Looking for games to play and rate!
Hi!

If you have a web-based game submit a link in the comments and I will play it, rate it and possibly even give some feedback!
I would love to get some feedback and ratings on my game too! :smile:

If you have a web-based game submit a link in the comments and I will play it, rate it and possibly even give some feedback!
I would love to get some feedback and ratings on my game too! :smile:
If you can help by giving some criticism, I will be very grateful. br the game
the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game
If you can help by giving some criticism, I will be very grateful. br the game
the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game

KGB! OPEN UP!
https://ldjam.com/events/ludum-dare/44/enemy-of-the-state

Happy to have contributed original music, sfx and co-design for "Elevator Pitch, our entry for this year's LD44. Time to relieve all that built up tension by destroying the office!
Check it out here: https://ldjam.com/events/ludum-dare/44/elevator-pitch
About Elevator Pitch:
You are a disgruntled employee at large AAA game studio "Viral Videogames Inc". Everyday you spend countless hours wasting your life away in exchange for currency (without any overtime pay or benefits). You’ve been staying late nights and weekends crunching just to ship out the latest cash-grab games, all while Mr. CEO hides away in his ivory tower. Until one day, you just can’t take it anymore. Time to hitch a ride to the top floor and show "The Boss" who’s really boss.
Listen/Download the Soundtrack here (including Bonus Beats and DJ Scratch FX): https://amerigo.bandcamp.com/album/elevator-pitch-original-game-soundtrack

The 1/3 part of this story and it's universe is completed. Plot in this game is really big and can't be explained in just a one game.

I like this game. Especially the recovery menu. It was so fun! You could just repair all programs, but you could also read the story, change repair commands name to R or other random stuff.
Play it if you want here: https://ldjam.com/events/ludum-dare/44/a-n-d-y-r-u-s-exe
I sure would.
Meet our centry enemy. In code we call it slime, but he really isn't.

Hi, we made a top down shooter (https://ldjam.com/events/ludum-dare/44/max-payin) this time and I'd like to see others of our kind.
Leave a link below and I'll check it out today :)
I'm still having a good time replaying my game for a quick adrenaline rush, managed to record this no-deaths lunatic playthrough
https://www.youtube.com/watch?v=V8UN-C1oyZU
-- 
-------------------------------------------------When there is only one weapon, and more than one enemy-------------------------------------------

---------------------------------------------https://ldjam.com/events/ludum-dare/44/enemy-of-the-state---------------------------------
Try it!
https://ldjam.com/events/ludum-dare/44/life-arcane
Made a trailer for my game Battery Life. Try it out if you haven't already :) (Available on PC and WebGL)
https://youtu.be/6tkJ4xl4Tc0
https://ldjam.com/events/ludum-dare/44/battery-life
Hi, its my first game jam and i try hard to make a game on compo and i am happy that i just finish the game. Chek my game and inform me if there any bug or anything need to repair. Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1
my first ld jam entry is out now please rate and play...! It is also managing peace and love amoung us (game developers)..
It will be very pleasure giving to me that my game is on ludum dare and have lots of reviews and rating.Thanks.

Check My All Game: https://ibnelaiq.itch.io
Gamejam Page (PC and WebGL): https://ldjam.com/events/ludum-dare/44/bloodbarn
Gameplay Trailer: https://www.youtube.com/watch?v=HD66dAfSBc8
Hey, quick question. Since our game has a few bugs (who would have thought) I wanted to fix them in my editor. Now, may I upload a fixed version (1.1) to my game for download even now after the deadline? Participated in the jam btw.


Now that we slept a whole day, we are glad to announce you that we finished the game in time :)
You can play it https://ldjam.com/events/ludum-dare/44/knock-knock-the-travelling-soulsmanBack to testing the other games.
Congrats to everyone !!
I finally got Unity's WebGL export to work! So now my game is open to browser play.

I've received a lot of love and valuable feedback for my Compo Entry Timezone (https://ldjam.com/events/ludum-dare/44/timezone). Thank you all, the LD Community is really great. We are great.
I want to respond to some of feedback and criticism in this post.
Some of you mentioned (@jjjjason, @vectrex28) that the hitboxes are a little bit too large. There is also a bug I discovered after submission, that if you stand with your back next to wall and shoot, the bullet gets destroyed immediately (because the launching hitboxes collides with the wall). This is definitely a bug and I will fix it later on.
Quite a lot of you (@baraa-marwan, @fm-studio, @borys, @jiri-hysek, @wildcard, @dodormeur, @khaoz-fang, @jeremy-ryan, @grllle, @jason-lothamer, @mika-la-grand, @adam-elaoud) complained about the hard difficulty (well, some of you just mentioned it so it isn't negative in its entirety). And yes, you're right, the game is hard, and that is intended. However if you find out a few mechanics it becomes a lot easier. What you have to know is, that each shoot costs you 5 seconds. Small life capsules give you back 5 seconds and large life capsules dropped by an enemy brings you 20 seconds (and to destroy an enemy it costs you 3 bullets = 15 seconds). Often you can skip enemies if you have gained enough time to progress in the level faster and start a fight again if you running out of time.
You can also lock the enemies position. For example it's much easier to defeat them if you're able to lock them near a wall.
I also wanted to add a weapon upgrade which enables you to destroy multiple enemies with one bullet, probably with a spread shoot or something, but ran out of time implementing it :-)
@amymist, @gamepopper and @fahim-faysal also mentioned the really rough start. You haven't enough time to destroy the first two enemies that occur, so you first have to collect some time capsules before fighting them. While there might be a better solution, I did that intentional. I wanted the player to learn that shooting costs "life". And this way he learns it the hard way, because everyone who stars playing just presses the fire button, then dies, then realizes "Ok, I have to be careful". Then when the first "time capsules" appears he should realize that he gains life/time - and then he HAS to fight the first enemies to gain even more so the timer doesn't reach zero. With this approach the player should learn the core gameplay loop. However, if for some reason he can't pass this test, your basically not able to progress in the game.
Balancing was also not that easy, and could probably improved a lot. The thing I really wanted the player to experience is that the clock is constantly ticking down bringing him often in situations where he can save himself the last second before the timer reaches zero by defeating an enemy and collecting his life capsule. This worked out quite well, judging by some youtube videos I already found. :-) And I wanted that the player has to make constant decisions if he has to go into a fight or if he has enough time left to skip that enemy.
@fahim-faysal, @dodormeur and @grllle mentioned the art that was inspired by Downwell. And, yes you're right. Indeed I had the mobile version opened next to me while I pixeled it and tried to recreate this minimalistic style. The idea was that because I suck at pixelart I would probably be able to create a consistent and nice looking game in this simple style. And I think especially on the sprite I took a little bit too much "inspiration". (I just want to note, that I did not copy it pixel by pixel, indeed the sprite of Downwell is much better than my version). But of course, you were all right, that the sprite was too close to the one in Downwell, so I've replaced the sprite now with something more unique. I hope you like it anyway and it fixes the issue.
Aside from that, I was overwhelmed by all the nice words especially on the music (which I had a ton of fun creating it, listen to it here: https://soundcloud.com/jochenheizmann/timezone-ludum-dare-44) and how fun and addictive the core game play loop is Thank you all: (Check out their games to, there are quite some gems over there):
@jjjjason @purpledartfrog @baraa-marwan @strugglesingamedevelopment @johan-alexandersson @fm-studio @borys @jiri-hysek @vectrex28 @notb @wildcard @kefir @dodormeur @suchista @neverautomatic @amymist @khaoz-fang @jeremy-ryan @furtive-pygmy @gamepopper @grllle @shp @jason-lothamer @mika-la-grand @adam-elaoud @ropedog @fahim-faysal
Maybe GIFs will attract more players.....


https://ldjam.com/events/ludum-dare/44/enemy-of-the-state