LD 39 July 28–31, 2017

Mah Ratings

Seems like I've been improving. :D

Ludum Dare 38 is where I started using music in my games, which explains the jump in audio quality. The goal for Ludum Dare 37 was to get a good innovation score, while the goal of Ludum Dare 38 was to get a good Audio/Mood/Graphics score. I just tried to make a good game this Ludum Dare. I was sick during Ludum Dare 36, which explains the jump in score.

My overall has only gone higher after each Ludum Dare so far! ^_^

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I haven't seen the word cloud trend taking off this Ludum Dare. :3

Plug Me results and Ludum Dare new rating system idea

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I would like to thank you all for this awesome result! :smile:

Plug Me is my best Ludum Dare entry so far (here is the chart of my past Ludum Dare).

I will for sure expand the game and release it on Steam, so if you want to know when it is ready just follow me on my social (Facebook or Twitter) or just follow me on my main site havana24.net! :stuckouttongue:

Even if I think that the main prize in ludum dare is to have a brand new game in your hand I think that a better judging system will improve the overall experience for everyone. That's why I thought a new rating system that I want to share with you and maybe start a conversation in the comment section.

The main problem of Ludum Dare rating system

From what I see in the comment section of the results post the main problems are two: 30% of games doesn't get the 20 ratings and some complaint about people get to the top leaderboard with "just" 20 ratings.

To be more fair, in order to enter the leaderbord, LD should increase the minimum number of rating to like 30 or so. But as we can see LOTS of games don’t hit the minimum 20 ratings required, just because the developers don’t know they should leave feedback/ratings to other games in order to get other developers see their game.

So, to me, instead of increasing the minimum number of ratings, they should impose a minimum number of games that you need to review in order to enter the final leaderboard.

My idea to improve the Ludum Dare ratings

First part of the system. * You release the game in time for the competition. 2. You get redirected to a page where the system explain that you need to rate 20 games in order to enter the leaderboard (with like a fancy bar at the top that loads every time you rated a game). 3. You press a button and the system automatically redirects you to the next game you need to review. 4. Once you leave all the ratings and a feedback for that game the system allow you to press the “NEXT GAME” button in order to get all your 20 reviews done. * If you can’t test a game because you don’t have the required system (like you need Windows but you got a Mac) you can press the “SKIP BUTTON” and select why you didn't play the game (maybe the system can make a report to the developer so he know why people are skipping his game). * In order to prevent people skipping all the “bad” games you can implement a maximum number of skip.

Obviously you can also play and rate all the entries, but to be eligiable to the leaderboard you need to review games that the system gives you. In this way the system could choose the right games that needs to be rated and you can spread ratings on every entry.

But wich games the system should give priority?

Here comes my second part of the system. * *The first two weeks of ratings * the system will chose games with low ratings in order to get them to the right number of ratings, letting them to enter the leaderboards. * * The last week of ratings * the system will always choose games with low ratings BUT ALSO games that have a high score in overall category (and have less than 30 ratings) in order to reach a more higher and reliable data (like 30 ratings or a bit more).

Basically here the system is trying to avoid that games with exactly 20 ratings will get to the top without having enough data, spreading also ratings over all the top games in order to push them with near the same number of ratings. I'm sure that there is a point where if you get "X" ratings (I put 30, but it could be higher) or 50 ratings, or 100 ratings, or 300 the final result doesn't change. We just need to find this number.

Other things that could be implemented

  • * Pass from a 5 stars based ratings to a 10 stars based ratings. * To me 5 stars are too restrictive, sometimes you need to give the same amount of stars (especially in the overall rating) between two games even if one of them is better than the other, just because there is no half-way. We don't want to pass from 5 to 10? Just introduce fractions (3.5, 4.5 etc).

  • * Comments should be anonymous * With this system lots of people tend to be more accomodating and kind because they are afraid of a "revenge" (speaking about ratings). In fact lots of people complaint about their very low final rankings because they see many polite and good comments in their games that don't reflect the actual ranking. Basically commentators post "Good game" and put 1/2 star ratings in some categories without helping the developer, without leaving a comment to really improve the game. If we put anonymous comment we will get more true feedback that refects the actual rating, but we will lose the "back to back" ratings behavior.

  • * Introduce a forced comment if you put 1 star rating or 5 star rating * (or 1/3 and 9/10 if we use the 10 star rating) This will provide more valuable feedbacks to the developer in case of a low rating and prevent a little bit the blind "5/5" without leaving a comment.

  • * Let the "Theme" category influece the overall final result * To me in a jam the Theme should be the main focus. Because without following that theme you can "easily" make a great game (even before the jam start) and put yourself in a great spot in final results. So maybe make a median between Theme and Overall? Or a median where the higher weight is based on the Overall but also the Theme count?

That's my 2 cent.

What do you think about?

_ -havana24 _

Interested in a post-LD game jam?

Hey everyone!

I know some of you are keen for a post-LD game jam, so I'm hosting the Music Game Jam in September, where you create a music-related game in one weekend!

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It's not limited to rhythm games - you could create an 8-bit tribute to your favourite band, an interactive music video, a Beethoven RPG, or an FPS musical - it's up to your musical imagination!

There'll also be ~$100 in game prizes! :video_game:

Including: - Telltale's The Walking Dead - Worms Clan Wars - Geometry Dash - Devil May Cry - Undertale - and more...

Everyone will have a random chance to win these prizes just by participating! :trophy:

PLUS we have a long list of content creators waiting to play your entries and give you great feedback!

So whether you're a developer, artist, or musician, a complete beginner or a seasoned pro, if you've got an awesome idea, want to try something new, or if you simply like winning great prizes, it would be great to see you take part!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/MusicGameJam

Cheers! :musical_note: :smile: :microphone:

First time get into top 100th!!

This was my 8th Ludum Dare and I finally have a game that got into top 100th! :smile: My game even got the 8th place for theme:

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Thank you so much for playing and rating my game. Your feedback were encouraging! I will write up a more detailed postmortem this weekend.

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Play my game here: https://ldjam.com/events/ludum-dare/39/i-once-had-power

"20 rating is not enough"

Some people got unhappy with the results and began this "20 ratings is not enough to get a decent score for a game" discussion.

With an open mind, I ask you to show us which games in your opinion got to the top without deserving it.

Ludum Dare 39 is over

Well, Ludum Dare 39 is over, and I had a very exciting experience of participating in a large international game jam! Thanks to all the participants for interesting games and for playing my game. I played other people's games, got a lot of feedback about my game in a short time and, as a result, I have many great ideas for game mechanics and features. It was cool! :D

Limited Light (Tech Demo) - Results

The results are in:

  • Overall: 543rd (3.167 average from 26 ratings)
  • Fun: 680th (2.739 average from 25 ratings)
  • Innovation: 452nd (3 average from 26 ratings)
  • Theme: 226th (3.792 average from 26 ratings)
  • Graphics: 57th (4.458 average from 26 ratings)
  • Mood: 140th (3.783 average from 25 ratings)

Scores in percentage (rounded):

  • Overall: 63%
  • Fun: 55%
  • Innovation: 60%
  • Theme: 76%
  • Graphics: 89%
  • Mood: 76%

I wasn't expecting much of the scores as my game was only a tech demo. I'm really happy with what I got for graphics though, as I did put time into making it look nice :slight_smile:

Big thanks to everyone who gave my little tech demo a try!

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How many games were submitted and/or Rated?

I'm curious how many games were submitted and rated? It is nice to know you placed at X place but what's that out of? I could be in the top 50% or dead last ;)

Follow and subscribe guys

Ludum Dare to Believe! Season 10 : EPISODE 3

Hey everyone! We are the Button Masher Bros!

Today we present Ludum Dare to Believe! It's S:10 Ep. 3!

(May contain strong language)

https://www.youtube.com/watch?v=wy62ewJ72UQ

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and Youtube who all stepped up to give us suggestions - you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:


Title: Saito's Transgression

Category: Jam Entry

Creator: Kapricorn Media (@kapricorn-media)


Title: Dont ask me to stop being a outdated junkrobot

Category: Jam Entry

Creator: Ludic Studios (@ludic-studios)


Title: Chained

Category: Jam Entry

Creator: nuprahtor (@nuprahtor), Mr. Chelnoque (@mr-chelnoque)*, and gene (@gene)


Finally, we'd love to hear what you think! You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro - Show account

@MathBlasterRitz - Chris

@SuddenlyZach - Zach

or @jwowBMB - Josh

Thanks Everyone and HAPPY LUDUM DARE!

Thanks for the feedback!

@logflames @demandooda @drtizzle @helpcomputer @sgt3v @max-amaden @piotrj @cristi-mihai @rootpew @dracominer @triastase @flobar @theflyingkeyboard @yvanor @toonteamj @incobalt @mathiouza @gilborn @edmond00 @thebmxeur @loktor @cmlsc @wizard-exe @modalmodule @funkyhippo @snirp @local-minimum @brolton @evanmhm @rattybloom40 @kr4ft3r @abductedplatypus

Title says all! Thanks for the feedback and support. Scoring is not nearly as important to me as personalized feedback. The fact that you all took the time to both download and play my game means the world to me. Again thanks, and hopefully see you all in December for LD40!

Ludum Dare Comparison

Hey everybody! I just looked at my rating of Ludum Dare 39 and created at diagram that shows how good it came out.

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I broke the 100! 64th in mood!

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This is my fifth LD and my first breaking top 100 in anything so I'm super excited!

Try the Post Compo Version Here!

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Small updates

First off I had to balance this thing, everyone thought it was impossible, but thats not as exciting as SHADERS

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I updated the fog/mist/ash that floats about as well as a close up of the scanlines in actions.

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All together now

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Give it a play!

Thanks All!

PS: I actually have a piece of glass lodged in my finger from this weekend, very very unrelated to making games. But the Sunday during the compo I was using a gross bloody finger. It has since healed over and is now stuck inside my right middle finger. I'll take twitter questions about it for anyone interested @_jed .

Once again thanks all!! The most fun I've had in a while

HackOS Extended

My LD 39 game, HackOS, got 4th overall and 2nd in innovation, so I decided that I should work on a post-compo version.

The result is HackOS Extended, an expansion featuring 15 new levels and a new mechanic.

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Available for download now:

itch.io: https://steven-miller.itch.io/hackos

Game Jolt: https://gamejolt.com/games/hackos/272868

Escape! Results

Thanks a lot to all players ! :grin:

Here are the results of my entry :

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Congrats' to the winners and all participants and see you next ludum dare ! :grinning:

https://ldjam.com/events/ludum-dare/39/escape-2

Thank you!

You've made my game the 3rd funniest of the compo games!

Humor: 3rd (4.526 average from 21 ratings)

I can't thank you enough for being so kind. I've never been this high in the ranking. Also thanks to all of the players to help me reach the crutial 20 ratings, I was in vacation for 3 weeks and I nearly missed to be ranked.

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If you want to create energy with cats and toasts, you can play my game here.

It's a clicker game made with Unity. I'm pretty proud of how it feels but it certainly lacks of ergonomy and visual assets as well as some balancing.
I'm actually thinking about making it with a 2D engine and making it available for mobile devices.

You can follow me on twitter @crazyrems if you want to stay tunned.

Danger Forever on itch.io

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https://blk-dragon.itch.io/danger-forever

This is essentially LudumDare39 version with : * fixed bugs * implemented gamepad controls * added some UI

I'll be updating game there from now on.

Keep 'Em Alive! Results

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https://ldjam.com/events/ludum-dare/39/keep-em-alive

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We thank everyone who took their time and played our game!

Low-Speed Internet Space Robot Adventure - Results

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Second Ludum Dare participation, second results :

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I'm actually happy ! Considering I only had 3 hours to make this game, this is a pretty good score, especially with Humor. Thank you all for playing my game, rating it and giving helpful feedbacks. And if you didn't played it, you can check it out ! It take around 15 minutes, it's weird and it feature a gamer robot.

While you are still here, you can check out my website : http://touloutoumou.com/ (english/french) Or follow me on Twitter : https://twitter.com/Le_Toulousaing (in french) I post my various projects, comics, drawing, games sometimes, but mostly french rant about videogames and TV shows