syntax.
example of the json file
{
"god1": 45993,
"god2": 44950,
"objects": {
"24,-667": {
"name": "Jojo",
"dir": 0,
"y": -506,
"obj": "obj_Token",
"x": 24
},
"372,-42": {
"name": "Ravamba",
"dir": 0,
"y": -42,
"obj": "obj_Platform",
"x": 372
},
All of the world data is stored in a singe Gamemaker ds_map. The map contains the scores of the gods, and another map within storing the information on each object. Each object is stored as a (mostly) unique name by it's x and y value, and then referenced that way.
Whenever the game refreshes, it goes through the map of objects and recreates the instances based on the info. I ran into some issues with async events being called before previous ones had ended, which caused some crashes or loops to occur, but eventually I sorted out most of it.
Since I had some fun integrating this, I'm thinking of making a short tutorial, or a Gamemaker asset so others could get this simple async MP in their projects quickly.
I somehow achieved what I set out to. As a game, I'm not really sure it's all that compelling, as there isn't exactly a victory state, though I do find a sort of dreamlike quality to interacting with other players without being at all aware of them... As it stands it's more like a social experiment to determine if people like the color red or blue better.
Right now it seems like people really like red.
P.S. If I had more time there are several things I'd have liked to add: - Leaderboard (tracks your sacrifices and deaths) - Lock names to chosen gods - Better Construction UI - More stuff to build (spikes, traps, monster spawns?) - God Combat ( victory/tallying matches/rounds, some animation ) - MORE HATS
One week left! Keep playing, keep rating! Kudos to everyone else who is continuing to rate more games through the busy holiday season.
Our game, "Colors of Your World", draws quite some similarities to Celeste. Please give it a try if 2D platformers are your cup of tea!
Play and rate here: https://ldjam.com/events/ludum-dare/43/colors-of-your-world
I said Golden Lord works on mobile before... well, this time I really mean it.

So what went into making this work on mobile?
The most obvious thing I had to do was to deal with the varying screen sizes and the fact that touch gestures make the window scroll. My solution to this problem was twofold: first, use media queries to handle portrait-mode vs. landscape-mode screens differently, and second, use fullscreen mode whenever possible in order to get rid of the browser UI. Fullscreen requires a bit of care, though. It can only be launched in response to a user request. So I have it request fullscreen when you start the game, and then jump back out of fullscreen when the game is paused or on game over. And then Safari for some reason STILL isn't using the standardized event names, so I had to add special handling for that.
It also turns out that some browsers refuse to preload audio files even if you ask them to. So in order to make the loading process actually run to completion reliably, I had to make the sound effects claim to be done before they were actually fully playable. It shouldn't cause any issues on any real-world situations for sound effects, but it might cause stuttering for background music.
I found a few honest bugs while I was at it, too. (There's one I've not fixed because I'd actually worked around it during the jam and I don't want to dive into fixing it all just yet.)
So if you haven't played Golden Lord yet, give it a try now!
https://ldjam.com/events/ludum-dare/43/plateformer-txt
Platformer.txt is a game where you manipulate files to influence the state of the game and your avatar in order to complete the different levels
you can subscribe to this newsletter to follow the developement of the game https://tinyletter.com/Platformertxt
Geta Game Jam is an online event occuring between January 5th and January 8th. * Create a game in three days * Work either individually or as a team * Share your progress with our wonderful discord community * Vote for which theme you would like to be selected
https://ldjam.com/events/ludum-dare/43/trojka! TrojkaGameplaytiny.gif
We have added web version of our game to itch.io Feel free to try it out.
https://amiendor.itch.io/moneyrun
https://ldjam.com/events/ludum-dare/43/money-run

Trailer: https://www.youtube.com/watch?v=V6M-wG5JGBk
:heart:
My game, King Erik, has just been released on Steam! My first ever Steam game and on Christmas day!
https://youtu.be/SsT2Tmozwxs




https://twitter.com/_FQteam
https://twitter.com/Rt8vr8ttr

Hey guys, check out my game Space Control here:
https://ldjam.com/events/ludum-dare/43/space-control
I appreciate you playing my game.





I'm glad to say that I've completed the postjam version of my Ludum Dare game.
The comments I received during the voting were really precious in making this final version. I tried to make the game as enjoyable to play as possible. I don't know if I was able to pull it off, but I really like how it turned out, and I hope you will enjoy it too.
It is rather short, albeit quite a lot longer than the original game. I think it came out quite more challenging too. If you like platformers or just atmospheric pixel art, I think you should give it a try.
You can play it now online, if you want to: Fallen Girl
Merry Christmas to everyone!
I haven't had much time to play games, but I managed to get 20 scores in almost all categories, so thank you!
I'll have some more time over the weekend if you leave me a review or a comment here. But I'll be only able to play web (or osx) games that don't rely on mouse.

Happy Holidays, everyone! Season’s greetings from all of us at Whales And Games! While they’re almost over already, we hope they were as snow-white as Whalechan’s hair and we wish you had or are having a fantastic time with yourself, your friends, family and/or loved ones! 🎄🐳
While the banner is the same as the one we posted last year to celebrate the occasion, we have updated it with a fresh coat-of-paint and made a handful of tweaks. Similar to last year, the banner features characters from previous Ludum Dare entries such as Colossorama, Petty Puny Planet and Jazzy Beats, together with other games we have in development or that were part of our story as a team. Of course, Whalechan and Polite Whale are also present together with other minor characters that make part of our vast array of mascots.
However, if you look closely, we are also added and featured some-brand new characters, most notably, Monetization Man from Super Sellout which was our game for this Ludum Dare! If you feel like giving the gift of saving civilians from an array of different situations, we’d suggest you give it a try! Of course, you might also need to get some sponsors in order to pay-off the bills of the presents you bought yourself...

And that’s really it! We’re hope that you continue to enjoy the upcoming days as we get ready to close off the year! There’s only a few more days until judging ends and we will be replying to everyone that has left us a comment in the game and continue to push through judging and cover as many games as possible. If you’d like to celebrate the holiday mood with some strangers and share your game, you can also do so at our Discord server! Everyone is welcome to join and we’d love to see you there! :heart::green_heart::whale2:
Waddle on!
Doesn't that sound fun?!

Check this game out: https://ldjam.com/events/ludum-dare/43/just-delete-them
https://ldjam.com/events/ludum-dare/43/cheela

Sup, I have an entry called "Pecto" so it like cards, dungeons... or games? you can try it here https://ldjam.com/events/ludum-dare/43/pecto (some people really liked)

After far too long, we've gotten around to rating a proper 20 games so now we need your help to get Dwarf Climbers to 20 votes! It's a simple game about climbing up a mountain as 2 Dwarves and mining as much ore as possible before reaching the top. You can play by yourself or with a friend on Windows or Mac! Note that there is now a Version 1.2 with some minor bug fixes, which is a POST LD Build. I'll leave it up to you whether to play the original build or the new one with minor updates (there's a change-list on the download page).

Play the game here: https://ldjam.com/events/ludum-dare/43/dwarf-climbers.