Witchbeat - Downloadable version released!

My Rhythm-Game-Zelda-Esque thing Witchbeat has downloadable versions for Windows, Mac and Linux now. Grab 'em from here!!
I was also gonna do a lengthy post mortem too, buuuuut I forgot to save the draft and lost it all, so here's some Dev Shots with light commentry instead!
Originally I pondered about doing something more Dark Souls than Zelda, but given I was using Pico8, figured it was easier mechanically and aesthetically to do the latter! :p
The end of Day 1 combat system let you target anything nearby, and attacks were distributed randomly to each target. This made it incredibly annoying if you wanted to target an enemy bearing down on you and instead you just attacked some nearby pot, so it was changed to focus on the closest, importantest target!
2 Enemy types didn't make it in since I ran out of time - the Blob was originally going to bounce at you in time with the music and divide into 2 smaller ones. Therewas also going to be an enemy wizard which would fire projectiles at you - that's why there's a bunch of islands in the water with enemies, they were originally going to be firing at you. The boss would also fire projectiles at you too, but instead he's basically a slightly tougher version of the kobold enemy.
Dialog systems are a faff!
Overall I think Witchbeat went pretty well! There's a few issues with how the rhythm mechanics were done in Pico8, which were mostly due to silly technical implementations early on - I've a better idea on how to do this properly if I choose to do something similar in the future. I really liked this LDJam's theme this time round, and hope everyone's having fun playing all these crazy mashups! :D
'Till next time, - D16

play with sound :sound: to feel football atmosphere! :smile:





















