Ludum Dare 46April 17–20, 2020

How we manage to beat the 72 hour limit with 7h of time zone

Hello there, during my first LD46 I worked for the first time with Unity and was a really cool experience, My friends and I worked hard to produce a platform game based on Hollow Knight mood and experience, we have started everything from scratch but was really hard to put everything in the right pieces before the time got expired.

But we work from different countries specifically we have a friend with 7h fuso so we swap night and day time with meeting at 1am before going to bed and 8am when we wakes up. It was crazy but also really fun and the result was seriously unexpected.

I have so much fun and learn a lot from this experience!

We really appreciate the kind support and the feedback given from the community here, I was expecting some disruptive critique and I only receive valuable feedback, appreciation or insight!

Thanks you all!

Link: Tale of a little guardian

screenFly.jpg

A Big Thanks To Everyone.

HI

I would like to thank every one who played My Game and review it and also to the others who have uploaded awesome Game. I am having a lot of fun. and looking forward for more.

IF you Have not played my game Then Go check it out.

https://ldjam.com/events/ludum-dare/46/keep-it-charged

And also Send me Your Game In the Comment.

Thank You

People are saying My Player looks like Dani's Billy. Well i think that Too. This Is Billy. Billy The Bot BillyBot.jpg

A Huge Thank You!

Thank you to everyone trying out our game, and specifically thank you to CyberlightGames for playing our game on stream!

Here is the clip link if you want to check it out

It means a lot to us, and it was just so cool to see someone else play it.

CyberlightGames will be doing more streams testing out games, I highly suggest checking them out!

Furthermore, if you'd like to check out our game, I would really appreciate it! Here's the link :)

House.PNG

Sisters' Lighthouse - about development process


* We've put a lot of effort into this, it was hard to produce all the art, sound and story so quickly and then bring it all together but done it in time! * * A lot of story details that we could not add in this short period of time. We hope extend game later and make the story longer and more interesting. *

* Link to the game: https://ldjam.com/events/ludum-dare/46/sisters-lighthouse *


main_image.png

* some concepts: *

d74o0GC8ZZY.jpg

TgxG-kKX2-E.jpg

* and process: *

Q6VfywL2X48.jpg

* Thank you for your attention to our game! *

One Tiny Plant

Hey everyone,

missed the chance to write a blog-post during the jam, but hope everyone is enjoying playing and testing everyone's games. Thought I would write one post about our game: One Tiny Plant

Blown up.gif

Feel free to give it a play here: https://ldjam.com/events/ludum-dare/46/one-tiny-plant

I'll be sure to play any of your games if you comment on the page!

How unfortunate events lead to great things:

When we started the development of Solar we wanted to make a game where the player had to keep a fire alive, we weren't sure if we wanted it to be a torch or a bonfire but that was the basic idea (apparently pretty popular)

In the end we settled on doing a roguelike dungeon crawler when the torch dims out over time, the main character was supposed to be a humanoid figure or something similar.

Then, due to unfortunate events, we had to redo all the art 10 hours before the deadline, with an also unfinished game, and I was the one in charge of doing it.

Well, I never did any pixel art and I'm bad at animating stuff so my goal was to find something easy to animate and pretty basic. And then the idea struck me:

Why don't we make the character itself a flame?

I think that made the game a lot better and a lot less generic than a simple "dude in a dungeon", so I'm really glad that happened.

I guess the lesson here is don't let yourself be dragged down by problems in the project, especially in a competition like this when you have a short time to finish your stuff. Try to embrace them and go with the flow, they might lead you to something great ;)

cp5SncvWi2.gif

If you want to play my game you can find it here: https://ldjam.com/events/ludum-dare/46/solar

Time for updates

I received much feedback for my game. One of the common problems players had is that sometimes collisions could be too brutal. So I added some invulnerability time after the collision with obstacles. Don't worry, the game is still challenging, after your hit you have to think quickly, or you meet your second obstacle.

Make Electron happy, like on picture below. Play the game, rate it and leave your feedback:

https://ldjam.com/events/ludum-dare/46/soulectron

Iconemfor/empromo.png

Bubble Story now available on Linux and HTML5!

I've created builds of 0.0.3 version of Bubble Story for Linux and HTML5 and now you can try it if you don't have Windows! All builds are available on game's GameJolt page: https://gamejolt.com/games/bubble-Story/488451

We made an HARDBASS Top down shooter

:flagru: RUSSIAN VIP :flagru: is a top down shooter where you need to protect an RUSSIAN HARD BASS DJ from an army of hitmans.

We got almost 20 votes, help us to reach this goal.

The game has local coop support if you have a gamepad and friend.

Some gameplay : https://www.youtube.com/watch?v=9x-FnUryOag

Game page : https://ldjam.com/events/ludum-dare/46/russian-vip

Always dreamed of mastering the weather?

32649.gif In The Last Guardian you can! Come and check out our game (there is a web version): https://ldjam.com/events/ludum-dare/46/the-last-guardian. Constructive feedback is always much appreciated!

The Harmless Prison Escape

Hello jammers and gamers,

Thank you for all the amazing feedback and games made for Ludum Dare 46. I had fun playing the games and also with making my game "The Harmless Prison Escape" for this Ludum Dare. This was my first Ludum Dare game jam. I have learned a lot from it and I will try to participate in the next one too!

My Ludum Dare 46 entry "The Harmless Prison Escape" is a puzzle game about a prisoner who wants to escape while avoiding harm to anyone. I am doubting if I want to develop this game into a full puzzle game with hours of gameplay and a higher quality. So here is my question: Shall I continue development on the "The Harmless Prison Escape" and is anyone interested in this type of game?

Thanks you in advance for replying to my post!

Mick

TheHarmlessPrisonEscapeThumbnail.png TheHarmlessPrisonEscape 20-4-2020 21em44/em27.png

Slow motion made everything better! Already 50 ratings

Thank you honestly for playing my game. It really means a lot to me.

I've been indie dev for almost 5 years now and my true journey started with LD38 where I made really bad game.

If you didn't play Hostage Escape give it a try it's rather short but well polished as people tend to say.

nicebarrells.gif

Another great ludum dare!

After playing several games over the last day or two, thank you all for the effort - we all make up ludum dare.

Just to mention a few I found unique or had interesting appeal:

  • Let the hostage escape, a good twist on a puzzle hostage game: https://ldjam.com/events/ludum-dare/46/hostage-escape

  • A rather ducking good arcade shooter! https://ldjam.com/events/ludum-dare/46/for-ducks-sake

  • Eggactly the stress relief you were looking for? - be a chicken with a machine gun: https://ldjam.com/events/ludum-dare/46/machine-gun-chicken

  • Challanging but addictive! https://ldjam.com/events/ludum-dare/46/the-little-ship-that-could

Want to feel scared? I just saw this and HAD to add it: https://ldjam.com/events/ludum-dare/46/the-quiet-caves

Thanks for making Ludum dare what it is!

Or if you want something calming, a koala saving the tree - our game, give it a whirl if you want: https://ldjam.com/events/ludum-dare/46/bearable-apples

Thank you, the community, for this event !

Hey everyone. First and foremost, I'd like to say thank you to everyone that made this event possible in these bizarre times. Certainly the hosts of the event, but also every programmer, artist, musician, playtesters ... And all combinations of the above ! You are awesome.

Now that that's out of the way... Time for a shameless plug !

So I noticed that a lot of people never made it to the end of the game... I made a new trailer for people that do not want to play through it all ! :D

https://youtu.be/cvpnRiwrXAY

https://ldjam.com/events/ludum-dare/46/long-live-the-king

I'll get back to rating now :) Hope to hear from you.

Stay safe !

Cheers,

Dr. JavaSaurus

I Can't Thank You All Enough !

When I first realised Ludum Dare had started, I had already missed the first 10 hours. With so much time missed I was initially hesitant, but decided to go for it anyway as a change of pace from my usual projects and as an excuse to mess around with procedural animation.

I honestly surprised myself with what I achieved in the time given, but what was more surprising was the feedback! This is my first Ludum Dare and my first Solo Game Jam, so I wasn't entirely sure what to expect. I would have been more than happy if I hit that initial goal of 20 ratings and maybe had a couple of comments.

I am so proud and honestly a little overwhelmed with the number of ratings and the amount of feedback received. It was completely unexpected and is so inspiring.

The Ludum Dare Community Is Amazing

It's so nice to be surrounded be such a large group of kind and supportive people who make amazing games!

Thank you for your kind words and feedback !

I'm trying to get through as many of your games as possible - they're all amazing and so much fun!

Let's Bring The Community To Twitter - We should all follow each other!

  • Comment your Twitter Handle / Link
  • Link your Ludum Dare Game
  • Follow everyone else and play their games!

I'm Tom, and you can find me on Twitter here:
https://twitter.com/DeveloperTom1

The Dark Cave - A Small Atmospheric Platformer

Check it out on Browser and Windows Desktop here:

https://ldjam.com/events/ludum-dare/46/the-quiet-caves

SpiderCaveemFinal/em01_Optimised.gif

Penance: ​Post Jam Dev Log 2​

Changes from last version

  1. Save and load feature included. The game saves your progress at the end of each level ad loads it at the start of the game session

  2. Added coin drop for enemies

  3. UI size adjustments

  4. Small edits to notice text better in the cutscene at the end of mission 1

Upcoming edits

  1. Story continuation with a cutscene right before mission 2

  2. Player movement tweaks

Game link: https://ldjam.com/events/ludum-dare/46/penance-a-story-of-resistance

Itch.io dev log 2 link: https://joamd.itch.io/penance-a-story-of-resistance/devlog/140254/penance-post-jam-dev-log-2

2D Light in Unity

Hi everybody !

I just want to speak about the 2D Light and PostProcess in Unity. It's an important part of my work and I love that ! For this jam I tried for the first time 2D light and URP in Unity and it's just AWESOME ! Before beginning, I am french so sorry for my english. :smile:

My work : https://ldjam.com/events/ludum-dare/46/rodolf

Universal Render Pipeline

For enabled 2D Light you must use URP. I don't want to make a tutorial here. If you want more information, check this video which helped me a lot during the jam : https://www.youtube.com/watch?v=nkgGyO9VG54 .

Post Process

PostProcess.png With postprocess, you can polish easily your game. A little bit of chromatic aberration and bloom, vignetting and lens distortion add spices in your game ! But like spices don't abused them ! :hot_pepper:

Realtime Shadow

Shadow.png I'm impressed by the power of Shadow for 2D Light. It's insane, smooth and quite easy to use. I used it for the night part of my game for advise against rush cause you don't know what's behind the door. ;)

Normal map

Normal-Map.png With 2D Light and URP you can add a normal map to you sprite. It's impressive ! That add a 3D effect directly ! You can make a normal map with photoshop using your sprite as a base.

Lights !!!!

Lighting.png For me : the best part ! It's very easy to use and you can make what you want ! Lights improved the mood of you game and can be very usefull for your gameplay. For me, I used just one global light for the day. And at night, I light each piece individually so that the player can rediscover it. I tried to reproduce the moon light, TV light, damned baby bed light ect... With good lighting, everything becomes alive.

Thanks for reading !

ALL.png all2baby.png

Thanks for reading ! I hope this small blog made you want to test the power of lights on Unity. Come and test Rodolf and share your experience : https://ldjam.com/events/ludum-dare/46/rodolf :)

If your game use lights share it !

It's my first gamejam and I learned a lot. I discovered some impressive game and concept. Thank you all !

https://twitter.com/Aikannaro

Bake bake bake

promo.png

We did it yesterday, we will do it today!!!

Bake, buy flour, sell loafs and FEED THE SOURDOUGH!!!

https://ldjam.com/events/ludum-dare/46/the-little-bakery-of-horrors

Yesterday, we also asked you for your games to be rated so, we are asking you again: do you want your game to be rated?? Please, comment the link here and we will play them during the day!!

Ummm...

funny meme.png Also comment your game and I'll play it.

Save Your Wife!

Cover cop2y.PNG

The jam session was fun. Though I messed up at managing our team, we somehow got it submitted in time.

Be it real or virtual, just love your wife dearly and save her from any danger in all worlds! https://ldjam.com/events/ludum-dare/46/save-your-wife

Keep WHAT alive to alive?

Some update for my game: concept, meaning, gameplay. I will try to add new stage for game in 2 or 3 days. Now you can play it and give me your opinion. Thank you. Fighting, win pandemic
anhbia.png Link: https://ldjam.com/events/ludum-dare/46/keep-it-alive-to-alive

Are you allowed to fix bugs?

The major complaint I have been recieving is of a bug which prevents the game from restarting even though you lost. Am I allowed to fix this? I have seen several games create a small changelog for bugs though it seems to go against the spirit of ludum dare.

here's a link to the Game: https://ldjam.com/events/ludum-dare/46/mycelium

Thank You All So Much!

Thank you all so much for the kind words and feedback! This was our first Ludum Dare and was a great experience, I will definitely be entering again and see how far we can push it next time. I didn't realise until 35 hours in that the jam entries had an extra day, so I found myself feeling like we had been gifted so much extra time. However, I feel because of this we may have rushed some of the initial planning and just jumped right in. I'm really happy of what came out of the end and the best part has been reading everyone's comments.

If you haven't already please check out our entry and let us know what you think. https://ldjam.com/events/ludum-dare/46/come-to-mama

ComeToMama.gif

if you want to follow me or Issac on twitter you can find us here

Art https://twitter.com/LouisHayesG

Programming https://twitter.com/issac_du

Puberty

From boy to handsome man. Puberty is fascinating...

This progress picture is brought to you by ON AIR! Check it out for maximum moustache action!

boy to man.png

Do you know that wolves should be afraid of flame?

On release we got some issues with our game. There was a problem with wolves AI, some of pickups was unpickable and others. So right now all of them are fixed. Also we find that game a little bit laggy on a Mac. Since that we added a simple graphic settings. Hope you will give our game a second chance.

Have fun!

https://ldjam.com/events/ludum-dare/46/fear-the-beast

screen.png

Thank you! Ludum Dare saved us (kind of)

Hi Ludum Dare community!

We are The Brodevhood, two indie video game developers from Zaragoza, Aragón (Spain), and we wanted to thank you all for this awesome event.

We had a video game company some years ago, but it didn't go really well. When it all went to shit, we went through a process of grief and trauma for almost two years. But lately we were feeling better, regaining our will to keep making games.

And then this jam came, and we finally were able to create something new.

We know its a little and flawed prototype, but after two years of nothingness, it feels really nice to make games again.

So, long story short, THANK YOU, Ludum Dare.

Our jam: ALURTE and KEEP IT ALIVE theme

PLAY ALURTE

ludumdarethumbnail.png

When we first saw the them of this LD, we almost came up with the idea for our jam inmediately. We were already working on a project of our own and we thought this theme would fit perfectly for a prototype we wanted to make.

We are working on a project based on aragonese mythology and folklore with a horror twist, an anthology of tales based on our own home land stories.

A first idea came along: a miner who has to escape from the caves with its bird. Long time ago, miners used birds to navigate the mines because birds were more sensible to bad air conditions so if the bird was feeling unwell, they knew they had to get out of there ASAP. So our prototype is based on that.

ALURTE is a contraction from A LURTE, an aragonese expression that means A LANDSLIDE or AN AVALANCHE in our home language, fabla aragonesa.

Keep it alive theme worked for us on two levels:

1.- players have to keep alive the light of their flashlight and bird in order to being able to get out of the mines.

2.- Including some poems written in fabla aragonesa and basing the lore of the game in our own folklore and pyrenean folklore, we are trying to keep alive our history and roots.

ALURTE prototype gameplay:

alurtescreenshot2.png

So the prototype was set: a miner has to escape from the caves while looking from a lost expedition that are probably dead and taking care of her bird that will react to bar air conditions or the ghosts that inhabit these caves. You have to take care of the Mental Health (MH points) and the oxygen left for the bird box and explore the tunnels.

At least that was the idea, we know it turned out a little bit opaque and we'll keep working on it.

Today, April 23th, is San Jorge (Sant Chorche in aragonese), day of Aragón, so we think its all coming together in a beautiful way.

Thank you all, hope you like our prototype.

Let's play some LD games, y'all!

The Brodevhood.

PLAY ALURTE

Anyone want their games rated?

Comment below. I might take a while to rate them depending on how many there are.

How good are your fish flopping skills?

Well if you can spare a few minutes, you can find out in the game where you do just that! :smile:

https://ldjam.com/events/ludum-dare/46/fish-flop

fish-flop.gif

Give me your games!

I'm gonna start playing an rating your games and see what you've been up to. Feel free to post a link below to your submission or to a game you think is cool! :grin:

HTML Games - I'll show you mine if...

I was a Unity game programmer for years, I love the platform. But for the last few years I've tried to steer clear because I found myself getting dragged into the same tropes. Now that's fine if you have a story to tell, it's a fab platform for expressing it, but I guess I told the "big story" I had a while ago and I've been working on trying to create novel ideas.

I'm a big fan of HTML 5 games and WebGL in general. I've written projects in PlayCanvas and Phaser, but this time went for plain Pixi. Pixi is so good at moving things around quickly but you end up writing nearly everything else yourself! In this case for me that was particles, sprite control, physics and collision. Still with that much control comes a certain freedom - presuming you can get the work done in time!!!

It is amazing what you can do when you aren't carrying the giant PhsyX engine and all of your code cross compiled into Javascript, instead with things like Webpack you can write beautiful ES6 code that has much less baggage. Hence 1000s of sprites and high frame rates (on something with WebGL anyway).

I use a Mac and am sad when I can't play Windows builds and do get disappointed a lot when I see something that looks great! I'd love to rate some more games so please do comment with yours and I'll give it a shot!

My game:

Demo.gif

Play it here...

Behind the scenes of my own game engine made in 72 hours!

Since my previous post I am getting really positive feedback about my custom game engine that was developed in under 72 hours. Well, I guess custom engines are well respected in this community so I've decided to make another post about what goes on behind the scenes.

The engine is built using C++ and SFML. I am a software engineer as my day job and I've designed and built systems from ground up several numerous in the past.

THE DIALOG ENGINE

2020-04-23 14em18/em18-A SAMURAI FRIEND OF MINE.png

I believe starting this post with the dialog engine is a good idea since it is one of the coolest parts (in my opinion) of the engine. When I decided I wanted to have dialogs in the game, I knew I had to design a dialog engine that is easy to use and that can ben managed quite effortlessly.

Normally, I would prefer to store all the dialogs in the game in computer storage as a file and load them into the memory on the go. However this would require a parser and I didn't think that was a good way spend my valuable time during the jam. So instead I have found a more creative way of storing them. But more on that later.

I created a dialog object that structures the the layout of the memory that represents the dialog.

2020-04-23 14em26/em10-LudumDare - Microsoft Visual Studio.png

One instance of this object includes an entire dialog, meaning a conversation that has multiple lines. Ex: The small talk the grandpa and the kid have before the fight.

I have created a DialogManager class to handle all the dialogs during the game. This class was in charge of both managing which dialog to draw, drawing the dialog alongisde the portrait of whoever is talking, handle the animation and play the dialog sounds.

This design is kind of a "You are in charge of everything related to dialogs" approach and you might think it is faulty. While it might not be the best choice for a real engine that needs to scale, it is actually quite usefull when it comes to small projects with time contraints.

2020-04-23 14em34/em32-LudumDare - Microsoft Visual Studio.png

So how do I handle the dialog texts? Well I package them into dialog objects and push them into a std::vector in a single header file, this way all of them are kept in a single place. This approach saved me quite some time actually.

2020-04-23 14em38/em28-LudumDare - Microsoft Visual Studio.png

As you have noticed these texts actually serve a dual purpose. They not only provide the text but they also include the identity of who is speaking at the moment so the correct portrait animation can be shown. This allowed me to just put a single letter assigned to any characters portrait in the beginning of each line so I can keep writing without worrying about it.

2020-04-23 14em41/em36-LudumDare - Microsoft Visual Studio.png

Wait there is more!

The engine also has a "Trash Talk" feature that makes it possible for the enemies to be mean to the player during the fight. I actually found it pretty hilarious.

2020-04-23 14em44/em07-Photos.png

I really want to explain behind the scenes of this one also but I believe this post is already too long. So I will make another post about what goes behind all that trash talk later today or tomorrow.

Follow me if you are interested in knowing more about the engine :)

Here is a link to the game if you want to play and rate it:

https://ldjam.com/events/ludum-dare/46/a-samurai-friend-of-mine

Mr. Potato

Try our game and rate!

Link: https://ldjam.com/events/ludum-dare/46/keep-yourself-alive

Game.jpg

1.1 version is live

We fixed a few critical bugs. Now you can enjoy the gameplay even more!

https://ldjam.com/events/ludum-dare/46/aqua-vitae

Screenshot_30.png

Hey, you!

You're in lockdown and you're looking for motivation to make cool projects in a chill atmosphere? On April 26th a Game Jam of not 100, not 102 but 101 hours will start! You want to join?

❤️ Click here

❤️ You can also join us on Discord!

101hembanner/em315.png

Check out Life of ITman

2ec87.jpg

Project_1.gif Fix servers, stop hackers and shut up your coworkers' questions with snarky remarks in this IT simulation game.

2e941.gif If you do your job well you can avoid getting "kicked" out of your position.

https://ldjam.com/events/ludum-dare/46/life-of-itman

Thank you for playing our game,

the Tripod Cat dev team

Colonise planets! Save your species! Build rockets and fly into the vast unknown

Expand and thrive, or jump planet to planet in an attempt at surviving!

Colonise planets, build cities for income and create more rockets to expand your empire!

Remember, nothing is permanent, and you will lose planets and rockets!

Screenshot_2.png

Screenshot_1.png

Screenshot_4.png

Play the game here: https://ldjam.com/events/ludum-dare/46/continuity

The Cruel School Game

Have fun playing our game ! Don't be caught by the supervisor, it would be soo bad.. Leave your comments and we'll visit your page :)

https://ldjam.com/events/ludum-dare/46/cheat-or-die

Promotion_1.png

Released balance fix for a game!

RealCover_new.jpg

Patched game with balance fix! Now it's become more fair to play) Tanks was OP and 1 wave of them was just end for your creature) Now it's more balance to endgame, and difficulty rises apropriatly. Check it out! Rate and give feedback, thanks! P.S. Link to original suggestion is on place, i'm all for honest opinion of game! =) Just got feedback from players, and dropped separate link with fixed issues!

LINK TO GAME

https://ldjam.com/events/ludum-dare/46/alien-creature-from-space

No more webgl for my game :(

It turns out that my computer doesn't like audio files and webgl together, so I'll take down the webgl for my post-ldjam version so I can have audio in the game. If you want to rate the webgl version that i submitted to the jam click here.

Over 20 votes reached!

Pet fortress is getting ranked!

PetFortress.png

Much love to everyone who played and rated it!

https://ldjam.com/events/ludum-dare/46/pet-fortress

This was my first Ludum Dare and it's been a blast, can't wait for the next one!

The Dark Cave - Let Me Know What You Think !

A Small Atmospheric Platformer

Use sound to attract light sources and make dangerous creatures think you’re somewhere else.

Check it out on Browser and Windows Desktop here:

https://ldjam.com/events/ludum-dare/46/the-quiet-caves

SpiderCaveemFinal/em01_Optimised.gif

WateremFinal/em01_Optimised.gif

Try to save Mankind!

Can you reach Mars and save Mankind? Post how many people survived in Earth 2.0 in the comments! You can play it in your browser as well at https://aryan-jumani.itch.io/earth-20

Note: Earth 2.0 can be played with a touchscreen laptop as well.

screenshotGame1.png ScreenshotGame2.gif

[WebGL, Windows] Peck Beach

Explore the calm Peck Beach and battle some monsters in this simple turn based.

https://ldjam.com/events/ludum-dare/46/peck-beach

peck-beach2.png

What do you think?

I completed my game and i dont know is it nice or trash so pls help me and play and rate my game. Game https://ldjam.com/events/ludum-dare/46/dying-plant

Fruit vs Hand! (WebGL/Windows)

It’s time to fight the age old battle between innocent fruits and the dreaded human hand! Protect the fruits by dodging the hand as it tries to grab them.

Download for windows or play the web version!

https://ldjam.com/events/ludum-dare/46/fruit-vs-hand

Cover.png

Screenshot2.png

Trailer for our game!

Hey everyone! We have made a trailer for our game. Check it out!

https://www.youtube.com/watch?v=yZSGGpN853U

About the game:

Help your blind grandpa get to the bed by throwing quacking ducks. However, be careful, he is paranoiac, and there is a huge number of different deadly traps in his house!

Play Web or Desktop:

https://ldjam.com/events/ludum-dare/46/keep-ivan-trotsky-alive/keep-ivan-trotsky-alive

Tumbleweed - Some visuals

Play as the Wind and help a Tumbleweed to survive and cross a Sci-Fi Far West!

Tumbleweed is a poetic and atmospheric adventure game in which you travel through beautiful landscapes.

TW4.jpg

ezgif.com-optimize.gif

TW1.jpg

ezgif.com-optimize(1).gif

:arrow_forward: Try the game : Game page

2 guys and loads of chill with a topical theme

"A game about a virus? isn't that rude??"

https://www.youtube.com/watch?v=qhEOZH7t1ak

Me and @roctavius made "Keep your distance" based on the idea of virus spreading. We weren't set out to make a social commentary, but there is no denying that we were influenced by the recent world events as well and the tiny simulations fluing around displaying the benefits of social distancing. So, as a twist, we play as the virus, clinging on for survival, sneezing itself from carrier to carrier. I've participated in ludum dare multiple times, but it was @roctavius first 3 day jam, which he loved, as this was WAY more chill than usual!

Play it here: https://ldjam.com/events/ludum-dare/46/keed-your-distance

Thank you for the feedback

LeapLash reached 20 votes, thanks for all the helpful feedback!

optimized.gif

https://ldjam.com/events/ludum-dare/46/leaplash

Solo-made little narrative game!

Check out this little narrative experience I did in just one day for this LD! Feedback is appreciated! Enjoy <3

https://ldjam.com/events/ludum-dare/46/what-remains-of-us

anner.PNG banner.png GIFITCH2.gif

Arex has enough researchers! Thank you!

arexemcontain/emand_keep.gif

Arex: Contain And Keep
I am glad to announce that Arex: Contain And Keeep has been rated more than 20 times! No more ratings are required, but they are of course still very welcome. Do make sure to leave a comment so I can also check our your work!

Need some more ratings? I'll help you!
Now that I am in the safe zone, I want to help as many as people to also get there. Need more ratings? Post a comment on this thread or under my game if you want to check that out. Doesn't matter if you play my game or not, I will give you rating and some feedback in the comments.

Have fun!
To everyone, keep playing and rating each others work, even if you already have 20 ratings yourself. So far I had a great time looking at what you all managed to make. Hope to see you all next time!

stamp.png

Feedback is appreciated

30d98.png

Link: https://ldjam.com/events/ludum-dare/46/activated

Current Status:

  • Beautiful 1-bit style art (with a tiny bit of red mixed in)
  • Implemented the basic mechanics (Portals and Bridges)
  • Only 2 levels (One for portals and one for the bridges)
  • Support for basically any platform (Thank you Unity!)

Future Plans:

  • More levels
  • More mechanics
  • More sounds
  • More music (Basically more everything)
  • Possible mobile version?

We've had a lot of fun making our game and we're having a lot of fun playing everyone else's games. We'd really appreciate it if you could do the same for us. Any feedback is very much appreciated.

Want to try Survivor?

Play as a scrap collector, sell your foundings and move to a better place!

Survivor.png Scrap.png Car.png

:play_pause:Play here

Help me

I want sone help, pls go rate my game i am under the danger lune. Help me at https://ldjam.com/events/ludum-dare/46/dying-plant

Time to Bloom!

It is a beautifull day to keep your plant alive :sunflower:

Please play, rate and comment

https://ldjam.com/events/ludum-dare/46/leafy-hero

Promo-IMG-03.png

Working on a trailer that I am going to show you today!

Game Page: https://ldjam.com/events/ludum-dare/46/mr-cheesy

Drop your feedback and stay tuned for more! A huuuuge thank you from the bottom of my heart for all of your lovely and kind words!🙏💖

Cheese GIF-downsizedemlarge.gif CheeseStates.gif Cheese GIF-downsized/emlarge (2).gif

I need your Help

I need help. I am stuck at 16 pls make it 20 ratongs. Pls pls pls.Game https://ldjam.com/events/ludum-dare/46/dying-plant

Help

Pls play my game https://ldjam.com/events/ludum-dare/46/dying-plant pls

Lost Goblins

A little post to share some gifs and screenshots on the progress on day one for our game Lost Goblins.

We got the basic idea really quickly: start.jpg

Then we got the iso camera working: cameraiso.gif

Then level creation from an image: levelcreation.jpg

We made that shortest path algorithm working: shortestpathworking.gif

And we created the first models and animation, here is a door: doormodel.png

And that was the end of day one: jour1.gif

Feel free to play and rate the game here: Lost Goblins. Sorry if you find it slow.

What now?

We're looking to take Sh'bolga forward to a full game, what do you think he needs? Can he make it in the real world?

https://ldjam.com/events/ludum-dare/46/shbolga-the-sprawling-terror-devourer-of-souls

IMGem20200423/em143358.jpg

Rate my game

Pls rate my game i am stuck at 16 from a lot of time. https://ldjam.com/events/ludum-dare/46/dying-plant

Frozen April - Hotfix and minor improvements

bandicam 2020-04-23 16-22-58-656.jpg

Thank you everyone who played my game and gave a feedback. Creating it was a lot of new experience for me. That is my first participating in Ludum Dare and also the first time I am creating something moody. Although it is very short and there are not enough features, I am still satisfied with environment I have created.

Here is what I changed in this update:

  • Fixed item pick up system. Now it uses Area instead of Raycasting. I think using raycasting was rather stupid idea.

  • Fixed a condition, when player can get "You win" and "You loose" menu at the same time.

  • Minor improvement of snow particles. Added some radial movement and replaced texture with a little more blurred one.

bandicam 2020-04-21 03-33-10-79611.jpg

Feel free to play it!

https://ldjam.com/events/ludum-dare/46/frozen-april

Phil Plays Your LD46 Game

Hello there, ladies, gentlemen, and unicorns! Again I will do a series of stream, playing your Ludum Dare games and talking all the while 😅 If that sounds cool to you, please submit your game via this form:

► https://forms.gle/stBGdrQh5AAQRCum6

JAFFL (Just A Freezed Lost Lumberjack)

I'm a 16 years old Italian student and this is my first "finished" game. I had a lot of fun developing this game and I know it's far from perfect. I'd really appreciate if you could write me a comment saying what I should improve. Thanks in advance.

The game is playable on itch.io

ScreenShot1.PNG

In JAFLL you play as a lumberjack lost in a procedurally generated forest who has heard an helicopter near by so he light a fire to be spotted more easily and not to freeze to death. You have to collect wood in order to KEEP THE FIRE ALIVE.

https://ldjam.com/events/ludum-dare/46/jafll-just-a-frozen-lost-lumberjack

What's next ?

After publishing my first compo game "It Alive" I got some very nice feedback.

Also I didn't fix some problems the game have (48hours, it's short).

So I'm doing a post jam version of the game (nothing big, but much better I guess :)

2020-04-20-152420em1280x1024/emscrot.png

Incoming :

-Some general game fix

-Level balance fix

-A bunch of new crazy levels

-New addition to increase the possibilities of the main mechanics

-Adding sounds and visual effects

-Changing the enemies behavior

-Changing the aiming system (it's a reversed one actually but players told me it would be better if it was a more classic aiming system)

-A purple turtle

THE GAME LINK

Ratings

Pls give me ratings i am under danger line 20.https://ldjam.com/events/ludum-dare/46/dying-plant

Last day of livestreaming LD46 games :D

Heyo, that “streamer who obsesses over button feedback” is back for LD46 :D

If you’d like me to play your game on stream, here’s the Submission Form with rules & guidelines: https://ttv.elysiagriffin.com/ldjam

https://www.twitch.tv/elysiagriffin

Play The Blaze!

Hey Everyone, I'm almost at 20 ratings(just one left)! Also, thanks to everyone who rated my game and gave me feedback in the comments. You can play my game here: https://ldjam.com/events/ludum-dare/46/the-blaze Please leave a rating and a comment while your there! Also, I'm thinking about making a moblie version with touch controls! :smile:

31df7.png

Please help rate my first jam game, thx!

This is my first jam game, it needs your help for some rating and suggestion. I know this is not a good game, at least I have learned how to complete a game. Thanks Ludum Dare, next time will be better.

https://ldjam.com/events/ludum-dare/46/save-the-dinosaur

2.jpg

Meta-game ftw

https://ldjam.com/events/ludum-dare/46/brainstorm BrainstormComboImage.png After brainstorming for a couple hours , I couldn't figure out what game to make. in the end I made a game about the brainstorming process and how to keep an idea alive. Enjoy! https://ldjam.com/events/ludum-dare/46/brainstorm

Would you play Hostage Escape Mobile?

Hi guys, that's what came to my mind after getting tremendous feedback. I think Hostage Escape would fit mobiles nicely.

Would you play the mobile version if I made one? Obviously extended levels, weapons and shop system.

Let me know please!

Attaching few GIFs for those who didn't see my game and wonder what I am talking about.

shooting.gif

barrell.gif

My game jam art workflow!!

Hello!!! Megan here! Concept artist and 3D artist on Finterior Decorator! Thought I would go over my process in a short and sweet way for doing art!

First: The concept art! Nailing down the overall style and look of our game right away helped a lot.
ConceptArt.png
Second: Deciding on a workflow for making 3D assets! We decided to do the gradient texture approach for the majority of the assets except for certain key assets such as the fish and the gravel!! This makes it super easy and quick for texturing in a game jam and keeps the color palette consistent!
gradienttexture1.png
Third: Then it’s just modelling and getting everything in there!! I also had the treat of making item icon images for the in game shop. That was WORK :sweatsmile: But it also helped me have this screenshot that covers most of the models we have in general!
b92bbe7734bba5ba5d22293f09c11e95 (1).png
SO. MANY. ASSETS.
It was worth it though!!!!
purplesmall.gif
Check it out yourself!! https://ldjam.com/events/ludum-dare/46/finterior-decorator?fbclid=IwAR1
B5eGNhjMEecl7efAPT8R4Fe-PNjRu6Yjjbad40weYUeZsPyGb5hlY

Can't Believe how many ratings we got on our first game ?!

Going in to out first game jam we didn't expect to get this many reviews and so much feedback from everyone this community is honestly amazing and it is so much fun playing everyone's games and seeing all these amazing ideas, we have definitely improved as game developers thanks to you! :wink:

if you want to check out our game click here :pointdown: :pointdown:

https://ldjam.com/events/ludum-dare/46/keep-the-flame-alive-adventures-of-an-arsonist Screenshot 2020-04-20 at 21.35.59.png Screenshot 2020-04-20 at 21.28.38.pngScreenshot 2020-04-20 at 21.19.12.png

I want to play as many games as I can, so send me yours!

Over the next few weeks I'm planning to play a lot of jam games, so I created a form to help manage my list. I'm going to try my best to play each for an extended period of time and provide detailed and actionable feedback since I know how valuable that can be. Please fill out the form below if you want me to check out your game.

https://forms.gle/vSwykKhbsEpFj9Ff6

Thinking of making a space exploration game out of this.

So I was pretty happy with how the black hole turned out, might need a few tweaks of course. The nebula however needs work! Thinking of going ahead with a casual space exploration game with other stuff such as supernovas, wormholes etc. What do you think?

Do check out the black hole and fall into it here: https://ldjam.com/events/ludum-dare/46/stellar-ride

Dying.png

Mother duck said "PAP PAP PAP PAP!!"...

We've had some tremendous feedback on our funky little shooter. Have you played it yet? Banner01.gif

Check out For Ducks' Sake!

A cute little retro 8 way endless shooter.

https://ldjam.com/events/ludum-dare/46/for-ducks-sake

Fleur Defense - Launch Trailer

Finally got a trailer cut for our game!

https://www.youtube.com/watch?v=vSYEcNDU4Z4

So fried coming up with all the art for this game, then going back to work, and still making a trailer. I'll try to put together an "Art of Fleur Defense" post this weekend, after a good long sleep. Hope you all like our game!

https://ldjam.com/events/ludum-dare/46/fleur-defense

hero-demo.gif

A 90's HTML Build

Menu Screen Take2.jpg

I have just created a HTML build of the game so if you don't feel comfortable downloading it, now you don't have to! Here's the link if you want to play https://ldjam.com/events/ludum-dare/46/a-90s-game

LD Game Finder is BACK!

Hi folks, as i mentioned on twitter i added some new features to the LD Game Finder Search "Engine". You can find it here: https://ldgamefinder.nerdvision.net/

This tool was initial build for LD45 and today i had some time to add dynamic event features. So it should now work in the future for upcoming events. I still need some improvement in the crawler but it seems that he has now all LD46 games :)

So you want to know how to find all HTML5 Games ?

Try this : https://ldgamefinder.nerdvision.net/?jamtype=all&platformId=42336#

ldgamefinder46.PNG

Hope it helps.

Some note: the platform list is build by the download links the crawler finds (so the link categories). So there are other Webgames out there maybe that are not recognized properly. But i am not sure if.

Also you could use the text search for some special searches (but i am not sure how good it works :))

Just posting a picture of my meatball

come and nurture your very own meatball in our game

https://ldjam.com/events/ludum-dare/46/meatball-vs-gymzilla

1.png

The second person to beat the game!!!

Congrats to @carlix for taking the second spot!!

If you beat the game and want to be added to the list please let me know!!! Just make sure to take a screenshot as proof!

Come check it out!

A tale of Rebirthism

Cover.png