[WARNING! INCOMING WALL OF TEXT!]
Woo! I was done for ages.
This was a fun LD, but also an too easy one for my taste..
“Escape” didn’t challenge me. It didn’t challenge me eet all.
Now, for the dev process of that is totally uninsteresting exciting!
DAY 1:
So, the first day started with me sleeping 2 hours longer than I wanted to. I hate snooze buttons. After I woke up I started my computer, got some breakfast, looked at the LD-Site – BAM – Idea for escape! Okay, to be honest, my idea was based on a cheap 1 hour game I made the day before called Jumper. It had the same concept. Without parallax. And that, children is, why it sucked ^_.^ So I drew a block. And another one. Then I wrote my 0815 Platformer Engine out of my head, removed the possibility of moving and failed to set it up correctly 5 times! All because of not adding the variable ‘jump = 0;’ to gravity code. I fail. Anyways. Later I added some graphics and started with the parallax base to give a feeling that you’re actually not just standing there, with a run animation sticked on your head. Now it was time for rocks >:D
They were also just animated things, but they moved at a speed of 4 and got generated by the player every 3 seconds. Then I added more graphics and the different screens for menu, game over and all that.
DAY 2:
Today was.. kinda lame, to be honest. I refined graphics, raged about the server melt, added one pick up, submitted as 7th person, and that’s about it.. Lame. L A M E! Then I went swimming. Fun. Really.
And yeah. Play here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2494 (Links don’t seem to work properly, atm.)