LD21 August 19–22, 2011

The Iron Grip of the Python

After a frustrating wrestling match with Python (which I lost), I learned two things.

First, stick to the programming I know. With 48 hours, it’s way too frustrating to jump into something too ambitious.

Second, wow you programmers have some skills! It’s crazy how much there is to know… and how much it takes to get a program up and running.

So, I have a basic ‘choose your own adventure’ code written up, which I like.

Instead of a timer, I’m giving the player a limited number of  moves. And it will take a move to uncover more moves, but those moves could work to your benefit, or not. Ummmm… yeah, that makes sense in my head.

Anyway, I’d probably better get some sleep.

Can’t wait to see what everyone comes up with, happy developing!

Begin

Woken up, checked the theme, been out of a walk to get the ideas flowing.

I think I have a rough idea of a suitably simple, if not particularly interesting, game to shoot for. Time to get stuck in to code!

Tags: begin, ideas, simple, walk

Making progress… slowly!

Being in the UK, LD started at 3am over here. I decided it was best to get a good night’s sleep, and just woke up at a decent time (7am) ready to check the theme and start thinking of ideas.

 

Took me well over an hour to think of an idea, but I now have the basics of something. Not sure how it’s going to play out yet, but I’ve started putting together a prototype. Doesn’t look very exciting yet, but hey – shapes! Look! They move and everything.

Now, breakfast and onwards!

Tags: Flixel

Good… morn… ing… *erk*

Fell asleep… awake-ish now… still no idea for my game, but I did have some horrible nightmares about being stabbed in a subway?  Maybe I should make a game about that?  No.  I’m gonna do some stretches and see if any ideas pop out.

Most functionality done

Most of the functionality is done except for:

  • levels
  • level loader
  • win/loss conditions
  • menus
Other things to do:
  • better graphics
  • sounds
  • multiple game modes
Screenshot:

more orbiting, more graphics, more interaction

Tags: progress, screenshot, to do

Go On Then, I’m In

I wanted to see the theme before comitting to the ‘Im In’ post, i spent about 8hours thinking up an idea for LD20 and eventually failed.

I believe i can do this theme :) got afew ideas, will do something properly after i get some breakfest :)

Things really aren’t going well

7 odd hours into the competition, and things are looking incredibly bleak. Although I’ve only actually down 2 – 3 hours of coding (and wasted about 4 hours doing things like getting groceries/napping/being annoyed by SFML v2.0 :S). My biggest hurdle, has been SFML 2.0. I downloaded and compiled it about a week ago, and it’s not really documented at all at this stage. It introduces a lot of small changes, which in almost every case has caused broken things. I then spend 20 minutes wondering why the code that logically should work doesn’t, and so today has been more about firefighting bugs, rather than coding any sort of framework.

On top of this, I have work due on Monday that is about to steal me away for the next 18 hours (including 8 hours sleep). In a hope of producing at least something, I’m reducing the scope of the project dramatically. One map, only the size of the screen and one enemy type.

DEMO!!

Hey guys,

I just wanted to share my progress so far. There is a demo available here (move with a,d or arrow keys, jump with space – hint: you can double jump).

Escape the evil boxes of doom

Sumo Wrestlers Abound

 

i now have a generic enemy type! yay! they seek you, and explode in a fountain of kidneys when shot.

 

 

 

Mine so far

Here’s what I’ve got so far.

:) Pretty obvious right?

 

Well anyone remember the movie “Innerspace”? That’s kind of what I’m going for. You’re inside a craft that’s been shrunk down and it accidentally made its way into the person you love the most. Now you have to escape their body before your pod “Un-shrinks”! Watch out though, the white blood cells are out to get you!

You’ll have to use your cutting tool to cut through bone, white blood cells, fat, muscle and finally skin if you want to escape before time runs out! Good times.

 

-Byte56

Inspiration, K.I.S.S and Desk Shot(s)

Moved into a new house so I have not got much furniture yet. So I was using my electronic drumkit as a temporary desk-type thing.

Carpal tunnel quickly set in… so I cannibalised the kitchen table and set up in the living room. Much better.

I awoke at 3am, checked the theme and went back to sleep. I dreamt of a fantastic super-hero themed first person Canabalt, but since I’m suck at 3D, I’ll try and distil the awesomeness of that dream into 2D without accidentally making Canabalt… Keep It Simple, Stupid.

Wish me luck.

Tags: deskphoto

Starting up…

Theme is “Escape”, hum? Didn’t see that one coming… Smile

Already have an idea, involving some insanity (escaping your own mind) and whatnot…

Anyway, time to check out the blog, eat breakfast and start cranking some code!

Good luck everyone!

Ah, obligatory deskphoto:

desk

Tags: deskphoto

Getting ready to ‘Escape’

This is my… third Ludum Dare, I think. I’m gonna use Game Maker again, but this time I’m not going to do a platformer (I promised last time).

I’ll try to make it simple and fun. Good luck everybody!

Progress report #1

After struggling with ideas and scrapping (the unscrapping) some content i’ve finally made some actual progress! I got some basic collision detection done, as well as parallax scrolling (see vid) and a component system that seem to do the trick. Next step will be to drop in a few enemies and see to it that they die a horrible death. =)

Comments

Jorjon
20. Aug 2011 · 09:43 UTC
Nice parallax :)

Btw, how did you embed the video?

A Belated “I’m In”

Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is:

I’ll be using:

Language: C++

Libraries: SDL (for window management/input/audio/etc…), and OpenGL.

Any textures will probably be made with The GIMP, if I find the time to make any.

Sound effects: sfxr (if I get around to that.)

 

Right now gLapse is churning away at turning almost 1500 jpgs into a movie.

So far I’ve got OpenGL rendering, and input being processed, as well as movement through my 3D world, and “moving” platforms. Next up is to master the physics of falling onto said platforms, additional game mechanics, and resources. But, it’s late and I should have been sleeping over an hour ago, so I’m calling it a night. Perhaps tomorrow I’ll post my time-lapse so far. Good night!

Tags: C++, GIMP, opengl, SDL, sfxr

No fishing, but lots of water!

So I woke up this morning and almost immediately had an idea! in this game you’ll play as a guy in the near future, arrested for tweeting about planning a water fight. you must escape prison, and recover your water pistol to wet police, and leave puddles for them to slip in!

progress so far is I have a player that can run around (modelled and animated woo) , water pistol that shoots loads of droplets and can be refilled from a pool, and a dash move that lets you smash through stuff that’s weak.

to do next is making droplets form puddles, after that, it’s lots and lots of AI stuff and working on enemies.

anyhoo, getting back to it now! good luck everyone :D

Just thought Id drop this here

Not much happening, but things are drawing and I have collisions, map making and grid management going.

 

Well, I’ve gone and got ready and decided on my game. We’ll see how it goes soon, I guess!

Status Update 10

(No. I haven’t done 9 status updates so far. You just don’t understand binary.)

Success! I have coded the tile rendering part of the game. And drew some not-half-bad pixel art!

Lessons so far:

  1. Always check if you’re calling things right.
  2. Songs from the anime “Lucky Star” are VERY motivating.

Still coding on an ARM tablet/netbook (Asus EEE Pad Transformer) running Ubuntu (no other choice).

not much so far

not that much to show so far, but still…

  1. idea: check
  2. IDE: check

starting to visualize now so that i can use taht as my red thread

personal highlight so far: using GraphicsGale for the first time (see Tools) and so far, it’s awesome!

 

Comments

20. Aug 2011 · 08:11 UTC
Nice pixelart there!