I saw a link at some point - where you could see every rating...
... does anyone know what the link was? The ratings that you gave out yourself of course
:purple_heart: :dart: :frog:
... does anyone know what the link was? The ratings that you gave out yourself of course
:purple_heart: :dart: :frog:
This game is a Ludum Dare 45 Submission. It is progressing game, where you need to run from the Minotaur, and if you can possibly defeat it! You can progress over time getting more stronger, and it is easier to kill the Minotaur!
This game was developed by University students from S.A.E. London, for some this game is the second game ever developed, for some it is the first! It was a really funny experience, even though we couldn’t polish the game as much as we wanted and everything was breaking last minute. It was a good experience, and I hope you enjoy it!
We learned a lot in this project, which was what we were most looking forward to! Since this was everyone’s first jam, it was very frustrating but very cool to work so closely and the team kept motivating each other!!
Sadly we couldn’t put the game in the web sorry!
The controls are:
Right click - Bring torch up, can light other torches if close enough. Left click - Attack if you have a sword W-A-S-D - Move E - open chest, grab torch from wall
R - To withdraw Sword
https://ldjam.com/events/ludum-dare/45/escape-the-minotaur

Hey guys!
Check out our game and leave us precious feedback!

Check out our game and leave us precious feedback! :smiley:

Play and rate the game here: https://ldjam.com/events/ludum-dare/45/hellion-is-now-finally-published
Check out ReFormer its a Sandbox/Action platformer game! https://ldjam.com/events/ludum-dare/45/reformer
Hello
If you want to give a try to ours game https://ldjam.com/events/ludum-dare/45/inky-escape
A mix between action shooter and "QTE" game
AND Pad & keyboard supported ;)

https://ldjam.com/events/ludum-dare/45/gardening-take-over
This is my first ever game jam, so please check out my game!
Look at the level! I guarantee you will have fun playing my game!
Just check it out once! I am sure you'll like it!

If you made a WEBGL game and you want feedback, feel you free to add your game link in comments !
And if you want, you can play my game here : https://ldjam.com/events/ludum-dare/45/nothing-is-my-car
Hi everyone!
We developped a 2D platformer game where you start with nothing else than your avatar and a desertic, cold, windy landscape...you can play ØJE here:
https://ldjam.com/events/ludum-dare/45/oje

Because a lot of you guys reported about the very hard difficulty, now it's changed to play with the actual feel of possibility to beat the game. As the game story is placed in such a lonely place called space, you are playing the ghost who seeks to find the reason, why and where he could find answers of reason! Do you answer the calling for help?
LD page: https://ldjam.com/events/ludum-dare/45/searching-the-unknown
https://ldjam.com/events/ludum-dare/45/pipo-the-ghost

Will not go into too much detail... but here are some of my favorites...
Hellion - by @mad-brokli
Best one I have come across - not that complex, but well executed and the entry I had the most fun with (including my own :rofl: )

Something - by @martynas
Well this one actually reminds me of my own - but I think it's more artistic and very well executed.

Dr. Deckenstein - by @Quill18
And last but not least had fun with Dr. Deckenstein (sounds a bit creepy) :spiderweb:

Which ones did you enjoy? :smile:
:purple_heart: :dart: :frog:


Honestly, compared to the ones I made in the previous LDs, these are kinda lacking, especially compared to the ones I did for Ludum Dare: The Game.
Still, come try out The Persistent Thief please, and I hope you have fun!
https://ldjam.com/events/ludum-dare/45/the-persistent-thief
This is Socks... the idle clicker sock game... involving socks
https://ldjam.com/events/ludum-dare/45/socks

The sizing issue has been fixed :D (notice the little magnifying glass in the top right of the screen shots!)
This is my second LD game. I had a lot of fun making it. The game does need a lot of balancing, but I'll have a go at fixing that after LD45 finishes.
https://ldjam.com/events/ludum-dare/45/socks
If you get a chance to play, I really hope you enjoy it in some way or other :)
Dreamiverse is an exploration game where you need to paint your surrondings to see the world you're in.
Play hide and seek with cute fairies that gives you their color when found.

Go to my Twitch channel and use the form there to submit your game!
Now that my game is "done", it's time for the fun part of LD - playing games!
Post your games below, doesn't really matter what they are, but if you've got any building/crafting games, I'd love to play those in particular :slight_smile:
Also, if you have the time, it would be great if you could check out my game, Robogon

I'm really happy with how this transition turned out even though it's not perfect. It's actually the first thing I did for LD45 before I had a real idea for a project. Finishing this animation sparked so many ideas!
Nothing In The Way is a little puzzle/plateform game I made for my first ever compo submission. I'm a designer/programmer so the art work was a huge challeng. However, I'm really proud of my little game and would be happy to get your feedback on it!

https://ldjam.com/events/ludum-dare/45/nothing-in-the-way
Heyo, that “streamer who obsesses over button feedback” is back for LD45 :D
If you’d like me to play your game on stream, here’s the Submission Form with rules & guidelines: https://ttv.elysiagriffin.com/ldjam
https://www.twitch.tv/elysiagriffin


Check it out here!
https://ldjam.com/events/ludum-dare/45/building-keys
Made a small logistics simulator for a medieval economy with Lands of Kingdom. Pretty happy with how that turned out and will most likely continue to work on it.
Therefore I'm happy for any constructive feedback. :smile:
aaa

A confusing game. Want to know everyone's opinion of this story and the end!
Ludum Dare is such a great community to meet people and work together to make something great or just have fun in general. Here's a game our team and I would like you to enjoy:
https://ldjam.com/events/ludum-dare/45/snow-ball
You start with nothing but a snowball and slowly consume everything you can. We need 5 more ratings and we get 20 ratings.
Also thanks to all those who made some really great games! Special thanks to those who left some really nice comments. You guys make Ludum Dare a fun place for indie devs, hobbyists, pros, casuals, etc. Keep up the good work!
ghkjlg
https://ldjam.com/events/ludum-dare/45/sectclicker


I think I started writing this expecting it to be more directly related to Frogbert instead of generally about the jam, but here's a little piece I wrote about my experience participating in a game jam for the first time.
My main take away? You have enough time that you don't need to crunch, or always be rushing. As a counterpoint: that doesn't mean you have time to add all the little touches you want. You need to be pretty ruthless about getting things done quickly and dropping things that aren't working.


It's better than the 2 others I made in my opinion.
Come and play The Persistent Thief! And I hope you have fun!
https://ldjam.com/events/ludum-dare/45/the-persistent-thief
So we finished our first-ever jam game as a team! I mean, I (@wolfrug) have done a few before, but it was my first time doing the jam, and my compadres @vesper (story) and @joe-wright (art) were in it for the first time. And they knocked it out of the park, obvz.
I took a ton of screenshots for the game page, but realized too much is too much. But there is no such thing for a blog post, is there? Anyway, loving all the feedback so far. Come play our game! (https://ldjam.com/events/ludum-dare/45/beyond-the-veil)

I am actually a huge fan of how the "levitating" mechanic worked out in the end. Too bad I didn't have time to implement it in all that many places.

EPIC FINAL SHOWDOWN.

I wanted to have more platforming, but alas - time.
Now it's ok.

So, this was my second LD and my second completed entry. My team and I made a small dialog based game called Witches Beware, created around a grim but (hopefully) funny story.
We managed to publish with 44 seconds left on the clock. It was the first dialog based game for all of us, and while there are many things we didn't quite get around to, I am happy with the result. Our team of three were divided on programming, art & sound and story & dialog. We sat together for the most part, so while my role was primarily art & sound, I got to participate in both programming and story as well. All in all I had a blast.
I hope you will give Witches Beware a try. Feedback will also be very much appreciated.

Congratulations to all who participated. Looking forward to playing your games over the next few weeks.
https://ldjam.com/events/ludum-dare/45/start-with-nothing-survival-game

Good mornig! No undead army, no problem! Use whatever you can to fend off the Lizzard King's guards and defend your creation!
https://ldjam.com/events/ludum-dare/45/necrofenser-hero
Play, rate and comment! :smiley:

:chicken: :skull: :pig:
Have you seen our game? This is our first jam and we are astonished about the motivation we are getting! Thanks!
our game: https://ldjam.com/events/ludum-dare/45/reformer Have fun!

Küb is a platformer where you start without movement controls. Come and play it for yourself.
https://ldjam.com/events/ludum-dare/45/kub

This time you are a slime with nothing:can't jump or attack, and can't even see or hear.
However, you can steal other creatures ability by ABSORBING them.
https://ldjam.com/events/ludum-dare/45/absorb
Enjoy!


Let go of your inner demons by focusing on your inner garden. Guide the seeds to a happy place where they can bloom into a bountiful garden. Beware the pesky leaves!!

https://ldjam.com/events/ludum-dare/45/seedlings
I've had a ball playing the games that people have produced this LD. A lot of creativity and some really interesting approaches to the theme. I've played survival crafting games, platformers where I had to learn how to move, text-based experiences about love and loss, farming simulators, universe creation simulators, games about trees growing faster than monkeys can climb and much more.
It's always interesting to see what kind of ideas a theme stimulates.
Thanks to everyone that played and rated my game. I've really enjoyed all of yours!
https://ldjam.com/events/ludum-dare/45/love-letter
Hi there! Yes! I mean you! No, the other guy... Yes exactly. You, reader. (Okay enough bullshit.)
We will do P&R-Streams again this LD. If you want us to play your game live on our twitch channel, drop it into this form: https://forms.gle/Nzw3CwTdECh3jQWh6
Also if you did not already do feel free to review and rate our submission and please leave some feedback <3



In Little Guardian, you need to protect your disintegrating world from a mining company, eager to decimate your small planet for some quick cash. Can you stop them in time to save your home? It'll be a challenge, but it's pretty rewarding if you can pull through!
If you have the time, you can play the game here, I hope you enjoy!
Sorry for no web build, but trust me, the game will be well worth your time. Also, I was gonna take the time to write a post mortem, but I'm still super behind on sleep, so I'll see ya tomorrow, hopefully fresh, alive and ready to document! :v:
My game now has WebGL build!
https://ldjam.com/events/ludum-dare/45/clean-sht
You starting with clean sheet because someone stole all pixels from your really great picture. Travel to other part of the map and blow all the pixels right back
Try to defeat at least one of 3 bosses!

P.S. Dobby is free now!;)
We're creeping up over the 15 mark in most categories, which is pretty amazing seeing that we didn't really expect it.
Go check out our crazy drawing game, 3 Little Pigs
and let us know what you think!
Hi.
This Ludum Dare was tough on me, and I needed a couple days rest after completing. Getting on with the rating and feedback process today, so I thought I'd inform y'all that I have also added a Web Version of the game to the itch.io page and fixed a bug that potentially prevented you from finishing the game.
Graphics wise I never got around to fixing that - not much sound either. I had spent the first 24 hours on a completely different game and was just about to give up - realizing I would not finish that idea in time. This idea popped in my head and I thought I might be able to pull it off in just over 48hrs. Considering those circumstances - I'm not totally unhappy with what I got.
Check the game out! As usual - those who rate and comment on my game get top priority on the games I choose to rate and play.

It's only been a few days, but everyone who has played our game has been so uplifting and insightful! I've only ever made games that my friends and family would play, so I'm really glad that my team and I could make a game that you all enjoy! Thank you for playing, and please message us so we can play your games as well!
Our game's link https://ldjam.com/events/ludum-dare/45/falling
Now that's a big dog



We are almost at 20 ratings! Who is in for some good old wild-west-zombie-killing-tower-defense experience?
https://ldjam.com/events/ludum-dare/45/rottenville

Not nearly recovered from the blast that LDjam 45 was, we already got some valuable feedback. We are hoping we can get over the 20 ratings threshold this time to get a score, so if you have time to spare please play and review our game.
It's a webGL build so no installing necessary.
Your rating and feedback will be very much appreciated.
https://ldjam.com/events/ludum-dare/45/build-m-up-shoot-m-down
Thank you Gamer, and thank you LDjam!


Hope you enjoy it! https://ldjam.com/events/ludum-dare/45/the-persistent-thief
The Blue Girl doesn't need them. Simply ascend into pure HTML joy:
https://ldjam.com/events/ludum-dare/45/the-blue-girl
Featuring original music by Brian Cavanaugh.





Greetings adventurers! Have you tried my game Chronicles of the Mattock? No?!? Hurry up, the kingdom needs your help!
And don't forget to rate it and leave me a feedback! :skull_crossbones: :pick:
What are the smart and classic things done by?
Thanks for trying our game LEAPING LOUIE!

Hi beautiful people!
We have a narrative-platform adventure with a moral at the end. It’s a short one since we are beginners (it’s our second jam) and sadly we didn’t have much time to invest during the jam. We still need some RATings so if you want to play it you are more than welcome!
https://ldjam.com/events/ludum-dare/45/meowmories-1

Also, we are looking for games to play when we have a bit of time (in a few hours!). I already have some on my list, but if you want us to play yours, specially if you also need ratings and/or want feedback, leave us the link in a comment!

Formerly a samurai now a ronin, you have to oppose your old allies with nothing but your bare fists; disarming them with a timed counter-dash hybrid mechanic.
Here's our LD45 game page! https://ldjam.com/events/ludum-dare/45/bloodless
Hi, we made a game called "Raiders of the Lost Bark" (we are sorry, couldn't help it with the name) for the jam. If you want to check it out and hang out with some nice dogs in the dessert, here is the link
We hope you like it! https://ldjam.com/events/ludum-dare/45/raiders-of-the-lost-bark




Incarnate an apprentice magician, last survivor of a battle that killed all of your counterparts. Alone, you have no more chance to defeat the enemy, your only hope is to run off, but your implacable opponents have sworn to destroy you until the very last one. You’ll have to learn rapidly to cast powerful spells, in order to get rid of the monsters chasing you. Fight until your last breath !

You’ll start with no input, and will have to write correctly the different spells at your disposal in your Spellbook to defend your self and move between lanes !
Come try it !
Play as a mouse trying to save his homeland from the dust bowl! Run, jump, talk, and climb on your journey to save the Kingdom of Muridae!
https://insomniacs.itch.io/osage
https://ldjam.com/events/ludum-dare/45/osage

We were 3 to create our Gameboy-styled RPG engine, The Reboot of the King
We have neither animations, nor music, nor an ending, but the main playable parts are here !
Myself on the engine coded in love2d, titeboule and kusanagi417 on level design, story, pictures.

I think we needed more time to work separately and concentrate, instead of brainstorming the whole time.
It was nice to just work on one part of the game, and just let the others take care of the rest. I used to do everything and stay stubborn on small details in other projects. This time I just worked on my part, and the others just did a great job in their own way, the result is just fine. :)
Being together in the same place kept us motivated.
I think we should have started with an existing basic game engine (created earlier), to be able to put other resources (sound, pictures, dialogs) and play with them even while coding.
LÖVE (love2d) is a pretty low-level engine compared to godot, game maker, unity... but I already knew this, and I'm happy because now I have a custom working prototype of gameboy rpg engine, ready to be improved.
We should have worked more on the "marketing" part, I mean a better cover, menu screen, description...
Anyways, I'm ready for another game jam soon, as a team or alone. 💓


POPULATION is a city-builder that focuses on the production of homes and (some) of what your people need! Use your available tools to create a sprawling hyper-suburban city that truely looks and feels like a dystopian council estate.

Construct roads, bridges, powerlines, solar farms, houses and plant trees. Demolish till your ~~heart's content~~ wallet's empty!
Save and load your city to come back to it at some other time, or just pretend you will - imagine that!

Experience immersive terrain, with fully dynamic roadways and impressively blue water and oceans. Connect homes to power-sources with powerlines and keep that wattage up, or risk losing all power! Tragic!


In all seriousness, this was my first Ludum Dare after being a simple spectator for many years. I did find it much harder than I thought and I'm sure I spent many hours laying on my bed and staring trying to come up with enough energy or ideas to push forward. Regardless, I think Population is a fun and hopefully different interpretation of the theme. I realised mid way through that a city builder is a very ambitious thing to try and produce in such a small time so I had to strip out some features from my original idea, but I hope this game still remains fun enough for you to enjoy. I didn't start till mid-day Saturday as I wasn't prepared to give up my Friday night, it's still freshers fortnight you know, so with that I hope you can appreciate this all a little more.
Population was written in C# with a custom engine written for this project. The whole game was written in the time from noon-midnight on Saturday and noon-midnight on Sunday, so I think that means it was written in 24 hours (weird flex, but okay).
I hope you like what I've made here, and you can follow me on twitter, instagram and github at @solwllms, visit my website or support me via PayPal if you really want.
Thank you, and have a good halloween :jackolantern:. Sol Williams.
*Please extract the game (and everything wtih it) rather than running it straight from the zip archive. *
*This game requires OpenAL for audio. If the above doesn't work, please download the very very small redist here it will take literally 0 seconds to install and means u can listen to all the sweet sounds I put in. (you may need to restart!) *

Come play our Halloween adventure, hack-and-slash, candy collector game!
WebGL build - https://nightember.itch.io/bittersweet
LD Page - https://ldjam.com/events/ludum-dare/45/bittersweet

First of all I think the theme was very generic. What I mean by that is almost every single game even triple AAA fills in this theme. Start with nothing is so vague, anything can work. RPG where you are Lv0 hero with leaky pants and a stick in your hand, in a strategy game where you have no armies nor resources, in metroidvania (which we decided to make for this LD ) you start with zero skills and no abilities at all, in FPS when you get more and more powerful weapons, survival games where you gather resources, racing games when you start with one crappy car, I think you get the point I'm trying to present.
We usually try to use the theme in the most creative way possible, but I'm not gonna lie, this time me and my partner, we didn't like the theme even one bit. So after quick brainstorming session we decided to do just do a regular game this time, in a genre we both love. We may have been over ambitious with what we aimed to achieve, but at the same time I think this is the best game we ever have done so far.
If you haven't played our game yet there will be spoilers below, so you read on your own risk from now on ;).
"METROIDVANIA, and how it starts with a concept."
When last LD have ended I really regretted my decision on cutting of some of the mechanics my main protagonist was supposed to have. Me and my friends, we ended up implementing maybe half of all the functionality we had intended for the PC when we realized we won't have enough time to create the rest of the game. So on Monday morning (UK time) we started cutting off content, and thx to that we barely manage to make it in time to submit our game. What we ended up with was half baked game, that could've been really cool but wasn't finished enough to serve even as a proof of concept. Many mechanics were missing, sprites were ugly and rushed, with one short level. So you think we would learn on our own mistakes right, we would've draw conclusions. Well let me show you something.

This is our beautiful concept art, from the brainstorming session. We have BoBo our main protagonist, we have all 5 upgrades listed on the left, some map and environmental hazards ideas on the right. So we not only doubled the amount of the mechanics compared to the previous game, but we were one person short! Our team went down from 3 to just 2. Our friend had to attend wedding and couldn't join us. What could've go wrong right?
This was the first GIF and design of the BoBo I've send to my programmer to hear his opinion out. I got greenlighted and proceeded to animate him. It took me over one day with him. I guess it didn't help that mid the process I got stroked by the genius idea, and decided that propeller on top of BoBo's head will be more interesting than just boring rocket shoes/jet pack. So I got excited and went ahead with my idea, and when I finished I reached my programmer again, guess what was the first thing he worked on and finished. That's right, rocket boots. Fully functional with propelling, fuel system and particle effect. We ended up using none of that, I'm a bad friend I know. But i felt it would be the best proof of going from nothing to something. Let me explain, but first check this out, ain't that ball cute?
When you start our game you play as a little limbless ball, that can only roll on it's sides. You are in a gloomy, dim, empty environment. As you progress through the game you unlock more limbs, you bring back the power to the place, and get new means to pass through the obstacles. When you finally get the final upgrade, the propeller, we cut you loose and let you go freely to do what you want. You can continue the game, you can go back and explore the entire map. I thought having this freedom would contrast really nicely with how little to almost nothing you had at the beginning. We even emphasized that feeling with the game ending but I won't spoil it here.

Complete(I think) sprite sheet of BoBo. Some of these frames were never used in the game, even though they are implemented. Why? Because in the end I was forced to cut the content. But this time to make it on time I decided to forsake our level. My tile set was very limited, and I only got to building our environment and level 4 hours before the end of the jam. I had so many doubts going through my head when I started making it. I was angsty and angry that I spend all that time animating main character and it will go to waste. I wanted to quit jam, I basically started lacking motivation to push forward. I had to finish the entire map for Metroidvania game in around 2 hours, because my friend had to hook up and connect together all the mechanics, make levers I placed functional, magnets to move around, conveyor belt platforms to push you and so on. I manage to finish the map I designed in 2 and a half hours. Half an hour of delay, and believe me I cut out like 30% of the level I had on paper.

If you played our game this should look familiar. That's my mini map I've made for myself as a guide before I started building the level. But you can see that almost all of the middle section is gone and what we have in the game is very simplify straight forward corridor. Some other sections in the game also got simplified, and shortened. Even the last hall, room, is way different.
It's 9 45 PM on my clock. Only and hour and few minutes left. My friends starts implementing his stuff. I think this is the best moment to tell you guys how lucky I am to have such talented, brilliant, and sharp focused friend. I may have witnessed a miracle. He finished his stuff in less then half an hour, and kept going programming some other stuff, implementing new features till the same end. 15 minutes before jam ended we didn't even had properly working sound. No music, no sound effects. nothing. I have no clue what he did and how he did it, but I think in the last hour of the jam he managed to code and implement at least 4 final features, scripted ending cutscene, hooked up sound effects to everything, scripted dynamic music and bringing on back power, and creating a tutorial for the players. He is an MVP of that project. He saved us both, and I am grateful to him for that. He also pushed me to continue working on a torch mechanic, when I was eager to drop it, because it seemed like such lame mechanic. Also thanks to him it ended up being my favorite one. Once again we made it, even though he had to drag me on his shoulder for the last hours of the jam.

In the end I'm really proud of what we achieved. BoBoBot I think is a pretty good game with a lot packed in it, specially for less than 3 days of development life cycle. And I think it wouldn't be possible if not for that theme. You see, even though I hated it at start it grew on me with time. Because we couldn't figure out anything unique and fun we could do with it, we decided to take more generic approach, but pour our hearts and minds in doing so. I can say one thing, from now on I will not judge the theme before the jam ends.

PS. I love reading and watching making offs, and listen to other people stories abot their experience with game dev, so I decided to share this time mine. I would really love to hear about your experience, so go ahead and share it in the comments. No matter if you think it was boring or not, I love to read it all. Peace.
This past weekend was my first LD participation and it was full of ups and downs. Check out the finished product!
What we have here is a simple action RPG where your goal is to get the tallest hat possible.
Link: https://ldjam.com/events/ludum-dare/45/jimbos-ten-gallon-jamboree


Even though this was our (2 coders) first 3D game and we faced a lot of challenges while making the game, people seem to have fun with the concept :smiley: . We already reached our required 20 votes now!

In this game, Eleph, the small elephant, starts with nothing… including his memories. Face his fears, solve puzzles and collect his memories before it’s too late and he forgets everything, once again!
It’s was our first Ludum dare and we really enjoyed working on this! We hope you like it! If you haven't played it yet, come check it out and feel free to give us some feedback! :)
https://ldjam.com/events/ludum-dare/45/memories-of-eleph


Art by @fredbernardo
Code and level design by @vcesauron and @leandroc
That's how someone might possibly describe The Blue Girl. Maybe you'll feel the same.
https://ldjam.com/events/ludum-dare/45/the-blue-girl
Featuring original music by Brian Cavanaugh.
The minions are lonely, they need a friend. Will you be that friend? And send them to their doom?
If so, come play Millions Of Minions! It's so much fun you'll die for it!

Its got everything you'll ever need! (Disclaimer: No it doesn't!)
You'll never want to play another game! (Disclaimer: That's a lie)
Explore, and get lost in, randomly generated dungeons

Fight tons of baddies (Disclaimer: Theirs only three) and collect minions.

And of course, there are these guys. Your new friends. Their also your only method of survival. So go find them and increase your hoard and your chances of survival!

What? Your still here? Really? You read all of it?! I wasn't expecting that. I guess this is the place where I say "go play our game."
So...go play our game and kill some monsters.
We'd greatly appreciate it.
Hey, we now have WebGL and macOS available for Gecko's Cabinet!
If you want to play an epic game easily with any device or platform now, go ahead! (WebGL works perfectly on mobile too)

https://ldjam.com/events/ludum-dare/45/geckos-cabinet

It's a crappy flash game that belongs on coolmath4kids
It's kinda broken but I'll love u if u play it
https://ldjam.com/events/ludum-dare/45/fetch-quest
We made this game from scratch. With
It is a Mixture of Strategy and fun game. You'll gonna enjoy it!!
https://ldjam.com/events/ludum-dare/45/polymon


I had some trouble deciding on what color seeds should be (above) but ultimately I decided to go with something natural looking. (below)


This time you are a slime with nothing:can’t jump or attack, and can’t even see or hear.
However, you can steal other creatures ability by ABSORBING them.


https://ldjam.com/events/ludum-dare/45/absorb
Hi everyone!
We developped a 2D platformer game where you start with nothing else than your avatar and a desertic, cold, windy landscape...you can play ØJE here:
https://ldjam.com/events/ludum-dare/45/oje


We received tons of reviews for our game, thanks so much! Unfortunately, one of the biggest complaints was that the web-gl build ran horribly, we just released an optimized web-gl build that hopefully runs on everyones computer! Would love for you to check it out!
WebGL build - https://nightember.itch.io/bittersweet
LD Page - https://ldjam.com/events/ludum-dare/45/bittersweet
Hi there, guys!
I'm curious about what kind of games had been develoved by gamedevs of my own country (Spain). People with similar roots can create a lot of different things, I'm pretty sure!
There are thousands of games in Ludum Dare's Game section and I thougt of creating this list of spanish developed games.
Another 3 people and me created "InkTent", a new concept of platformer that I'm sure everyone of you will enjoy.
You can find it in the following link: https://ldjam.com/events/ludum-dare/45/inktent
Play the game, vote it and share your spanish developed games and I'll play and vote everyone of them!
I can't wait to see what my equals have created!
Cheers and happy dev!
come and help Sgt Jared get his life back. Fight hordes of zombies and upgrade your weapons !

Have you seen our game yet? this is our first jam, and we are loving it! Check it out, and have fun! :) https://ldjam.com/events/ludum-dare/45/reformer


You can chase a fat mutant monster while riding a motorbike equiped with circular saws and lots of FLAMETHROWERS

You have to kill a bloodthirsty monster starting with nothing!
But you can do it we believe in you! Just follow these few steps:
RUN AWAY!!!!!

BUILD a crappy war machine with junk dragging on the ground!

And when you got enough fire power, FIGHT BACK AND TAKE THIS B* DOWN!!!

https://ldjam.com/events/ludum-dare/45/wobbly-scraps
We made a strange fiction game, that also can be a poetry simulator but also has a story (?) Try it :)
https://ldjam.com/events/ludum-dare/45/stumbling-upon-meaning-in-an-old-town-abandoned-to-its-fate

I just uploaded a small update to The Dolphin of Sooth!
I'd like as many feedback as possible, both of the JAM and Post JAM version, so please check the game out!

Have a wonderful day everyone <3


"The pain’s always the same.”
An interrogation room. Sitting on one end of a table is a woman. On the other is you - a detective tired of asking questions, but desperate for answers.
Who is the woman? Why is she here? What has she done?
The only way to find out is to talk. Every conversation topic giving new leads to chase down. Some worthwhile. Others not so much.
Follow the rabbit hole until you reach the truth.

While playtesting our game, our friend Daniel started to name our robots! He called the heaviest one "Big Mama", and the little runner simply "Sexy"! So these are the name we stuck with :D
Please give a go to Trashwars , and comment about your gameplay!
https://ldjam.com/events/ludum-dare/45/trashwars
Or just say hello, so we can play and rate your game too!
Thanks everyone for rating our game!
We just released a new hopefully bugless and shorter version of our game
Also here are some of the character that appears in our game:


Try to beat my best score on "Nothing is my car" here : https://ldjam.com/events/ludum-dare/45/nothing-is-my-car
Feel free to check out my game, I would love to hear your opinion!
https://ldjam.com/events/ludum-dare/45/unraveling-nothing


Hello! We've created a development timelapse for our submission, Flappy Bat! It shows the evolution of the project from the humble beginnings of the jam to the final published version!
If you would like to play the game before watching the video you can find it at https://ldjam.com/events/ludum-dare/45/flappy-bat
https://www.youtube.com/watch?v=hERbgPB7syk
The game is made in GameMaker Studio 2, and this timelapse would not have been possible without using source-control (bitbucket and sourcetree). It really helped us (team of two) collaborate during the project! If not already, do yourself a favor for the next jam and get started using some type of source control! :floppy_disk:
I had some comments about not having a web build so here it is! Five Finger Discount with a windows executable AND a web build.
https://bts-ash.itch.io/five-finger-discount





Hi guys:v: This is my first Ludum Dare and I would like to get some feedback about the game I have made. It's a kind of relaxing exploration which I hope you'll enjoy the same as I've enjoyed creating it.

https://youtu.be/evm6W2IuvW8
You can find the game by this link: https://ldjam.com/events/ludum-dare/45/crystal-of-creation
We made a lot of o illustrations for this game, here you can see some of them in a gif. Because everybody likes gifs :P loool.

Game Objective
The objective of the game is to find a path and complete the challenges requested by this path. How do you find a path, you ask? Well, that is up to you to figure out.
You can play and rate our game here https://ldjam.com/events/ludum-dare/45/the-song-of-calirum
Your galaxy is destined for entropy! All the stars are collapsing one after the other. Travel from solar system to solar system, make the most of the planet networks to increase your fuel stock and escape this endless entropy!
Entropioneer is a puzzle game with real time gameplay. Will you be able to earn all the stars ?


Then play The Blue Girl:
https://ldjam.com/events/ludum-dare/45/the-blue-girl
Featuring eerie music by Brian Cavanaugh.

Have you ever dreamed of going somewhere naked ? Albert from A Course at the mall is dreaming that he is naked while going to buy groceries but some guard will take Albert back to reality really soon ..

https://ldjam.com/events/ludum-dare/45/a-course-at-the-mall

Poor Piggy is out! You can play, rate and comment via https://ldjam.com/events/ludum-dare/45/poor-piggy
https://ldjam.com/events/ludum-dare/45/shigechis-assembly
Can you find all the recipes?