Ludum Dare 47 October 2–5, 2020

Check out Full-Ascend!

screen3.PNG

Hey all!

Check out our LD47 entry Full Ascend Available now in html format and windows downloadable EXE!

We would really appreciate some feedback as this is the first platformer we have made! Thanks!

https://ldjam.com/events/ludum-dare/47/full-ascend

Infinity - 1

Press ‘Z’ to select levels and to show Level Selection Menu Use 4 Arrow Keys ( UP / DOWN / LEFT / RIGHT ) to move player in 4 Directions and to navigate in Level Selection It is a Sokoban Like Game 34cc9.gif.320x256.fit.jpg RATE NOW: https://ldjam.com/events/ludum-dare/47/infinity-1

Run the gauntlet!!

We've just launched a new update which fixes some of the physics loop replay issues.
Based on a whole bunch of feedback, we've also updated the timing of the flame obstacles - so, if you time it just right, you can do...
THIS:
2020-10-11 0020.gif

Check out our silly little game:

https://ldjam.com/events/ludum-dare/47/loop-frogs

Glitch Lab - Post Jam Version Available Now !

ezgif.com-gif-maker (1).gif

We heard your feedbacks !

Thank you so much for playing the game and give us your feedbacks to improve it. Right now you can play the Post Jam Version:

https://ldjam.com/events/ludum-dare/47/glitch-lab

  • Hotfix most of the bugs (see below “Bugs” field).
  • The difficulty has been reviewed.
  • Inputs have been reviewed.
  • 2D elements have been added / reworked.
  • Melee Smash has been removed. (For several reason, but we’ll try to work on it again to be sure if we keep it or not.)
  • Menu has been reworked.
  • After death, you no longer need to wait to play again. (And the Game Over panel has been removed)
  • Different Post Processing Effect added.

First Ludum Dare, and it was Great!

This was our first ludum dare, first game jam in fact, and we came up with a really nice idea which we've continued working on and plan to release soon! If you'd like to play our game Loopy Train (ludum daunknown.pngre version), here's the link: https://ldjam.com/events/ludum-dare/47/loopy-train

Some things are a bit buggy and not very polished, but we hope you still enjoy!

Post-Jam improvements !

UPDATE

Due to your kind feedback and the fact that people were playing this game with such passion it actually physically hurt their wrists… I have decided to make a post jam version that is more enjoyable in a certain way :

  • Loops have a duration and don’t instantly expire when releasing the mouse button
  • There are now shop icons that allow you to choose what to buy at any given time
  • There are exploding barrels for zombie control

You can find it at my LD page !

Happy zombie looping !

Logoempixels/emprocessed.png

Gene cycle (Web) challenges you!

Gene Cycle

The game is available on HTML5 for the people who prefer that!

It's a fairly novel peaceful puzzle game, were you try to make the polymerase, stuck in the cyclic loop, to pass over the wanted sequence in order. You do this by reorganizing the nucleotide links. It's a bit tricky, but offers a decent challenge.

genecycle2.gif

I got a new Highscore, so its clearly worth letting you know about it!

My highscore is now 9. :confetti_ball:

Also, following a lot of feedback I added a tutorial page, as simple as it seemed, many (most?) had a hard time grasping how the game works. I hope this helps!

Give it a try, try to beat it, might seem puny, but its a challenge!

* https://ldjam.com/events/ludum-dare/47/gene-cycle *

Let me know what you think!

Thank you!!

Seeker hints

Seeker looks like a very simple platformer but is a lot more than that. After looking at the comments, I was very happy to see that most people found around half of the endings meaning the beginning learning curve is probably about right. The whole challenge with making this was definitely balance and I spent far longer on these first 6 doors to ensure they kept leading you to the next. You can do them in any order as well so the "First 6" can be different for different players. While I view this as a success and giving text instruction goes against the point of the game, for the sake of the game jam players and respecting that nobody has an hour to jump around a single level looking for clues, I have provided a full list of spoilers in the approximate order that I expected they would be found. If you are completely stuck, just click down the list until you learn something new! Hopefully this allows people who want to enjoy the full game without spending too much time!

(also added to entry)

Play here: https://ldjam.com/events/ludum-dare/47/seeker

seeker__flower.PNG

seeker_2.PNG

Hints/Solutions:

1 !> Jump on the blueish grass to the right to push it down and open the first door.

2 !> Jump on the blueish grass block to the left at the start of the hill to open up the gravel pit in the middle. Then jump on the gravel to make it fall and get to the door below.

3 !> Jump on the gravel to the left of the spawn to find a hidden room. Click and hold while underneath vines to whistle and grow the vines which you can climb to the door!

4 !> Whistle underneath the vine hanging from the tree to climb it.

5 !> To the right of the tree there is a field of flowers and a door. The door closes when you step on any blue flowers so avoid squishing blue flowers to get past this door.

6 !> If you jump up above the tree (to the left) there are six "buttons" in a row. The correct code must be entered and is different each time. To determine the code, listen to the pitch of the bird's tweets (or watch the position of the notes).

7 !> On the left side jump against the wall. There is a hidden door that remains open as long as you have not stepped on any red flowers!

8 !> Behind the red flower door there is a gravel pit maze. The solution is to first go right. Then go right again but push against the right wall and you will find a secret passage leading to the door.

9 !> In the gravel pit, destroy only the blocks on the left. This side has a secret entrance to a new area.

10 !> To move the turtle, move your mouse.

11 !> Past the turtle door, destroy the gravel to find another entrance.

12 !> To the left of the turtle area, jump against the wall. There is a secret area here.

13 !> In the secret area mentioned above, whistle for a while and vines will come down from another secret area above the room.

14 !> There is a secret area on top of the mountain on the left. Climb this mountain (using the vines) and go to the very top where there is a secret entrance leading to the door.

15 !> On the right side above the first door, there is a hidden area. To open the first door, avoid squishing yellow flowers. To open the second door, you must squish all blue flowers! There are blue flowers on the far left side of the map as well as the ones on the right.

16 !> Behind the Yellow/Blue flower puzzle door there is a secret entrance to another door. You have to jump over the first door and fall into the hidden pit behind it. (this is probably the hardest to find)

StuckyLoop

StuckyLoop is a game where the only way to go is forward. Dodge through fans/bars and laser to get as far as you can! Be sure to grab a couple powerUps from the shop when you die, it’ll make the next run much easier. The game is endless so you can play as much as you want. Actual content in the form of new pipes and increased difficulty has been implemented up to distance 5000. We do plan on adding much more post-jam.

The development was pretty smooth compared to other jams we’ve done. Experience taught us to keep the scope small so we liked the idea of a game that would be basically in a playble state from the first hour. We started by making a pipe manager that could spawn an endless amount of pipes. we only needed to create one pipe and slap the default unity character controller on a capsule to have a basicaly “playable” game. Then we worked on adding a couple different pipes, and a collision system. Later in the development we added the shop interface and then we added a level mechanic where after X distance new pipes would show up.

The whole development cycle went as smoothly as it possibly could right up until the very end. 1 hour before the submission we realised that the game would play just fine in the unity editor but nothing would show up in the final build. It took a while to figure out an obscure bug with scriptable object and our source control solution. In the debugging process we turned off the fog that you can see in the screenshots and forgot to turn it back on before we posted. We’ll post an updated version soon.

web: https://ldjam.com/events/ludum-dare/47/stuckyloop

4.png

ludumdare.com gone for good?

I noticed that all of the links for my Ludum Dare games before Ludum Dare 38 are no longer working. I just get "502 Bad Gateway". I'm assuming that the classic site is gone for good now. Seems like a shame to lose all of the years and years of LD entries.

Giving our good bois a better layout!

You know how jam time can be. We rushed a lot of things to get the game out for everyone to play. Now that we've actually got some time and we've played some games, we've updated Woofice Chair's submission page and itch.io page!

firefox_deHq1DLZea.png

In case you haven't played it, it's a straightforward game about keeping dogs spinning and defending a park. You need to spin to increase your speed, but you can't attack while spinning, and running out of speed causes game over!

Lupe yeets the proletariate.gif

If it piques your curiosity, consider checking it out! It's Windows, Linux, Mac and WebGL friendly!

And last but not least, we're looking for more games to play. Feel free to suggest your game by commenting here for us to play and rate! Have a magnificent time! :dog2: :whale:

The Keyboard Cowboys are back at it again on Twitch

streamingScreenshot3.png

This time with 100% fewer technical difficulties (hopefully...)!

Come join our descent into madness as we play more Ludum Dare games!

Like last time, we'll prioritize anyone who uses the submit form in chat first, but if no one shows up we'll just be going through the list of people we have yet to rate who were kind enough to comment on our game, Dude Ranch. We plan to stream games for ~2 hours before we return to our regular weekend stream plans.

Hope to see you there! :pointright: :cowboy: :pointright:

I messed up... Also On Character Design Cute Edition #2.

Yo.

So here's the situation, on my last blog I pretty much used the term "asset flip" interchangeably with "asset reuse". I didn't mean to make it sound like that. If anything I might have unintentionally made our work look a little bit bad. Hahaha... :(

I assure you no art was flipped from anywhere. In fact, every single art asset was done from scratch for our game DERPS N DERGS which I'll LINK HERE: https://ldjam.com/events/ludum-dare/47/derps-n-dergs-one-shot-to-save-the-world

See what I did there? ;)


Character design can seem daunting at first, and while I’m no expert at it, it’s important to realize that as artists one is definitely influenced by a lot of things and that you can take from existing media and create something that is akin to your own voice.

So here's some more characters you might have seen while playing!

characteremgigi/emfull.png

  • This is Gigi, she was the first character I did for the game under the suggestion by my teammates, I'm glad people have responded well to this character.

  • She's from a webcomic "GIGI WANTS FOOD" that I've been working on for the last half of the year. In away, I feel that her presence here may have proven beneficial.

  • Fun fact about her! Since she's pretty much the first character you meet, you're forced to take her on your first run. This was done in order to make you want to protect this shark.

  • You can read GIGI WANTS FOOD here: https://www.webtoons.com/en/challenge/gigi-wants-food/list?title_no=495154

characteremdruid/emfull.png + This is actually an old character of mine repurposed, she's very old at this point...

  • She may be old but her outfit is partially influenced on the Terraria druid.

  • Fun fact, I didn't actually envision her twist to be... that. But it was a nice little surprise when I found out. What twist you ask? Well, you're just gonna have to play and find out!

  • This was one of the last characters I managed to draw.

  • People who've reached this part call her deer girl. Those were meant to be tree branches. Whoops.

characterembard/emfull.png

  • Now this is neat, I knew I wanted a bard character to be included by I was drawing a blank. So I asked Miku (fellow dev and good friend) if she had any ideas.

  • This is actually inspired on her FFXIV character, I think it works.

  • I knew I wanted the joke to be that she uses the literal lute as her weapon so I tried to make it as huge as pos sible.


Thanks for reading!

Until then, if you liked anything that you saw here, I have a twitter account here: https://twitter.com/_Kooh

Chao, Kooh

What makes a snail a lefty?

Snail.gif

Lucky Lefty has a left handed shell. What does that mean? It means their shell spirals outward in a counter clockwise direction or to the left (sinistral chirality if you want to get all fancy). In many species of snails, the vast majority of snails are right handed and only a rare few are left handed. If you don't spend a lot of time gazing at snails you still might have no clue to what I'm babbling about. It's important to realize that the shell isn't symmetrical, as the shell grows it spirals right (or left) AND out. So the other side of a snail shell that doesn't have the spiral is just the rounded curve of the last spiral. If you are looking at a snail that is facing to the right and you can see the spiral, that means that you will be seeing a clockwise spiral and that snail will have a right-handed shell.

If you could see the other side of Lucky, it would look something like this: snailbackside.png

You will notice righties are facing the same direction as above but you can see their spiral in game.

To get a better idea of what I'm talking about, you can play here: https://ldjam.com/events/ludum-dare/47/lucky-lefty-loves-loops