LD21 August 19–22, 2011

Theme Rationalization

Only thing left to do.

Great. 😀 😀 😀 😀

 

Well, obviously, there’s the fear in the beginning. Your entire journey is based on that escape.

Then, you must escape that entire journey, as you are trying by moving through [and then the end happens].

So, yeah. I consider this theme RATIONALIZED.

Facebreak Escape finished!

It seems there are still problems with the server so I’ll put the game here and give the proper submission when the site is functional again.

Facebreak Escape is a game where prisoners are trying to escape a dungeon. You have to escape the prison by fighting against hordes of security guards with your allies and reach the freedom which lies ahead.

To reach the end you have to brawl with 11 waves of enemies, collect loafs of break to gain health and free your friends from cages haning from the roof.

You can move using arrows and pressing up your character will jump, use X to punch enemies and cages.

Download here!

Hope you enjoy the game!

A Warrior’s Forest – Final Submission

With a whole five minutes to spare, I have my submission online!

Binaries: http://www.thirdtruck.org/ld48_fall_2011/

Source Repository: https://github.com/thirdtruck/Ludum-Dare-48-Entry-Fall-2011

Done :-)

The game is not reaaallly finished. But its playable and has all its core features. Except…. for the music, the decals and more and better sound!

Could also use a bit more balancing. But I can do that in the next months :-)

 

Download :  http://games.spunkmeyer.de/downloads/ld21.zip

So, my dreams of making an horror adventure game for LD were crushed by my obligations with real life. I managed to get hold of about 20 hours for this compo, but it was not nearly enough.

I proceeded to do everything I could on the time elapsed, but the results were underwhelming.

I submited it, nonetheless, only so I could say that this time, unlike the last one, I didn’t completely gave up.

 

Also, for those who are interested, here’s the day 1 timelapse, showing some coding in processing, my photo editing skills and some other crap:

 

Tags: givingup, submission, timelapse

Bob’s Escape – Game Completed!

Oh, hey. Didn’t see you there.

My submission for LudumDare 21 is ‘ Bob’s Escape ‘ and it took me <30 hours to make all assets and code. I am quite proud of this as it is my first game and I wanted to make a strange game with a twisted ending. Well, I hope you are all happy with it and well… Here it is:

Bob’s Escape!

Happy playing!

Level IX

Gameplay image

Don't let him leave!

This was my first LD. First off I’d like to say that I had a blast. This was an interesting experience, and I learned a lot. Among the things I learned, or realized are:

-Sound is the hardest part of game development. The entire mood of your game is dependent on the aural atmosphere you create. On top of that, loading, mixing, and playing sound is bloody difficult. I used SDL_Mixer, which worked okay. Anybody know a C/C++ sound library that works better? OpenAL?

-SOIL (the Simple Opengl Image-loading Library) is wonderful. It can be made even better with this call when generating textures:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

this sets the texture scaling to “jagged”, otherwise known as pixelated. Excellent for retro games. OpenGL has no functionality for color-keying (per-color transparency) from what I have read of the documentation, so I just loaded raw PNG data with SOIL and removed colors manually.

-Premade code is great, or would have been. Between now and December I am going to distill my code from this compo into a slim package I can use for LD22 and beyond. It will be posted, of course.

-Status updates! Not of the facebook variety, but an enum for each class with all the possible states of that class. Easy to program, easy to understand. Speaking of facebook, sequestering myself from the internet for most of the competition was a successful tactic. Not sure if that’s good or bad.

-Change the color scheme! The retro comeback of the last few years has left out palette swapping for the most part, since we have so damned much storage space we can make whatever images we want. It is an easy way to change up the scenery without drawing more stuff, however, so it’s perfect for LD.

Here’s my game, Fortress IX . Check out the game page and give it a whirl if you so desire.

-graham

ghbrvlowabrvfladberogvlwrvfwlo games!


*wants

Please take a look at the about page, and feel free to use the site as your Ludum Dare game host if you are fine with the conditions and Pirateware Licence.

Visit www.ghbrvlowabrvfladberogvlwrvfwlo.com!

PS. there’s an upload size limit that grows, let me know if you need more space!

Original post

0

This entry was posted on Monday, August 22nd, 2011 at 12:15 am and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

fin “poor, poor servers”

Posting in case submit didn’t go. bonus time to submit because of load is great. I’ll check back later.
anyway.

use Chrome browser if you can.
html5 / made with construct 2.
link to entry

Beebeeeep! Time up!

Well, and the time as come and the game is done. There was a bazilion things more I wanted to add (like always) but I am just glad it has at least some level of completion. Tomorrow I’ll try to find the time for a post-mortem.

Cya next time! :) Looking forward to play those awesome games!

Waiting to submit

So, I did finish “Red Rover” and it’s in a much better state than my first LD submission was. I even have a title screen that explains keybindings!

Not sure when I’ll be able to get the submission page working, but the game is available here: http://plastic-idolatry.com/redrover-0.1.zip

Tags: redrover d_m mars

oh no…

Things are starting to take a turn for the worse, CHRIS is having trouble with his coding, and i’m starting to get strapped for time on these expressions. But… if we can’t get this code to work then we have no game!

“About Julie’s Escape” has been finished!

After 48 hours the game is finished. I have generated levels, walking enemys that can hurt you and some kind of sound. 😉

Use the arrow keys to play, escape pauses the game.

“You are Julie, last survivor of mankind and this is your story: About Julie’s Escape.

Your main goal is always to reach the escape point shown by a golden goblet, which is located in the corner diagonally to your starting corner. Beware! There are monsters creeping around! Do not touch them or they will hurt you, which leads to death after some time. The hearts at the top of the screen are showing your healthness.”

click here for entry

I maked game. It fun.

First.  I finished my entry on time.  Second.  I had NO idea that I could make a game in a weekend.  Third.  I LOVE this game.  It brings me back to when I was obsessed with Gradius.  Fourth. Thank you to the people that made this possible because it was a real treat to be able to take part in it.

This competition really is incredible.  Not only do the participants get a chance to show off their skills, they also are learning the entire time.  This compo I started with the code from this flashpunk tutorial as my base and ended up with a game that I am definitely satisfied with.  You can play it here for now.  You can definitely count me in for the next compo.