MINICRAFT
MINICRAFT FOR LUDLUM DARE WINNER 2011!!!
Tags: Minicraft
MINICRAFT FOR LUDLUM DARE WINNER 2011!!!
Tags: Minicraft
Usted puede comprar una caldera nueva en una variedad de formas, con cada tipo que tiene un precio diferente, a veces incluso de manera drástica. Muchas grandes empresas ofrecen la caldera y el sistema se instala con todos un precio establecido (aunque es aconsejable comprobar cuidadosamente todo lo que esto abarca – a veces cargos inesperados pueden surgir que no están cubiertos). Esto es a menudo la opción más cara, con una falta de control dan al cliente en la instalación de la caldera, pero la tranquilidad de una gran empresa de instalarlo con la promesa de todo lo establecido. Artículo recomendado por Instalacion de Calderas
The RNG is my friend, and he is rewarding my rating efforts! The games I rated and commented today were so good that I had some real difficulty choosing which 5 games to highlight. I ended up choosing the games with the highest degree of polish in the list. One of the picks only had 5 rates so far!
Without further ado, here are the reviews I want to share with you tonight.
Alone in a Cave — A turn-based puzzle game, you have to take your character through maze rooms while avoiding robots and picking up items. The graphics and sounds were well though out and fit well together, and the game is generally well finished, with animations, transitions, good controls (minus keyboard controls), etc. The challenge is another high point.
Blue Moon — A fantastic puzzle platformer. The main mechanic of the game is quite innovative: you can spend your life force to activate mechanisms, or drain the energy of mechanisms to replenish your life. Animations and story are also quite well developed. The game is initially quite challenging, but suddenly gets trivial. Even then, it is a well polished game definitely worth playing.
Split Party — This game is the king of polish so far. I wouldn’t be surprised to see a game like this come out of a DS cartridge. Sounds, controls, graphics, everything fits well together in one tight package. Everything is actually dead simple, but I say this is a testament to controlling the scope of your game. The only downside is that to win this game you must be a heartless bastard who makes cute boxes cry.
Solus — A beautiful side-scrolling shooter. The mood of this game is palpable, and everything was built around it. Even the kittens hidden in the game don’t break its aesthetics. It is not so difficult since you don’t return to the beginning when dying, but it has a very engaging boss battle.
She Loves You — A 3D Action/Puzzle game. A very creepy game. This game is not as finished as the previous ones, since it still lacks things such as intro and ending screens, but it is worth the pick for its uniqueness alone. The model for the girl in the game and the maze design are very good.
That is it for tonight! Check out my journal if you want to see the picks from my previous days, and feel free to plug your game in the comments! I’ll make sure to give it a fair shake and offer some suggestions for improvement. A shout out to THE HUG MONSTER who is also making a series of reviews in his journal. (-o^_^)/\(^_^o-)
See you tomorrow!
Tags: game reviews, rating, review
For those that get stuck, can’t play the game, or just don’t have the patience to experiment… I’ve created a game guide / mini walkthrough for my Ludum Dare 22 game, Ab-Alone.
You can check it out and rate the game HERE.

I’m also working on compiling a list of some of my favorite LD22 games for a future post.
Tags: game guide, LD22, post-compo, screenshot
I have finally finished my timelapse. My screen recorder crashed during the compo and I had to download all 23 parts of my stream, join them together, speed it up and add music. After over 3 hours of rendering I can finally present my timelapse:
I made the game Space Rescue Mission. I am pretty happy with how everything turned out, except that my game was very buggy. This was my first Ludum Dare and I should have managed my time a lot better. Anyway, looking forward to the next compo!
Tags: timelapse, timelapse troubles, troubles
I’m planning to do an experiment to determine some things about the effectiveness of putting one’s work into various places in a game, and I need the source code of a few games in order to do it. Specifically, I’m looking for games which can run on Windows (or in a browser) and are intuitive to play; it should take no more than 5 minutes for someone to enjoy the game. I will be making minor modifications to the code of the game, and major modifications to the assets in the game and distributing modified versions.
If you’re interested (or, at least, don’t object to my use of your game), please post a link to your game in the comments & any attribution you’d like if I do use your game.
(I will, of course, share the results of this experiment with the community, since they are probably interested)

I Have Figured out how to Make Game Maker be able to make a runnable exe with gml
(Useful if your Making an External Level Editor For a Game)
The Script
[code]
global.out = '//{ object export data'
with (all) {
trace = true
if (object_index == obj_control) trace = false // add lines like these to make objects that should not be exported
if (trace) {
global.out += chr(13) + chr(10) + 'instance_create(' + string(x) + ', ' + string(y) + ', ' + object_get_name(object_index) + ')'
}
}
global.out += chr(13) + chr(10) + '//}'
clipboard_set_text(global.out) // or move it somewhere else[/code]
You Need to have an Object called
obj_control is where you Put the object name that you dont want exported
you Can make more lines of it with the name of all the objects you dont want exported
the clipboard_set_text only adds the data to the clipboard Im Not so good when it comes to writing text to files
enjoy
Some of these have a pretty low number of ratings and i’d hate to see them completely ignored. I’ve basicly been randomly picking games with a low number of reviews that I can actually play and rating them, so far these are the best games of LD22 (in my opinion, of course, but I suggest others try them out as well)
I won’t bother posting already well known ones, just ones here that are still relatively unplayed.
48 Hour Compo Games
“Cave Wanderer” by Greasemonkey
“Soloing” by Goldendice
“Sinkhole” by Shaun Inman
“The lonely island” by Bezza
Jam Games
“Ancient Rover” by tnelsond
Tags: review
You should tag your post “review” or something, so it is easier for other people to find it later.Due to popular demand, I give you the ‘cat vend’ game theme song. I threw it together for the game literally at the last moment, did it in one take per track via Audacity, and unfortunately quietly (screws up the sound) because it was early in the morning. The melody is Journey’s of course but there are actually a number of instrument and arrangement modifications so that it ‘goes to 11’. I hardly ever do covers but it fit the theme so well, I had to do it. I figured they wouldn’t mind since they apparently found their last singer on Youtube or some such thing doing covers of their songs. I should have some new actually good tracks coming soon for the ‘Adventures of Robin Hood’ album project since I’m finally on vacation.

Hug Monster!- I played this several times before tiring of it, really simple yet really good.

The invention of colour - an interactive side scrolling story with crisp pixel art and drenching audio.
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Midas - a heartfelt game that I think matches the theme perfectly!
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Alone Together - despite not being challenging and really short, it’s fun to complete
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Survive the Desert - an artgame! unrefined, coarse, gritty… like sand.
If you’d like me to rate your game (and I haven’t already…) feel free to leave a comment or mention on irc. Feel free to rate my game in return!
10This entry was posted on Friday, December 23rd, 2011 at 12:58 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Im Getting me a smartphone for christmas Its a Telecom HUAWEI X1
I decided I’d learn how to program for the Sega Mega Drive.
Soon afterwards I decided I’d port my entry to it.
This is probably 3 days of work, and has exactly 1 glaring bug I know about that I’d like to eliminate. (It has something to do with scrolling. Bet you won’t find it.)
So here it is: Sega Mega Drive port, beta #1.
If you can fix the bug, let me know (it comes with source code, and can be compiled with asmx – if you wish to change the Z80 sound driver, you will need to compile that separately).
Edit: I also put up the soundtrack if anyone wants to check it out!
What Went Right:
Time Management…?
I was able to plan out most of my time pretty well, so thankfully I was able to implement nearly all of the features I wanted, with just a few minor ones going undone. I spent about 5-6 hours on audio, probably roughly the same on graphics, and the rest coding, which is about what I expected (and planned) going into the weekend.
Audio
I was already pretty experienced in making this style of music (and making music in general, which I’ve been doing since 2004) so it wasn’t too horrible of a prospect to make a bunch of game tracks in a short amount of time. Having done a whole ton of album-a-days (http://crapart.spacebar.org/aad) helped on that front too – thanks Tom 7! Trying to come up with a variety of original material was probably the most creatively difficult aspect of the whole weekend but I’m really happy with how the music came out. And of course, working with bfxr was a pleasure.
What Went Wrong:
Game Balance/Playing My Own Game
I think the biggest issue with the game as it stands is the balance or difficulty – depending on how you play it, it’s probably either way too easy or way too hard. This wasn’t really obvious to me until around Sunday when I little else to do but play my own game and do lots of polish. It’s kind of funny to think that I didn’t spend enough time playing my own game in a 48-hour game dev competition, but it actually makes sense, especially considering the sort of game I was going for. I’ll try to keep this one at the forefront when I do my next Ludum Dare.
Slight Unfamiliarity with Tools
This wasn’t too much of an issue, but I had to look up a few XNA-related things to implement certain features, particularly graphics-related ones. I also struggled with GIMP a bit, which is probably understandable to anyone who has ever used it.
All in all this was an awesome experience. Can’t wait for the next challenge!
Tags: gameplay video, LD22, postmortem, timelapse
I added a Windows standalone release to my game, The Sheep & The Peach, since I was informed that Linux users should be able to run it under Wine. Let me know if there’s any issues with it, I don’t have a Linux desktop available anymore to test on myself.
Most of the games I’ve recommended or publicly pointed people to in this LD have been really high on the graphical production value chain. I want to point out two particularly nice games that completely throw fancy graphics out the window while still maintaining a polished feel. As of this writing, neither of them have gotten much attention, and I think it’s time to change that.
The Library of Madness – by Pre-order Cancelled!
Some things once seen cannot be unseen. Such is the nature of the horrors that lurk beyond the shadows of space, and within the murky depths of our oceans and caverns. Great cyclopean edifices pay homage and tribute to nameless horrors that could as soon exterminate our species as look down upon it. Perhaps it is for the best then, that this game of Lovecraftian horror is a roguelike? In this game, one must try to escape the library of madness amidst shambling horrors that may drive a man mad at the mere sight. Some things in this world are simply best left to the imagination, and as such, the letter C will be seared into your very being until the moment of your death.
RGB – by Benn
A testament to the philosophy of gameplay over everything else. This game’s graphics consist merely of red dots, green dots, and blue dots. You are the green dot. Rescue the blue dots from the red dots. Simple premise and fun execution. The red dots dance in magnificent sine wave patterns, whipping and waving, circling about. It’s as artful as it is engaging. This is, to me, the essence of game design. It’s not necessarily original, but it is definitely worth a playthrough.
My postmortem is online, at last.
Now I should really get back to work (with pauses once in a while to rate games ^^)
http://01101101.fr/ld48/
I was finally able to make a video of some gameplay!
Here’s my voting link again:
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=7360
Today I’ve experimented with the tiles and made an ASCII tileset. I like the result and want to share it:
It isn’t original game, not only because of tileset – it also has reduced difficulty, so i won’t add it into my LD#48 entry. But you can download it here (jar, must work on all platforms)
More detail description and tips:
– there is 9 underground levels. to descend just step into hole
– to ascend step on the rope and press Enter
– you can drill (Spacebar) non-solid rock that blocks your way
– to collect fuel (green diamond), drill it
– you can carry only 10 fuel units. visit your ship (step into the center of the ship) to unload it.
– do not drill fuel block if you can’t carry anymore, cause it will just dissapear (there is more than enough fuel inside the planet to collect though)
– your drill charge (Z) reduces, don’t forget to recharge it in time, because sometimes quake can block your way to the rope
– you also can kill monsters with your drill (only if the drill has some charge)
– screaming monster (yellow face) hit’s you every your step (even if you just run into wall), even if there is rock between you and this monster
– if there is more than one screaming monster around you, be attentive to your energy and restore it in time
– you restore your energy by eating food (Shift). don’t eat if your energy is full – that will be waste of food
– radar (Ctrl) shows full level map. don’t press any key if you didn’t finished looking. to use radar again, you must visit the ship.
– you can walk on lava, but it harms you
– don’t forget, that you can walk diagonally
All this tips is also actual for the original game – link to the entry
If you have any questions, ask here. If you won, please let me know. (Cause I can’t =)
I finally prepared the timelapse for my entry, Alone in the Mansion. Enjoy!
Timelapse of Alone in the Mansion on Youtube
Here is the link to the original entry.
Tags: timelapse
Uno de los lugares más espectaculares de su casa podría ser justo afuera de su puerta trasera. Después de todo, este es un espacio que se va a aprovechar al máximo cuando el clima es agradable, y sobre todo cuando son entretener a los invitados, pasar tiempo de calidad con la familia, o simplemente participar en algunos muy necesaria en I + R. Si usted está contemplando una baraja, tiene sentido olvidarse de las cubiertas llanura rectangular de antaño y de invertir en algo que va a su estilo de vida y te hacen feliz cada vez que se aventura por ahí. Artículo recomendado por Cubiertas de Madera
The last times the LD winners were even objectively among the best games of the compo.