Ludum Dare 46April 17–20, 2020

Coldman

I have heared alot of people complaining about not being available detailed tutorial But cmon its a survival game! Figuring things out by yourself is more fun if you love challanging games :) try it out

https://ldjam.com/events/ludum-dare/46/coldman

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Tumbleweed - Some screenshots

Play as the Wind and help a Tumbleweed to survive and cross a Sci-Fi Far West!

Tumbleweed is a poetic and atmospheric adventure game in which you travel through beautiful landscapes.

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Play Tumbleweed here: https://ldjam.com/events/ludum-dare/46/tumbleweed

The third person to beat the game!!!

Congrats to @shadow30 for taking the third spot!!

Current Win rate is about 4.3% !!!!!!

If you beat the game and want to be added to the list please let me know!!! Just make sure to take a screenshot as proof!

Come check it out!

A tale of Rebirthism

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Finally fix the exporting problem of WebGL!

Previously I'm stuck in the exporting problem of WebGL, finally fix it! Let's give it a try!

https://ldjam.com/events/ludum-dare/46/save-the-dinosaur

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Can you protect the nature from humans?

Have you already tested our game Tear the damn tree down?

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You play a tiny little waterdrop trying to defend the trees from the humans. They have build houses around you and are building more and more until the last tree was felled. Try to kill them before they Tear the damn tree down!
Their blood heals you and helps you growing stronger and defend better. Also you can plant corn and use it for powerfull grenades to kill even more of them.

We are happy about every feedback, comment or reply. It's our first game ever made in a game jam.

Available as Web version or as Windows downloadable.

Happy trying and do not microwave this game! :D

Aaaaans here is the Mr. Cheesy Trailer as promised!

My Channel is all about Game Development Tutorials and Devlogs about latest projects! You are very welcome..see you there!👋

Game Page: https://ldjam.com/events/ludum-dare/46/mr-cheesy https://www.youtube.com/watch?v=1e1zBk3ud6o

5 more to 20 ratings

Just looking to get at least 20 ratings on my game

LINK - https://ldjam.com/events/ludum-dare/46/keep-me-alive-3

Got some great feedback so far from people

would appreciate people playing, my game is more of a prototype/concept than a complete-able game.I may return to it and finish it one day as I enjoyed making the idea, and there is a lot I wanted to add but didn't have time

thanks

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Post Jam Update (for real this time)!

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So, I realized I posted a link to an itch.io page that wasn't public yet :face_palm:

The real deal post jam update is now live! * Fixed bugs * Slight balance tweaks * Faster restart time (so you can retry much faster) * Improved visuals and feedback with Camera Shake and particle effects

If you haven't already, I'd really appreciate anyone coming and checking out my game :)

Thanks!

Entry: * https://ldjam.com/events/ludum-dare/46/a-fistful-of-daisies

Direct itch.io links: * https://neldridge.itch.io/a-firstful-of-daisies (Jam Version) * https://neldridge.itch.io/a-fistful-of-daisies-post-jam-update-1 (Updated Version)

Looking for a few more ratings to reach that 20!

Yo, comment on this post and I'll go rate your game, let's help each other make the benchmark! Mine is here: https://ldjam.com/events/ludum-dare/46/sweet-resurrection screenshot4.PNG

What's next ?!

After publishing my first compo game "It Alive" I got some very nice feedback!

Also I didn't fix some problems the game have (48hours, it's short).

So I'm doing a post jam version of the game (nothing big, but much better I guess :)

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Incoming :

-Some general game fix

-Level balance fix

-A bunch of new crazy levels

-New addition to increase the possibilities of the main mechanics

-Adding sounds and visual effects

-Changing the enemies behavior

-Changing the aiming system (it's a reversed one actually but players told me it would be better if it was a more classic aiming system)

-A purple turtle

THE GAME LINK

Don't Go Grandpa!

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Play the game: https://ldjam.com/events/ludum-dare/46/dont-go-grandpa :)

Hammond is very happy!

Annotation 2020-04-22 191944.png Someone managed to unlock the apple in my game (the MOST EXPENSIVE item!), so here is a picture of me feeding it to Hammond! He LOVED it and is very thankful to the lovely player who bought it for him! 😊

What will I get to feed Hammond tomorrow? Find out by playing Hungry Hamster!

https://ldjam.com/events/ludum-dare/46/hungry-hamster

The interesting this found by the LD Game Finder

I used my own tool too (https://ldgamefinder.nerdvision.net/) and i want to share you what cool platforms i found where games was made for in this jam.

A Game for the Dreamcast:

https://ldjam.com/events/ludum-dare/46/torchbearer-of-love-and-passion-or-something

One Atari 2600 game was made for LD45:

https://ldjam.com/events/ludum-dare/46/whale-dive

A PSP Game was made too:

https://ldjam.com/events/ludum-dare/46/keep-it-live-1

Keeping the SNES alive ? Sure here is your game (made by @drludos):

https://ldjam.com/events/ludum-dare/46/keeping-snes-alive

And the weiredst thing - there are CPC Fans out there and one of them made a game(by @obscenelytrue):

https://ldjam.com/events/ludum-dare/46/zilogever

Also there are 2 NES Games (https://ldgamefinder.nerdvision.net/?event=current&jamtype=all&platformId=42361) and 2 GameBoy Games made in LD46 (https://ldgamefinder.nerdvision.net/?event=current&jamtype=all&platformId=42374).

We challenge you to find all 5 endings to this game + Rate exchange

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Dare you survive the deadly neighbor and steal from him unscathed !? Or do you want to kill him instead? Can you find a way Can you save your family too, or is it you the only one that can survive? Or, can you even keep yourself alive? Play our short puzzle + story game to find out all 5 possibilities.

Play the game online here: https://baconxpogo.itch.io/keep-what-alive Detailed post: https://ldjam.com/events/ludum-dare/46/keep-what-alive

P/s: Comment your game down below, we'll also play and rate yours.

So yeah heres my thing

It's just a standard plaformer find the button game. But if you need something chill to play then here you go. After this experience I strongly advocate not recording instruments with your phones microphone. Enjoy broes!!!!

https://ldjam.com/events/ludum-dare/46/henry-and-alan

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Looking for a platformer with a cool mechanic?

If you are looking for a platformer then try Movin' and Keepin' Alive. In this game you can't stop moving which gives it the figurative meaning of keep it alive which is the theme while you also are carrying a special item that is very important which you are literally have to keep alive. It's a fun game and I think you will enjoy it. It may be a little hard, but if you try you can do it. If you complete the game comment that you did because I would love to know. If you dont think it is possible, it is. I finished the game so I know it's possible. Here is the link to Movin' and Keepin' Alive. https://ldjam.com/events/ludum-dare/46/movin-and-keepin-alive

Version 2 is coming out with easier levels so too so you can get the full game experience.

Lastly, I wrote this post to get more ratings and I understand that you may need more too. So please help me reach 20 ratings. Also, I will play the games of all the commenters on my game and this post.

Some of my favorites so far

Keeping SNES Alive!

JAM GAME by drludos (@drludos) https://ldjam.com/events/ludum-dare/46/keeping-snes-alive snes.gif

A simple game where you jump an SNES game from one console to another to keep them running for as long as you can. I don't think this would work in the real world, but it is fun for the game. The graphics and sounds work well, but it is on my favorites list because it runs on an actual SNES if you have the hardware to run it.

No Time to EGGsplain

JAM GAME by NyanYann (@nyanyann) https://ldjam.com/events/ludum-dare/46/no-time-to-eggsplain egg.gif

This game is a lot of fun. You are a wagon carrying an incredible fragile egg from start to finish on every level. You could just crawl along and finish every level with no problems, but that is boring. What is awesome is flying over a jump, having the egg leave the wagon, pulling a flip, and then landing and frantically changing speed to catch the egg again before it becomes a pancake (omlette?). It is a ton of fun and I'll be coming back to play it through to completion later!

Soul Seed

JAM GAME by unept (@unept) https://ldjam.com/events/ludum-dare/46/soul-seed tree.gif

Nice, clean platformer. Keep a cursed tree alive while looking for a cure or something to break the curse? Not sure exactly what the plot is or why you care about the cursed tree or why you lose if it dies, but it doesn't really matter. The music and graphics are extremely relaxing but the limited water you need to feed the ever hungry tree forces you to keep expanding. Running frantically back to the tree carrying water while staring at the ever decreasing bar at the top of the screen while the soothing music plays in the background is a lot of fun. Plus, the animation on the little guy is great.

The King's Knight

JAM GAME by Fax (@fax) https://ldjam.com/events/ludum-dare/46/the-kings-knight knight.png

Puzzle games are hard to make. And they can be frustrating to play. Escort missions are almost universally hated. This game shouldn't work, but it does. The king just walks around and obeys the directions of every sign he runs into. Unfortunately most of the signs will lead him right into spikes, or arrows, or a bunch of knights that want to kill him. You have to run around and get him to his throne by hitting things with your sword. The king reminds me a lot of those videos of people looking at their phones and crashing into signs and poles and stuff.

Personally, I think the kingdom might be better off without this particular king, but you have to save him anyway.

Our game: The Keep! It's Alive!

Our game's entire connection to the theme is the title. You are a keep who eats guys. You can play it here: https://ldjam.com/events/ludum-dare/46/the-keep-its-alive keep.gif

It's not a cucumber after all...

It may initially look like a cucumber, but in reality it grows into a loyal friend and protector! Check out our game "The Last Guardian" here: https://ldjam.com/events/ludum-dare/46/the-last-guardian (you can play on the web too) growing_friend256.gif

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Scrap Cargo - Can you survive 10 Minutes?

Do you want to fly a spaceship? Do you want to fight space pirates? Do want to destroy asteroids with your powerful laser beams? Then look at our game "Scrap Cargo", where your only concern is to keep the spaceship alive. At all cost! Maybe YOU can survive 10 Minutes and win the game! Your feedback is very welcome! I hope you had fun! I can't wait to play your games.

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You can post your game in the comments and I will play, rate and give you feedback. Happy gaming! :smiley:

ludum dare is so good :D

i have a problem with finishing my games, because i just feel like all of my games should be so good and fun to play, and then after some time just get bored working on it and start a new game project :c this is my first gamejam and i really liked how the time limit just makes you think "oh i should finish the game real quick" all the time :D and turns out you don't actually need to keep adding more mechanics and gameplay into the game. games can be fun enough with just a few mechanics!

anyway, feel free to play my game and give me some feedback about it! https://ldjam.com/events/ludum-dare/46/a-way-out Cover_Art.png

Eat ketchup while playing our game

Did you eat your ketchup today? If not then:patla.gif

https://ldjam.com/events/ludum-dare/46/keep-yourself-alive

Tumbleweed - Behind the scenes

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Our team worked really hard on this game during the jam. Here is a short video on their workflow.

Behind the scenes video

https://www.youtube.com/watch?v=JkjadTJEbn4

Lots of software were used, including :

  • Unreal Engine 4
  • Substance Painter
  • Blender
  • Krita
  • Adobe Audition

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:arrow_forward: Try the game : Game page

Timelapse

Hi guys, I recorded this timelapse when was developing my game for this LD.

This LD was very different for me, because I had no skills with shaders, and to accomplish the idea I had for the theme I had to get out of my confort zone and learn a little about it in a record time.

At the end, everything went well and I could finish my game in time.

I hope you like the timelapse, and if you didn't play "Gaia" yet, take a chance!

https://ldjam.com/events/ludum-dare/46/gaia

https://www.youtube.com/watch?v=idV-YuxNB6A

Let's go clubbing!

https://ldjam.com/events/ludum-dare/46/hell-yeah

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Thank You for 20 Ratings!

This was my first Ludum Dare, and I highly doubted I would get 20 ratings! And yet, here I am! Screenshot 2020-04-23 at 9.54.41 AM.png Thanks to everyone who's rated, everyone who will rate, and everyone in this amazing community in general!

Thank You for 20 Ratings!

This was my first Ludum Dare, and I highly doubted I would get 20 ratings! And yet here I am! Screenshot 2020-04-23 at 9.54.41 AM.png Thanks to everyone who's rated, everyone who will rate, and everyone in this community in general!

Bet you can't even last 3 seasons

Hey guys so I am getting nice feedback for my first ldjam game,and people are really liking it, so a big thanks! Do you have what it take to pass even 3 seasons in this (unintentionally)devilishly hard stratergy game? Find out now : https://ldjam.com/events/ludum-dare/46/harvest-season

Please please, post WebGL versions!

Since I'm using macOS, I don't see a lot of games that I can play :cry: If you're using Unity, building WebGL is not hard, you just have to switch platforms and build :sweat_smile: If you'll get some errors about AnimationControl, don't bother - that happened to me too, but it didn't affect my build. A lot of people faced the same issue, Unity fixed it in some of the version, but not in mine :shrug:

(On my first Ludum Dare in 2018 I wasn't able to build on WebGL because it didn't support placing videos and I had to work on this. Not sure if this has changed in Unity.)

In the meantime, when your game will build (it takes a bit of time when building on WebGL), you can check my game, it's multiplaform. https://ldjam.com/events/ludum-dare/46/peacemaker

Peace! :v:

Why don't you share too?

I don't see alot of posts sharing their personal best games they played, and I think by now since alot of us have played many games, we should also promote other good games beside our games....

So I have played over 30 games by now and now I would like to share my BY FAR THE BEST games I played, these devs really need feedback,they are underrated and I have no shame in admitting they have a game better than mine.

Here they are : ComboBoy https://ldjam.com/events/ludum-dare/46/comboboy by @peter-jonsson and ReOrb https://ldjam.com/events/ludum-dare/46/reorb by @aayush

BTW check out mine too! Harvest Season https://ldjam.com/events/ludum-dare/46/harvest-season

I Want To Play Your Games!

After Playing All yesterday's Games, I want More Games To Play!

Comment A Link To your Game And I'll Play It

Just Comment your game's Link and i'll Play, Rate it, and maybe Write a comment. I want to try Playing them all.

If it's ok from you, Please consider Play and Rate my Game "Message" too. it will help me alot.

Want my feedback for your game ? Comment below

 Feedback time

Hi, It's give feedback time! I had fun playing some of the games you guys commented on the previous blog post yesterday

It's time to redo it again!

 Important

I'll be honest with the feedback and will focus mainly on design and gameplay-ability (is that a word) ? I know it's a jam, and there is enough time. I know the feeling, but the idea behind is more important. I'll try to give my impression on that :D but remember honest doesn't mean cruel

 macOS Linux or web BUILD Only

Please be sensitive for non-Windows owner :)

NOT mandatory action

If you're curious what was our game you can find out here

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https://ldjam.com/events/ludum-dare/46/keep-the-love-alive

So you can give your honest feedback back. :)

LeapLash Post-Jam Adjustments

I just released a tweaked version of the game that fixes it's main issue, that was being pointed out in the comments. Thank you for all the feedback!

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The game: https://ldjam.com/events/ludum-dare/46/leaplash

I will play your games

Post the link to your HTML5 game in the comments, and I will try to play and rate as many as I can.

New update !

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Here is a new update for Cardboard Frank !

Additions :

  • Lots of improved/added FX

  • Most materials now have the proper shader

  • Projectiles now have a mustache, which makes them go faster

  • It's now way easier to pick up ammo

  • The game now becomes harder after a while (3-4 minutes)

  • Some quick bug fixes

https://ldjam.com/events/ludum-dare/46/cardboard-frank

All feedback is welcome ! Have fun !

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Game swap? Koala Platformer •• Thanks for playing, y'all.

LD Jammers, hi! :)

My wife LOVES playing it, I think you will too. https://www.youtube.com/watch?v=wVowtPyFasU

I'm Tom Stroll, composer/producer from NY. This is my first Ludum Dare.

Very Happy to collab with the earth-minded artists in New Zealand on this charming storybook of a game. I had fun creating some funky music & sound fx for it.

As a big THANK YOU for Playing & Commenting, I'm committing to Playing & Commenting on the next 20 games by the next 20 COMMENTERS on BEARable Apples, so Play & Comment here now: https://ldjam.com/events/ludum-dare/46/bearable-apples

I'm delighted by the range & quality of these games so far. Thanks for the love!! And because we're happy to send it right back your way, let us know what you think! :)

PLAY this game right now because it's good times & happy sauce. Lolz https://ldjam.com/events/ludum-dare/46/bearable-apples

Give StarShip Hamster a go! =D

We got StarShip Hamsters:

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We got Robo Rabbits:

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We got third person turret action!

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Will you be able to keep Princess Ribbon alive?

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Will you be able to keep Princess Ribbon alive ? :ribbon:

But at what cost? :cry:

Join her loyal servants to her rescue!

https://ldjam.com/events/ludum-dare/46/princess-ribbon

Thank you for all the helpful feedback! And if you have a bit of time, I would love to hear your feedback :smile:
Always looking for ways of improving my skills, LD after LD! :muscle_tone2:

Congratulations everyone:fireworks:

Playing your LD46 entires on Twitch ( 18:00 GMT | 19:00 UK | 14:00 EST)

Good day Ludum Dare jammers! Congrats on completing the jam, whether it was your first or you're a seasoned veteran!

I'm a game developer who has streamed game dev regularly on Twitch since 2017. Tonight I'll be playing through games on stream and giving my opinion / feedback. I'll be streaming for about 3 hours, so I'll be giving no longer than 10 minutes per game in order to try out a larger quantity of games.

You can submit your entry here

You can see the current list of games to play here

I'll be live at 18:00 GMT / 19:00 UK / 14:00 EST. You can find me on twitch on the link below:

https://www.twitch.tv/honestdangames

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If you're interested in our LD46 entry Bunnurse, feel free to check out the Game Page

My favorites so far

You can play all of them in a browser:

  • https://ldjam.com/events/ludum-dare/46/fleur-defense
  • https://ldjam.com/events/ludum-dare/46/field-hospital
  • https://ldjam.com/events/ludum-dare/46/chronocipher

See if you can get past lvl1!

gif7.gif My game " My Friend Phil" is a challenging action platformer! see if you can get past lvl 1!

Play it here - https://ldjam.com/events/ludum-dare/46/my-friend-phil

The fourth person to beat the game!!!

Congrats to @washington-irving for taking the fourth spot!!

Current Win rate is about 5.5% !!!!!!

If you beat the game and want to be added to the list please let me know!!! Just make sure to take a screenshot as proof!

Come check it out!

A tale of Rebirthism

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Debugging session was fun!

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Though I messed up at team management as a result of which a lot of features are missing, we had a lot of fun! The bugs that showed out in while developing were really hilarious! And we didn’t know whether to stress out over the bugs to fix them or play around with the player and the buggy wife and wolves just for fun even though we were short on time! :sweat_smile:

Just love your wife dearly and save her from any danger in all worlds be it real or virtual!

https://ldjam.com/events/ludum-dare/46/save-your-wife

St. Hestia Game Jolt Site is now live

In order to reduce the data consumption on our private PCloud address, we have removed the PCloud download link. The link was replaced by the game’s official Game Jolt site, which is now live.

We also updated our Ludum Dare Site and put some fancy gifs in there.

You still can download St. Hestia via Itch.io, but for those who prefer Game Jolt, this is the way to go:

St. Hestia on Game Jolt

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to Leave

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In this puzzle game, you will learn to get along with the peculiar rules of a mysterious island.

Music is the key!

Made for Ludum Dare 46

https://ldjam.com/events/ludum-dare/46/to-Leave

https://5imon.itch.io/to-leave

In each level, you will have to find the 5 matching platforms and activate them.Then you will be able to gather what you need to get to the next day.

Great games on this Ludum Dare!

Just wanted to congratulate everyone for their games! Even those that didn't manage to finish it the way they wanted it to (like me). There is always a next time we just need to make sure to grow during and in-between these experiences :wink:

I've seen some great games this LD which make me feel bad about my own but I learnt a lot and I'm sure next time I'll do so much better :smile:

If you have 2 minutes be sure to try my game out (it's not much but it could have been!) - https://ldjam.com/events/ludum-dare/46/garden-defence

Thanks all for your support and for being game developers! :smile:

Wanna make some potions ?

Nothing is more easier, follow the recipe ! Find some milk, a chair throw them in the cauldron and tadaaaa ! Once your done throw them to the demons to keep it alive

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Come and play here: https://ldjam.com/events/ludum-dare/46/brewmancy

People like killing people infected...

In Save Us, you must keep the humanity alive from disasters like fire, tsunami, wars... and diseases. But, some friends prefer killing contaminated rather than find a vaccine. :shrug:

Game page here :point_right: https://ldjam.com/events/ludum-dare/46/save-us

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Thanks for 100 Ratings!

Submission page: https://ldjam.com/events/ludum-dare/46/how-to-air

HTML shortcut: https://kwakuuuu.itch.io/how-to-air

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Web Build is Now Live!

The web build of Cats In Flats is now live! It is using the post jam build so if you would still like to play the original, you can download it from the Itch page! You can play the game here: https://ldjam.com/events/ludum-dare/46/cats-in-flat Thumbnail.PNG Any feedback would be very much appreciated!

Mushie Post-Mortem

I'd like to use this post to not only promote my - cough entry MUSHIE cough - but also discuss some of the things I enjoyed, learned, and took away from this Ludum Dare. First, check out this timelapse I put together - it's about 24 or so hours of footage condensed into 12 minutes!

https://www.youtube.com/watch?v=spPf3jrpiU4

Preface

I wil start by saying that this was the most confident I've felt with a Ludum Dare (or any game jam, for that matter) ever. I can attribute this to a couple things:

  • New job has really sharpended my all around programming skills
  • Moving into a new condo with a dedicated workspace has made me more comfortable
  • Spending the last few weeks in isolation working on game projects has helped shake off some rust

All that being said, it was not a perfect performance and like for most of us, time management was the bane of my existence. If you peep the timelapse you can clearly see where most of my time was spent - and that was coding.

I enjoy coding and can get lost in it, especially when digging into new concepts and experimenting. With this Ludum Dare I wanted to try something I had a little experience with but never fully executed on - and I did just that. This entry was my first serious attempt at a 2D game in Unity and my first ever platforming game.

I really, really enjoy developing platformers. There is so much opportunity to tweak and balance the game feel and level design - and that is something I have always loved above all when it comes to game development. Having refined a 2D platforming controller over the last several months and implementing the new Unity Input System with it made getting a moving character and setting up control mappings a breeze. That left me with most of my time to hone the gameplay and get in some cool art and sound.

Sadly, I didn't get the look and sound I was really going for and had to settle on some rushed polish at the end to tie it together. So, given all this - what went right and what went wrong?

What Went Right?

  1. Having my platforming script to work from made getting started effortless
  2. Sleeping on my idea made for a more concrete concept to start from, which vastly limited my scope
  3. Having a limited scope meant compartmentalizing tasks and getting through them went pretty smooth
  4. Keeping focused when faced with bugs and uncertainty

The first three are pretty self-explanatory, but I want to highlight Number 4. One of the toughest things I deal with in Ludum Dare besides coming up with a good idea and having time for polish - is keeping it together. As the weekend draws to an end, my stress levels climb in suit and my work suffers. This time around, I just kept pushing and pushing and did not allow myself to get discouraged or even think of tossing in the towel.

I can't really attribute this to anything other than just having been there, done that*. This marks my 7th year participating and my seventh submitted entry. Everytime I jump into this challenge the stress goes down.

What Went Wrong?

  1. Being newish to 2D in Unity came with some pitfalls I'll outline below
  2. Neglected art and polish affected the game's feel
  3. Rushed music may have negatively impacted the game's feel, too
  4. Not enough time was spent on levels, so the pacing suffered a bit

Number 1 is really the heavy hitter. For the majority of my game development in Unity I have focused on 3D. It was the only thing Unity really excelled at when it first came out and it was what stuck with me. Since the introduction of the suite of 2D tools in Unity, I have not really spent ample time picking them up and instead have continued to lean on Construct 2/3 to build 2D games.

This presented a number of challenges to me - such as forgetting that collison and trigger methods have "2D" in them or mixing up some of the vector maths from a 3D perspective. I really wanted to leverage more of the 2D tools in my level design, but because I was unsure of how to use them and didn't have the time to focus on level design that all flew by the wayside. What I was left with was some pretty rudimentary levels with no style or variance.

The Takeaways

  1. Having a pre-built belt of tools to start with
  2. Sharpening the tools you have
  3. Picking up on some new ones before Decemeber rolls around

All in all, I feel successful coming out of this Ludum Dare. I feel like I can take my mistakes and focus in on those aforementioned takeaways and improve upon them. I want to build a loose "game jam framework" that contains some good starter code and UX stuff out of the box. This will cut back on some unnecessary dev time that can be then relegated to art and level design. I'm not sure exactly what that entails, but I have plenty of time to figure it out! Lastly, I need to learn more about Unity's 2D tools before the next jam, so I can put them to use!

I had a great time and came up with a solid little game at the end of it. Really been enjoying playing everyone's games and seeing all the different takes on the theme. You all killed it! It's so awesome to have this community where we can all get together and make cool shit!

Play and rate away!~

[UPDATE] Kaafi Rookie Feedback time

Hey guys! A lot of you have sent me your games to play and give feedback, so from tomorrow everyday I'll be playing 5 games and giving feedback! Let's make the jam more alive!

those who want to still send can send here: https://forms.gle/adk9nyLJh7jsRHnW8

Earth 2.0(Life Rebooted)

Can you reach Mars and save Mankind? Post how many people survived in Earth 2.0 in the comments! You can play it in your browser as well at https://aryan-jumani.itch.io/earth-20

Note: Earth 2.0 can be played with a touchscreen laptop as well.

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This farm needs a farmer

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:sweatdrops:
:corn::corn:
:tomato::tomato:
:sweat
drops:
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Space Shield Contest : Beat the Highscore !

To celebrate the release of the WebGL version of Space Shield, I am organizing a small contest! Come play Space Shield and show your skill in this game where anticipation and reflexes are the key to success !

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Tower of BOOM : Run and Gun fast paced Action game

In this game, you have to keep your combo meter alive for as long as possible by killing aliens, blowing up their corpses and causing explosions in general. BOOM BOOM BABY !!!!!!!!!

https://ldjam.com/events/ludum-dare/46/tower-of-boom

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St Hestia - LD46

Ghostly creatures lurk in the eerie forests of St. Hestia. To survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. But be careful - the phantoms will extinguish your Bonfire as they approach it.

Collect resources to feed your bonfire HestiaGathering.gif

Chase away the fiendish ghosts HestiaBashing.gif

Keep track of your overall statistics HestiaMenu.gif

… and don’t get lost in the dark! Play it here: https://ldjam.com/events/ludum-dare/46/st-hestia

All The Meatball Mutations

Here is a rundown off all available meatball mutations you can get by swallowing atomic trucks.

ertertertgdf1.jpg May the RNG gods provide you exactly what you want.

Play it here: https://ldjam.com/events/ludum-dare/46/meatball-vs-gymzilla?fbclid=IwAR1_B5eGNhjMEecl7efAPT8R4Fe-PNjRu6Yjjbad40weYUeZsPyGb5hlY

Sisters' Lighthouse - MAC OS version


* We made MAC version of our game! Now MAC users can try both English and Russian versions our game! *

* Some information about game: "Sisters' Lighthouse" is classic style visual novel about two girls living by the sea, who are caring for the lighthouse that hiding a mysterious purpose. *

* Link: https://ldjam.com/events/ludum-dare/46/sisters-lighthouse *


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Thank you

Thank u all for ur support and feed back. I have now reached 20 ratings. Thank you. If u still dint played and rated my game than go to https://ldjam.com/events/ludum-dare/46/dying-plant.

Evergreen - WebGL version out now!

Experience the changing season of Evergreen with its breathtaking springs, colourful autumns and snowy winters. The Tree of Life awaits you with a peculiar twist at the end which you would never expect...

Play it here: https://ldjam.com/events/ludum-dare/46/evergreen

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Web Build Fixed!

Anyone who played the most recent version, the web build wasn't working after wave 5. All resolved now! PHEW! Any feedback for the game would be very much appreciated, here's a link! https://ldjam.com/events/ludum-dare/46/cats-in-flat Thumbnail.PNG Capture 2.PNG

Hi there! How did you get started?

When it came for some graphical improvements during the development

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https://ldjam.com/events/ludum-dare/46/1000-miles

Thank you for 75 ratings!

Thanks to all of you'll who have rated my game!! So happy to reach this landmark!!

If you haven't played it now play it at: Earth 2.0

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Horny Rhino

So what rank are? if you had not yet been able to test come my friends !! Image_03.jpg

We are going to turn "Night in the Garden" into a full game!

We feel very inspired and want to continue developing "Night in the Garden" even after the jam. That's why we especially need your feedback.

Travel to Granny's Garden and help us to improve the game: https://ldjam.com/events/ludum-dare/46/night-in-the-garden

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Unity projects

Why do so many Unity projects only provide a windows build? I'm fine if it also has a web version, but I encountered quite a lot of games that only have a windows version.

I thought it's super easy to make a build for every OS with Unity

Bug Fix Uploaded

Some of my game testers mentioned that there was a bug in the WASD controls. I fixed and uploaded a version so the WASD, Arrow, and Gamepad controls are working as they should.

I hope you give the working version of Insect Infestation a play.

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Thank you for 170 ratings !

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:rocket:

Well the average says 169.4286, but 170 for overall anyway

We are very happy to see all of your feedbacks on the game, and we are really pleased that you loved the game !

We spent hard work to reach this quality of production, and it pays !

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:arrow_forward: Try the game : Game page

Cadavour - still needs more body parts!

Hey everyone. First of all let me say we really enjoyed participating in this jam and making our game. But the real fun comes after with playing others' creations. So many great ideas, visuals and such variety in gameplay concepts. Amazing :smile:

We would appreciate if you could take some time, try out our game of body part snatching with purpose of prolonging own sorry existence. Rate it, leave some feedback and we'll play your's as well and rate it. Thank you!

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Can you keep Manking alive?

After this global pandemic, only 300 people survived and they are now aboard a spaceship to flee from the dying Earth to go to Mars, the next Earth. Play Earth 2.0 and keep Mankind alive by saving these 300 people by steering the spacecraft 140 million miles through asteroids which are on the way to Mars.

Can be played on Web as well screenshot1.png trialgif2.gif

Save The Cake reached 20+ ratings

Happy to see that Save The Cake reached 20+ ratings without any promotion. I got some nice feedback and apparently the game is "super addictive".

https://ldjam.com/events/ludum-dare/46/save-the-cake

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https://ldjam.com/events/ludum-dare/46/save-the-cake

Seven nights - post-mortem from a programmer perspective

It's my third Ludum Dare participation. Someone would've guessed that by now I should have a better understanding of what I can deliver in a three days game jam duration. I became much more proficient in Unity and it takes me much quicker to figure out how to implement a specific mechanic even If it's completely new for me. Thing is - this time our type of the game was completely out of my comfort zone. So far I programmed 3 simple platformers, for this Ludum Dare our team came up with an idea of a top-down game. With stuff like inventory management, equipped items, buffs, and crafting system. I should've known that this was too much for me, but Ludum Dare jams were always supposed to be a challenge for me and the team, and the idea that we came up with was so good it would be waste to throw it away.

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In every jam I participated so far, there was always a time on the last day when we decided that we need to cut-off content to make it in time. Our final product is then about half of the size that it was supposed to be. But it was made on time.

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With our current idea, everything plays together so tightly that there was nothing to cut-off without the serious impact of the game. That's why when we published it, it was highly unplayable and had a lot of bugs which made completion impossible. Who would've guessed that more content is not only more stuff to design and program but also more to test. Now after a few additional days of polishing and fixing critical bugs, it's kinda ready. Ready in a shape that Ludum Dare entry deserves. There are still a lot of ideas and improvements that we want to add. But now the game could be enjoyed.

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I learned so much in recent days, it's this amazing feeling of self-development that makes every LD enjoyable. It was the first time that I created a simple shader using Shader Graph, made proper use of Unity ScriptableObjects, and had so many objects interacting with each other on collision. This was also first jam when I participated in a team that had someone responsible for the sound (kudos to amazing composer Gabriel Pulcinelli). It's so good to hear music composed specifically for your game.

If you like a specific atmosphere in games I highly recommend checking our entry. If not for the gameplay (which ended up a little confusing), then for amazing music and graphics.

P.S. Singletons are evil, but also so very tempting to use, especially when the speed matters. 11 is my new record of them singletons.png

Have you played Keeper of the Flame yet?

People are saying "By far my favorite entry in LD46" and "It’s beautiful, the music fits well and its very fun to play!" Wow, you could say things about it too once you beat all ten of it's puzzle-platforming stages!

Give it a go!

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Delivery Derby now works on Mobile Web

Play in your browser now mobile/desktop

We've done a post jam update for a different version that has touch screen support for mobiles. Tried to make changes seamless between keyboard inputs and touch by dynamically switching based on last input (like many videogames let you swap between controllers/mouse+keyboard in game without menus).

Played some great games so far, looking forward to playing more!

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Orpheus rhythm game

Hey! We're just missing a couple ratings for our rhythm game :) It's about the Orpheus myth with heavy trap beats, come try it here:

https://ldjam.com/events/ludum-dare/46/snakebite

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SEED keeps the seed alive

Helping BLUE keep SEED alive by giving her a drink and protecting her from invaders.

The seed evolves with each new day to become a tree!

https://gamejolt.com/games/seed/488270

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I finally added a Web Version

Finally figuered out how to do a HTML5 Build of an Godot Project. And it's so simple, too. I can't beleive it took me this long to get it right...

Play my game (now also in your browser) here: https://ldjam.com/events/ludum-dare/46/social-life

Just finished the bug fixes to our game, come check it out or play the original

we've just finished fixing a couple of bugs you guys have discovered, why not give our new version ago? :smile:

List of bugs we fixed:

Corrected the piano soundtrack so there was no gap in the looping

Fixed the darkening of the player as he loses health

Made his bullets delete sooner so that you cannot shoot enemies that are far away and visa versa

Made it so that the wood drops do not appear behind the background scenery

Thanks for all the feedback so far!

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WebGL Version uploaded!

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Whaaat?

Just solved some issues and now there's a web version of VampySitter! For all those lazy-clicking, index fingered, hard drive spacesavers (4MB), ratey-mateys and feedback givers!

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https://ldjam.com/events/ludum-dare/46/vampysitter

Only a few more ratings!

Hey everyone. I've been having a struggle getting to 20 ratings and only need a few more.

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https://ldjam.com/events/ludum-dare/46/for-seraphina

DISCO DISCO! GROOVE GROOVE!

Whatchu waiting for, babyyy? Come groooooooove with the boogiest of the boogiest in this RAD rythim game to save disco music once and for all! Come, or the world may never groove again!

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Kaoamaru Kaiju - Post-compo progress - Scenario Revamp and Populated

Thanks everyone for playing and rating Kaoamaru Kaiju. The amount of feedback I'm getting is mindblowing!

I'm happy that everyone is enjoying the PS1 / Half-Life / Silent Hill atmosphere and mood that I created, even although the experience is very short.

I'm working in the post compo version of the game, which finally includes the gameplay mechanics, the scenarios and islands as I planned and multiple endings.

Follow me here or Twitter if you want to be notified :bird: https://twitter.com/SplitPainter

Scenario Revamp

From plain barren lands to lore filled grounds.

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Want to try a dark narrative?

Play and Rate Kaoamaru Kaiju

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Check My Game

Hello there, I am 11 hoping to have fun at Ludum Dare 46. Please check my game out and rate it. Feedback is important for me and will be greatly appreciated.

Check out my game at https://ldjam.com/events/ludum-dare/46/the-last-flower. Thank you!!