Skate'n'Snipe
Hey guys! Have you played my game? I feel like I didn't do enough promotion for it so here it is :
https://ldjam.com/events/ludum-dare/41/skatensnipe
Have fun!
Hey guys! Have you played my game? I feel like I didn't do enough promotion for it so here it is :
https://ldjam.com/events/ludum-dare/41/skatensnipe
Have fun!
Hi, guys, tomorrow is the last day of giving ratings and this is our last chance to get your valuable feedbacks. So here you go give our game a try and tell us what you think.
https://ldjam.com/events/ludum-dare/41/battle-bots

Hey guys! We are a team of two, Anubhav Kashyap, a 14 year old game developer and programmer, and Riley (aka Horsey Games), a 17 year old game developer and musician. I managed to do the programming after a lot of effort, since there was trouble with Unity and it wasn’t working properly. My one day’s progress even got deleted. But we somehow managed to finish the game (with many features lacking), and here it is.


https://ldjam.com/events/ludum-dare/41/123
I do return the favour :laughing:
Try my "game", "play" my "game", rate my "game"! find humor in my "game" and! don't forget! there is no game after start game!
https://ldjam.com/events/ludum-dare/41/text-adventure-platformer
My game for LD 41 is an edutainment game where you play flappy bird by making it's motion equation.
My entry is missing a few votes, so it would help me if you could try the game, vote, and let me know what you think in the comments!
https://ldjam.com/events/ludum-dare/41/learn-math-with-flappy-bee


You have an idea in your mind, write it, draw it,prototype it, show it and share it.
It's a game about planting flowers. If anyone interested.
Thank you for feedbacks/votes.
Play here: https://ldjam.com/events/ludum-dare/41/flowers-in-the-frame

Here's a post-jam version of my bullet hell / puzzler, StarPath! Yes, I know the name keeps on changing... ;)
I'm really only interested in comments, not votes! So give the post-jam madness a try...

https://ldjam.com/events/ludum-dare/41/space-telepath-war
Meantime if you want, you can try my game: https://ldjam.com/events/ludum-dare/41/soccer-fight
Little preview:
https://www.youtube.com/watch?v=8cFwgwQkl8Q
Less than 30 hours left to play and rate LD41 games!
If you haven't played BattleFarm: Bullet Season already, I urge you to do so! Feedback is always welcome!
I'd like to extend my personal thanks to everyone who took the time to play and rate the game. You're the best!
Also, please make sure to comment here or there, so that I get to play your game too! Good luck with the results!


Nell is a beacon of knowledge and despair. Thanks Nell!
Good luck to everyone who is getting those last few votes in before we get to see the results of LD41!
(Here is our game, Black Hole Zoo, if you missed it and are looking for a humor-based game about a Zoo filled with Black Holes: https://ldjam.com/events/ludum-dare/41/black-hole-zoo )
So why not to rate some ludum dare games? =)
A little link here: https://ldjam.com/events/ludum-dare/41/sword-step
And a little pic of postjam prototype there: 
Thanks for feedback and good luck to all.
We're almost out of time, and I've had a blast playing other people's entries. Sadly, I've been a little busy with exam preparation, as well as getting super close to a possible paid internship at a AAA studio! Aaaaa!
I plan to stream again tomorrow for the final time, but if you could leave your comments on our game that would be awesome, we haven't had one for about two weeks :S
https://ldjam.com/events/ludum-dare/41/eldritch-engines
Thanks! Love you guys.
Taha

Wow, I got plenty to do in my life so I haven't had the time to do the play+rate thing as much as I wanted... But hey ! It's the last day and I only have 19 ratings in some of the categories so, it'll be awesome if sombody could check it out ;)
It's called Brains of Racing and it's a Turned-Based Racing game !
(androïd + Windows test port)
https://ldjam.com/events/ludum-dare/41/dice-poker-chicken-battle Play the game here. And leave a comment I will give it a heart.
Well, with 1 day of voting left I'd like to post our updated version of Ventureville! In this, myself and the other coder (Joel) improved on a lot of the game and added in features we hoped to see in the Jam version of the game but didnt have time to implement.
In particular, this means building options and basic farming. The bandits also got an overhaul and tend to behave a lot better now.

If anything, the change-log below indicates the main issue with this game for the gamejam - the scope was waaaaay too large. All those interconnected features mean a mess of coding to manage, after a while they all compound on top of each other and the slightest changes or new features take a lot longer to implement. But sometimes, its fun to be ambitious!
v2.0 Change-log:
-Win/Lose conditions
Winning: (Defeat all bandits & find/destory their houses)
Losing: Have your house destroyed & player killed
-Player health/death & respawn (only punishment is a short delay)
-Resources (stone/wood) basic implementation finished, can get resources from punching trees and rocks
-Basic building, can now build:
-House (acts as a respawn location & can only build 1 at a time)
-Wall (strong, made of stone)
-Fence (better for keeping animals in one spot)
-Farm (generates crops)-Incoming Raid warning (look for the exclamation mark above the player)
-Greatly improved player movement (diagonal movement now possible), removed icy sliding effect
-Only 1 house at a time, and a house is required to respawn
-UI fixed (full-screen scaling wasnt originally working)
-UI improvements (build mode feedback, building costs, etc)
-Bandit spawning more balanced
-Bandit forces regenerate over time, depending on islands and houses
-Bandit physics improved (no more moonwalking, they at least try to use physics properly)
-Bandits attack/swarm player
-Bandits might run away when attacked, to fight another day
-Bandits wont raid until theres a decent amount of them
-Bandit houses can be destroyed which slows/stops them spawning
-Blood stays around longer and spawns on hits instead of just death (better hit feedback)
-Cooldown timer on game start (so a raid wont instantly happen) + random cooldown after raid has triggered
-Better collisions on punches & objects in general
-Some objects also drop resources when destroyed (but less than they cost to build)
-Better music management (calm theme continues playing after combat theme ends)
-Cows/Sheep generate coins over time (look for the exclamation mark above them)
-Farms now grow crops that can be harvested (ofc with punching)
-Farms also grow cows & sheep (yes you read that right!)
-Rare rocks spawn with gold in them, so theres natural sources of coins if you run out completely
-Lots of other little fixes Ive forgotten!
Ventureville v2.0 (post-jam) can be play tested here: http://www.delta-edge.com/Ventureville_v2/
And you can find the Original version of the game here (with 24 hours left to still vote!): https://ldjam.com/events/ludum-dare/41/ventureville
Looking forward to seeing how everyone does in the results!
Boxing Surgery Simulator 2000 has had over 10,000 plays between itch.io and GameJolt. If you played it and didn't rate us, now's your chance. Also, grab the post-jam version from either site.

Make sure you follow @ponywolf on the Twitters for more updates!

challenge yourself! Try to destroy all enemies and score 8200 points


You can play it in your browser Or download it to your computer (windows) have fun
play the game here =) https://ldjam.com/events/ludum-dare/41/crazy-cube
With so little time left, here is a shameless plug for our game!
https://ldjam.com/events/ludum-dare/41/extreme-extermination-defense


It is a tower defence game where you drive around squashing squishy bugs.
Try it out if you have some time, you can post your games here so and I will try them.