LD 44 April 26–29, 2019

My LD44 Post Mortem

https://www.youtube.com/watch?v=ni-FyaCd2MM

First day, Pico Pico Cafe(Kichijoji,Tokyo) held the place for LD44 so I went and developed there on the first day. Thank you very much!

You can play the game here

https://junt74.itch.io/wefx

The page I submitted on the official LDJAM

https://ldjam.com/events/ludum-dare/44/wefx-fx

Decisions what I take on developing my game

Well, the theme for LD44 is "you life is currency"

So I first decided to make * player character go somewhere and sacrifice itself, to get closer to the final goal.*

As always, and maybe as everyone else does, I took some decisions by I get it the final game form.

Player Character's death doesn't make the game end

Realizing the idea that player character go somewhere and sacrifice itself, to get closer to the final goal, I needed to make the game progress not terminated just because the PC dies.

So, This game's rule got to be to earn high score in time limit.

... In my case, I madae many games with this rule on a lot of game jams!

I'm assuming that they will die out at the last moment of the time limit, but it might be so in 5 seconds from game starts.

Even if you can do nothing when the game world goes on, it won't be bad though.

you can 1up at any time, all player characters appear on the field

because I'm so inspired from "baba is you", which I was playing recently, and the idea got to be matched for the theme "your life is currency",I made it all of player characters appear on the screen. After making it I got remembered nostalgic Lemmings. oh, no!

Create a top down shooter

I'm writing here in chronological order when I decided, that means that I didn't decide what genre of the game I will make at this time.

I want make this game The game genre what player have been playerd, with the GAMEPLAY what player haven't seen before, so I decided to create a top down shooter or platformer action.

But well, if you want to make it from scratch platformer action is not easy to implement (it's a real feeling when I joined before, hehe...) and when you move more than one character with the platformer, it gonna be a bit more stressful chaos, I decided to make a shooter.

In fact, I was a little confused about whether to use a twin stick shooter.

However, I was thinking that player could shoot multiple types of bullets at this time (it was actually implemented and then botsed), so I used one stick & button to operate.

The twin stick method must be implemented differently for game pad and mouse & keyboard ... energy saving ... hehehe

Life is a currency: sell life to the enemy, so enemy can 1up too

There is such a thing "Money comes and goes" and .It's fine the system that just 1up and sacrifices it to get higher score, but I wanted to express my own twist and more life-is-currency-ism, so I thought about some additional elements.

Create a place to be sacrificed other than the place to be scored, which is where monsters spawn.

This will makes a sense on gameplay.

And Implementing the money transfer system into the enemy's nest, I will need using C# interface as well as I felt some sort of advanced programming. great!

Life is currency: floating exchange rate system

Of course, as you know, the total amount of currency to be exchanged does not change with just the idea above. It's not good to sell life to the enemy, but not sell it to the high score.

So I decided to borrow the financial world system. It is a floating exchange rate system. Buy cheap and sell high! Thank you Wall Street! We don't need sacrifice our real money it's just the game!

In order to achieve this, I will need to implement the system that has nothing to do with shooting games. It is a mechanism that allows you to get the price along the time axis by giving the movement of the price in the List beforehand.

I thought it was tough, but it was quite a bit. Thank you for the Lerp function. Rather, it was a danger-swamp because it was possible to tweak the balance of the price movement as much ...

Production & push the enbelope

This time I did not use any third-party's assets. It's unusually, and of course I made all the pictures and sounds myself as well as coding.

The pictures and sounds that have recently been affected are completely present. Baba is you and lo-fi hip hop. In lo-fi hip hop composing, I useed a sample pack for a drum loop.

It was not compo and it was not 48 hours for jam.

There is also an impression that I have already received in the review phase, I might make the objects smaller. I might feel it like a galcon, arcade-strategy game. We'll have more feeling of cultivating monsters.

The game time limit of 60 seconds may have been 120 seconds. Since in LDJAM we will play many games in the review phase, I tried to make everyone plays my game for short time.

But when I play other people's games it would take about three minutes, so it would have been nice to hear about 120 seconds for my game. I think that the creation of the chart fluctuation will change greatly if there are 120 seconds.

After I've been completed, I thought it would be nice to player character's shape as a heart shape metaphor.

I think that I was able to realize a rare game system and completed with my own uniqueness this time. I would like to make something more and give it to steam as a free game :)

Finally, I made a jam game that isn't impossibly difficult.

Yes, I'm proud of myself. The difficulty curve is actually on fleek, and you can survive for more than thirty seconds (which is a win for me and my generally unbalanced games). I also tried to do a heap of innovation, and I tried to create a mechanic that I haven't seen any where else;

The only form of input is drawings.

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You draw on the screen, and the game casts a spell based on the scribble you made^. The purple drawing above was translated as a freeze spell, and there a bunch of other spells to obtain. It's kinda like a tech demo, but it's actually rather fun :smile:

If you'd like to give it a try, you can play it directly here and rate it over here. I hope you enjoy my creation!

Me Playing Your Game?

Hey jammers! You might know that I am running a second YouTube channel (https://youtube.com/c/phil-motionvideo ) where I play a bunch of LD jam games and share my feedback on video. If that sounds interesting to you, please submit your game via this form: ► https://forms.gle/QkLGcpCpvre8qWFK9 Cheers!

Planning on Streaming Ludum Dare Games

Hey Everyone! Hope you all had a wonderful jam!

I'll be streaming Ludum Dare games in one hour! (7PM PST)

I like to stream as many games as I can. Last ludum dare I streamed over 140 games! If you submit your game it will be streamed eventually! I do sometimes spend a long time on individual games, so I can't make any promises on when they will be streamed :)

If you want to submit your game to be streamed here's a form: https://tinyurl.com/ursaLD44

Also, if you want to play my submission it's here: https://ldjam.com/events/ludum-dare/44/grim-adventures

One coin, two faces

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https://ldjam.com/events/ludum-dare/44/face-to-death

Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.

You play a double faced coin that have to scape from a city plenty of evil rich dudes.

Dont let ‘em catch you and enjoy it!

Time to play and rate some games!

Here is our entry! https://ldjam.com/events/ludum-dare/44/fateshift

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please rate and leave a comment so we can do the same on your game! Thanks!

Coin Op(erative) now available on the Mac!

I managed to borrow an OSX box to build a Mac port of my jam game, since someone called it out as a need.

Mac users, try it and lemme know if there's issues! https://ldjam.com/events/ludum-dare/44/coin-operative

Web coming later!

Limited Blood Works Post Log

Wrote up a post log (artist's POV) on the process of making our game, Limited Blood Works. https://00shunao.wordpress.com/2019/04/29/ludum-dare-44-dev-log/ tumblreminline/empqnd96aX4U1qzqvrk_1280.png

You can also play our game here! https://ldjam.com/events/ludum-dare/44/limited-blood-works

Thanks for reading!

Try our game UnderBreak ! Our whole team will give feedback for the next 72h !

https://ldjam.com/events/ludum-dare/44/underbreak

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Dying is a thing. Escaping from hell is another.

Underbreak is an Action/Shooter game with rogue-like mechanics, where you have to deal with demons on each level to improve your character (but at a cost : - )). More than 28 different runs !

As a newcomer in hell, you'll try your way out of the underworld. Shoot the imps and get the keys to go higher and closer to the surface. But freedom has a price, and some pacts with demons will need to be signed…

Will you spend your life wisely enough to get through the circles of doom? Or die trying?

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Our team will be reviewing all your games during the next 72 hours, : )

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Oh, the Madness!

Finally!! The Jam is finally over! I actually managed to submit my game just barely in time! I can sleep again! I've been participating in Ludum Dare since 37 or 38, but I'd only gotten two playable in time.

This time, I was able to push out a build that was able to make it through from beginning to end, and a tiny bit of middle too. I admit that I did go about ten minutes over time, doing last minute bug fixes before I got that build I mentioned. - Submission: https://ldjam.com/events/ludum-dare/44/dissuasion - Game site: https://gamejolt.com/games/dissuasion/411417

This Ludum Dare was a new experience for me, as I did the Jam instead of the Compo, and had my Dad and a couple of siblings helping out. @royallion composed the music, and made it sound great! This wouldn't have had music otherwise, and this without music is kind of a drag.

So, I've been thinking that everyone in Ludum Dare should explain (in more depth than just what engine they used) about where exactly they started the jam from. The thing is, everyone is starting with a different set of tools, and it's a bit difficult, just looking at their game, to tell how far they actually came in the little time they had.

For example, let's say @andrew is using RPG Maker this time. He makes some sprites, and some simple gameplay, and ends up with a pretty good game. Now, @sarah is a pretty talented web programmer, and she decides to make an rpg from scratch; just gimp and a text editor. She ends up with an okay game, just several monsters and items behind @andrew, and scores quite a bit lower than him because the player gets stuck on corners.

Now obviously, with no real objective to Ludum Dare other than to have fun, it's not really a big deal, but it would be cool if everyone knew where @sarah and @andrew had started from. Perhaps they would have rated a bit more fairly?

Okay, enough of that. My hands are getting tired from programming all day, so I'll just wait until tomorrow to finish this.

Alright, I'm back.

So, I'll start with what I had Friday at the time the theme was announced.

  • Unity 2018.3
    • Visual Studio 2019
    • some old audio manager code that I didn't actually use
  • Paint.net
  • Inkscape
  • some daw that our audio technician used and I don't know the name of
  • a great idea for a music-generated teraforming hillclimbracing-esque platformer that got totally shattered when the theme was announced

Whatever the theme may have been, I wasn't expecting Your Life Is Currency, and we had a difficult time coming up with ideas. We basically just decided on "a scifi game where you're up against a tyrannical government that just sees its subjects as tools, and their lives as currency," and then said "okay, see-ya-tamara" and went to bed.

I woke up bright and early, and had more brainstorming, and decided that you play as a secret agent infiltrating the offices of the Organizations that manage the Sectors that the world is divided into.

I was going to try to make three levels at least, with interesting monologues in-between each, and differing network speeds, timer durations, and personel susceptibility, depending on the office, and how you did on previous levels. If I had another day, I could have done this much at least, but that's what a game jam is all about; getting as much as you can out of not enough time.

Well, I didn't have the time to build a good music manager, so I just threw the songs @royallion made into an audiosource on the main camera of each scene, and put them on loop. The best song was meant for the credits and title screen, but I didn't have the time to make those, and it now lives on the Gamejolt page. Be sure to give it a listen, I played viola on it (please don't laugh! =P) and my sister played the melodica.

Anyway, I just barely managed to get the game done, and I submitted the game with one build, and around five minutes to spare.

Aand to wrap it up, I asked the three members of our team if they would want to jam again, and got three answers. - No. I could do the art, but I don't like the computer stuff. - Well, I really enjoyed working on the music, but I didn't like having to commit to the full weekend. - Probably not, managing the team was pretty difficult, and I felt like, as the only experienced game maker in the group, that I was the only one actually making the game.

That said, if I can find a talented programmer and level designer, I'd love to participate in another Jam!

So... Yeah. I guess that's about it. Now it's time to buckle down and play every ld44 game I can fit into my free time for the next 20 days!

Apparently exporting has a problem for me, so I'll just submit the source code

And everybody can take a look at all the sprites I use and my terrible organization and coding skills. Hooray!

Truth be told, I didn't actually think I'd get any working product done at all for this jam since I was dealing with a lot of real life issues during the jam. But I apparently did-except there's was a lot of balancing issues and all and no standalone executable, but eh, a submission's a submission. I just gotta learn how to work faster next time.

I'm actually not sure whether it's going to be playable for other people, but I'll find out soon-probably once I start playing other people's games, haha.

Hope having all the files out like that won't make it too hard to figure out how to start the game up. If you want to open my project, just open it with Godot 3.10.screenF.png

Now I can't say that there aren't many problems currently with it, but I hope people can at least have some fun messing around with it a bit. https://ldjam.com/events/ludum-dare/44/reaper-resurrection

I might update this thing in the future but considering what happened to all my previous games... Eh. Don't know about that.

Thoughts on first Ludum Dare

Alright, i've had a day to collect myself.

https://ldjam.com/events/ludum-dare/44/earn-your-life was my first game for a ludum dare. I went with something fairly simple conceptwise, and focused most of my efforts on making sure that it cleaned up nicely.

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I'm looking forwards to playing all the other great games out there! congratulations to everyone who made a finished product and put it out there.

Shameless Plug

Go ahead and try my game Slotbot Arena!

This is my first Ludum Dare and i'm happy with my results.

https://isayneigh.itch.io/slotbot-arena

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Notes on Game

  • You can only rapidly type space when you've already been drained of energy. So make sure to rack coins early on, because you can use those whenever you want! (If I could change one thing, it would be this mechanic)

  • I really wish I could've improved the enemy's movement logic. All they do is home in on you, which is just okay. I would've liked a more intelligent path finding mechanism so they don't all just converge on the same point after a while.

What I Used

  • Unity 2018.3.7f1
  • Asesprite for the art (i'm no artist so this was hard!)
  • Bfxr for sound effects
  • Open source content for typefaces and music

My Takeaways

  • I might need a group next time. Doing everything alone is so stressful!

  • Game jam's are a great opportunity to learn, and i'll be doing more that's for sure!

  • I hosted on itch.io, but I think if I want people to experience the game without the performance hit of a free hosting site i'll need to make it available for download.

Please enjoy, and leave feedback on my game!

Happy Ludum Dare 44!

Well, that was a problem.

It seems like for a lot of people, none of my text boxes were showing up! This is both funny and sad because that means no one knew what to do. :( Oh well! I think the patched one on the game page works now. This jam was super fun, I hope you all had as good of a time as I did.

Can't wait for Ludum Dare 45! Let's hope for a better theme this time. :P

Arm & a Leg - Behind the Scenes

Play Arm & a Leg for Windows!

So going into this, I had no idea what I was going to do with this theme. I jotted down some ideas on a white board and picked the one I hated the least. I like to paper prototype things, so I brought out the sticky notes

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I originally was considering having a human main character, but I decided to go for robots instead. While I'm not opposed to gore, I wanted to be able to share this game with my co-workers and thought it was best to keep things....not bloody. Robots seemed like a safe way to play with the idea.

Once I felt good about it, I got started designing the main character. I started pretty generic and had some fun with it

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This felt too generic, and not as cute as I would like. I played with the colors and shaped for a while until I came to a design I liked. I then animated 16 versions of this bot based on what parts the user sold. That definitely freaked me out when I realized just how much animation I would need to do to pull this off.

LD44-Walk-2em1.gif _Here is a little dance I accidentally animated

After that came the merchant and the enemy bots. The little scavenger bots are honestly my favorite and at this point I was super motivated to keep going (Albeit worried as hell that I bit off more than I could chew)

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Looking to my original post-it doodles, I created a shop menu that both allowed the player to buy/sell parts for their bot, as well as give immediate feedback on what that choice means (something I struggled with early as a developer)

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The combat was the hardest part for me, as I typically avoid making games that rely on combat. But it just felt like the natural direction for the game, and I just loved my little stab-bots so much I knew it would work out in the end

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I'm really happy with what I was able to accomplish and I can't wait for the next one!

Can you survive longer than your friends at Time Thief?? Come check us out! :)

Gameplay Video Below

https://www.youtube.com/embed/wtlZoTAIZv0

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Time Thief

Time Thief is a local multiplayer survival game where life is incredibly valuable and fading quickly. Two to four players compete to try and last the longest each round while trying to collect as many life hearts and power-ups as possible. Each power-up contains a special property that can hurt or heal each player. Hearts, drop randomly and add small amounts health to each player, +10 to +20. TNT- creates an explosion that harms multiple players, -35 health. Cardiac arrest steals the health of whoever grabs it, -35. Glue- slows down whoever runs through it. Soul Stealer- Shoots out and whoever gets hit cannot move, damage ranges from -20 to -30 health. Life Boost- Adds a hefty boost of health to whoever grabs it, +25.

Background

You and your cartoon friends are trying to survive as long as you can through various stages of a predicted apocalypse. As this world is dying rapidly, so are you, fight your friends to survive by gathering the last bit of life that is leaking from your world. Do your best to survive the wilderness, the ice age, and the fiery desert. Can you be the only one to survive?

Whatever it takes to get in granny's will...

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Gam Gam doesn't have much time left. Drastic measures must be taken to ensure she remembers only what you want her to remember...

HUGE thanks to everyone who has played our game and given feedback! It warms are cold, dusty hearts to see everyone enjoying our twisted sense of humor.

If you'd like to take a peek inside our minds, come try out our Jam entry: Knit Worth!

https://ldjam.com/events/ludum-dare/44/knit-worth

One coin, two faces

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https://ldjam.com/events/ludum-dare/44/face-to-death

Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.

You play a double faced coin that have to scape from a city plenty of evil rich dudes.

Dont let ‘em catch you and enjoy it!

We added a webGL build

title_final.png Hey all, we created a webGL build so now you can play in browser! Its even easier to play HeartString now! Check it out!

Itch.io link to play https://nightember.itch.io/heartstring

LD page for votes https://ldjam.com/events/ludum-dare/44/heartstring