Ludum Dare 47 October 2–5, 2020

Keyboard Cowboys Recommend... (Part 2)

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Yeeeeaaaahhhp, we figured this would happen…

Just a few days after posting our pool of recommended games to play, we discovered even more amazing games that we wish we had added to the list.

So here it is! Our final addendum to the list of some of our favorite games this Ludum Dare!

It should be noted that, unlike our previous list, many of these games have already gotten some pretty respectable attention, so if you’re going to be playing any more games before rating season is over, we highly recommend playing some games in the Danger Zone so they can qualify for a ranking after all their hard work.

Then afterwards, if you find yourself with some free time, check out these other super stellar games!

Hide and Seek

@xellaya, @ddrkirbyisq

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Oh my god if you are even remotely a fan of horror, go play this. Hide and Seek nails that creepy and unsettling atmosphere without having to lean too heavily into obnoxious jumpscare territory. With A+++ sound design, this is definitely an underrated gem.

Smells Like Chlorine

@bas-hoogeboom, @thegreenworm

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This game is quite the trip. We don’t want to talk too much about it without giving anything away. Suffice it to say the devs did a great job with this one, both narratively and from an engineering standpoint. Super impressed with what these two were able to accomplish in such a short amount of time!

Chicxulub

@natpat, @archie-evans, @literal-games

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Chicxulub is a shoot-em-up without the shooting. You play as the asteroid that wiped out the dinosaurs, and wacky hijinks ensue. The art on display here is absolutely hilarious, and everything just seems to mesh super well together. This game really brings it all.

Cycle Breakdown

@thejohnyfeed

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Fans of Hotline Miami will be pleased with this one. The fast-paced, high-risk/high-reward challenging gameplay might put off some, but it will undeniably light a fire in others. This game is oozing with juice and makes you start seeing red as you deftly weave between enemies and murder everything that moves.

Bust-a-Loop

@peachtreeoath

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It’s immediately apparent that the dev behind Bust-a-Loop is an avid fighting game fan. The game takes some fairly technical aspects of fighting games and boils them down to its core components that even the most casual of players can understand. Finding this kind of “condensed fun” is always great to see!

Space Drummer

@jrevel, @clement-feanor, @delphin-casado, @a-jeannerod, @michael-assing, @guilloteam

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To those of you (like me) who thought a rhythm SHMUP could never be done, go play this game. Customizing your player ship’s loadout by mapping it to a drum beat is a truly inspired concept, and it works surprisingly well. We would love to see this expanded on in the future!

Project R.O.O.M

@arad-hamidsamiee

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We recommend Project R.O.O.M knowing full-well that it’s not going to be for everyone. But darn it if we aren’t a fan of these surreal experimental experiences. Don’t go into this game expecting some exciting action and gameplay, but do go in expecting to feel…different by the time you finish.

Stuck in a Soup Loop

@thekingbarry, @dodidouda, @lady-stardust, @khreas, @doot

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Cute, funny, chaotic, challenging, easy to understand, this game brings it all. Stuck in a Soup Loop is a great example of a simple idea milked for all the fun it’s worth. It never overstays its welcome, and it’s difficulty curve is surprisingly fantastic for something that likely didn’t have a lot of playtesting time to begin with. If you haven’t already, give this one a shot!

…Aaaaand that’s it! As far as ratings go, the Keyboard Cowboys are officially wrapped up with rating everyone who was kind enough to comment on our game. With a whopping 120 ratings given, we are exhausted, but we had a blast doing it.

This year we found streaming to be an absolutely fantastic way to interact with the community, and we wouldn’t have even encountered half of these games if we didn’t have that direct line of communication to many of the developers. Thanks so much y’all for making this one of the most enjoyable Ludum Dares yet! We’ll see you (hopefully) in the next one!

‘Til next time! :pointright: :cowboy: :pointright:

Thank you for the support!

Immageee.PNG To people who played my game, Thank you for getting this game to 40 rates! I never got that much recognition before! Once again, Thank you for supporting my project!

-WitekWitek

Last 24 hours (almost!)!!!

Thank you everyone for playing, rating and commenting our game [while'd]! This has been a really pleasant experience, playing/rating other games, meeting awesome people... We are gonna miss the jam, but everything has an end afterall.

This is our last post in the current Ludum Dare, see you all in the next jam!!!

Play [while'd] here: https://ldjam.com/events/ludum-dare/47/whiled

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Thank you all for the Support!

I'd like to thank everyone for the support for our first game for this Jam! We had a blast working on and it appears a few others loved it too!

Definitely a project I'd like to see grow over time, especially with all constructive feedback that we received!

Here's a gameplay video: https://www.youtube.com/watch?v=H3AJd1TA-Ds

For those who have played it yet!

https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-veggie-loop-edition

Thank you for 200+ ratings - iLoop

Thank you everyone for downloading, playing and rating my game iLoop! We have reached 200+ ratings so far, and I'm very appreciative for the support given. Thank you so much!

Link to download game: https://play.google.com/store/apps/details?id=org.godotengine.iloop

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TimeBot - Getting to 30?

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With just over a day left, I have 23 ratings, but would really appreciate getting up to 30. Please play my game and put your game in the comments! You play mine, I play yours!

Itch analytics, for 8beats

I really like the way itch.io offers an easy way to track the amount of player who enjoy your games. Most of the games are hosted on itch but I've seen some other minor games hosted on different platform. I used twitch by myself for the first time and i was really impressed on how easy and useful it is.

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Btw despite I hoped to get more players I really appreciated to have been able to makes 100 people involved in my game! Also thanks for all the feedbacks and the time spent making some good beats inside the game!

If you haven't tried yet, gave it a glimpse at https://ldjam.com/events/ludum-dare/47/8beats

In the end the scoring system is fun and helps for feedback but the most important part is gave people the possibility to enjoy your game, and be able to produce a little working game in just a couple of days.

I am glad I am not the only one :)

Hey everyone! I was checking the analytics from itch.io for my entry and I realized that there were 40 downloads, versus 34 votes.

I suppose I am not the only one downloading a bunch of games to try all of them and then losing the page of the entry and never finding it again :D

Thanks to everyone who found time to play, rate and give feedbacks (which, I have to say, this time were pretty consistent: the movement solution for the main character was definitely not appreciated and should be switched from a keyboard only to a mouse and keyboard)

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https://ldjam.com/events/ludum-dare/47/loop-industries

Last day to try!

Hey! can you play my game? I would like some more ratings/comments =D

Easy to play, hard to master!

https://ldjam.com/events/ludum-dare/47/deja-vu-1

Last chance to rate Stranded!

https://ldjam.com/events/ludum-dare/47/stranded-1

You are stuck in a time loop, on a broken ship infested with aliens. You must fix the ship before time runs out!

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Last chance to rate Stuck in The Clock!

https://ldjam.com/events/ludum-dare/47/stuck-in-the-clock

Thanks to all of you for the feedback and ratings!! Good luck with your games in the results <3

What happen when you reach 4:20??

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Try it! https://ldjam.com/events/ludum-dare/47/stuck-in-the-clock

Try our game, it's our first jam!

Feel free to try our game and leave a rating! https://ldjam.com/events/ludum-dare/47/once-more-through-the-desert A narrative driven game with simple gameplay.

I hope everyone had fun working on their projects, I certainly did! Many of the games were really impressive and quite unique. This is our first time, but we will probably participate next time too!

Planning to create a Steam version, who else?

My game clearly needs a lot of improvements until I can publish it. I need good UI, gameplay adjustments and more content: levels, tracks, obstacles etc. but I’m curious who else is working to finish their product? I saw a lot of good looking games and I’m wondering if I’ll see them published somewhere. What games do you think could be successful with a bit of polish and more content?

Wanna trade ratings?

It's the last day to rate! And we'd really like to round ours up. 5 or so more ratings for Woofice Chair!, our game, would be extremely appreciated! Browser, Windows, Linux and Mac builds!

Naturally, I'm up to playing your game too! Just leave me a comment here and I'll check it out! But don't forget to rate ours too! Honor system! :muscle: :whale:

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How Strange

Scroll through the posts, and you'll see a million "last chance to play!" advertisements. Does anyone realize that we still have 29 hours and 35 minutes left?

Agh! Help! (In Godot)

So, this is the main scene.

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I have another scene for the meteor.

This is the code.

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I want to spawn multiple of these meteors in the main scene and I don't know how.

Help me rolling in some reviews!

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Roll your Dough one last time and leave a rating to get delicious Bagels and some political commentary! I do play and rate all games from commenters, as I was very happy with the theme and all the games you all came up with :)

Also i want to announce, that I continued work on Deep Station Fine from LD45! I was very happy with my workflow on Roll your Dough as I could give up on perfection and just draw some sprites and embraced their asymmetry. That took away many fears about animating stuff or doing big sprites. Idk why and but it opened a knot. So, Space Station Fine will still be interface and text heavy, but be way more open and less on rails, as you can freely move between locations and rooms within the ships and stations - with your friends - over the internet. The story will progress like a text adventure and the interaction are more action and point and click driven.

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