I want to thank all the people who have given me feedback on my game. I never knew that listening to other peoples opinion on my game would give me so much insight and direction. This is my first LD and the community has surprised me in a positive way.
One of the things that surprised me most was how different feedback can be. It's hard to choose a direction for further development when some love a specific feature and others hate it :) I guess this is a common dilemma for game developers.
I've been working hard on the game for the last 2 weeks and made many improvements based on your input. I've tried to alleviate the problems that seemed to be the worst.
CAMERA MOVEMENT
A lot of you loved the camera movement, whilst many felt the camera was inhibiting the view when trying to spot enemies etc. I've now implemented a "zoom" feature which makes it easier to check your surroundings while not losing any details.

PREDICTABLE ENERGY CONSUMPTION
Although it was a part of the puzzle, many struggled with the uncertainty of how much energy a certain machine needed. I have now made this easier to discern. It's clearly visible on the size of the "tank". Also, many machines will now not start until you have given it the right amount.

SLOW AND LOUD EXIT DOORS
No more irritation, no more slow and loud doors :)

ENEMY BEHAVIOUR
The precense of enemies have been a headache. The majority of the people who gave feedback on this seemed to be split down the middle. Some really loved the implementation of enemies whilst other cincerely hated them. I'm now working on totally changing the enemy mechanics in the game. They no longer shoot and are now a part of the puzzle. You lure them into traps, and it will be possible to drain their energy.
Dropping bait:

Enemy following bait trail to it's doom:

RESTART REQUIRED?
The level design and mechanics have been changed so you no longer will be stuck, (not having enough power without knowing it), and need to restart.
Again, thanks to all of you for getting me this far. I'm really exited for the future of this project.
If you haven't tried my game yet, you can find it here: https://ldjam.com/events/ludum-dare/44/battery-life