Ludum Dare 37 December 9–12, 2016

They say that in space, no one can hear you scream…

Not that you would want to scream of course, not in the blissful puzzle experience of…

Callisto

Callisto - Puzzles in Space

Check out our game entry “After Party”

Play as a goth teenage girl and seek revenge on the snobby girls that have done you wrong.

fvfdgfdgdf (2)

https://saucygames.itch.io/after-party

 

 

Comments

Ganilder
25. Dec 2016 · 18:24 UTC
Come on man, the shotgun guy can walk and see me throught windows… Plus is just a Hotline Miami clone…

Our Time Lapse

Just got around to processing it all into a video.  We’re pretty happy with how things turned out, and we’ll probably sit down and do a proper post-mortem soon.

For now, check out the video here because vid.me videos don’t embed properly into WordPress posts :(

frame

Ready to play your games!

Hello ludumdarlings, I have been sick the last week after barely managing to complete this ludum dare. I guess I pushed myself hard to get the game done despite having so little time last weekend. I didn’t make it to the compo which was unfortunate but I still managed to make it into the 72-hour version and I am happy that I did.

I made a small and simple puzzle game where the idea was that you’re stuck in the same room and everytime you manage to exit you come to the same room but some obstacle have been added to prevent you from leaving. Here is a screenshot of the game:

samsroom

If you want to check it out for yourself you can find it here.

 

Now that I am well again I hope to be able to try some of your awesome games, but at the same time a new expansion for my favourite game just came out (Age of Empires II: Rise of the Rajas) so I also want to try that. Anyway good luck with future games and thanks for reading my post, have a nice day! :)

VR Puzzler

VR Puzzle Game

Comments

18. Dec 2016 · 23:14 UTC
Name? Link?

What is this?

TVGS Plays & Rates Ludum Dare 37 Live Stream coming up in 1 hour

Hello, everyone! Tech Valley Game Space will be live streaming on twitch.tv/techvalleygamespace today from 7:00 PM to midnight EST. Want to have your game played? You can submit it here: goo.gl/forms/9Qw8z8qX7O6SrrLC3

We prioritize on entries where the creator is in the chat, quickly followed by the order of submission in the form above. So don’t be intimidated by the triple digits of responses we’ve received! Just be patient on the chat, and we’ll get to your entry soon enough!

You can check out our previous livestreams (as well as free lessons, podcasts, timelapses, etc.) on our Youtube channel here:
youtube.com/user/TechValleyGameSpace/videos

We’ll be posting the live-streams on Youtube shortly after the stream, so you won’t have to miss anything.

TVGS Plays & Rates Ludum Dare 37 Live Stream coming up in 30 minutes

Hello, everyone! Tech Valley Game Space will be live streaming on twitch.tv/techvalleygamespace today from 7:00 PM to midnight EST. Want to have your game played? You can submit it here: goo.gl/forms/9Qw8z8qX7O6SrrLC3

We prioritize on entries where the creator is in the chat, quickly followed by the order of submission in the form above. So don’t be intimidated by the triple digits of responses we’ve received! Just be patient on the chat, and we’ll get to your entry soon enough!

You can check out our previous livestreams (as well as free lessons, podcasts, timelapses, etc.) on our Youtube channel here:
youtube.com/user/TechValleyGameSpace/videos

We’ll be posting the live-streams on Youtube shortly after the stream, so you won’t have to miss anything.

Ahoy! Introducing ‘Bite the Pain’

We haven’t posted much this time, so we thought we’d say a little word !

First, we’re really impressed by the overall quality of your entries, looks like it’s getting better with every edition !

And last, since we don’t have an online highscore this time, here’s our personal best so far :

screenshot04

If you want to try and beat it, here’s the link to our entry:

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=10263

Thanks to your feedback!

We want to thank you!
Your feedbacks, opinions, critics and vision about our game help us to improve it!
Of course, it’s not easy to make a game (even a small game) and when you reminds that yours will be opened for community, it gives a certain anxiety and worry!
But, when the people plays and make the constructive feedbacks, we feel very very happy!
So, I be gratefull for all posts with sugestions!

And bellow, a list of improvements that we has done:

> now, the story screen just disapear when  the player clicks any button.

> the tutorial screen also disapear when the player clicks any button.

> We had improved the shadows and the bake of the game scene, and now, has been included the cinematic.

Thanks again!
Please, play again the game and feel the differences.

Link: Tiny World

Tags: Ludum Dare 37, tiny world

INSURANCE MAN (something different)

View post on imgur.com

INSURANCE MAN ,So You Want To Make A Claim?

How Bad Do You Want To Be Successful?? Do You Have What It Takes??
Can You Reach 1966 to see the epic ending in this unforgiving Pixel journey!!

View post on imgur.com

 

 

How many lives will you RUIN to get to the ENDING in 1966?? Papers Please meets Wolf Of Wall Street

ff

 

 

 

PLAY GAME HERE

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=122298

 

The 16th Bit – Postmortem

My entry is The 16th Bit. You’ve been mysteriously invited to a LAN party, and upon arrival you find out that the host has gone missing! There is a computer in the room that serves up two types of puzzles. Firstly you get cryptic clues, which you solve by picking the right computer game from around the room.
The 16th Bit

The second is a tile-based puzzle where you have to fill all the tiles with blood or water according to some constraints.The 16th Bit

I am a fan of cryptic crosswords and enjoyed The 11th Hour as a kid. The theme “One Room” seemed perfect for making something along those lines so I took a shot.

The game is fully voiced (I got my wife to voice the character who gives you hints – I did the others). One interesting problem I had to solve was how to have clickable objects placed around the room, without hard-coding the clickable regions. Probably some game engines provide a feature to do this but I had to implement it myself. Turned out not too hard: I used Krita to draw the graphics then opened the images in GIMP to create image maps for them. Then I wrote code to open up the image map files and extract all the polygons from them.

My big mistake: not playing to my strengths.

Originally my plan was only to make a cryptic clue-based game. It quickly became apparent that I wouldn’t be able to write a lot of satisfactory clues quickly enough. Furthermore, my plan to draw cheesy versions of the game art for each game would restrict how many games I could include (both as solutions to the puzzles and as red herrings). With not too many games to pick from, the gameplay was not going to last very long. I realised I had to supplement this gameplay with something a bit longer lasting. So the game alternates between cryptic clues and a new kind of tile-based puzzle. Fortunately I came up with some interesting rules and six nice puzzles using the rules.

The result, though, was that I basically had to make two games in one. The tile-based puzzle has simple rules and was easy to code up. But making a room that you can navigate and pick games out of, and drawing the room and the games, took a lot of work. Even though the art is very simple, it is not my strength, so it took a long time to make each graphic. It also took a lot of (thankfully not difficult) code to handle navigating the room and reacting to the player’s actions. So I was really pressed for time. I only slept about 3 hours out of the entire 48, and only had a couple of decent breaks. There was little time for polish and gameplay balancing, and I think the blood and water puzzles get too hard too quickly. If there was more time to polish and perhaps test the gameplay on people, I would have thought to make the puzzles a little easier and add more visual feedback/hints. Due to my tiredness I frequently had to deal with audio-related bugs. (And I forgot some other details, like an indicator of how far through the game you are.)

All of this spells out a lesson that I thought I had already learned. Between LD events, focus on weaknesses (for me: art, writing). During LD events focus on strengths (for me: puzzle design, programming). I’m happy that I stretched my limits a bit, but it’s better if most of the stretching is done before the event so that I’m comfortable and fluent with whatever skills I’m using during the 48 hours.

A second lesson is maybe not to try to make two games in one. The blood and water puzzle turned out interesting and if I’d spent the whole time focused on that (and got more sleep) I could have made a much more polished and balanced experience.

Well, that’s all I can think of to say right now! I think there are some things to enjoy about this game even if it is a bit under-polished. If you try the game out then I’d really appreciate your feedback because I’m always trying to improve and I’m sure there are things I’m just not aware of (or things I am aware of but don’t know how much they matter to the player).

SELL GUNS, SHOOT ZOMBIES!

If you’re looking for some fun, click HERE!
Game’s fun to beat…
Zombie’s fun to shoot…
Gun’s fun to sell…
Survivor’s fun to interact…
COME NOW!!! WHAT ARE YOU WAITING FOR?
Play my game, i’ll play yours too!!

gamestill1

PS… I’m active <3

Booking Mama Mobile

Hi guys!

The audience asked, we answered!!

Are you at the post office and bored?
Are you in the bathroom and bored?
Are you at work and bored?

What’s the problem?! Download and install Booking Mama on your android phone!!!

Here is the link to the apk (I swear, it is safe) and here the link to our entry!

Share your score with us!

Serena

Fox in the Grange

Hey !

Do you hate chickens ? Probably you would love our game

In this game, you have to control a fox attacked by chicken, ducks and turkeys

Here a a presentation of the gameplay:

and the main theme in souncloud:

Fox in the Grange

Good Luck Have Fun

One room away from success

This is my LD 37 entry. It’s a puzzle game, not too easy,  not too hard.

The game consists of 5 areas in total, in each one, ONE ROOM has the solution.

If you have time, please try it out, you won’t regret it!

Link to the entry: Click here

map_afterworld_begin

Check out my first LD 48hour entry

You are trapped in a room and zombies are pouring in from everywhere.

How many will you take with you before you join their ranks?

Zombie survival game

Feedback is always welcome :)

Swinging the axe – Attack Animation HowTo

Hello again,

I’m continuing postmortem posts about our game – Cure4Life.

And in this post I want to explain how we did axe attack animation.
Other weapons behave simpler as they don’t have any animation at all :)

title

Unity 5.5 project archive

Hierarchy

First, let me show how weapons are connected to the Player and how each Weapon is organised:

hierarchy

Hero has Weapons game object that is positioned in the middle of his chest.
This way Weapons object can be rotated to aim weapon in some particular direction:

weapon_rotation
(red dot is the pivot position of Weapons object)

This position is independent of weapon animation and it is also useful to know our weapon aiming to decide which enemies we hit :)

Inside Weapons game object we have separate objects for each weapon.
Each weapon contains separate object for it’s sprite and other effects.

For example this is Cure4Life hierarchy:

cure4life_hierarchy

Animation

Animation-wise axe is simple:

We have 3 animation:

  1. Idle – just one frame
  2. AxeSwing1 – axe swings from top to bottom
  3. AxeSwing2 – axe swings from bottom to the top

axe_swing_1    axe_swing_2

The interesting part is Animation controller.

We added Fire trigger and set up Idle animation as default.
There are 3 transitions: Idle->AxeSwing2, AxeSwing2->AxeSwing1, AxeSwing1->AxeSwing2.
They all are configured the same:

axe_animation_trigger
No exit time, zero transition duration and they are activated on Fire trigger.
This way, each time Fire is triggered, animation will switch between AxeSwing1 and AxeSwing2:

animation_controller

Particle System

Another crucial part of attack animation is swing particles:

swing_particles

This is done mostly with default particle system and particle texture, which consists of 4 frames.

Here are axe’s swing particle system setting with some explanation:

particles_rotation

particles

particles_animation

particles_renderer

Making it Move

Activating animation and particle system is pretty simple:

Animator.SetTrigger ("Fire");
 Particles.Emit (Random.Range (1, 3));
 

Add some timeouts and input logic and we get this:

final_result

I hope this post is somewhat useful :)
Here full Unity 5.5 project archive – Download Sample Project.

P.S. Don’t forget to play, rate and comment our game – Cure4Life 😉

Tags: LD37, postmortem, unity

MURDER at the North Pole!

indev1

Merry Christmas everybody! Wow, I think this is my 6th LDJAM. Damn it’s gone quick! If you’re wanting to get into the Christmas cheer – and you like murder mysteries – then check out:

Twelve Days of MURDER!

It’s a game about finding the killer elf in Santa’s grotto. It’s quick and different every time. I’d love to hear what you guys think and how to expand it! :)

 

Thanks in advance,

Capitals.

INFINIROOM Art Timelapse

Mati & Itamar made a badass timelapse of making the art of INFINIROOM (and another game which i’ll probably talk  about in the post mortem).

Anyway, so far the games we’ve played were super awesome. I think part of this is a product of the awesome theme we had this time around, which really contributed to some amazing ideas we’ve seen.

Play our game here!