LD 41 April 20–23, 2018

Drop Links for Browser Games Here!

Hey guys! Looking for games to play and rate, but I can't download .exe files on this computer (corporate computer, locked down hard) So I have a better time playing browser games!

I can't guarantee I'll be able to play everyone's here, cause I also have funky firewalls to fight, but if you're game has a browser option drop a link here so I can try it out!

Also, shameless plug for my game. It has a browser option too, no worries: https://ldjam.com/events/ludum-dare/41/minigame-racing

Looking for a relaxing day on the sea?

Relax and catch some multicolored fish in The Fat Man and the Sea, my LD41 entry! I'll be playing the games of everyone who reviews later on.
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buoy.png The Fat Man and the Sea
P.S. Pro tip! To create linked images, wrap your image shortcode in the link shortcode: [ ![image.jpg](///raw/9d5/2/z/1099e.jpg) ](https://ldjam.com/events/ludum-dare/41/you-know-its-a-game)

Ball-dash Arcade updates

We've managed to add a local multiplayer mode for Ball-dash Arcade, along with some new visuals and bug fixes!

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Got around to creating a time lapse!

https://ldjam.com/events/ludum-dare/41/a-knight-of-music https://www.youtube.com/watch?v=7MTxdTxqSLg First time creating a timelapse like this.

Funny story about the timelapse, I was recording using OBS and ended up with a 48 hour 56 gb file. I couldn't open the file in any video editing software so I ended up playing the video at 4x speed while simultaneously using chromolapse to take screenshots of the video. I done messed up, the quality isn't the best nor is the editing, but I hope you enjoy anyways!

Scoring problem?

If I'm not mistaken, if a game has disabled some rating category, you still do not get 1 added to your "Ratings given" score. This is a bit unfair, because there is absolutely nothing you can do to regain those missed points except for score extra games.

Give us games to play!

Hey everyone, @caterein and I will be playing, rating, and leaving feedback on your games for the next few hours, so leave a comment below if you've got something you want us to play! We promise to get around to everything you guys link us.

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And of course, if you're interested in checking out our game, Puttsy, we'd love some more feedback!

EDIT: 5 hours and something like 26 games later, we've done it! Thanks so much for throwing all of your beautiful creations at us! Now I'm going to bed before I have an aneurysm.

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PATRIOT FINALLY AVAILABLE IN BROWSER

After efforts, we finally found the bug that was preventing us from uploading "Patriot". You can now play the game at this link :

https://styxou.itch.io/patriot

To give a rate

https://ldjam.com/events/ludum-dare/41/patriot

It is mean to be played solo and used the WASD and space keys + mouse.

HAVE FUN, please leave us a comment so we can make the game better!

Still a baguette's friend?

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Alice Unlimited gameplay was improved thanks to your feedback!

Hey guys!

Thanks to some feedback I believe the gameplay of our game is now easier and better. It was impossible to survive a few rounds so we felt that we really needed to balance some things.

The game was updated: * Now the enemies move really slower, but you can skip the slow motion turns if you won't act * A bug that made they spawn really close from the player was fixed * Some minor fixes * The WebGL version was optimized, it looks a little worse and the animations can look choppy, but is now playable on the browser!!

If you guys wanna try it: https://ldjam.com/events/ludum-dare/41/card-tps-game-alice

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Please note that new features weren't added, those are gameplay fixes and balancement corrections. New features are not allowed and is not the purpose of the LD

Shuffle Climber - An Endless Card Game/Platformer!

Will you ever reach the top?

We appreciate any feedback you can give! Also be aware that luck, like in any card game, can be unforgiving ;)

Check it out here: https://ldjam.com/events/ludum-dare/41/shuffle-climber

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Would love a few more ratings

Please take a little bit of time to try out my game, a Medieval/Sci-fi action/tower attack (reverse tower defence!?) game.

Use your trusty shield to repel the enemies attacks, collect all the runes and Escape The Future!

Play the WebGL version right here -> https://razorlance.itch.io/escape-the-future

And then rate it right here -> https://ldjam.com/events/ludum-dare/41/escape-the-future

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Fuel Race now playable on Web

We just uploaded a web build of our mix between a Construction sim and an Endless runner. As it was our first Ludum Dare, we didn't realize how tedious downloading every game can be.

Enjoy !

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Dungeon Typist: Post Mortem

Hi gang! I wrote Dungeon Typist, which by the way, would love your review. :D It's a combination of touch typing and 3D roguelike dungeon crawling action.

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What Went Right

I got extremely lucky. Just a week prior I was experimenting with regl, and had built a rudimentary minecraft-like renderer (WASD controls to move). I didn't feel great about my odds of finishing something, but it seemed like a good opportunity to learn more about regl and WebGL, and to build out more components of this hypothetical voxel engine. So off I went!

I also had the benefit of having very strong Javascript fundamentals. I know a ton of useful npm modules, which sped things along considerably. Especially the dungeon-generator module, which saved me tons of time in not needing to write a generator from scratch.

Another benefit: I had written nano-ecs a couple of years ago, which served as a great base for the gameplay logic.

A search on opengameart.org helped me find this DawnLike roguelike tileset. Wow. This was perfect for the look & feel I was going for.

I don't think I'd have gotten anywhere near so far without all of these pieces conveniently in place from both my and others' prior efforts. Thanks y'all!

In terms of development, I went with familiar tools: vim for editing, and budo for rapid JS prototyping. Thanks to browserify for what's going on underneath that! It's helpful devs all the way down!

Beyond that, I mostly got lucky that my gameplay idea worked: turns out typing letters and having them shoot out of you at enemies is pretty delightful! The rest was dealing with coordinate space & vector math bugs of my own making, applying well-established roguelike gameplay concepts, and lots of testing and tweaking. Deploying the final game was easy: just a directory of static HTML and JS files!

Lastly, thanks to the folks who watched my live stream and had useful suggestions and feedback! It was my first time live streaming my dev, and that part definitely went right. :)

What Went Wrong

I found out about the LD by mistake on Saturday morning, so I lost a bit of time. Still, I'm pleased I could scramble something together and that I had the free weekend handy.

Not much went wrong! Some things took longer than expected, like the static voxel lighting or the particle effects or getting the letters to "stick" to the enemies. Stuff that I chalk up to not having done 3D graphics or 3D vector/matrix math in a while. Oh, and using 1 or 2 source files for the whole game didn't pan out too well. ;)

I probably worried more than I needed to. About finishing on time. About getting in as much content as I wanted (I didn't). There's sooo much cool stuff in the DawnLike tileset that I wanted to integrate but didn't have time. An inventory system and multiple weapons and more mobs would have been awesome! But alas. The upshot is that I'm jazzed to continue working on this game post-jam. I think it's a cool basis for a roguelike and I'm eager to pursue it.

Thanks!

I'm feeling just really grateful for the fun and experience of doing this jam. I felt a really good connection with the LD community, and it was fun rooting on others in their frantic gamedevving in the eleventh hour. I learned a lot in making Dungeon Typist, and I feel more back-into-gamedev than I have for several years. Cheers to @PoV for running LD once again!

Until next time! -- noffle

Oh yeah, rate my game here pretty please: https://ldjam.com/events/ludum-dare/41/dungeon-typist/

Off The Hook: Some Analytics, and... Sales?!

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Okay... Sale. Singular. Without going into details, I've got some dire family medical stuff going on that is taking up my attention right now. But to whoever the kind soul was who purchased the game for 2$ is, you helped make today so much more bearable.

This jam I didn't have time to really go deep and embed analytics every step of the way, honestly it was a last minute thing... But I did get three simple analytic hooks, which are pretty helpful in observing how the game is doing. Of note, these numbers are a few hours out of date. Unity Analytics is always several hours behind.

Unique Players: We've had 26 Unique Players since the game launched. 50% of these are coming from Itch.io, and 50% are coming from LDJAM.
Recurring Players: This was interesting, we've had 26 unique players, but that same pool of players has played the application 61 Times. Of note, neither this nor the above count the developers, I scrubbed our data from this list.
Post-Download Dropout: Players who downloaded and opened the game, but never actually played. Of the 26, 6 did not actually play the game.
We're also split evenly with exactly 50% of the player pool using the Windows build as requested, and the other half braving the WebGL build.

This is the fun gameplay stuff:
154 Total NPC Fish have been Caught by the Net during Gameplay. One player is responsible for 64 of those fish.
28 Player Fish have been caught by the net during Gameplay in total.
2 Players managed to play the game, but were never caught by the net.
4 Total Hours of Playtime has been accrued by 20 players.
The Average Player plays for about 5 Minutes

I'll do a postmortem on the game itself once life is a little less crazy. Thanks to the LD Community for continuing to be awesome!
Find us over here: https://ldjam.com/events/ludum-dare/41/off-the-hook

Mac OS X and Linux Build Support ~ Now Available!

Hello Friends! I have just released builds for both Mac and Linux, Check it out if your interested!

https://ldjam.com/events/ludum-dare/41/bullet-hell-typing

It combines the genre of a Typing Game and a Bullet Hell!

Ludum Dare 41

Nice theme this time, brought out a lot of creativity!

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Had fun working on https://ldjam.com/events/ludum-dare/41/duality

Left side is a platformer (WASD) and the right side a Shooter (mouse). Either play solo, which is hard, or co-op hotseat with a friend. The powerups on the right side affects the left side and vice versa. Collect both halves of the heart to gain a life.

Please give it a try, there's a web version. :)

NURTURE. SHOOT. SURVABY!

Captura de pantalla 2018-04-23 a las 19.45.11.png Take care of cute little babies while you defend them from a zombie apocalypse...

MENU08.jpg We mix 3D survival shooter with nurturing genre in a funny cute voxel cocktail.

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Be the first one to complete SURVABY and win a customized digital art! Post a screenshot of the winning screen in comments. GOOD LUCK!

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PLAY ONLINE https://ldjam.com/events/ludum-dare/41/survaby

Love and Hate in Hell Café reopens

Dear customers,

The nice blue spirits waiters (aka. cute blue seals) are very proud of announce some little fixes were done in our Atari-styled Café.

camareroTitulo.png https://ldjam.com/events/ludum-dare/41/love-and-hate-in-hell-cafe

Please, come and see the staff that was fixed: - New color demons and angel will wait until some matchings were done - Despite a matching has no success, the demon/angel will pay if liked the matching - Green demons and angel are paying double now! But pay attention, they will ask the double of money if something goes wrong... - Red ones pay x3, Blue ones x4, etc. - New messages were added to help players and for greetings

As a result of this, the paydays for the waiters are more frequent...

Yours sincery, SiulerLM

PS. How many angels and demons will live happier from now?

Cool Responses

It is always great to show a game you have been working on and getting nice responses. When I showed the game to my friends, they giggled and liked the idea. Big cards chasing you and trying to headbutt you, so weird, so great. I got the feedback "Sound would make it better, it's a nice way to obtain feedback from your actions" from a lot of people. Good thing to keep in mind for the next Jam.

Please have a look at the game, play it and rate it. Feedback is always appreciated! https://ldjam.com/events/ludum-dare/41/everything-is-cards

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