LD21 August 19–22, 2011

Finished

Whoa, I actually did it ! ! !

Here’s my game titled Monster Hunt : http://db.tt/J9fQa5W  <-Go get it ! ! !

Controls: Jump with space

I used Game Maker, photoshop for images, and sounds are from freesound.org.

Feedback is appreciated.

Tags: gamemaker

Something is missing…

Graphically looking good, gameplay...not so much.

Graphically looking good, gameplay...not so much.

Oh, right. I know what’s missing. The game. (Woops, sorry about that… totally unintentional.)

It’s looking pretty cool, graphically…but there’s not much in the way of gameplay! Ugh. I belong on a team. Solo projects are hard.

Anyway, still streaming if you want to tune in: http://www.livestream.com/ludum?t=240086

Argghh

I’ve been busy staring at a screen, paper, and reading reading reading.  Here’s some notes of what I’ve got.  I think those pages are doubled sided too.

Falling to my Death

Five hours into my LudumDare entry, with less than 8 hours until the end, I finally have something playable.  There’s still no beginning, not much middle, and no end. But the red square you see in the image below is a fully interactive character.

Oh, and there’s a background image. Yay.

My next step is to start spawning platforms as you run along, and add some obstacles to be avoided. Also some code re-factoring so that I can change the parallax of the background and get things looking a bit less flat.

 

Also I’m going out to a concert for 3 hours, so I’m going to be happy if  manage to have more than 10 seconds of gameplay!

So far, not so good

I am coding like a maniac… I don’t know what to do next (really). I have no great ideas for traps… The only thing that comes to my mind, is labyrinths… You start here, you gotta find an exit…

Oh well, ideas are welcome! http://nng.is-a-geek.net/ld21/mousetrap
Also my “livestream” is here.
And for those even more curious my yesterday’s timelapse is here:
http://www.youtube.com/watch?v=bhoU6mSmKHo

Have fun, and good luck!

Update

Making progress (much too slow)

Done! for now…

I finally got around fixing some major bugs that were discovered when I was about ready to submit the game (most of which were Windows related…).

While the game is nothing to write home about I reached my goal and finished a “game” in time from scratch (with almost 8 hours remaining on the clock) so I’m rather happy.
Had great time and will definitely enter again, most likely with more ambitious game designs =).

Cant wait to try out all the great looking games!

Oh and the game can be fetched from: here
(windows and Linux version available)

Tags: C++, finished, submission

Will I make it?

Here’s a top down shooter that I’ve been trying make since this morning. I started late and this being my first time, I’m unsure whether I’ll make it to the compo. Anyways, here is the update!

The Great Escape!

Comments

Jorjon
21. Aug 2011 · 16:17 UTC
You can make it! I want to play the game once is finished :)

Game Complete!

I tried not to post that much today, actually, I just forgot about posting in the whirlwind of finishing the game. It isn’t a compo game, I worked on it with Sean and Yann for graphics and sound, and I will be posting it on the Jam page shortly. First, some screens.

Right now it is iPad only, so kinda hard to distribute. I may spend a bit of time tomorrow trying to get it working on osx or windows.

And of course a gameplay video and a timelapse of the completion.

Tags: complete, timelapse

Comments

Sanguine
21. Aug 2011 · 16:14 UTC
Wow! The graphics in that first picture are great!

F*ck El Dorado, Let’s get the hell outta here!!1

Now that the place is up and running I can announce that I’m entering this compo.

I started my entry when it was about 18-19 hours left and progress have been nice. Player can move the wagon left and right, and also jump. The object of the game so far is to avoid the spears thrown by the native americans.

Progress to date

Progress to date: I’ve got four ‘levels’, each with different gameplay.  I’ve got programmer art, but this is a solo competition, so that’s the best I can do.  I haven’t tested it on other people to see if it’s fun, so apologies if it causes traumatic hair loss.

What I still need to do: test the game would be nice.  Add in wall-o-text screens that are probably the best part of the game.  Package for various platforms.

See below for a screenshot of the hardest level to code, the Solar System (with only one planet, due to the size of the window and sprites)

zomg gravity

Whew! Finally signed up.

I had problems when I tried to sign up with my gmail account. Luckily I tried another email service and I am ready to go.

 

I started this LD late. Put in about an hour yesterday and 3 or 4 today. I’m very behind a lot of other people, but hopefully I can get a working version up in a few hours.

 

Anyway, here’s a screenshot of what I did so far yesterday.

(Not very impressive huh?)

Yesterday’s progress

Couldn’t post it since the site was down.

Also, demo here:

http://dl.dropbox.com/u/18105137/ld21.exe

There’s a lot more progress now, of course. The game is almost finished, so…

Is it too late to sign up?

I’ve been somewhat aware of ludumdare for a while now, but I never participated. I wanted to do one this summer, and I just heard about this one late last night. Can I still sign up for the Escape compo? I’ll be using GML as my language/library/fancywords. Also, quick question aobut music/sounds: can I use pre-existing samples as a PART of an orginal song?

Comments

Felipe Budinich
21. Aug 2011 · 16:21 UTC
Dude go ahead!
panzermancer
21. Aug 2011 · 16:26 UTC
Cool beans.

Submitted, but not done.

Hey everyone!

I’ve submitted my game to Ludum Dare. If you want to check it out, here’s the link. Screenshots:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The dialogue when you escape. The dialogue when you escape. The tunnel you escape out through. The tunnel you escape out through. The first puzzle you have to solve. The first puzzle you have to solve. The first chamber you are in, after you are shown the puzzle. The first chamber you are in, after you are shown the puzzle. The game title screen. The game title screen.

Anyway, my game is submitted, but not done. I’m sure there will be code that needs fixing, which I’ll do during the last few hours. I’ll post my post-mortem after the 48 hours is done.

This is the first Ludum Dare I’ve actually completed with a game that resembles finished. Ah, that first time feeling 😀 Technically, I did attempt LD 20, but that failed miserably.

After the 48 hours is up, I’ll call my game finished. Until then, I’ve got everything covered so can spend the last 8 hours with the code. And maybe some caffeinated drinks.

I was planning to do the Jam this time round, but my team are all over the country right now on holiday :)

See you on the other side of the 48 hours.

Tags: 2D, compo, finish, journal, LD #21, progress, screenshot, update, Windows, xna

Sunday Dinner

Delicious bean stew. Now to get back to finishing my game.

Tags: foodphoto

Comments

21. Aug 2011 · 16:35 UTC
That looks delicious!