Further progress
I’ve made some further progress, but I’m not quite sure where I’m going with this:

Tags: Arrow, LD #14 - Advancing Wall of Doom - 2009, Sky, wall
I’ve made some further progress, but I’m not quite sure where I’m going with this:

Tags: Arrow, LD #14 - Advancing Wall of Doom - 2009, Sky, wall
So.. finally got an idea I feel like running with on this theme:
First, the mockup!
(Click image to view larger)
Anyway.. the simple concept is you are controlling a fleet of the last ships of your race. You are fleeing your planet as an alien armada of doom approaches. You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet. Think of it as able to expand or contract.
You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.
You must get a least ONE of your ships through the armada to win. The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race… 😉
Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up…
Tags: alien, avoider, concept, doom, fleet, laserbeams, lasers, mockup, rays, space, swarm

I’ve finally settled with a concept:
Help the Wall of Doom destroy the city! Some bold villagers will try to evacuate so it’s your job to stop them with uplink cannons and TD towers. Pretty morbid, lets see how it turns out.
Tags: concept
Ideas anyone?

Inspiration: The scene from Shining where hallway is filled with blood
It’ll be less disgusting, I promise.

Brown bread with ox-sausage, young cheese, peanutbutter + chocolate hail, and proper good cherry jam, and a glass of Chocolate Milk 
Ox-sausage is tradionally a dutch treat from Amsterdam, made of ox. It also includes pepper, clove, nutmeg and some other spices, originally imported from the far-east (Indonesia) back in the seventeenth century. Chocolate hail probably is typically dutch as well, and cherry jam is just delecious as it’s got whole cherries in there.
I’ve switched from my original plan and im now using flash instead of love2d. It suits me better. Im currently working on creating a tile editor so that i can cleanly export level xmls to my game. Hopefully i’ll get it done in 3 hours time and go on with the game. I don’t have any solid ideas yet, but they all included tiles anyway so i thought i fixed that first 😉
Thats it for now, more to come in a couple of hours 😉
Okay, it’s lunch time. And lunch time is story time…
You are Wally the wall. You hate hurdlers. You have hated hurdlers ever since your girlfriend (Tina the Shopping Trolley) ran off with a handsome, athletic, talented hurdler called Harry. At the time you were too small to do anything (being little more than a bollard), but now you’re all grown up and determined to take your revenge on all the hurdlers of the world.
By going round to athletics tracks prior to a big race and setting traps, you can trip and crush the stupid handsome, athletic, talented hurdlers beneath your mighty bricks and make them pay. And maybe you’ll be able to win Tina back…
Also, a 1st screenshot of the game itself.

It’s just the track and the wall (in need of some scaling) at the moment. I’m not sure what to do about the track showing through the wall – maybe I’ll fill it in with a solid colour?
My music just cut out. I frantically searched for the cause of the problem, tried Winamp instead of Foobar, checked the mixer, all to no avail. In the end I rebooted the PC because there’s no way I can work without music.
Then I realized my speakers’ power plug had come loose. D’oh.
In other news, I’ll probably go for a space theme now since that’s the only way a non-artist like me can make something that doesn’t hurt the eyes.
Well, while googling I saw this japanese painting… and the wave to the left looked like a big wall of doom. So here’s my rather unimaginative concept… a sidescroller where you control a Chinese surfer who has to escape from the wave…

Well, its a start.
I’ve actually been drawing lots of graphics so far and am only just starting to write the code. My idea’s a bit ambitious and I needed a fair amount of graphics down before I could start to make them into something.
Tags: screenshot, sprite
I just woke up, so it’s time to design!
My light breakfast:
And part of my workspace:
It’s true: Real men like Pokemon. 😛
Already, I have my first error… Has anyone else seen this?!
g++ -Wall -c Advancing.cpp
Advancing.cpp:28: error: unexpected Doom at end of file
Physics objects working, courtesy of the awesome Chipmunk library. You can’t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom.
Gameplay? I said I had physics — you want gameplay, too? Jeesh.
Hi all,
I’m running a quick stress test of my game (pre-alpha 1) to make sure it runs on as many machines as possible. (Min spec is a Geforce FX or equivalent – i.e. about 4-5 year old machine.) If you have the time, it would be a great help if you took a break to play it!
Here’s a direct download link to the file:
http://haitaka.googlepages.com/WallGirlAlpha1.zip
Since it’s made using XNA, you’ll probably need to download the appropriate files. I’ve placed links to all the needed files on my contest page:
http://haitaka.googlepages.com/ludumdare14
If nothing else, you can download the redistributables etc. in the background while working on your entry. (Pretty please?)
Controls are Up, Down, Left, Right (arrows) to move, hold Z to shoot. When the program starts you need to press any key to start the game. Esc exits.
You have 4 lives, and when all are gone, the game doesn’t return to the title screen (yet) – you have to exit and start again. Sorry about that – I’m planning to fix it up before I submit the final version.
Thanks in advance!
Tags: ld14 playable
Good to know it’s running well.
In 3D, even.slept much too long today… first i wanted to stand up at ~4am look what the topic is, and sleep on again. ludic, ehm, lucid dreaming about something i could do. – anyway, i didn’t managed to do that :).. so. 1day, 14hours are left to pull something off. i hope it’s still okay to enter late…
i’m trying to do something in Flash, with the APE physics engine. i’ve never used actionscript before for something real, so i don’t know how far i will get. but i’ve already managed to compile physics powered swfs yesterday with Flex3 SDK + FlashDevelop… that’s a start!
here, my first, and probably final idea for what i’m gonna try to do…

(code_name: doomdoom)
After some difficulties finding a way to draw the player character, I finally got it drawn and going…
First idea was to use something like:
(that’s my cat, photo taken during the compo). But then I realized that I didn’t know how to animate even that crap, so I went for the amorphous gelatinous blob concept, which worked out… Still ugly, but at least usable…
Camera follows the character around, no collision detection yet (that’s my next move)…
A healthy breakfast: a banana, a bowl of Trader Joe’s Twigs, Flakes, and Clusters (which sounds horrible, but tastes great actually!) covered with blackberries, and washed down with good ol’ orange juice.
Another idea came to me while eating: Remember the game Rampart? How about building walls to surround resources that you use to defeat your enemies instead? BRILLIANT! Maybe.
Tags: foodphoto