LD 44 April 26–29, 2019

The night is dark and full of cultists!

Village.png Summon the BLOOD GOD, by leading your cultists the right way!
https://ldjam.com/events/ludum-dare/44/bloodlines

Sometimes it really does

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For the record, I actually despise this theme.
I hope at least my game doesn't suck, but you can judge that by yourself by trying out the typeformer (no? OK...) called

DEADline

Boring Monday ?

Come and let off steam on My Little Planet HERE

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The fleet need you!

Calling all Commanders! The fleet needs you! It's time to step up and do your part!

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WebGL and Win https://ldjam.com/events/ludum-dare/44/lifeforms-in-space

I'll play every game

I'll play every game that doesn't have 20 votes that you give me!
You can also play my game here: https://ldjam.com/events/ludum-dare/44/the-money-hole

Teaser for my new game!

Hi, I've been working on my new metroidvania game for 3 months. I just finished graphics and abilities. Please say me your thoughs about it. I am open to any suggestions! Here is what I 've created: https://streamable.com/jloc8

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Composing just enough music for an LD (or any other game jam) Game!

https://youtu.be/nnwN5V6wguU

I felt compelled to write this post because I think this LD was my most successful in terms of delivering music that gets the job done, with a good amount of cohesion and polish, with little to no stress that took away from my other projects. Not to say it's the best music for a jam I've ever made, but I made good (to my standards) music for a good game, and I didn't fuss with it for too long.

HOW I DID THIS (and maybe how you could try if you want): - I learned from my previous mistakes and reviewed mental notes that I've taken during previous jams and allowed those notes to dictate how I managed this project.

Click play on this for EPIC BACKGROUND MUSIC for this blog post. :spaceinvader: :musicalnote: https://spaceowl.bandcamp.com/album/s-a-s-s-starbeards-asteroid-space-simulator :musical_note:

Here is a list of those mental notes, made less mental:

1) Game Art and Gameplay Style is what directs me most when making music for a jam.

  • Taking note of this, I logged onto the Slack channel of my team (Troll Games) and asked them what the setting was for their idea and what style of game-play it would have. They told me it would be a "3D Asteroids" and that the game-play will be divided between waves of flying and shooting, and a shop menu for trading between waves. I made note of it and went about my regular day like I wasn't even participating in a jam because of my next point. :v:

2) I shouldn't start making music until I see game art.

  • I always want my music to compliment the visual aesthetic of the game, but I also usually get super inspired by good art direction. Often, especially with Troll Games because they rock at game art, I see the art and the music just comes out. So, early in day 2 of the jam, I logged back on to the team Slack and saw that they were posting art for the game. Then, I dedicated an hour to making music.

3) Share early and often.

  • Once I finished my first hour of composing ideas, I sent them to the group saying "Hey. This is what I'm making. I'm doing epic string arrangements but degrading it so that it sounds like old Sega Genesis space game music. What do you think?"

:musicalnote: https://www.dropbox.com/s/2xy1ce5wa03kvfb/LD44Idea01.mp3?dl=0 :musicalnote:

  • I quickly got back a few, "yes this is great" comments, but then I got another that was very helpful and confirmed one of my critiques on it. One of the game artists said, "It sounds great, but the degradation of the music sounds just kinda like it was recorded bad instead of it sounding like it is an old game." I said, yes I 100% agree. So, I quickly decided that instead of using my nice, expensive string library, I'll find a free one that is already unnatural sounding. From there, I'll bit crush it a tad and hopefully sell the idea better.

:musicalnote: https://www.dropbox.com/s/jik7iuy6nt705rk/LD44Idea01Cheaper.wav?dl=0 :musicalnote:

  • I made that change, sent it back and they said, "Yes, perfect. I dig it!"

4) Once I know I'm on the right track, I just make the music that needs to be made.

  • So I have my confirmation that the team digs what I'm doing and thinks it fits the game. Now I just make the music to my own standards and share less/worry less about getting feedback. Here I just trust my instincts and self-critiques. The team is usually super busy getting the game put together at this point as well, so my little messages bothering them about music is likely to be more annoying than anything.

5) Don't make too much music! I make one minute of music for each game-loop/game-scene that the team has outlined, and wait until I can play-test the game with that music.

  • My first Train Jam, I made... this is embarrassing... around 20 minutes of music for one single jam-game. The embarrassing part is that the game needed 3 minutes, tops, if I had done the job right. If you make a minute of music for each game loop and wait to play-test with that music in the game, most likely you will find that you barely need to stretch the music for it to fit the game's intended run-time. For this game, I decided to make about 3 minutes of music for the main game-loop because we didn't have time to make the music adaptive enough for a minute loop to stay interesting. This saved me time so that when the team said, "HEY WE ADDED A BOSS BATTLE! BOSS MUSIC PLZZZZ," I had enough free time to say, "SWEEET! CAAAN DO!"

:musicalnote: :ghost: https://spaceowl.bandcamp.com/track/who-knew-wed-run-into-sinistar :ghost: :musicalnote:

Side Note) I always record sketches of ideas, no matter where I am or how stupid I'll look or sound when doing so.

  • Honestly, once I heard what the game was about and where it was set, I started coming with ideas while going about my regular work day. I recorded these ideas by whistling into my phone's voice recorder so that I could reference them for later use.

:musicalnote: :iphone: https://www.dropbox.com/s/jznmrgawuzx1a74/LDIdea.m4a?dl=0 :iphone: :musicalnote: ( I love how you can hear my level of embarrassment by how quiet and thing my whistle gets towards the end. )

  • Anyway, thanks for reading and I hope you can get some ideas for your future endeavors. If you can think of any other helpful tips, comment and let me and others know! :video_game: Thanks for rocking, Ludum Dare. It's always so inspiring to hear all of the creative composers making music for quick jams.!

Play our game here: https://ldjam.com/events/ludum-dare/44/s-a-s-s

Please give some suggestions for a cheat mode

Click here for the survey

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I'm making a GOD MODE for my game A.N.D.Y.R.U.S.exe that will let you cheat your way to different endings, because it is boring to repeat the game 4 times! I've made a day switcher function and a way to control the number of wrong questions answered, but I want to add more features.

I'm also looking to implement other features like: sound effects or a controller support (trust me, I've done it before).

If you want to play this game click here

Let's play, rate, help each other and have fun

It’s been some time since our games are possible to evaluate, each of us wants to judge the games of others and wants his game to be evaluated.

That is why I am creating this post, knowing that our games do not always appear as high as we would like, that anyone who wants to be sure that his game will be evaluated, could leave the link in the comment under this post.

Our team promise that we will evaluate and try to leave a valuable feedback under as many games as we can play, especially I would like to see the comments of those creators whose games have not yet reached 20 ratings.

It’s good to help each other, that’s why I also have a request for you to judge the games left in the comments and if you have some time, rate the game of our team.

https://ldjam.com/events/ludum-dare/44/betyourlife

Graveyard Ghost development timelapse video

I made a timelapse video to document most of my development process, the first 30 seconds weren't too well recorded, but I think rest is OK.

Check out the game here: https://ldjam.com/events/ludum-dare/44/graveyard-ghost.

https://www.youtube.com/watch?v=HU-O95CI7FU

The Descent

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Check out 'The Descent', our dungeon crawler game, where the player has to offer their health to progress through the levels. Can you find out what happened to the ones you loved?

https://ldjam.com/events/ludum-dare/44/thedescend

Thank you so much !

Thank you to everyone that already played “The strange Life of Bill the postman” ! I never received so much feedback for a game !

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If you didn’t play it yet, you can play it here : https://ldjam.com/events/ludum-dare/44/the-strange-life-of-bill-the-postman !

Thanks!

Got to the 20 votes objective! But why stop here? Enjoy the 2 full level of this top-down shooter ;) https://ldjam.com/events/ludum-dare/44/spacequest

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A Good game to play with your friends

Money Fighter is a Versus Fighting Game where 2 players can battle for the glory of money ! Play this game with a friend on the same computer keybord and have fun to play and to try 3 unique characters with a unique special attack you can use when you pick up money !ITiIxp.pngGNdkCo.png

There is Still Time for Some Feedback

Thank you all for your great feedback on our game Meter Maid DX! We have taken all of the feedback given so far and put it to good use. With your awesome comments Mimi will be back soon stronger and better than ever! game cover 1 LQ.png

https://ldjam.com/events/ludum-dare/44/meter-maid-dx If you have not experienced our Ludum Dae 44 game yet, play it now and give us your best shot with a review! sc 1.png