LD 44 April 26–29, 2019

Cheat code release!

ld44_boss.png What is this? Is it the boss???

Hey everyone!

We knew our game could be hard, so we left a little surprise in there. If you played it and couldn't get to the boss fight, you missed out on the nice boss music and interesting boss mechanics, so... To immediately wipe out all nests and get to the boss fight, press k!

Ballsy Escape - Play Now!

Play 10 unique levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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Ballsy Escape - Play it Now!

Play 10 unique levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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Nightmarish action shooter!

The title and GIFs say it all. Please play and rate, and leave your game in the comments below. I'll return the favor.

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https://ldjam.com/events/ludum-dare/44/darkling

Spend the lifesource of a battery - But spend it right :)

In Battery Life you play a battery who has to use it's energy to manipulate the environment. The poor battery has to escape through the blue doors and you have to guide it. The game is a top-down action/puzzler game.

Try it here: https://ldjam.com/events/ludum-dare/44/battery-life (WebGL and PC versions available)

https://youtu.be/6tkJ4xl4Tc0

Do you protect yourself, against fate ?

https://ldjam.com/events/ludum-dare/44/mine-corp

You are the planet Earth, and you must protect your natural wealth, against evil Mine Corp. which will try to take your wealth, and kill you. They destroyed your sisters and you are next.

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Game card

Thank you for playing && voting && leaving comment

Coin Platformer

Try this! https://ldjam.com/events/ludum-dare/44/coin-platformer Capture2.PNG My Game gif.gif

Here are some stats of my game

Here are some stats of my compo entry Timezone

PLAY IT HERE: https://ldjam.com/events/ludum-dare/44/timezone

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You are all really awesome!!!

A small bugfix, a world if difference!

We've pushed a small bigfix out what allows the player to keep running when on the obstacles, how it was designed to be.

Also hosted on AWS rather than Itch.io to see if that reduces complaints about input lag.

Review us here: https://ldjam.com/events/ludum-dare/44/the-last-dragon

Play here: https://s3-us-west-1.amazonaws.com/ludum-dare-44/master/index.html

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The joy of failure

Last week I entered the Ludum Dare game jam for the very first time. It was so much fun, but I also made quite some mistakes. And I love that! Here are some of the lessons I learned.

Any feedback is appriciated, so please check out my game.

https://ldjam.com/events/ludum-dare/44/trash-planet-explorer

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The wrong ratings

Knowing I didn't have any audio because I ran out of time, I wanted to disable rating for sound. But instead I accidentally opted out for graphics, which is probably the biggest selling point of the game. It's a silly mistake, but it really screws up my ratings at the moment.

Scope too big

Of course! We all have been there, haven't we? I think I don't have to explain this one.

No end game

When the game starts it is told that you have to reach the core to destroy the mainframe. Spoiler alert: there is no core and there is no mainframe to destroy. Next time I'll start with the end game condition and work my way back to the start of the game.

Unable to choose between procedural generated and hand crafted

When I first started I intended to make a procedural generated planet. The player would be free to explore, going either left or right. But somehow I ended up crafting the planet by hand in an attempt to better control the player experience. I feel procedural generated is definitely the way forward to a post-jam version of the game.

As a result only a portion of the planet is finished. When mrjoshuamclean streamed my game he actually got around the part that was finished, drifted endlessly into space and hit an out-of-bounds crash. I fixed that by adding invisible walls and a message that tells the player this is all there is for now. It's better to be honest about it than to allow player get lost.

Too hard

The main problem here is that some enemies start shooting even before they're visible in the player's view. The wiggle of the shooting direction contributes as well, since enemy behavior is even less predictable. I should have narrowed down the overall movement speed and ranges.

Dev tools still present

I like to have some dev tools available, like displaying player coordinates and being able to decrease or increase certain stats like shield. In the initial build some of the dev tools were still present. I patches them out pretty quickly, but I had to go all over my code to remove them manually. Right now I have a global DEV_MODE flag.

No playtesting

Next time I definitely should have some friends ready to playtest the game. I learned so much from people streaming my game on Twitch, but it was rather embarrassing seeing them struggle with design aspects I deemed to be helpful.

Game jams are all about learning. Making mistakes is good!

I've recorded walktrough of my game - Lifeless Space

It's very short yet - so for reviewing it's great. It was my first jam, but I'll hopefully add more levels in the future :D

https://www.youtube.com/watch?v=o6UnwaQKQIU

There are some explanation and design ideas described. If you like to play this game there is the HTML5 game on itch.io: https://paweljarosz.itch.io/lifeless-space

If you enjoyed this, please rate it on https://ldjam.com/events/ludum-dare/44/lifeless-space

I'm currently reviewing other games, so I hope I'll have enough time to rate all of the submissions, there are so many awesome games! :D

King Heart

https://ldjam.com/events/ludum-dare/44/king-heart

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Play Ballsy Escape Now!

Play 10 awesome levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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Aloha!

No, I'm not Fijian, I just need a post introduction and this works.

This is my game; Sigillis! It's a game where the only form of input is drawing stuff on the screen. if you haven't tried it yet, then you totally should! A 'techlog' is coming around soon, that will detail the technology behind the Pattern Recognition Algorithm, and so far, it's some pretty interesting stuff. If you'd like, you can subscribe to my LD account to be notified of when that rolls around.

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You're invited to play the game here and then rate here. If you can muster the time, I would greatly appreciate feedback on it too, I'm currently hard at work implementing suggestions from the community!

I'm thinking that I'll trial releasing mobile builds with the patch tomorrow. Android is easy to build to, but hot damn does Apple like making it hard. According to this blog post you can freely export to IOS from windows, but just look at that tutorial! There's so many steps! And honestly, the game wasn't even built with mobile in mind, so the buttons will probably be too small. Nothing small changes couldn't fix, it just becomes a pain when there are two slightly different versions, each of which need updating separately.

Anyways, I'll see what I can do about that tomorrow. You guys have suggested a mobile build, and whilst I'd agree that a mobile version has potential, I think it'll need some work to make the game usable. The biggest issue will be the size of the colour palette, but regardless of what happens, I'm still so thankful for the input I've received from the community! So thank you to all that have lent me a hand, and provided invaluable feedback. Cheers! :smiley:

Play Ballsy Escape Now!

Play 10 awesome levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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How many likes is your life worth?

My life's worth 126 likes, how about yours?

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Check out Life for Likes, my Compo entry, and found it out!

https://ldjam.com/events/ludum-dare/44/life-for-likes

I test your HTML5 game !

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As a JavaScript developer, I'd love to test your HTML5 game :

  • Leave a comment with a link to your game.
  • Feel free to test my HTML5 game Paylife in return.

A week after

It has been a week since LD44 and I have been playing and rating games all week long. I've been having a blast playing various types of card games, shooters, platformers and more! You guys rock.

My own game has been getting warm receptions from the people who have taken the time to rate it, thank you. It has made my week how friendly people have been.

When the theme was announced my stomach dropped. I did not like the theme at all, but after a cup of coffee and ruminating over it a bit I came up with the idea that a player could "spend" their life and then play it out. It is a simple concept which lacks a few things I thought would be pretty essential in being a good ludum dare game. It had no action, no flashy graphics or anything like that, but it would be a game so I set out to make my event driven life game.

One trick with ludum dare is scoping correctly. If you choose too many features you will end up missing the deadline and if you have too few you'll be done way before target and have nothing to do (missing out on the fun of a gamejam for perhaps a day). I have lots of experience deeming how long it takes me to implement various features (not in gaming tho) so I booted up trello and started planning. After the two days, taking care to get enough sleep and food, I ended up with my game (https://ldjam.com/events/ludum-dare/44/life-path).

Well, I'm gonna stop my rambling now :P I'm gonna go play some more games. See ya next LD.screenshot1.PNG

Challenge yourself in Bloodcoin!

See how far you can make it in this shoot'em up where your ammo costs you your own life.

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This is a game that I made with some friends for whom it was their first gamejam experience, and it was a blast ^^ it'd mean a lot for us if you tried our game! Play and rate it here:

https://ldjam.com/events/ludum-dare/44/bloodcoin#/

blastin' TicTacs

let's shoot TicTacs! steal the life from your enemies and use that to buy useful upgrade to gain more lifepower

Screenshot (222).png NOW with bugfixes!

PepperTony - Made in two hours

This was an odd jam for me. Since the change to twice a year I have been a little bummed out as one of the weekends chosen is the weekend of nearly my entire family's birthdays.. so that meant I couldn't take part in the 48 hour challenge. But not wanting to break my streak of 18 Ludum Dare games back to back, I found two spare hours over the weekend and made this

https://youtu.be/FN7PdPuxjrE

It's more of an offering than a serious submission and as it was only 2 hours to make, I am happy that it is at least functional.

See you all in December when I WILL be hitting the compo with vengeance!

How were banana dudes born?

We were making a list of enemies we need for Big Fascinating Mutants, and I called general enemies with different guns 'minions'. Because I thought to make a lot of them during the fight. And our artists suggested making them bananas which have coveralls and glasses of minions on. And the team fell in love with them from the first sight. BANAN_I1.png

Cat Animation 101 - a little series - Part Three

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You won't get it at the first try and that's ok

The clock was ticking. The first morning of jam had passed and I had nothing done, only wobbly sketches of cats. Then I discovered the beauty of guide layers :) I sketched over my first sketches trying to make them better and they did get better! I do this in blue pencil because the next step is to trace the final outline. Don't try to get the final drawing immediately!

This was my error during the last jam. I thought it would have been quicker to draw directly my character outline, but then I spent ages erasing and redrawing making a mess and loosing precious time.

This time instead I started by sketching the basic position on legs and tails (again, keep your reference at end, even in a layer behind with 50% opacity if it make you feel more confident). After these quick blue cats I created a new layer over each one and started to draw the real thing. It was a lot easier!

A word about tools:

I recommend to use a pen obviously, but you don't need a very expensive tablet. This is a common misconception. People think that they can't draw well with a tablet because theirs isn't good enough. The thing is: drawing like this has nothing to do with drawing on paper. you HAVE to practice a little and get the hang of it. And once you excercised you can get good results even with a cheap tablet.

Same for brushes: there is no special brush of smoothing option that can work magic (well you could use a little smoothing to get slickers lines).

I like to use a pencil effect brush for sketches (something with a bit of transparency), but then for the final sketch I use the simpler harder brush you can find, without any dynamics or transparency. This is because when you animate, you want your lines to stay the same thickness all the time or else the result will be wobbly.

Want to see cats doing all their things? Try out Zoltan!

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Cat animation 101 :read my previous post. Follow me for more if you like :)

And if you are a pro animator, I WOULD LOVE to have your feedback!

WiFi is down, but the ads must go on!

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Come play Enemy Of The State, the soviet Hotline Miami styled game!

https://ldjam.com/events/ludum-dare/44/enemy-of-the-state

Come take a look!

Waiting for your feedbacks, thank you!!!

https://ldjam.com/events/ludum-dare/44/les-pattesthe-legs

https://www.youtube.com/watch?v=JEaYybE82KU

Time to start rating!

Due to personal circumstances, I haven't been able to play anyone else's games yet, or publicise my own beyond the initial "it's done!" post. But I'm dealing with those circumstances, and it's time to do some reviewing.

Feel free to check out my own entry, 15 Minutes To Live: https://ldjam.com/events/ludum-dare/44/15-minutes-to-live

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Play "Ballsy Escape" Now!

Enjoy 10 awesome levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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Playing and voting again

After not being able to play and rate yesterday, due to work, I have some games queued to check out!

Take a look at Roboxery

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STR!PES

https://youtu.be/SCC3W4h-u-E

This is my entry for the 44th LudumDare - a procedural SuperHexagon clone without any sprite, physics or prefab because of the theme which I understand this way your life is CONcurrency. Take a look at the main page and try it if you dare. Also I would like to promote this cool project, offering for the best five players a free key of my previous game which is available on Steam - Theorem. The contest runs until LD results. Try if you dare :)

https://ldjam.com/events/ludum-dare/44/strpes

PS : if you rate my game, don't forget to write a comment - this way I can rate yours too ++

Let's play, evaluate, help each other and have fun

It’s been some time since our games are possible to evaluate, each of us wants to judge the games of others and wants his game to be evaluated.

That is why today I am creating this post, knowing that our games do not always appear as high as we would like, that anyone who wants to be sure that his game will be evaluated, could leave the link in the comment under this post.

Our team promise that we will evaluate and try to leave a valuable feedback under as many games as we can play, especially I would like to see the comments of those creators whose games have not yet reached 20 ratings.

It’s good to help each other, that’s why I also have a request for you to judge the games left in the comments and if you have some time, rate the game of our team.

https://ldjam.com/events/ludum-dare/44/betyourlife

Check out Robooto!

Game Link : https://ldjam.com/events/ludum-dare/44/robooto

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We will keep working on this...

The team decided to keep working on more updates for Blood and goods, expect new classes, enemies, items and room types soon!

Do you have any suggestion for an update ? Tell us in our Discord channel!

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If you haven't played the game yet... DO IT NOW!

Post-Jam update incomming !

Hi everybody !!!

Just a small post to remember you that our game exist ! ^^.
Also, we will try to make some Post-Jam update this weekend.

Hope you will enjoy !

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Play our game, I'll play yours!

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Play our game and I’ll play all of your games below: https://ldjam.com/events/ludum-dare/44/elevator-pitch

Please comment your games below so I can play them. :grin:

Streaming your games!

Hey everyone! Our team decided to stream the game submissions today. We will give live feedback and ratings. Feel free to join https://www.twitch.tv/sdg_ryo/

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Fixed some bugs!

After a few days of working I finally got to fix some bugs and add some more helpful instructions to the game. The quality of the feedback from you guys on here is awesome, you've had some really great pointers and I've started to implement some of them. Looking forward to getting in some playing of everyones work today!

Try this!

Please try this! https://ldjam.com/events/ludum-dare/44/coin-platformer Sorry I can't include a picture.

Checkout My Game If You Check Boxes Rush Already Then Ignore

Hi , i am a young 14 years game developer. i participated in a game jam first time and i like to get some position here for this i went that you check out my game and rate my game as you wish.

My Game Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1

Checkout Boxes Rush If You Do Already Then Ignore

Hi , i am a young 14 years game developer. i participated in a game jam first time and i like to get some position here for this i went that you check out my game and rate my game as you wish.

My Game Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1

Minus is less buggy now ^^ and I'll give you feedback if you want :D

I fixed some major bugs in my game and now it's more playable. If you want to play a less buggy platformer that gets pretty hard at the end, well I have one ^^ And it would be really cool if you could give me feedback on this less buggy version. Also if you want me to leave feedback on your game, just post a link to your page under this post or under my game and I'll give it a try ;) Have a nice day :D Screenshot 3.PNG

I'm streaming again!

Had so much fun yesterday night, so many amazing games!

I'm going for another round right now, will be streaming for a couple of hours and the queue is empty. Will leave honest feedback and play all the games [hopefully] until completion.

https://www.twitch.tv/thevinter

Come and say hi :D

UnderBreak Thank You !

A big thank you to all for your good comments and sharing

And if you have not tried yet, come and test it !

Style Low Poly and Pixel Arts

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STORY

Dying is a thing. Escaping from hell is another.

Underbreak is an Action/Shooter game with rogue-like mechanics, where you have to deal with demons on each level to improve your character (but at a cost : - )). More than 28 different runs !

As a newcomer in hell, you’ll try your way out of the underworld. Shoot the imps and get the keys to go higher and closer to the surface. But freedom has a price, and some pacts with demons will need to be signed…

Will you spend your life wisely enough to get through the circles of doom? Or die trying?

Atmosphere & Story

Play Deep Space's story and feel the atmosphere of dark space planets. It offers reality and good feelings!

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https://ldjam.com/events/ludum-dare/44/deep-space

Good Luck everyone!

Incredible Feedback

Thank you everyone that's left me feedback on my game (I've officially received 28 votes, woo)! This was my first Ludum Dare and I can't express how much it means to me to hear how much everyone enjoyed playing what I created!

Leap

Play the game at: https://ldjam.com/events/ludum-dare/44/leap/

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PIZZO TYPING! :D

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                               Check out our LDJAM44!

      

                          PIZZO TYPING HAS ARRIVED!

      

               💸💸 TYPE TO PAY SICILIAN MAFIA 💸💸

     

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                                         CREDITS:

       

                        💻 Ignacio Muñoz Márquez

                        💻 Miguel Melgar Reyman

                      🎨 Antonio Carpintero García

                      🎶 Ricardo Roldán Fernández

       

                                       CONTROLS:

       

                                      JUST TYPE!

                     

                             💕 Thanks for playing! 💕

       

                             📤 Thanks for sharing! 📤

       

                               You can play it HERE!

Glad - Gladiators! - Bug Fixes

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In the last few days we have received wonderful feedback on Glad - Gladiators! Many of them praise the idea, art and mechanics. Juntmanete with them we received several ideas on how to improve our game and report of great bugs.

So to meet the clamor of everyone who tested our game, today we bring an improved version of our project.

* The modifications and chroma of bugs are as follows: *

  • 1 - Correction of distribution of requisitions of the Goddess

  • 2 - Correction of rewards and punishments of the Goddess

  • 3 - Increased number of battles per game (battles until a player gets 6 coins)

  • 4 - Correction game timer when paused

  • 5 - CutScene fix from home screen

  • 6 - Correction Restart of each battle

  • 7 - Added Effects of static particles (during the whole game) and dynamics (they happen in certain situations)

  • 8 - Added arrow marking available to the archer

  • 9 - Correction of the skill of the warrior with shield and sword, inserted the dashblock

  • 10 - Added Lancer random teleportation ability;

Page of game: https://ldjam.com/events/ludum-dare/44/glad-gladiators

The theme sucks... or does it?

Whenever I participate in LD, I think of some ideas I always wanted to try and when the last voting round comes I just distribute the themes across the ideas. Then I wait...

When I heard the theme, I disliked it. It was somewhat too specific, so I couldn't fit it properly. I mean, of course, it's easy to do something in-theme, but I anticipated that a lot of games will be almost the same, a pool of life that you use for buying stuff, and also survival. Which is also ok.

However, I wanted something different. And yet I couldn't think of anything.

For this LD, as for the last one I've participated in, I decided to do it with my wife. Two minds are better than one. :smile:

After some brainstorming, we realized that we would actually LOVE the theme if we just...

...well,... why don't you just see for yourself?

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https://ldjam.com/events/ludum-dare/44/lifeless

How to revive the party

Imagine it, you go to the bar with your friends, you buy a beer, some time passes, the party begins to be boring, what to do to save it?

It is the perfect moment to take out the phone and start Bet Your Life and start the party again. It is a simple party game like Russian roulette, which we created on this Ludum Dare. First, see the teaser we've been exploring and then play while having fun, leave reviews and judge.

https://www.youtube.com/watch?v=pcSTZW3-PBw

Make The Party Great Again

https://ldjam.com/events/ludum-dare/44/betyourlife

I accidentally made a game!

My entry for LD44 is an "art game" without a goal. Well, I hope there's a "goal" - but not like... a goal goal.

However, while doing a spot of post-jam spaghetti refactoring (my favorite part of writing hacky code!), I accidentally discovered a game inside the game.

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While making sure I hadn't changed/broken anything, I had to test it end-to-end (it takes around 3 minutes). Suddenly there was a tangible game goal: how little money could I earn? My record so far is just over $15,000,000,000 - but I’m confident I can "beat" it.

Can you? Perhaps we'll never know...

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Have you tried Necroblood?

https://ldjam.com/events/ludum-dare/44/necroblood

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We would love if you try our game and give us your thoughts about it, Ideas, Critics, Bug reports, Balancing Ideas, everything!

We will continue to work on the game ^^

Thank you all.

kard

A blue card is on a journey to save the world from aliens. Have you played it? Try it now! Available in WEBGL version banner.png

Cant wait until next Ludum Dare?

Trying not to be a douche here, marketing a game jam. But we are holding the Quad Jam Summer game jam in less than two months and if you liked Ludum dare you will love this game jam as well. The community is awesome with over 100 discord members. quad-jam-seasons.png

  • Website: https://itch.io/jam/quad-jam-summer

  • Discord: https://discord.gg/WG3G57j

:v:

Howdy partner!

This town is your home, your life. Aliens have come to Currency to wipe it out. The only thing standing in their way is you and your trusty shotgun.

Town of Currency is a fast-paced top-down twin-stick shooter-like, where you get to fight and endless horde of nasty aliens. How long are you able to survive, and is it possible to get some help from the government?

But the real question is... is it possible to beat Fluffy? fluffy.png

How about selling your organs to pay your rent?

That's just the daily life of Brian in this small world of his where money is tight and jobs are sparse.

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Come and give our project a spin, we'd love to know what you think of it!

https://ldjam.com/events/ludum-dare/44/precarious

It was a fun process and I've learnt a lot!

Making this game took a lot of late nights and hard work from my team! And it taught us a lot about coordination planning and teamwork! I'll definitely do this again whenever the next Ludum Dare happens!

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Web GL Version Now Available!

So this was my first Ludum Dare and I just learned (from looking over the itch.io views vs. downloads) that I reaallly need to have a Web GL version, otherwise most people won't bother. So by popular demand it's now available!

Web GL Version Now Available!

Give it a try HERE

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A Game About Nothing

https://youtu.be/gU6L5y9uVVg

Play our game and I'll play yours! Leave links in comments below:

Play Elevator Pitch: https://ldjam.com/events/ludum-dare/44/elevator-pitch

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About Elevator Pitch:

You are a disgruntled employee at large AAA game studio Viral Videogames Inc. Everyday you spend countless hours wasting your life away in exchange for currency without any overtime pay or benefits.

You’ve been staying late nights and weekends crunching just to ship out the latest cash-grab games, all while Mr. CEO hides away in his ivory tower. Until one day, you just can’t take it anymore. Time to hitch a ride to the top floor and show The Boss who’s really boss.

Space Gunner

IMAGE ALT TEXT HERE

You can play it here: https://gerardb.itch.io/space-gunner

And rate it here: https://ldjam.com/events/ludum-dare/44/space-corsair

This community is amazing!

As I said in my game´s descrpition, this has been my first ever game jam and i couldn´t be happier with how this has turned out. The ammount of things i´ve learned from the feedback i´ve recieved and from playing other people´s games is inmensive. My game has just reached 40 ratings and I can´t describe how good it feels to see people having fun with your game. Thank you again for your support!

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Btw here´s a link to my game in case you want to check it out :p https://ldjam.com/events/ludum-dare/44/treasure-room

Play With It Or On It in the browser

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We've just added a WebGL (Browser) version of our game for those who don't like to download all the games and try them out right away! For the best experience - play in full screen!.

Link: https://ldjam.com/events/ludum-dare/44/with-it-or-on-it

We would appreciate any feedback on the game. In exchange, we'll try out your games too!

Have fun! :)

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Play Harvester!

Harvester

https://ldjam.com/events/ludum-dare/44/harvester

A lil Adventure

The Quest for WiFi

## 3 hours of hell, that was sadly not a game.

Chapter 1, The calm before the storm

Que me, getting back from dinner, and seeing the WiFi didn't. Welp, ok, the classic turn off then on should work right?

Nope.

Alright, now scratching my head, slightly more worried. 'Maybe a wire came loose?', and I begin searching through the hellish cable wastelands behind my monitor, checking plugs along the way.

Nope.

Alright, now really worried, and studying the few lights on the front of my modem , many of which had creased to come alive, there was a slight jolt from the person in front of the desk as he realized it was a telephone cable problem, before slowly but steadily turning towards the thin white cable that was very much the problem. At the middle of it was a thick bundle of blue tape, under of which hid the remains of a not-very-well-done wire splice job done a few months ago.

'Shit'.

Chapter 2, The dawn of hell

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'All right', I say as I hold the 2 still insulated wires in my hand, 'Its just stripping 2 wires, how hard can it be?'.

First try, I snip a little too hard with my wire cutters and the whole end comes off, oh well, no biggey, try again.

Second try, I manage to get the thin pvc layer off, at the cost of all but one strand of copper wiring no thicker than a human hair, try again.

Third try, goddamn snip the entire thing off again, time to strip more thick rubbery protective covering.

4th - 6th try, fail to strip more thick rubbery protective covering. And in the process, actually shock myself with exposed wires.

'For fucks sake'

'Im too lazy to keep counting', typed the man re-accounting his fate.

By then, frustration began to set in, and as he failed to strip the wire another 5 times. He decided to take more drastic measures.

Chapter 3, more drastic measures

Here, we introduce a side character: the lighter.

Thin, green, cheap and plasticey. And what was the person, now sweating profusely from the anger and very clearly pissed at the damn 2 pieces of wire he was holding, going to do with it? You guessed it, he was gonna try burn the insulation off.

However, he had never actually done this before, and so, quite innocently, he lights the flame with 2 flicks of the flint, and places it right under the target.

And once again, you guessed it, it fucking caught fire

Slightly surprised, I then do the other most innocent thing I did that week, attempt to blow it out, thus sending molten meteorites of melted plastic flying downwards and then onto my knee. Burns, they ain't fun.

2 more tries after that painful lesson and I actually successfully exposed the wires.

Chapter 4, fucking finally

After splicing the exposed copper together and attempting to wrap them up, not once, but twice with some really shitty electrical tape before giving up and then just using transparent sticky tape. The modem blinked twice. and peace, a word that could not be used to describe my desk, was restored.

And it only took 3 hours.

Which leaves us to now. Me typing this, I hope that if you read this you enjoyed it the polar opposite of how I enacted it, and wish you a nice LD!

Heres an ad for my game, Enemy Of The State, btw (pls come and play):

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https://ldjam.com/events/ludum-dare/44/enemy-of-the-state

Want a game that will give you chills?

Tiacol: A journey through life will do just that. It creates a strong atmosphere and explores the complexities of life and growing up. NOTE: some players might find this game disturbing, as the game can be quite dark.

Play it here: https://ldjam.com/events/ludum-dare/44/tiacol-a-journey-through-life

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There is a trailer for our game now!

https://youtu.be/gU6L5y9uVVg

If you're stressed and haven't played our game yet, please do: https://ldjam.com/events/ludum-dare/44/elevator-pitch

*Thank you! :grinning: *

One coin, two faces

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https://ldjam.com/events/ludum-dare/44/face-to-death

Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.

You play a double faced coin that have to scape from a city plenty of evil rich dudes.

Dont let ‘em catch you and enjoy it!

One coin, two faces

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https://ldjam.com/events/ludum-dare/44/face-to-death

Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.

You play a double faced coin that have to scape from a city plenty of evil rich dudes.

Dont let ‘em catch you and enjoy it!

Some Environment Art Timelapse!

Hi! It's hard for me to be active during the week, but I'm trying to edit and publish stuff as soon as posible. Today I published a new video showing a small portion of my environment art process.

https://youtu.be/6omk52OnshA

If you want to play the game,

Click Here!

Play "Ballsy Escape" Now!

Enjoy 10 awesome levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰

Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape

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Play/Rate Evil Dungeon!

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Evil Dungeon is a 2D Dungeon Crawler game made in 72 hours for Ludum Dare 44.

You find yourself all alone in the darkness of the Evil Dungeon. Use your flashlight to illuminate your path as you collect items, avoid obstacles and traps, and try to escape. Beware the Demon Gates as they cost health to pass. Be mindful of your route or you’ll pay the ultimate price…your life!

Play/Rate Here

I'll do the same for your game! Respect!

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Play Venatio

Fight for your freedom, you WILL die, but will you also survive? Splash.gif https://ldjam.com/events/ludum-dare/44/venatio

My game was too hard - how difficulty perception skews during development

Yesterday I was SUPER excited to find that someone had streamed my game! LD44 is my first, and this is the first time I've experienced a stranger playing something I've made so it was super awesome.

I was so glad to hear the positive comments happened exactly as expected - the way the guillotine mechanic was unveiled and the reaction it would provoke was a big part of the design approach, and it paid off! And I knew exactly the frustration that was to come, because almost every comment on the game mentions the same thing: the difficulty, driven by a big implementation misstep that marks every play experience with a tinge, or more, of negativity.

The design mistakes are covered in the postmortem, but that only tells one part of the story.

Balancing a game is hard. Balancing the difficulty of a game being made in a weekend with no playtesters is harder. I suspected the game might be too difficult when it was published, and that was confirmed as the comments came in. But seeing it visually represented just how much of an error in judgment was made when tweaking the gameplay.

wormy actually moves more slowly than throughout most of the weekend. wormy was made fast because of worries about player frustration at dying, and then having to slooooowly crawl back through the level they had already done 90% of. I underestimated how players would approach the game and that the core mechanic would be engaging enough to keep people interested for the few minutes that are spent on playing a jam game. The difficult swung waaaaaaay too hard in the opposite direction.

I've put some of my gameplay alongside YourBr0ther's stream to show how tainted my perception of the game was after playing it all weekend, compared to that of a newcomer. I'm not a Snake expert at all, but wormy's controls became natural to me over time in a way that impacted the released game. Another valuable lesson learnt for next time!

https://www.youtube.com/watch?v=DgDbMHh-Eyk

Thank you so much to https://twitch.tv/YourBr0ther for playing the game, and for sticking with it for so long! I'm super happy that I got to see a great person play it! He streamed a bunch of LD games, so yours might be in there too!

full postmortem

PLAY & RATE TIME!

ezgif.com-gif-maker.gif https://ldjam.com/events/ludum-dare/44/fateshift

* Don't forget to leave a comment so we can find and play your game as well! *

Finally fixed !

I managed to find some time to fix the UI bug that was making my game impossible to play if the resolution was lower than 1920x1080 :P

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I'm working on a post-ld version, adding more features and possible interactions with your villagers so don't hesitate to comment and make suggestion to improve the game :)

Updates & web