LD22 December 16–19, 2011

Gotta’ code fast!

So, around 7PM yestedey – someone on the IRC channel posted that Ludum Dare was hosting a mini-compo. I’ve been following LD but never had the chance to actually participate in it. I fired up Netbeans an started coding a console that draws text, I found a proper console font (PC Senior, great 8×8 font) then started drawing some text. After a while I noticed that the colors didn’t look very appealing so I got Solarized color scheme (Brilliant one) and edited some colors of it. Made some color constants for my use and started gathering up some Screen and Main Menu code

 

 

I ended up having a tiny menu with a nice “shifting” effected title. At first, my idea was to have a dodging reflex game or whatever they are called. Then thought that I’d rather do some shooting action and merged both together. Not sure where the name came in to my mind however. I continued thinking, and got the idea of a difficulty menu, Easy-Normal-Extremely Hard. It affects pretty much everything, spawn rates, damage, health, everything. The difficulties also stand up for their names, Easy is casual fun, Normal is a little challenging and Exteremely Hard is.. Extremely hard I guess.

The biggest problem was that I wanted to sleep early and started rushing the coding a little so I jumped into the actual game. I wasn’t sure how to do the architecture at all so I just started putting some game objects in the game class (Player, Censors, Bullets)

 

 

Non-stop programming action continued and my code started getting fattier and fattier (In a good way). I continued coding and by the time I thought I finished I noticed that a lot of bugs were present and it was around 10.30PM as far as I know. I continued fixing and went to bed in 12PM. I wasn’t quite confident of my game as there were still bugs and a lack of content. When I woke up about a hour an half ago I directly started up my laptop and noticed that the charger stopped working (Probably my sister, will question her when she wakes up). It has replacable tips so I got another one and started working. I fixed the remaining bugs, changed powerup hitboxes, edited movement on some constructive comment (by Drabiter), added a speed powerup. You still can’t win though, not sure of any win conditions still – so PIPA has 100% chance to pass unless you keep up until forever (Will think of a win condition soon)

By the time I started writing I also noticed that harder difficulties increased powerup spawn rate, well v3.1 soon I guess!

 

The Concept

The game is called Red America.

The concept is simple, to oppress all the continental United States. Each state will have it’s own oppression meter, once it it hits %100 it stays there, otherwise it declines overtime. The United States a whole also has an oppression meter which is the mean of all the states.

When the player starts he’ll look at a political map of the USA, and all states start at %30 oppression. Every few seconds an issue will arrise and the player can choose how he responds to it. At first he only has two options: Distract (Starts a new season of American Idol / Starts a random war with a random country.) And Propaganda. Distract is effective against large groups/organizations while Propaganda is effective against the individual. After about 6 events, the player gains access to the NDAA: Dissapear option, which makes an individual dissapear because the goverment says they are a terrorist. A more effective version of the propaganda option and the player should always end up using this option over Propaganda. After about 6 more events the player gets access to the SOPA/PIPA: Censor option, which is a more effective version of Distract. When the player reaches %100 operation, Russia invades America because they believe that America is a communist totalitaristic dictatorship and must be purged from the world. Russia obviously wins because most intelligent Americans decided to hide that fact on the account that they didn’t want to get NDAA’d and thus couldn’t help with the war even if they wanted too.

Tags: design

Starship NALS

The starship NALS – Not A Lost Sale – is making a run at the wall of SOPAPIPA.  Firing blasts of education, it will bring down this construct of ignorance!

Hmmm.

I made a SOPAjam entry, but for some reason when I try to submit it it tells me I need to log in. I do, and then it give me the same message. It’s on a url, so the least I can do is post it here! http://stoppipa.netii.net/StopPIPA/ Move with the arrow keys, don’t get hit!

Comments

18. Jan 2012 · 19:50 UTC
Seems the site is under review for malicious content. Rather amusing given the context.
18. Jan 2012 · 20:07 UTC
You probably need to CTRL+F5 refresh the submission page. There’s a lingering local caching bug we just haven’t been able to properly fix yet.

PIRATE DISCO SOPA JAM

so i made a game for sopa jam.

youre a person and you help disco pirates fight off pro-sopa jetpack policeman, with the power of rainbows.

i couldnt figure out the kongregate api/flixel stuff, but I think I will do that when I finish a bigger game. heh.

 

enjoy

 

http://www.ludumdare.com/compo/sopajam/?action=preview&uid=7853

Tags: sopajam

ftp://Breach – SOPA Jam Entry

Hey everybody, Dan from Lantana Games here, and this is my first LD48 entry for the SOPA Jam, entitled ftp://Breach. It’s a hacking-based text adventure which takes place in an unfortunate dystopian future where the net is completely text-based.

The game isn’t done yet however all the core mechanics I wanted in are in. Going to different IPs, jumping to nodes, hacking servers, trace countdowns, pinging the server to buy yourself more time, etc. I even added in lives because it was getting a bit too unfair to keep dying while trying to write “ping” as quickly as possible.

Feel free to test it out, only available for Windows right now as my Flash exporter seems to be busted. :/
http://www.lantanagames.com/breach/ftpbreach.zip

Adventures in [REDACTED], a SOPA-Jam Microgame.

Well-p, i managed to get a game made even though i thought that i wouldn’t get it made. BUT I DID. So here’s a link to my little game:

Play Adventures in [REDACTED]

It’s made with Twine, an wiki based engine to do your own “Choose Your Own Adventure” type of games. The game is confusing, short, and like in real life, there’s no happy ending. Then again, this is my first game, a warm up for the upcoming mini LD with the Fear theme.

I hope you enjoy it, and please be gentle :)

An excited first-time ‘jam’ team can’t wait for the weekend miniLD31

The usual pride before a fall:

Ludum Dare Mini 31: Fear – Team and preparation

That mentions our little ‘barebones’ framework we’ve made for our LD entry, and a tiny bit about our team members.

It seems the audio and video kind of lose sync when youtube transcoded it – the original was about 40 seconds longer and somehow it got squashed.  Most atypical of Googlers.  Hmm.   Anyway, excuses aside, its understandable.  Mostly.

I trimmed off a spoiler describing what we’re going to build; I’ll post that and timelapse and stuff when we start our 48hrs, which will be Friday evening European time.

“Mr War” hasn’t much free-time this weekend so he’s been putting some of his 48hrs in in advance.

Shameless blog promotion: http://williamedwardscoder.tumblr.com/

SOPA censorator 3000x – SOPAjam

Hey there Ludum Darers! This is my entry for SOPAjam, the almighty: “SOPA censorator 3000x

You can see the entry here or play it directly on my website. (best viewed with Chrome)

 

Tags: sopajam

New website & JIG

We were very happy to win the 2nd prize in the Jam with our game Together Alone. Although this was our first LD, Gijs and I have worked on creative projects together for a long time, including games, and it’s gratifying to see that people appreciate our imaginings.

As we’re planning to do more games together, we’ve decided on a name for our two-man team and created a website: Qwok Games. Qwok was a minor character in our old comics (see the site if you’re interested), and we both liked him so much we’ve adopted him as our mascot.

Together with a few other LD22 participants (including Midas and Follow) we were asked by JayIsGames.com if they could host us. We were happy to say yes, and worked hard to provide an even more polished version. It is now up on the site, along with a very positive review. Woohoo!

Tags: jam jig

SopaJam Screenshot

Today’s screenshot looks a lot like yesterday’s.  :)

Squiggly thing == Internet

I still have a few things to do after work before I finish.

Anti-(SO/PI)PA Game finished.

In my spare time yesterday and today I created a game in HTML5, It’s officialy is my second one, but the first one isnt realy a game so I say this is my first “real” game created using HTML5/JS/CSS3.

I used:

  • Sublime Text 2
  • The Gimp
  • Some internet browsers.

JS vs AS3

Now I created a game in JavaScript I can say what I like more. For me AS3 is much better to create a game with at the moment. Maybe it will change in future but for now it is slow, and it is not easy to script with (At some point is is fun). However by using CSS3 you can make some thing easier.

My entry: http://www.ludumdare.com/compo/sopajam/?action=preview&uid=4506

 

Corné

Tags: html5, sopajam, Sublime

Entering MiniLD31

Im entering MiniLD31  I will be Using Game Maker 8.0 Pro

I’m in.

Gonna try my first MiniLD (#31), working with Unity, blender, and Photoshop.

Here’s hoping things turn out all right.

Entering MiniLD #31

Hey everyone,

I’m the fellow developer CWolf mentioned in his post.  This will be my first MiniLD as well and can’t wait to get started!  The language and tools of the trade I will be using are Java, Eclipse, Slick2D, GIMP, Inkscape and GoldWave (as well as a few content generators).  I will also be attempting to stream my progress here as long as my bandwidth allows it.  My synchronised start with CWolf (8pm UTC+1 Friday) is 6am Saturday for myself (Melbourne, Oz), which should be interesting! :)

Good luck and have fun to everyone who is participating!