It's just the beginning!
https://ldjam.com/events/ludum-dare/44/les-pattesthe-legs
Come and take a look at our 44h made game! We will use it as a prototype for something much more balance and polish!
https://youtu.be/JEaYybE82KU

https://ldjam.com/events/ludum-dare/44/les-pattesthe-legs
Come and take a look at our 44h made game! We will use it as a prototype for something much more balance and polish!
https://youtu.be/JEaYybE82KU

As pointed out by @peachtreeoath, DEADline features a CO-OP mode pretty much by accident, which not to say it's a bad way to play the game.
To help this along, I cooked up a CO-OP mode, which can be toggled in the menu. It simply changes the controls, so that words in theat mode use all the regular letters, so P1 can just type and P2 can platform using the arrow keys (jump is up or num 0) or using a gamepad. I've tested it out with my fianceé and it's a pretty neat way play as well.
I've also added AZERTY support for our dear French jammers. Sorry, that it took so long.
If you haven't tried the game yet, it's mashup of a typing game and a platformer in wich you create platforms by typing them out.

You can cooperate or become a lone wolf of DEADline here .
Do take a look at the changelog on the gamepage though and rate the appropriate version.
https://youtu.be/Tfw5cycJ9u0
Not sure why it took me so long to record and upload this! This is just me doing a casual run going to about Wave 6 or so. My personal best is about 12, I'll have to try to capture one of those runs soon.
Thanks so much to everyone who's played and rated "Darkling" thus far! Leave me your games in the comments and I'll play them tonight (if I haven't already) when I get off work. Thanks!
But fun! Go try Sword of Hearts!

Things are slow with the recent hard drive failure, thankfully nothing lost so I've salvaged an old laptop and managed to continue work.
At this point the final version is almost complete all I have left to do is implement audio (waiting on audio tech to get back from vacation), unlocking suits of cards through play, finishing the art, implementing an options menu and finishing the 100 odd scenarios that are left to write!
I expect to finish sometime in the next 2 weeks and then release on https://gearsteak.itch.io/ and android devices!

With all that said I am trying to implement some of the communities feedback, right now namely text readability. I've added the ability to skip text scroll through right clicking and will be adding the ability to turn off the candles lighting. I've altered the colour of the candles as well but am looking for feedback on if they still look good, or if the colour alteration has fixed any of the readability issues that a few people had mentioned;

Compared to

As you can tell the candles are a far more distinctive beeswax sort of colour.
I look forward to hearing the communities feedback!

Don’t forget to play and rate Fools Fortune here; https://ldjam.com/events/ludum-dare/44/fools-fortune
You can follow Fools Fortune’s post jam development at:
Twitter;https://twitter.com/Gear_Steak
Itch.io;https://gearsteak.itch.io/fools-fortune
If you need screenshakes for your next Ludum Dare, post jam version or just want to improve your current one, here is a tutorial I just wrote on this subject !
It's the first part of a tutorial series that focuses on hit feedbacks, so stick around if you want to know more about that :grin:


You can play the game through your browser at This link.
Colour customisation
I have compiled all the feedback and features that didn't fit the original time frame and compiled a new, very improved build, so please check it out!

LD44 is not over, and as such I must implore you not to rate my game based on this build. If you wish to play and compare the original and rate based on that, then that is fine. The new build is simply for you enjoyment, not to receive ratings! Check out the new build here and the LD page here!
I thought a few of you might be interested in this 1k demo I just released. It's actually an entire album with 9 tracks and visualization in just 1k of Javascript. Warning, this is probably loud an annoying to most people.
Should I do more stuff like this?
https://youtu.be/0QnqpcoO-cE

Hey!
Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam, in where you play a double faced coin and you have to scape from a city plenty of evil rich dudes.
We keep working on a modular level generation protoype and some of the mood we want to give it, so maybe last version is not so playable like first. Anyway, we can see some of core mechanics working OK now and how would be scaled the game.
Havent played yet? Come and enjoy, but dont forget rate it!
https://ldjam.com/events/ludum-dare/44/face-to-death
See you soon!
Check out the link below:
https://www.youtube.com/embed/wtlZoTAIZv0
Game Link Here : https://ldjam.com/events/ludum-dare/44/time-thief
Calling all Commanders! The Ludum Dare fleet needs you! It's time to step up and do your part!

WebGL and Win Play Lifeforms In Space
The background clouds in Jumpcoins are alive. Not only do they bumble around on their own, but they react directly to the player's actions. When you jump, nearby clouds move out of the way. And when you die, the shockwave pushes all the clouds outward with it, then they pull back in slightly to fill the vacuum.

I believe zero players consciously noticed this extra polish!
During development, I tuned the brightness of the clouds way down, because I figured players would find it distracting. After all, it's a platformer, not a cloud wrangling sim. But I feel like I must have gone too far, so it went unnoticed.
I ended up with about 100 lines of cloud reaction code, which took probably an hour to write and fine-tune. But in a compo game you have no time whatsoever to waste on unnecessary fluff! So how do you find the right balance between loud and distracting, delightful but subtle, and unseen/wasted effort?
Thanks a lot for feedback. I changed some old graphics and boss mechanics. If you didn't play it or you want to check new version go here right now: https://ldjam.com/events/ludum-dare/44/choice-of-life

Feel free to test our game in its actual version HERE

So this is the art timelapse from our last day of LD 44. TRY IT HERE - there is lots of polishing - working on game menu - and creation of the game title itself
Thank you all for all the comments and feedback!
The most important question for us now, is if we should continue with development of this little thing of ours. See you around!
Please Check out our game and give us your feedbacks.

Honestly up to this point being my first entry for the Ludum Dare. I am amazed at how amazing this community and how much fun it is to make a game in 3 days. I can't wait for the next LD! :smile:
As I said in the title the Ludum Dare is the best that could've happend.
If you still haven't played my game yet you can play it here: OneMoreDrop
Have a nice everyone !!!! :v:
https://www.twitch.tv/scofflaw_productions
https://docs.google.com/forms/d/1CIVb82u4kkqSODdRvLYcH7OyMm1-o9U5j6LXa6MMfvg/edit

Try & Rate: https://ldjam.com/events/ludum-dare/44/moneymoneymoney
