My LD44 Post Mortem
https://www.youtube.com/watch?v=ni-FyaCd2MM
First day, Pico Pico Cafe(Kichijoji,Tokyo) held the place for LD44 so I went and developed there on the first day. Thank you very much!
You can play the game here
https://junt74.itch.io/wefx
The page I submitted on the official LDJAM
https://ldjam.com/events/ludum-dare/44/wefx-fx
Decisions what I take on developing my game
Well, the theme for LD44 is "you life is currency"
So I first decided to make * player character go somewhere and sacrifice itself, to get closer to the final goal.*
As always, and maybe as everyone else does, I took some decisions by I get it the final game form.
Player Character's death doesn't make the game endRealizing the idea that player character go somewhere and sacrifice itself, to get closer to the final goal, I needed to make the game progress not terminated just because the PC dies.
So, This game's rule got to be to earn high score in time limit.
... In my case, I madae many games with this rule on a lot of game jams!
I'm assuming that they will die out at the last moment of the time limit, but it might be so in 5 seconds from game starts.
Even if you can do nothing when the game world goes on, it won't be bad though.
you can 1up at any time, all player characters appear on the fieldbecause I'm so inspired from "baba is you", which I was playing recently, and the idea got to be matched for the theme "your life is currency",I made it all of player characters appear on the screen. After making it I got remembered nostalgic Lemmings. oh, no!
Create a top down shooterI'm writing here in chronological order when I decided, that means that I didn't decide what genre of the game I will make at this time.
I want make this game The game genre what player have been playerd, with the GAMEPLAY what player haven't seen before, so I decided to create a top down shooter or platformer action.
But well, if you want to make it from scratch platformer action is not easy to implement (it's a real feeling when I joined before, hehe...) and when you move more than one character with the platformer, it gonna be a bit more stressful chaos, I decided to make a shooter.
In fact, I was a little confused about whether to use a twin stick shooter.
However, I was thinking that player could shoot multiple types of bullets at this time (it was actually implemented and then botsed), so I used one stick & button to operate.
The twin stick method must be implemented differently for game pad and mouse & keyboard ... energy saving ... hehehe
Life is a currency: sell life to the enemy, so enemy can 1up tooThere is such a thing "Money comes and goes" and .It's fine the system that just 1up and sacrifices it to get higher score, but I wanted to express my own twist and more life-is-currency-ism, so I thought about some additional elements.
Create a place to be sacrificed other than the place to be scored, which is where monsters spawn.
This will makes a sense on gameplay.
And Implementing the money transfer system into the enemy's nest, I will need using C# interface as well as I felt some sort of advanced programming. great!
Life is currency: floating exchange rate systemOf course, as you know, the total amount of currency to be exchanged does not change with just the idea above. It's not good to sell life to the enemy, but not sell it to the high score.
So I decided to borrow the financial world system. It is a floating exchange rate system. Buy cheap and sell high! Thank you Wall Street! We don't need sacrifice our real money it's just the game!
In order to achieve this, I will need to implement the system that has nothing to do with shooting games. It is a mechanism that allows you to get the price along the time axis by giving the movement of the price in the List beforehand.
I thought it was tough, but it was quite a bit. Thank you for the Lerp function. Rather, it was a danger-swamp because it was possible to tweak the balance of the price movement as much ...
Production & push the enbelope
This time I did not use any third-party's assets. It's unusually, and of course I made all the pictures and sounds myself as well as coding.
The pictures and sounds that have recently been affected are completely present. Baba is you and lo-fi hip hop. In lo-fi hip hop composing, I useed a sample pack for a drum loop.
It was not compo and it was not 48 hours for jam.
There is also an impression that I have already received in the review phase, I might make the objects smaller. I might feel it like a galcon, arcade-strategy game. We'll have more feeling of cultivating monsters.
The game time limit of 60 seconds may have been 120 seconds. Since in LDJAM we will play many games in the review phase, I tried to make everyone plays my game for short time.
But when I play other people's games it would take about three minutes, so it would have been nice to hear about 120 seconds for my game. I think that the creation of the chart fluctuation will change greatly if there are 120 seconds.
After I've been completed, I thought it would be nice to player character's shape as a heart shape metaphor.
I think that I was able to realize a rare game system and completed with my own uniqueness this time. I would like to make something more and give it to steam as a free game :)



















_Here is a little dance I accidentally animated





Hey all, we created a webGL build so now you can play in browser!
Its even easier to play HeartString now!
Check it out!