Return to ZETPACK
It's been a week since the event, during which the verysoftwares entry ZETPACK-99 has reached the necessary 20 ratings. To celebrate, here's some notes about its level design, which has been very well-received.
But before reading, perhaps you want to try it yourself: https://ldjam.com/events/ludum-dare/39/zetpack-99/
(1/5) During development, one important thing was making a solid level editor first. I worked with a database of reusable pieces, which made fast prototyping possible. I planned to include the editor with the game, but left it out for usability reasons. Certainly something for future versions.

(2/5) A key theme coming directly from the main mechanic was backtracking and reusing spaces. Besides being interesting as individual sections, each room also had to work as part of a larger strategy of power conservation. In the end, I felt like I succeeded - and also got positive feedback on this, which is a relief.

(3/5) Lots of iteration went into the progression of the scenario. I made sure that gameplay elements are introduced one at a time, even cutting out rooms that seemed to teach too much at once. This way, each game element is explored thoroughly, and the locations become more memorable. With as little explanation as possible, you are naturally lead towards more complex uses of your trail.

(4/5) The way rooms are loaded into the game isn't just a visual effect. It also allowed me to design open spaces, proper for your zetpack ability. If the game world were static, I would've had to limit the player's progression with walls and tunnels a lot more. Loading also made the world build up as you play, which is delightful.

(5/5) Whenever there's a new ability or object, I made sure the player can't progress without using it in a safe environment. It's an interactive method of learning by doing, familiar from metroidvania type games.

Well, it's good to write down these making-of thoughts before I forget. I am overall satisfied with my LD39 entry, it's quite a complete experience in itself but also has potential for further development.
BONUS: Currently doing LOWREZJAM, carrying the creative momentum from Ludum Dare - I enjoy designing virtual environments, and this time I'm doing so in a tiny raycasted world. Here's some sneak peeks:


Thank you Very MUCH ❤ A neon hug to you All!











https://ldjam.com/events/ludum-dare/39/motherboard
https://ldjam.com/events/ludum-dare/39/is-your-refrigerator-running