LD21 August 19–22, 2011

Time to get started

So, Escape, huh? Hmm…

Now to go ponder that over breakfast and coffee – and remember:

 

A game within a game…

So, I gave up on my first idea in the middle of the coding.

 

But I’m so lazy, but so lazy, that I decided to incorporate the beggining of the first game into the second, thus an Inception throphy is awaited.

 

Also, I decided to give up on the drawings, they were sucking too much.

 

So, when I had the problem of having no art whatsoever, a friend of mine gave me the idea of how my house was scary.

Now, my art is based on photography.

 

I’ll slip a pic used in my game, so everyone can take a hint on what it will look like.

 

progress??

soooo… finished the codebase at last

now on for some serious gameprogramming.

 

i wondered why everybody starts with the titlescreen.. so for reasons of peer-group-pressure

awesome…………..not

 

 

Tags: progress update

Just woke up!

Well I seem to have missed the first few but that’s cool. Also wasn’t expecting ‘Escape’, which I think it a pretty good theme.

See if I can come up with ideas whilst I sort out my hours and then go crazy making a game of awesome.

Rainbow Jail

It’s the first time I try to post something during the 48 h :)

I’m currently working on some sort of puzzling where you must escape a rainbow prison by destroying the right tiles.

You have to reach the border without waking up the guardians ( red balls )

Play it here !

7

This entry was posted on Saturday, August 20th, 2011 at 5:52 am and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Another First Timer to LD

So, I don’t know if I’m even gonna finish, but heres to trying!

So after talking to a friend for a bit, playing some games, and just goofing off, I finally have my idea set! I decided to go with a puzzle time game (gasp, so common), and its a platformer (o no … you say!), but if I can do this right, I think it could be a cool little game. The idea behind it that got the ball rolling was the question “Whats something thats nearly, or is, impossible to escape?”. First thing that came to mind for me, Reality. So I set off on ideas on how to bend the rules of reality in just a slight enough way to make it interesting. I’ve had an idea in my head for a while about doing some type of puzzle game with colors being the main way of solving things, so its time I finally use it!

No screen shots yet, and I don’t know how much detail I’m supposed to be able to go into but I doubt I’ll get copied …

The premise is that your trapped in a scientists lab, in a room with a flask with some brightly blue colored liquid. You’ve been there for days and can find no way out and you start hearing voices to make you drink it, so you do. After you do, the world around you starts shifting and changing colors to the same as the liquid! You notice a hole that didn’t used to be there before in the wall, and then you realize, that hole the hole in the wall is where a giant red brick was, no blue in it at all. You get the feeling you can shift between the two states at will and are able to pass through certain colored objects!

I’m not a writer, so the story is about as much as its gonna get (and may not even make it in!)

 

I’ll probably start coding tomorrow morning or maybe even a little tonight. I’m planning on using C# with XNA, and maybe Farseer physics if I need it.

Good mornin’

Well, that’s my ‘good night’s sleep’ *yaaawwwn*

Time to ponder over breakfast; Escape, huh?

I’ll post up some pictures in a few hours, where hopefully I’ll have something. Good luck to everyone just starting, and well done to all those posting up some pretty cool stuff already! :)

Starting to work on the game

Thats what I’ve done so far:

  • Brainstorming for an idea.
  • Fleshed out the idea, all an some pages of paper
  • Made 2 little proof of concepts for the core mechanics (network stuff)
  • Made a milestone plan with 16 Milestones and a time schedule of 25 hours (need time to sleep and a time-buffer)

Beginning to work on the game now. Production-Phase 😉

I can’t escape this time!

Ok, I’m in. I gotta finish painting my apartment this weekend, and the malmö festival is going on, Little more than a week of free live music, and food from all around the world(I tend to stick to mini-donuts). Yesterday I enjoyed CocoRosie and Iron & wine, and today it’s even more. This all adds up to that I might not make a great game, but a 3-hour game-maker game with really basic programmer art (boxes, circles and simple colors) and probably somewhat sucky gameplay and less than perfect theme accordance.

About an hour in I got a basic gameplay and mousebased onebutton control, that probably will be okayish when I go fullscreen.

Tags: music, progress

Starting work

Ok, I have some kind of a concept. Not super happy about it, but it’s something so I’ll just go with it.

Anyway, first pixels up on screen! Here we go! :)

Escape, that’s perfect!

I have had an idea for a sokoban (it’s not sokoban) style game for a while, the player needs to get from one side of the room to the other by shifting groups of blocks up or down.  I have lacked the motivation to put it in to code but now I am good to go.

untitled firefighting rescue / escape game

Don’t know about plot yet, but I’m making some progress on the backbone of the game: you have to escape a dynamically propagating fire in the building. You start in a high-rise and have to make your way down, all while rescuing as many people as possible. Also tinkering with the idea that you’re the same person who actually starts the fire. The fire also burns down entire walls / floors — so sometimes you’ll want to use the fire to make a shortcut, and sometimes it’ll just plain kill ya.

I have the skeleton of the fire propagation in-place. Now to just build a test level and start tweaking timing / balance variables. Then spend Sunday on visuals / level scripting. Goodnight LDers!

Tags: progress, screenshot, unity

The progress so far…

About to head to bed.

Just been working on basic controls and physics stuff. Here’s the glamorous screenshot, WOW! We’ll see if this goes anywhere :)

Screenshot

Balls

I actually managed to wake up 4am to read the chosen theme. Escape…I’m actually glad it got chosen because it’s leaves a lot of freedom, at least in my head.

So I spent about 4 hours brainstorming and thinking of possible escape games. A lot of them unfeasible to implement in this short time frame and others just plain boring. I’m quite happy with what I’ve come up with, I’ll explain it in a later post, though I’m still struggling to make it actually feel like a game and to make it feel like you are escaping from something.

Anyways here is one of my doodles and two screenshots of some cubes and balls. I decided to go for LWJGL despite my previous “EVERYTHING FROM SCRATCH” attitude and I’ve been copying a few basic snippets here and there. Feels good to have something on the screen.

Escape Concept

Well, I’m a bit late to start, but Currently I’m working on a random maze generator that you need to escape from.. before something bad happens to you 😉

Set in first person perspective, with very dark lighting right now, I kind of like the feel of it.

Not much to show yet, just my groundwork scripts that lay out 10 floors for you to walk / fall off of since there are no walls yet.

Will be spending awhile making a bit of a maze generator before I will have anything to show most likely.

Also.. this is my first attempt at Lundum Dare,  so good luck to everyone else =)

Bugs….

A stupid amateur bug delayed me by about an hour.

If i had a project plan or time timetable id’ be behind. Good thing I don’t!

Porridge for Victory!*

 

Weird. I’d got the impression Self-Replicating was a sure thing for the theme. Not to worry though, I reckon I’ve got a decent idea to be going on with.

I’m going to attempt a strategy roguelike idea I’ve been thinking about for a while now. It’s going to be called Safari Park Escape, and the idea is that you’re trying to get a group of animals (escaped from a safari park) to evade their keepers for long enough that they eventually give up the search, and your animals can live free and wild in the British countryside. It’s a bit ambitious, but if I keep things simple it should be do-able. It also sets itself up for a sequel: Safari Park Liberation, where the escaped animals come back to liberate all the animals they left behind…

* – Little known fact: ‘Porridge for Victory’ was an actual slogan used in the Second World War in Scotland. Winston Churchill, struggling to cope with the UK’s extremely limited supply of food, instituted a strict ‘Porridge-only’ diet on the entirety of Scotland, uttering the infamous words, “Miserable buggers. They’ll probably be happy they’ve got something else to complain about.” This policy is the real reason behind the continued antipathy between Scotland and England, and is the reason many Scots still cannot look at (or even smell) a bowl of porridge without wanting to throw up.

Tags: foodphoto

End of the First Day. 42 hours remain.


It’s the end of the first day, and I’m pleasantly surprised by how development has gone so far, especially considering pygame is something I’ve essentially never touched before.

My game has stuff like

  • Decent collision detection
  • Maps
  • Patrolling enemies
  • Dialog
  • Super top secret gameplay element (not really, you can go play it on github if you want)
  • Open source github repo https://github.com/johnfn/ld21
It’s great to be editing python in vim. Feels like home. I’m starting to feel a little sleepy, and I’m seeing my abstractions start to deteriorate as a result. So, it’s bed time. Tomorrow I’m going to whack at the rest of gameplay and see if I can beautify up the graphics. If I’m feeling ambitious, I may even toss in sound. Keep rocking on, fellow Darers. All your awesome images and words are a great inspiration. The graphics are ALL placeholders right now. You’re the anomalous bottom right square inside the rectangle. The grumpyface is the enemy. I wonder what that blue thing is..? And how on earth are you ever going to ESCAPE that rectangle? I dunno…

Run RUN RUUN development (part 2)

Collison detection is working now and impoved some graphics on the fool using a perlin noise :).
I also added some music i generated using  Autotracker-C and VLC Player (To convert it)

Next things i need to do, getting warp/portals/en much more stuff to work :)

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003 (Current): http://games.corne.info/LD21/3/
Stream: http://stream.corne.info