4 days till results?????!!!!!!!!!
Bruh i swear the time keeps going faster every LD (and as high school progresses) holyyyyyy
Bruh i swear the time keeps going faster every LD (and as high school progresses) holyyyyyy
I remember that during LD38 at some point people started to post their comments word clouds.
I felt nostalgic and curious about what would come out for Zoltan's Idea. So here it is.

You play and rate my game, and I'll play and rate yours too ^^ https://ldjam.com/events/ludum-dare/44/necroblood
With Ludum Dare 44 winding down, it's time to reflect on how things went for me. Firstly, as always, a massive "Thank you!" to everyone who's played 15 Minutes to Live, and especially those who left comments and feedback. While I won't go into details here, my self-confidence has taken a battering recently, and I honestly needed the pick-me-up that LD44 provided.
So, as always: what went well with 15 Minutes to Live, what didn't, and where do I go from here?



For the first time, I'm coming out of Ludum Dare with something I feel I can really expand on. After the voting period ends, I intend to go back and develop an enhanced version: more interactivity, more buildings to explore, more detail in some of the buildings, more music tracks. I don't know whether I can expand the core concept out into a full-size, multi-hour game, but I might try my hand at it.
In other news, I'm currently (albeit veeeeeery slooooowly) working on a story-driven roguelike, developed in the same TIC-80 engine as 15 Minutes to Live, and which will hopefully be my first full-size, commercial project. You can find sporadic development updates on my Twitter page.
I wish everyone the best when the ratings come out next week!
I spent most of the day yesterday making these covers, ranging from our first ever creation for LD32 to our latest entry for LD44, Library of Madness. Our graphics have definitely improved over time, but I still managed to compose something with the older assets.
We really have made a lot of games now; I never could have done so much without the motivation of Ludum Dare.

https://ldjam.com/events/ludum-dare/44/les-pattesthe-legs
We are actualy working on a new game using this ludum dare work as prototype. Your feedbacks are welcome and thank you to rate it, it's just the begining of a great adventure for us! We hope you will enjoy when the game will come out!

Hey everyone, 4 days and a few hours before the and of Play+Rate!
I still have to go through a bunch of games I added to my collection but if you're low on ratings and would like an extra review for this final stretch please leave a link to your game in the comments!
And if you have a bit of time for a short and humoristic stealth game...

Taking a note from @tommyflower and making the traditional word-cloud of all comments that we got on our entry.

Thank you to everyone who took their time and played "Path of Redemption"


https://ldjam.com/events/ludum-dare/44/life-time-1

Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam, in where you play a two-faced coin with personality disorders who has to scape from a city plenty of evil and greedy rich dudes.
We keep working on a modular level generation protoype and some of the mood we want to give it. Most of core mechanics are working on now, some music and sounds were implemented and it would be scaled soon. In next step we will be bussy in level modules design and probably we will introduce at least a pickeable item and auto-ranking, in order to give it some playability.
Havent played yet? Come and show us how long can you reach!.
https://ldjam.com/events/ludum-dare/44/face-to-death
Don't let them catch you and rate, feed is allways wellcome
New version of my lil entry. Some add and some changes, will you be ready for it ?
updated version (win): https://tinyurl.com/y6od8emz
updated version (mac): https://tinyurl.com/y3nr5p8e

I'm only starting to rate others games now as I lacked time these last weeks and I would definitely appreciate if some of you could help me to get to the 20 ratings :)
In Hell's Reef, you must navigate through Hell to bring back a close one. It's mostly about autodestruction and melancholy (it's also incomplete but that's how jams work haha).



I was playing with shaders this morning and thought: what if the game was released on the nintendo 64 or the playstation one? Video in higher resolution
I got really sick after the jam, so I wasn't able to come advertise my game until now. So I present: Watt Balance!
https://ldjam.com/events/ludum-dare/44/watt-balance/
Comment if you play my game and I'll come play yours in return!
In Death Making a Living you play as Dave, a grim reaper trying to get the coolest office there ever was.
Has WebGL build ;)

Leave a comment after playing and I'll play your game back!
original version

When the Compo deadline came up it was about 4 AM here in Finland and I went to my day job without any sleep. After that weird work day where I wasn't quite sure if something trivial my co-worker said was hilarious or not and a solid 14 hours of hitting the hay I started to polish off what I'd started. You can see some of those results from the gif below.
updated version

In the upcoming days I reworked all the models, textures and tried to add all of the bells and whistles of a normal game, like say a pause screen, intro cinematic sequence to layout the scene for the player, UI-text on interactions what the player is about to do and a Game Over music.

I think I spent 2/3 of the time overall after the compo deadline figuring things out and improving the short experience that is Jailocorp. Overall I consider this a very successful participation, since I learned a lot and had fun learning it.
Now that I think I'm done with this game (unless It's too hard, incase I might add a hint system). It's your turn to tell me if it sucks or not. I'll be taking the whole weekend off to listen to your feedback, to play so many games you have made and of course reviewing them.

If you'd like to test this game and the updated version for Windows and at the same time get me to review your game, you can click here
I'd like to thank Ludum Dare and everyone involved on making this such a nice game jam. It has made me push beyond my abilities and I'm still on that road.
Have a great weekend! Cheers!

Hey everyone!
I've made a little review/shoutout to some of the best games I've played this LD. Most of them don't have too many ratings and if you have some free time this weekend, you should definitely check them out.
Here is a link to my post with all the links and everything.
Obviously there are way more terrific games out there, but for now, these are my best picks. I'll still be testing some this weekend, a new list could be uploaded to promote other great games but idk.
Also, you can, if you don't know already, check this filter to find games that need a few more ratings to score.
Play our game, rate it (Don't forget to leave a feedback) And we are going to play everyone's game who do it to our game too :D https://ldjam.com/events/ludum-dare/44/necroblood
https://www.youtube.com/watch?v=az9FrbsPhh4
I took my livestream VODs from LD44 and made them into a timelapse of my development process for Bartleby in Space! 26 hours of development time compressed into one 6-minute montage of coding, drawing, and touching my face way too much.
Check out the finished product here: https://ldjam.com/events/ludum-dare/44/bartleby-in-space
HTML5: https://ldjam.com/events/ludum-dare/44/life-is-not-currency
