LD 39 July 28–31, 2017

Zapdune: Art Compatibility

We had a blast working on ZapDune this LD. This time around, there were two artists working in the team - Me and Rahul. We mixed the art up- both of us worked in part on the background, sprites and other things. So...wouldn't this mean there'd be a clash of art styles? Of course there was.

My Assets: Pranjal's.gif

Rahul's Assets: Rahul's.gif

We didn't even stick to the same palette, heck, we didn't even stick to the same theme, as you can see!

So how do you get the overall art to look coherent and compatible when there are two different artists, each with their own different style, working on the same thing? This is what worked for us - putting a 1 pixel outline around all foreground elements! Pic3.png

The reason this was successful was because it was pixel art- and we already had the screen and asset sizes decided. Not only did it make the art look consistent, but it also improved the overall readability of the game so you could distinctly see which elements were part of the foreground and which weren't.

This was an improvisation, really, we never sat down to discuss what the things were going to look like and decide color palettes in advance - we should've done that! We were lucky this time - we'll definitely keep these things in mind next time.

Here's the link to out game: https://ldjam.com/events/ludum-dare/39/zapdune

Check it out and judge the art for yourselves.

The sword has found its clot of sun

Sunseeker is our first Ludum Dare project. And we tried our best to make it worth your time. Even now, we continue our work to make Post Event version of the game even better. And the first visual update is a clot of sun. :sunwithface:

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We read all of your feedback, draw conclusions, fix and supplement the game to bring the idea to its logical ideal state. Don’t worry, game is not as hard as in the base version now. :upside_down:

Thanks to everyone who played and appreciated our game. We overcame the 50 points mark (Woohoo!), and we hope that we will overcome the mark of 100. Soon we will prepare a global update, which will significantly improve the Post Event version of the game and add even more colors to it.

And do not forget to rate our game, if you didn't already done so: https://ldjam.com/events/ludum-dare/39/sunseeker

Android app to notify for new ratings and comments on your LD entry

Ok I may be quite a bit late in making this, but anyways, here is the first Android app to notify you of any new ratings and comments that your LD entry receives. Just enter your entry's URL and the app will check in background for new comments/ ratings and notify you. Notification

App screenshot

Download

https://github.com/RishiRaj22/LD-Notify-App/releases

Don't forget to share it and feel free to contribute.

Fun with Shrink Rays

Another GIF from our game Modular Destruction Labs. Here we demonstrate the dangers of working in a laboratory environment without the correct protective clothing

MDL shrink 1.gif

You can build your own scientist-abusing robot on our game page here:
https://ldjam.com/events/ludum-dare/39/modular-destruction-labs

Pixel art games

I really love pixel art!

So if you made a game with pixel art graphics, go ahead and post it in the comments :slight_smile:

Feel free to also take a look at my "game". I didn't manage to finish it so it's only a tech demo. Still, I'd love to hear what you think of the concept and whether I should finish it in the future.

Limited Light

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daemon: Post-jam visual bug fix

I've now fixed most of the visual bugs.

If you have not played my game yet, there is no more reason not to try it :smile:

https://ldjam.com/events/ludum-dare/39/daemon

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Some shorts :)

Hello!

We've uploaded a video with a few of the shorts seen in our LD39 game as a trailer kind of thingy :)

https://www.youtube.com/watch?v=gqvpdwdV9D8

Hope you like it! Play Chimster Gigafactory for the rest of shorts, all of them done with love ♥(the whole game is not longer than 3 minutes): https://ldjam.com/events/ludum-dare/39/chimster-gigafactory

Version v1.1 is here!

New version is available for Win, Mac and frequently asked Linux! Thanks to all who gave us their feedback and ratings=)

Changelog: - added background music and button sound - game now ends if all dialogs are completed in time - typing prompt added - focus stays on last character if you made a mistake

The upcoming patch is on its way!

You can find a link to the latest build here as always https://ldjam.com/events/ludum-dare/39/answer-me

If u want to rate our game, please, download the original version on the same itch page. Version 1.1 is a post-jam update made for fun of our players. Thank you!

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True story, bro

My game is based on real life events.

I live at a place that gets super crowded during the summer holidays, so running at a place like this is quite challenging. The sidewalks here are really narrow: I can pass one pedestrian, but if there are two or more they always try to use the whole space up, so it's impossible to get through them. Sometimes there are other obstacles like garbage, a pile of bricks, a parking car, and so on. Another random encounter are eldery people, who just completely stop moving when I get nearby. With all my respect, but could they just at least... try, maybe? Occasionally??

But my all time favourites are dogs. Tiny, tiny dogs with very long dog leashes, preferably with their owners talking on their phone, looking at something very interesting far, far away. The dog is on the right side, its owner is on the other. What do you do? Do you jump the leash and risk hurting yourself and probably the dog too? Do you rather run over the dog, or the owner? Or maybe you choose to run on the road instead...?

screenshot2.png Dogs, get outta my way!

From time to time I've felt more like a video game character who has to jump away to avoid hitting other people and stuff. I regard this is as a test of my willpower. I've felt like this was a perfect fit for the current Ludum Dare theme, "Running out of power". So, this is the back story of my game. :)

If you think you'do better (hah!), give it a try: https://ldjam.com/events/ludum-dare/39/long-distance-runner

Need rates?!

Hey if your game still needs a few rates, just write a comment. Then I'll check your game out! Maybe you can also try mine https://ldjam.com/events/ludum-dare/39/powerman. SO go ahead and write a DIRECT link to your game into the comments!

40.7% of All Games Are Now Ranked

Thanks to Zack West @zwrawr who created some wonderful live charts of our rating progress, you can see some examples of his charts below.

Keep up the good work: playing, rating, and leaving quality feedback. Remember if you need ratings, the best way to get them is to get out and play, rate, and leave quality feedback. The sorting algorithm does a really good job!

Current Ranked Percentage

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Burn Down Chart

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To fix a spaceship while flying

Boring technical guy from Volcanic Giraffe is here. If you don’t want to yawn while reading about coding stuff - better check our Galvanica game. It is much funnier that its source code :)

A good thing in JS-based open source game engines like Phaser.js is that you may patch them if needed. Phaser.js has structure obvious enought and lot of in-code comments which very help to understand what is going on. Some things could be configurable, but they are not for performance issues. Well, we are programmers here, aren't we?

One of problems we met: if one sprite is added to another one as child, it is drawn OVER parent sprite. That’s very useful if you want to draw a gun or some clothes. But we wanted to draw a shadow, and it shall be drawn UNDER parent sprite. Why to add it as child? Well, we’d like shadow to «inherit» some properties of main object (position, alpha, rotation, etc.). If not adding as child - we’d have to apply sprite’s props to shadow manually on every update.

Here how it looks by default: before.png

What we did: overriden _renderWebGL method of Phaser.Sprite in our BaseItem class and changed order of rendering patch.png

So, how it goes now: after.png

Much better, isn’t it?

Did you even fix/patch your game engine code during LD? It shall look like burning spaceship furniture in its furnace while flying… oh, wait, this is what Galvanica is about!

A BIG THANK YOU TO EVERYONE

I can't even believe what I'm seeing. I want to thank everyone for playing my game and leaving feedback and rating it. It means a lot to me.

WOW! OMG!

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Play my game on windows. I appreciate it: https://ldjam.com/events/ludum-dare/39/the-box-of-power

I listened to your feedback about...my lack of feedback?!

A lot of comments about my game were about the lack of feedback of my gameplay, and I agree, that's totally true! You can't make this kind of game without giving feedback to the player and I regret not having the time to implement it earlier.

So I found time to make a new version way more enjoyable, and I do think it is easier with feedback (I tested it too much to know if it's hard :sweat_smile:)

Then... I would like you to meet... brand new glowing arrows!!! And there's a score display too!

I also added some noises in the menu so you can understand that I put an Options menu without having any options yet :face_palm:

You can play my game here : https://ldjam.com/events/ludum-dare/39/till-the-last-spin

The updated version is in the... Update section :sweat_smile:

If you already played my game, don't hesitate to give me new feedback about how it is now, it would be adorable!!

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Post Mortem Part 2 - Artifact Dive

I have been using my Postmortem to collect all my thoughts about what went well and what didn't go so well. One thing that became very evident from the feedback was that Art/polish makes a massive difference in the reception of a game. I took some time after the jam (6-8 hours) to do some Art/polish. Those few changes made the game into almost a completely different game even though the base mechanics are exactly the same. You can see the difference below.

So have you had any similar experiences?

Jam Version

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Post Jam Version

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If you want to play the before and after, you can find them here: Artifact Dive (Post Jam is in the downloads on the itch.io page)

Feel like dancing?

Play Funkotron 5000 <3

Dance.gif

A procedurally animated rhythm game where you scare away a monster with the power of Funk!

Play Funkotron 5000

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Any feedback much appreciated. Also tell me if you feel like the audio is lagging behind on your system.

If you want me to rate your games: Just add yourself here!

Give a little push to Last Job!

Hi guys! Our game (https://ldjam.com/events/ludum-dare/39/last-job) is almost reaching 50 ratings! Thank you for that!

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If you have not tried our game yet, we will appreciate if you do it and you give us feedback as we want to continue working in this idea. It will be nice if you vote us too ;)

Cheers!

Latest game link

Link to the latest game: https://ldjam.com/events/ludum-dare/39/nightwalk