LD 44 April 26–29, 2019

Constructive, detailed and critical

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Send me a link to your game to receive honest criticism and suggestions to improve what you have.

Only do this if your intention is to continue the development. I'll review the game considering that.

I'll queue up to 10 games for now, and as soon as I finish those I'll make another post.

Some tips to improve your given feedback:

  • Playtime
  • Struggle with controls?
  • Intuitive or Instructions?
  • Did you finish or quit? At what point?
  • What is nice about it?
  • What they could improve?
  • What you don't like?

Be honest. Remember that most games are concepts, focus on the game's intention over execution.

Cheers!

Buy, sell & speculate = BCoin - currency simulator

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You are investing in cryptocurrency called BCoin.

Earn money by buying and selling it at the right time. Your actions are impacting the demand and price!

It's a ski jumping in the currency world!

Play it here: https://ldjam.com/events/ludum-dare/44/bcoin

HTML version and looking for games to play

captura 1.PNG So I've finally found the time to set up a "somewhat decent" game page as well as make an HTML version playable for itch.io Lifeline loot is a game in which you have to survive as much as you can while collecting money to keep you alive as you run away from debt collectors. Simple, right? How long can you hold?

Please try out the game and leave any comments if you feel, they are greatly appreciated. Didn't have much time to work this time but I think it somehow turned out to be something kind of playable. Also please link your games so I can download them and play them later.

Cheers!!!

Playing Your Games Live!

Come and say hi, and link me your game. I will get to you as soon as possible :D

https://www.twitch.tv/thevinter

Congrats everyone !

I spent my evening testing a lot of games last night, there are some really solid entries, Congrats all ! :smiley:

If you have time, go destroy some turrets it relaxes ^^

PLAY & RATE HERE

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Play our game!

We have made a 2D pixelart game. Its a dungeon/rougelike game. https://ldjam.com/events/ludum-dare/44/lonely-heart 2225b.png

Congratulations Everyone!

I've really enjoyed this Ludum Dare. It was my first, but definitely not my last!

I have learnt so much from participating, and I'm pretty proud of the game I made.

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If you could play it and offer any feedback, I would be really grateful :)

It's playable in web browser (HTML5)

https://ldjam.com/events/ludum-dare/44/about-ten-years

I've been playing as many games as I can. Some of them are just brilliant, especially for just 72 hours of dev time. But overall the talent out there is just staggering. I can't wait to get cracking on with more playing and voting this evening.

I will try to get around to writing up a postmortem post at some point too.

Minor post jam update!

If you felt the original version was too easy (BECAUSE YOU FARMED A SHIT TON OF BLOOD)

We added a hard version which relies more on skill and less than farming.

You can now enter the fights only with 1, 3 or 5 blood.

This means there's no point in getting anymore blood once you have enough for the final boss.

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https://ldjam.com/events/ludum-dare/44/garua

Streaming some ludum dare games live on Twitch!

Hello everyone! another day of streaming Ludum Dare entries and giving feedback live as i play! come say hello to: https://www.twitch.tv/siraeron!

you can submit your game here: https://docs.google.com/forms/d/e/1FAIpQLSd3BMYL1jWQiizDkz_2jbgnPtZ8XOhb1hThzvIXifp9SMlVmg/viewform

also check out my own entry: https://ldjam.com/events/ludum-dare/44/robots-in-hell

WOOHOO

My game will be scored :smile:

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Thanks to all who rated it!

And for those who did not yet, here is your chance: https://ldjam.com/events/ludum-dare/44/hearts-for-coins

Multiplayer dystopian simulator

Come join in the fun! https://ldjam.com/events/ludum-dare/44/deathless-world stream_gif.gif

This game has some in-game chat features so get your friends in too!

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Little Update

Little update on "The Strange Life of Bill the Postman"

Now also available to play on Mac executable !

Itch : http://t-bo-games.itch.io/the-strange-life-of-bill-the-postman … …

Ludum Dare : https://ldjam.com/events/ludum-dare/44/the-strange-life-of-bill-the-postman …

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Ludum Dare 44 - Recap from a programmers perspective

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This is my second Ludum Dare. So I already knew what to expect and that three days is very short periode of time to create a game. But holy moly. This time we were realy close to miss an entry.

Last time I created a game togeather with two of my colleagues of the art department. So I was the single programmer on the project. It was close, but we managed to create a fun game in time. I work as professional developer and most of the time I use Unity. Therefore I usualy have a pretty good idea of how long it takes me to implement features. But this time I underestimated the effort it takes to create a playable game. Especially for a single programmer.

I teamed up with my girlfriend @ingo-holle who took over the art part of creating a game. We live in Germany so we stayed up till 3 am in the night on Friday to wait for the theme to be revealed. At 3 pm the next day we knew the kind of game we wanted to create: A little life simulation where every action the player chooses to perform pays its price in the from of lifetime.

We quickly had some ideas of how the game should look like and even better ideas for the type of actions the player is able to choose from. So I launched Unity and started to code the base of the game. By the time we went to bed there was not a single UI Element or graphic of any kind on the screen. But what's to worry about. Still two days left.

After an insufficient amount of sleep, I finished the game logic and started implementing the UI. I am a perfectionist so I wanted the UI to be responsive and mobile friendly. This might be good for professional work but not for a game jam. Takes to much time.

At 3 am I went to bed. Now I started to worry. Only one day left, a lot of work to do and my job would cost me 8 hours the next day. I was right to be worried. Even though I coded on the way to work and the whole evening and night it still was 2 am until I had my first build.

In the end I looked more like a zombie than a human being. But we managed to finish a playable version of our game in time. With less features than I hoped (random events would have improved the gameplay quite a bit) and less polishing but playable.

So. What are my learnings: - Take a day off from work. One realy needs all the the possible - For a game jam quick and dirty is allowed. Even though my developer heart bleeds. - Think in a smaller scope. I already knew that before. But this time again the gameplay was to complex to code in three days - Beeing the single developer includes not only coding the game logic but also implementing the UI and other stuff. This takes time! - Don't get stuck by the details. Choosing the gender of the character might be nice but is no game changer!

None the less I had a lot of fun participating in the 44th Ludum dare. See you in October and don't forget to play our game (https://ldjam.com/events/ludum-dare/44/whats-your-lifetime-value). Bye.

Black Lambert

heya!

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added instructions to my game page based on playtester feedback! try it now!

https://ldjam.com/events/ludum-dare/44/panic-percussion/

WebGL build added!

Now you can play Oh My Blood! in your browser.

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Feel free to play OhMyBLood at: https://ldjam.com/events/ludum-dare/44/oh-my-blood

Any kind of feedback is welcome!

It's playtest time !

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Send me your games, I'll play and rate them, but I'll also leave you my feedbacks in the comments!

And for those who are interested, you can play mine here, hope you'll like it :)