LD21 August 19–22, 2011

A Challenger (dis)-Appears!

Well, due to forces beyond my control I must throw in the towel on this one.

It was a great experience so far, however, and I learned alot by trial and error. I most certainly will try to enter the next one.. That is if the site doesn’t explode.

The idea I had was a cool one I think, and I still plan to actually finish it so I can share it  (and have a little bit of reusable code for next time).

 

One interesting thing I DID accomplish was in fiddling with collision code I somehow created a Marching Squares algorithm. Go figure.

 

And while I’m sure this post will quickly be lost in the flood of posts, to Everyone who is still competing I say GO! GO! GO!  Have fun and finish a game.   LD is a great Compo. :)

Tags: fun, squirrel, towel

Done – Abscond

Hey guys, I’ve just finished my first Ludum Dare game, Abscond. You play as a serf who has to feed his family and pay tribute to his lord while constructing a boat to escape. Here are a few screenshots:

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You can try it out here:
http://harrism.com/abscond/

Don’t forget to vote, thanks!

Urgh… Getting there, but!

So, I spent a huge part of this weekend trying to come up with an idea I like. I technically settled on this current idea some 6 hours ago and have been working nonstop since then. I’m quite sure I’ll get a one-level mini version for the compo, but I hope I have the motivation to finish a proper version for the jam!

Here’s some stuff from the game (Due to lack of ideas it resembles more than a bit ‘Apocalypse Adventure’, my earlier LD game (frown)):

That's one high bounty on this baddie!


Veeery empty at the moment. Hopefully I'll get some stuff to add before the deadline!

ESC

I have to admit that all games I’ve started on was not finished. This time it is different and I just released my first game. Although, even if it isn’t so well for the world, graphics or sound are not everything. Maybe it lacks good gameplay as well. And puzzles.

Anyway, at least I finished the basics. Therefor I can put this to my portfolio of made games. Even without the source, the only thing you need to do to make your own maps is how to handle a basic image editor and how to script in Lua(No biggie as the code can be copied and edited). Enjoy it as I enjoyed while making it.

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5698

If bugs are found, please comment as quick as possible.

Finaly im in !

hello everyone hope you’re doing fine. sorry i haven’t introduced myself, i was all scared cuz this is my first time…

my name is Alexander Bladh aka @xobust, I’m 14 years old I’ve been hobby programming since i was like 11.

i live in Sweden , just as @notch :P.

this time i made my game in c++ and sdl on a  5 years old pc. it was a lot of job nut in the end it was still very fun : )

and her is  a screen:

my entry

was way to tired to make a proper pic,  in Sweden the clock will soon strike midnight and my school starts in two days.

Finlay thank you for making this competition its a very god practice /Alexander.

Comments

21. Aug 2011 · 21:05 UTC
You’re only 14? That’s really impressive! just think of the stuff you’ll be pulling in college! Best of luck! I’m sure you’ll do great. :)

Jam progress

Goodness! I can’t believe I’ve gotten so much done in 2 days. I don’t think I’ll be able to do everything I’d like to with the remaining time (so I’m still going for the jam), but I’m quite surprised, I didn’t think that something like this was at all achievable for someone at my skill level. I am happily disproven :)

Anyway, I’m not calling the game done just yet. I’ve made progress though.

still not sure if this is too dark
The bulk of what I did today is not visible in this screenshot.

But the bulk of what I did today also doesn’t take very good screenshots!

Go Moustache chick

I am really done with my game. For the third time I dared to make a game, and for the third time I submitted it. But every single time it feels exciting anew.

The floor is made of LAVA

So here is a screen of my game. As promised I really made my Moustache Chick. She is real and she is awesome. Go moustache chick.

Also I used my theme of hearts, the floor is made of LAVA. And, as you can already see in the screenshot, there is one hell of a lava floor in my game. Even worse, the lava level grows steadily. But that’s just “Moustache chick in LAVA mayhem” being itself.

So check out my site here to play it. Oh, and while you’re already there, play it. It’s one tough game but has 8 static levels. And from there on it is one endless auto generated hell like you have last seen in Diablo. Good luck

blue man cthulhu escape

I had a very limited mount of time for my first entry into Ludum Dare. Hence I submit this programming monstrosity:

http://www.physmo.com/ludumDare/

there is a link to the code on the page. Please do not attempt to learn from the code: it’s terrible! 😀

code: processing [java]

graphics: photoshop

nick / www.physmo.com

Done (kind of)

I’ve submitted Safari Park Escape; you can download it here.

I was way too ambitious, and it’s lacking all of the mechanics that were going to make it interesting (like individual inventories for each animal, random items, reinforcements in the battles, ranged attacks, fog of war, high scores…). But it is a complete (if limited) game, with various possible end states.

Anyway, time for bed. Not sure if I’ll come back to it to add all that stuff in (the code’s a disaster); I’ll see how I feel in the morning.

Finally Done!

After WAY too little sleep and way too much programming my Ludum Dare 21 entry is finally done!

Even though this is the first stealth game I’ve done I gotta say it turned out quite nicely.

It only takes a couple of minutes to finish so why not give it a try? :)
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3537

Anyways, a time lapse will be up in a couple of hours.

/HighQuality

Day two ends…

I submitted Maze++. I’m quite pleased with it. I’m pretty tired.

Trying to avoid producing something the same old maze escape game while writing a maze escape game may not have been a good move, but I’ll wait for comments. If I’m lucky the extra features will keep this game interesting, despite it needing more work.

 

at first i was like…..and then

Bam! not that many status updates….why? server was DOWN :D. the brighter side of this actually is that it shows that a lot of people are in for LD, and that’s good stuff! thanks for the guys of LudumDare to take care of this matter so fast^^

so here are still a few images from before that i wanted to share. showing progress yesterday evening and some images i made with graphicsgale

I actually submitted something this time!

It’s called Close Your Eyes.  I think it’s a fairly reasonable prototype for something. Who knows?! It’s time to go cook food!

Surveying the Damage

Sitting in a quiet room, with the rain pattering outside and a clock ticking loudly in the corner, it’s hard to feel the type of catastrophe that my game is trying to convey. Likewise, when my character – pieced together from the photos I took earlier in the day – looks sanguine, it’s not ideal.

 

However, it’s a character, and it’s animated, and it will suffice.

 

Next, I’m adding some effects – hopefully no longer than half an hour. Then I’ll try and get a start and an end. And tweak the camera, and think of a name, and submit before the server crashes.

Crunch time…

3.5 hours left… Then I have to go set up hosting for it.

Whee!

Added death, and multiple stages, corrected loading problems associated with both of those…

Two stages drawn. A little overly difficult… I’ll tweak damage and healing a bit.

I give up! Sort of…

Ok, I’m not really giving up. I’m at the point where I’m happy with the game and I know theres gameplay that I could edge out of it. However, due to growing frustration with it, I need to take a break longer than both the game proper and the jam have provided. I’ll definately be in for the next jam, and I’ll be sure to continue working on this game once my brain cools down.

Just a note about the level editor. I don’t have the paitence to add the planned ShipComponent adding functionality at this time, so if you for some reason feel crazy enough to create a level, use the existing level as an example. You’ll need to manually append a underscore and the locations of the components for it to work. Infact, at this point, you can pretty much mess with the game to any extent, since its all really just a framework manipulating the assets, allowing them to be interchangable.

 

Yay for modability I guess!

Vector Dash is done !

So my game, Vector Dash is done ! I kept a diary over the past few days of what I was working on. Along with the time lapse which can be found on my page, it might give some insight into what was going through my head.

 

1 day 21 hours 3 minutes left

I decided to go with an asteroids style game. You are trapped in an alien planet or ship or something and you have to navigate your way out
without touching the walls (or else you die). Also I will probably put in some things to shoot.

So far I have a small red triangle that moves vaguely asteroids ship like. Next up is the 2d camera system so my game isn’t confined to the screen.

http://img89.imageshack.us/img89/8017/55861069.png

1 day 19 hours left

The 2d camera system is implemented, the player is now constrained to a textured level. Level texture tiling is not in place. Will decide later whether I want to do this or not, i’m not too sure. I am going to try and catch some z’s now and think about how I am going to implement the basic level format.

1 day 11 hours 14 minutes left

Just woke up. About to start work on the maze that the player is trapped within. Must get the core gameplay done within the next 12-16 hours or i’m dead.

1 day 10 hours 4 minutes left

Got level tile mapping in place and loading a layout of tiles from a bitmap produced in paint. Now for collisions 😀

1 day 4 hours 10 minutes left

Lots done since last entry. Achieved :-

+ Title screen
+ Restart after shipwreck
+ Multiple Levels
+ Game End Screen
+ Collisions
+ Basic shooting

Will begin work on other game elements now, like the enemys 😀

22 hours 32 minutes left

More achieved in the last six hours

+Particles
+Explosions
+Enemys
+Graphic improvement
+Global diffuse color
+Sound effects

Still lots to do. The next task is to fix the most annoying bug. The dodgy player / wall collision.

18 hours 54 minutes left

+ COLLISION BUG FIXED (WAHEY !)
+ Improved Title screen
+ Player / Turret collisions

I’m going to bed, will be prepared for final stretch tomorrow

8 hours 9 minutes 30 seconds left

Lots of updates

+ Revamped level design
+ Added level text
+ Improved visuals on the death message and level ended
+ Eated dinner

4 hours left

ALL FINISHED

I have uploaded the game, and published my entry as well as put the various videos on youtube. LD 48 #21 has produced the needed pressure to kick my butt into gear and i’m very proud of the end product.

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4933

 

Tags: LD48 #21 Finished Done

Fail!

So it happened. It was in the hat. We have less than 4h and I have only a story, some basic movement, test tiles and a sprite what isn’t animates right. No question I can’t finish this and more over I’ll not give out such a shame to anyone.

But as I wrote in the only post I made before this. It’s the first time I try to make a game for the NDS. And the first time I worked with tiles not just on the NDS.

Btw I made a lot of code:

  • – tileset loader (and learned tiles well)
  • – sprite loader
  • – sprite move handler (hardcoded, so it needs some generalization)
  • – sprite animator (it works, just I use it wrong somehow)

The next LD will be a lot easier with all this already done and learned. I’ll finish it surely for Function and will put it on my website RBWorld with some programming  tutorial if requested.

It’s 0:30 am. I’m tired. I think I just watch notch how he finish his dungeon crawler before sleep.

Here is what I’ve got in one little screenshot:

The progress I made in LD48

 

 

Thank god for screenshot Saturday

Somehow, i still don’t know how. ( i think eclipse did it) All my images where deleted. i tried to recover them using an recovery tool, but it didn’t work :(
luckily i posted something for screenshot Saturday, so i could reconstruct the images easily… still it costed one hour precious time.

Comments

Rialgar
23. Aug 2011 · 14:45 UTC
not quite sure, if you’ll read this…

I had the same problem last year. Eclipse manages the bin folder of your project, never ever change anything there, eclipse will revert it, instead let eclipse create a new subfolder of src and put everything there. If you then select it in the project explore and press F5, the bin directory is synced. Took me some time to figure it out, but this works perfectly.

Chemical A21

Unfortunately, this 48-hour game compo has been more of an 8-hour game compo for me, due to being out of town, packing to move out of here, etc. etc. etc.

But I’ve managed to get something going by limiting myself to a simple click-driven game with basic shape drawing and SFXR for sounds. I had planned on being more ambitious, drawing some artwork, and recording audio — but I didn’t have the time and motivation between everything else…

BUT I shall battle onward! Three hours to add a little polish and more gameplay variation. Excited to see what everyone else has come up with!