LD21 August 19–22, 2011

38h08m to go…

Got the level loading working (placeholder tiles) from an XML file:

screen01

Also designed the main character:

main_character

Imba pixel art skills… Smile

I still have no idea on what to do on the environment front, from an art standpoint… Don’t want to do the usual “dungeon” theme I do on this kind of thing, but my graphic skills don’t go much further than that…  but I have to try, since I wanted the game to start in the heroine’s bedroom…

  • Load level
  • Get Lua scripting working
  • Draw main character
  • Character display
  • Character movement working
  • Draw area tiles
    • Bedroom
    • Corridor
    • Forest
  • Game mechanics:
    • Follow mechanic
    • Reversed keys
    • Perpetual movement
    • “Just jump” mechanic
    • Darkness
    • Random teleport
  • Cutscene system
  • Initial cutscene
  • Text render

My Idea Which Took me Ten Seconds Last Night

I have my game concept. It took my about ten seconds to come up with, so I think it’s a good one.

Basically, you are in a room, which you need to escape from. Each time you escape, you wind up in another room you have to escape. There are obstacles that will kill you and enemies that will also kill you. The room’s structure will get in your way.

The game, I’ve decided, will be called Hazard.

Really, that’s a ten second idea. I like that, me.

Peace, love, and gut-instinct game design,

— Henry

Comments

20. Aug 2011 · 10:04 UTC
But it will end, right?

Jerky movement is still movement

Another level! Used pen and paper to sketch this one. That seems to help whenever I can’t think clearly, I recommend trying it.

I would’ve recorded a video, but Camstudio isn’t my friend. Everything plays back at 4 FPS or so even though I wasted valuable time tinkering with the settings.

The cherry-colored rectangles are switches that toggle the white blocks on/off. It would’ve been more clear as a video, but oh well. Managed to fix a complicated bug involving collisions and pushing forces, which is crucial to the sort-of-witty solution for this level. Sometimes I amaze myself under pressure.

Wake up, Wake up, Wake up, WAKE UP!!

Wow, I have been sleeping for almost 10 hours!!

No problem anyway, as before I went to bed I read the theme, ‘Escape’, and my brain has done the rest during the night.

Now it’s just deciding the one idea to program between the many I had.

Let’s go!

Hare Hare Status

If we can map out all of Earth’s mysteries, We will be able to go to any place we want.

 

BoB 10hrs in

Visuals are looking okay, gameplay hasn’t gone very far yet. Lots to do (of course). Here, have a sneak peek:

All graphics purely done in CSS.

Comments

20. Aug 2011 · 10:12 UTC
Those graphics look nice. Reminds me of a spreadsheet with holes.

Some sprites!

My art skills aren’t great… but here’s some of what I’ve come up with so far for “Icarus Cannon”:

You can probably tell it’s all mouse-drawn vector graphics, done in Inkscape. Trying to keep things as simple as possible, with thick outlines and subtle gradients.

My plan now is to get a very basic prototype up-and-running — I want to get the central ‘nugget’ of gameplay working well, and then I can build all the other stuff around it… e.g. interface elements, player upgrades, menu system, and so on. As yet, I haven’t put a single line of code together, so I’d better get a move on. Time to rock’n’roll.

Comments

20. Aug 2011 · 10:12 UTC
THE PIXELS

Update

 

 

The concept design is done, now coding the gameplay in unity.

 

 

Comments

20. Aug 2011 · 10:13 UTC
THIS GAME.
ointment
20. Aug 2011 · 10:14 UTC
Looking real good here.

First graphics

Hello everybody,

I will make a jump’n run and the hero has to escape (not very creative, i know :) ).  Here is a screenshot:

First graphics in my game

Collision detection and user input already works.

 

 

Comments

20. Aug 2011 · 10:13 UTC
He’s… fat.

escape!

Hey everyone,

After some hours asking myself why did i check +1 for escape, i find a little something who look like a game.

Looking at my hot chocolate and strawberry jam this morning, i had the idea of a robot trying to escape some garbage collector.  So your objective is to reach the top of some kind of garbage tower made of block falling above your foot.

So here is the first version i made in the last 4h : http://www.draygoon.com/LD21/v01.html

Controls : Arrows to move and Space to jump.

my objective for this first LD is finishing at least 1 level. so i keep a playable build and try to not do anything that can be playable in 15min.

next :

-shadow for the sphere so you know where you are while jumping

– first enemy !

– first trap !

– Title screen!

Comments

Lucyberad
20. Aug 2011 · 10:25 UTC
Really nice concept. Fit well to “escape” !
dray
20. Aug 2011 · 10:29 UTC
Thanks :) hope to make something really fun from it

The scene is set.

The scene is almost set, the palm trees need some polishing though. This is going to be a simple “room escape” game, if anything at all.

Comments

snowyowl
20. Aug 2011 · 10:44 UTC
That is absolutely gorgeous.

In progress…

 

Early days yet. Playable, but no collision detection… or walls… or wheels.

I have no idea what I’m doing :)

 

 

 

Basic movement!

Got basic movement working, AD left-right W to jump, with doublejump!

Something playable!

http://pastebin.com/U7qDvG54

Needs Python+PyGame. 4 levels so far. I know about the moving platform glitches and I’m onto them, but otherwise everything seems to hold together somehow.

Tags: pygame, python

Johnny Kick a Hole in the Sky

Progress!

The big circle is the planet, the smaller blobs are asteroids, the tiny rectangle is YOU!  I’ve got gravity and physics in place thanks to Box2D, and the mechanic of running around the planet is pretty fun and something I always wanted to put into a game.  So much more to do, but good start!  5:30 am, time to sleep now!

for a description of the idea: http://www.ludumdare.com/compo/2011/08/20/id-call-it-escape-velocity-if-it-werent-already-taken/

Run Away

Making much better progress than my protagonist:

Screenshot
New build

Feeling pretty hopeful that the mechanics I’m trying are going to work out pretty well. Loads of work to go, obviously, but it’s going well so far.

It was a long time ago, I’m actually getting ready for lunch now; but here’s what I had for breakfast.

BACON

BACON!

Tags: build, foodphoto, screenshot

Run RUN RUUN development (part 4)

Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some “sepcial”effects too :)

Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.

Oh and tried to compile linux kernel while is was working on the game but that failed :( (not related to this :P)

Version 0.0.001: http://games.corne.info/LD21/1/
Version 0.0.002: http://games.corne.info/LD21/2/
Version 0.0.003: http://games.corne.info/LD21/3/
Version 0.0.004: http://games.corne.info/LD21/4/
Version 0.1.000 (Current): http://games.corne.info/LD21/5/

Stream: http://stream.corne.info

Tags: flashdevelop, haXe, work-in-progress

We’re Jamming

Hey guys,

Joszs, Ever121 (Gijs) and me decided we’d participate in the Jam. I’ll be doing the programming, Joszs will be our graphic artist and Gijs will add some marvelous tunes.

So far, we have come up with an idea and I’m working on the engine. It’ll be a topdown chopper/fighter action/puzzle/shooter of sorts. The main idea is that while escaping, your health and ammo will be limited; you’ll need to conserve ammo to make sure you won’t run out in the end.

Obligatory screenie:

Our Work in Progress screenshot

These are all placeholder graphics, since Joszs will be working today.

Comments

ointment
20. Aug 2011 · 10:32 UTC
Loving that font.

A bit of a wobble

Had a bit of wobble there, thought I was going to give up altogether. Took a break, ate some food – back in the saddle again!

First progress

I’m making a jail escape text based game. I’ve got the ball rolling and I have finished one of the phases of the day: gathering resources.

This game will be written in C++ and nothing else :)