LD22 December 16–19, 2011

Internet Explorer support for Lone Kitty

There’s something that was still missing for my entry, and it was IE9 support. Turns out Microsoft did some efforts for HTML5, and with a few tricks it just works. Check it out.

Merry Christmas folks!

Rate ALL the things — Part 5!

I’ve broken the barrier of 10% of the all games played. Yay!

That said, today was a bit slower than the other days. I have to take a plane to visit my family this weekend, so preparations for that means less games played :-(. Even then, people in the irc and comments pointed me to some really amazing games. The picks for today are:


Spawn — You are a creature, alone in the ocean. You can create more life as you get nutrients in the environment. Your creations will vary based on the type and order of the nutrients acquired. And that is it. Although the premise is simple, the execution is well made, with relaxing graphics and sounds, and an interesting variety of creatures. Not as much a game as a toy box, but I spent a lot of time seeing what was the next creature that would pop out.

Arzea — A very well polished action platformer. Graphics and sounds work well together. The game is extremely fun to play — I had a lot of difficulty putting it down to rate other games :-P. Levels have a nice challenge to them, although the spawn rates are a bit high at the moment.

Blind — A maze solver with a unique mechanic: You can’t see the maze! You navigate using sonar, that will warn you of walls (or, in this case, of corridors). This makes for a hellishly difficult game, but worth trying out for the novelty.

Comfort zone — Another maze solver with a unique mechanic, but this one is a bit more complicated to describe. Your interactions with the different objects in the maze will alter your speed and your ability to move through obstacles. The mechanics allow a lot of room for interesting maze design, and the controls are very slick.


I hope that you are enjoying these reviews :-) If you want more, check my journal for my previous posts on this series. And if you want me to take a look at your game, feel free to drop a comment! I try to give suggestions/report bugs on all games that I play.

Fun holidays for all, and check next week for more reviews!

Tags: ratings, review

A day, a review


Hi! And Merry Whatever!

In August we were plenty to cover the LD21 on L’Oujevipo. This time, I’ll try to do it alone.
It means I’ll post a new LD22 review everyday during the rating period (and maybe after). I don’t try to review the best games, but the most interesting to me (i.e the ones which deserve 5 stars in Innovation ^^). So if you want to read about games you missed or maybe about your game, why don’t you take a look ?
So far, I already reviewed Al-one, Craequ, I used to speak to the wall, Älone and Comfort Zone (This game is the GREATEST! You should totally play it!). Many more are to come.

Only problem…The reviews are in french…So maybe you should try Google Translate.

-French reviews

-Poorly translated reviews. (Sorry)

Eventually, feel free to rate and give feedback on my own game : Never Alone Hotline :).

A Game to Make R. Kelly Proud

Urine Trouble

a game about piss

You may be asking yourself “What could possibly be more fun than urination?”

Why urinating in public of course!

While you’re there enjoying yourself you might as well spread the joy and the warmth of the Christmas spirit,

Shower your friends and family in the golden embodiment of your giving and caring nature.

I do so honestly believe that if you drop enough of this liquid pleasure onto your peers they may even explode with happiness!

But why take my word for it when you can spread the Christmas cheer for yourself right over here

Christmas-ify your LD entry!

Well Christmas is here and I thought I’d take 5 minutes to christmas-ify my Ludum Dare entry.

I gave “Alrion” a little Santa cap and made it snow – The game is exactly the same besides that. You can give it a whirl over here: The Invention of Colour

Community Challenge:

Take 5 minutes and post a christmas version of your LD entry! Doesn’t need to be fancy (mine was a quick 5 minute job), but it would be lots of fun to see. Let’s get out our pixel snow and elf ears :) Make sure you let me know if you post a Christmas version.

MERRY CHRISTMAS everyone and stay safe.

Tags: christmas

Voxterium Timelapse

Finally got my timelapse up for Voxterium

 

Found out I’m not good with video editing software.  Just another thing I’ve learned from this compo…

Tags: timelapse, voxterium, xna

Gameplay Video

I just updated my entry with a spoiler-free gameplay video, if you in a hurry you can still check it out :)

check the game page here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7981

Tags: gameplay video, LD #22

Comments

SonnyBone
24. Dec 2011 · 08:24 UTC
What program do you use for screen capture? Everything I use ends up looking like choppy garbage.
SonnyBone
24. Dec 2011 · 08:24 UTC
Love your game, btw. One of my faves for LD22.

Construcciones y Reformas

Cámara de los planes de dar al propietario una idea de las dimensiones de cada habitación y el general cuadrado-cantidad. Este conocimiento ayuda al propietario a decidir el número de habitaciones y de cómo se distribuirán. Un plan de la casa decide cómo funcionará el edificio, lo que las habitaciones y espacios del edificio tendrá, en el que todas las zonas de las habitaciones se encuentra, cómo los residentes a caminar de una habitación a otra, y señalar la ubicación de todas las ventanas, puertas, y así sucesivamente. Los planos son simplemente el diseño o los diagramas de la construcción. Artículo recomendado por Construcciones y Reformas

Suelo Laminado

No sólo tiene que ir con los blancos tradicionales y los neutrales o los matices que usted creció. Nada hay de malo en apegarse a lo que estás acostumbrado, pero recuerde: es su casa debe reflejar tu personalidad y preferencias. Artículo recomendado por Suelo Laminado

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This entry was posted on Friday, December 23rd, 2011 at 9:24 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

TDMR Post Compo Version – now with Savez and Loadz!

I can haz savez and loadz!

I never originally intended to have a possibility to save and load (other then maybe level start in case there were more levels) since it takes time to do this in unity. It took less then I expected (but only because I made it in a very ugly way), but still required few hours and rewriting some pieces. Now you can save and load (only one position). I also added a bunch of small bugfixes and some balancing. And PC Windows build.

My entry page

Extended web version

Direct link to Windows extended version

Juegos Friv

Usted va a través de la forma de activar el intelecto relacionadas con estos, ya que se va a quedar en una caja muy challenged.Cyber ​​es una tensión grande nominal de las islas más o menos todo lo skills.Sudoku de las islas un juguete frecuentes estos años y uno podría experimentar un montón de rompecabezas de Sudoku a hacerse cargo de Justo debajo Sudoku.If que son los pensamientos no da lo suficiente, 01 de mayo gritan los juegos de puzzle casi todo la noche en el Tiempo Para Fun.Aside lejos de este tipo de juegos, una muy posible que experimente la actividad juegos, juegos de fiesta, así como games. Artículo recomendado por Juegos Friv

Comments

7Soul
23. Dec 2011 · 23:44 UTC
We are getting spam’d OH NO!!!

Obligatory Post Mortem Post: LEFTalone

So this is it. This was my first time participating in Ludum Dare, and it is definitely not going to be the last time! It was incredibly stressful, but I enjoyed every minute of it. Wow. Thanks for the great experience everybody!

I am very proud of the result.
We are talking about this.

The Good

  • The idea — I had a pretty strong image of what I wanted to do in my head. It wasn’t very innovative, but I was sure not to stumble into a situation that I did not know how to get out of.
  • The language — Using C++/SFML has been great. I considered using HTML5/JavaScript at the beginning, but now I am very happy that I changed my mind. Everything went smoothly and none of the expected cross-platform issues arose (even though I did not have the time to package it for Linux, yet).
  • The tools — I used Photoshop for graphics, SFXR for sound effects and the NetBeans IDE. I did not have trouble with any of them. Everything worked like a charm.

The Bad

  • The time management (who would have expected that?) — Everything went nice until I hit a very ugly bug in my collision/line-of-sight-detection system and got stuck. That caused me to loose many hours, resulting in limited content. I should have skipped it to deal with it at a later moment in time.
  • The planning — I should have laid out more of the game before starting. I had to re-do my map system after discovering that it simply would not be fast enough to edit the map in Photoshop. I could have avoided that by realizing that a tile-engine would fit my needs best at the very beginning.
  • The communication — Even though the IRC was permanently running on my second screen, I totally missed to socialize with other participants. I also planned to post status updates with screenshots on the blog, but that did not happen either. This will change next time!

Nonetheless, I am really happy with how everything turned out. I could adjust my path in time, so that the game ended up being fully playable, even though some planned content was missing.

Please feel free to play and rate my entry here! :)

Finally, here is my timelapse for this LD:

Also, NO DAMN KITTY IN MY GAME!

Tags: LEFTalone, postmortem, timelapse

50 down / 841 to go!!

(-o^_^)-o HUG MONSTER <3 BETTER MECHANICS AND MORE LEVELS

(-o^_^)-o The HUG MONSTER has taken a break from its furious game rating and reviewing spree to work on self-improvement. Naturally, none of these improvements will be posted to the official LD site for judging, but the feedback from people who have already played the LD original has been taken into account.

If you want to compare the LD version of Hug Monster against the newest version, you can find the updated version at my site.

    Changes include:

  • The jumping in the new version should be better when flying face-first into a wall (not perfect still, but more approaching what I would expect)
  • Some of the levels that were unintentionally hard have been tweaked to be a little easier
  • Two new levels exist, both of which make you trick the Hug Monster into helping you get home
  • The level order is a little different now, hopefully with a more even progression of difficulty
  • Earlier levels show more of the game’s internal rules and logic more prominently
  • The final levels are still intentionally difficult (but still winnable as before)


HUG MONSTER <3 YOU AND ALL YOUR FEEDBACK, AND FOR HELPING TO MAKE IT A BETTER GAME!

“Alone with… things!” playthrough video

I’ve created an annotated playthrough video of my 48hour compo entry “Alone with… things!”, especially for those who can’t play the Windows-only game.

Figuring out what to do is part of the fun of the game. Watching the video will spoil it for you, so do not watch it if you still intent to play it yourself.

You can rate or download “Alone with… things” here!

Too many games with same/similar names

I know the theme was ‘Alone’ but there should be a rule not to use it in the title of the game

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This entry was posted on Saturday, December 24th, 2011 at 5:33 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.