post-mortem
Well... It's been fun =] My fifth Ludum Dare comes to an end.. and with it the results and well Even if I'll rank pretty low I think I earned my skill during these compos I participated in so far. Kinda weird but I wanna start from the take-away of LDs as a whole.
The take-away from LD as a whole
For the first time (dare I say - in years, since I participate in every third LD) I feel like I managed to fully realize an idea and execute while still being pretty chill and having fun during a Ludum Dare. I feel like throughout the Ludum Dare compos my time management and overall attitude has changed and slowly but surely I'm able to bring a product that is thought through and designed. I feel that I've earned these skills that might turn really helpful during sprints of game development outside Ludum Dare and the community's support over the years encouraged me to make my games enjoyable and even simply realizing that they are! Making a game engaging in a sea of other indie games is pretty tough and well, when you get a nice comment you know that even if you rank low that you're in the right direction as an indie developer.
About my entry "Powerless"
What went right
Time management - The time management went pretty well, especially considering my previous Ludum Dares! It went so well that even with all the terbulations (in the next section you'll see what went wrong) I had time to complete a decent product. I was pretty satisfied with that, if everything went smooth I think I would've made everything I wanted to make in this LD (options menu and so on)
Coding - coding improved a lot, especially because I didn't manage big masses of JS code untill recently, and I feel like it's going pretty well. My custom engine made progress lately and during the compo I actually was able to improve and fix some stuff in it and still keep my game interesting mechanics-wise. I became very familiar with unit and unit modifier code that the design of games for LD became much easier!
Polish/Feel - Even without the menu I wanted to have the game feel relatively slick. I was very happy with the controls and the comments seems to reflect something similar so I feel pretty satisfied about that. The feel of the game of non-stop action and responsiveness is there.
Theme - highly related to the theme and managed to intergrate it in multiple meanings and ways.
Sound - I succeeded surpressing time-consuming recording difficulties and turn them to an advantage. Lo-fi problems became scary cracks after spending time effecting them and using them in a creative way. As a piece the soundtrack isn't really complex but I was satisfied that I didn't hold myself from doing whatever I want and pulled off odd time signatures fluidly. I didn't compromise on the feel I wanted to give to the game up to the tiny parts like the time signatures (pretty varied: 7/8, 15/16, 11/16, 4/4, ...). As always it's available on soundcloud.
What went wrong
Art - usually I'm pretty bad at art but somehow manage to get something out there. This time I feel as if I was too much bothered with perfecting such minor things that ended up pretty much indifferent and improve effectively a very tiny part of the game. Next LD I'd love for the art to be more original. The art right now is sorta lively, but I'd love to get it to be even more lively the next time: animations! effects! interesting lighting systems and so on!
No Internet/expect the unexpected? - well my internet provider was cutting the internet cause they literally ran out of power (there was a powercut)... ironic? well I thought it was funny untill I realized how hard it is to do an LD without internet. I spent 4 hours uploading my entry via LTE instead of making the menu I wanted. sigh. They stopped providing for about a week if you're interested to know what's it like to time travel and stuff..
Sound - wait.. this was on the "what's right"... wth? Well, it's true that the outcome was cool but really I had a struggle with recording and time was wasted due to this. I have to improve my recording process.. so tedious and have to be more prepared.

Links
- Entry Page - ~19 hours left to rate
- Soundtrack - free to listen, download and use
- JSCF - my own JS engine github. Feel free to use, hate, open issues, join development etc..













