LD22 December 16–19, 2011

Terminal Shot

I went to bed early and woke up late this morning, so not a great start to Sunday. I’ve started hurriedly putting my game’s content together now, after probably spending too much time getting utility functions in place. I just about have enough to show a screenshot now!

Now if you’ll excuse me I have about 6 hours work to catch up on!

Tags: screenshot, terminal, woke up late

I Need Someone – Delving into Enemy Creation!

Something I haven’t had much experience with is creating Enemies or AI. Add that to the fact that I’ve never written pathfinding code for 3D space, and you can instantly see the problem I may have in doing this.

Regardless, I’ve decided to give it a shot, so here I go.

Here’s a screenshot of what the enemies might look like:

The city at night

The city is starting to look cute, but no gameplay yet!!! I have to hurry to add some enemies and more places to look around.

They’re Alive!!… and move… randomly…

text messges, minimap, different levels and randomly placed and moving sheeps(that run away from you)!!

after 4 hours lost in a bug that has been tortuing me for over 6 months i defeted the bug and run to the story line… sort of…

Lunch #2

image

Spaghetti with cheese sauce and parmigiano-reggiano over them!

Tags: foodphoto

Comments

Sheep
18. Dec 2011 · 11:44 UTC
Is that mayonnaise? ._.

Time to start over

After spending half the night with some Horde3D issues, I have decided to start over. While I’m being able to render the 3D scene, the 2D stuff on top of that is rendered without textures. It’s probably something trivial I missed and I’m still baffled why it doesn’t work now, because it did work in the past.

Two lessons learned so far during this LD:

  1. Don’t consume too much alcohol the day before LD starts
  2. Be absolutely certain that your tech works (Also I’m kinda kicking myself now that I didn’t do a warm-up game)

 

Anyhow, I’m now doing a game about an adventurer who is exploring a pyramid and he is alone of course. I’m back to making a 2D game and for that I’m using my typical 2D iso look.

 

Here is a what I ate:

Self-made wraps with some salad, onions, olives, cheese, kidney beans, corn, pepper and a spicy paprika dip. I can’t cook really, but I’m quite good at making wraps and sandwiches. (Maybe that means I should work at Subway if being a full-time indie doesn’t pan out. 😉 )

Tags: foodphoto

First update of the day

Cans can now be thrown at the point clicked. I intended to use C# (I love C#!) scripts on Unity but most of the docs and stuff are in JS so I decided to use that instead. Programming seems simple enough, maybe I’ll be able to get something barely playable by the end of the day.

Background music

Yay! My game now has background music! It`s my first attempt to make it.

And here is another screenshot:

New Demo

Added a second level, it has buttons

http://rialgar.de/LD22.xhtml

I CAN have multiple colors of buttons, just didn’t use them, yet

TODO:

story

levels

a name

music / sounds

 

 

 

 

lost into hyparxis

It is time to chill, swiming and locomotion!

Frank is already into the vehicle in the search…

 

First we move the heavens, then we move the Earth.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ ldss4 ldss5

It is complete! I was hoping to put sounds and music into it but I’m a bit ill at the moment and want to chill out spending the rest of my Sunday playing through the other entries.

I’ll upload the game after this post, I’m HOPING it runs fine on other computers, the timing loop was just the glut standard, and I haven’t used glut in about 2 years so I’m probably using it wrong.

This was a really fun activity, I didn’t think I had it in me to actually create something decent in 48 hours. It’s certainly quite rough around the edges, but I think it came out alright and I’m happy with it :)

Starting from scratch was a good idea

Doesn’t mean I’m going to finish, but in the last few hours I’ve done everything I failed to do yesterday, and have a basic platformer engine sitting in front of me. Now I just need gameplay and levels…

The levels are just 64*64 .png files, black is platforms, white is space, red will be lava and green will the end (but neither of those is implemented yet).

visible progress

It’s pretty unrewarding how you usually have little visible progress in the beginning, yet code a lot. I’m now finally at a point where you can see stuff – I have working level editing, although the only objects so far are static rectangles. Thanks to my good architecture adding more is pretty simple though. I may have the cleanest code in the compo – too bad that’s not rated.

As you can see, my focus is clearly on art (*cough*). Too bad I don’t have any Audio to go with it yet. (Will I ever?)

Twelve hours left to go – that should be enough to turn this into a game, I hope. I may make something Super Meat Boyish – if I spend enough time on the levels, the gameplay could be pretty nice. (Is the SMB Soundtrack running in the background influencing me?)

First viable? screenshot

 

As mentioned before i started doing webGL from scratch (been wanting to learn it)… after much much fighting with some small stupid bugs i caused and the modo exporter bugs (not my fault for once :P) i’m finally kind of on-track to getting something done… at the pace i’m holding however i suspect i’ll get a tech demo done for the 48h mark… so the question is how much content i can get in.. strongly looking at making a coop with a musician friend for the jam instead of just making some stupid soundless techdemo :)

 

The screenshot is a model from modo (3 different materials on ceiling, wall and floor) and some markers rendered on the path extracted from the scene. Next up is path-picking, traversal and collisions checking and i should be able to actually do some gameplay.

I think Im pretty much done…….

Well I say that and I’ve spent 27 hours on my game and I feel like I need to do more. So Im not going to upload just yet and Im going to test the game profusely on me and other family members to try and iron out all of the bugs.

But thats that, oh and I officially stopped my timelapse!

Anyways I’ll be back