Waffle time…
After a whole night working on the game (coding, drawing and composing), we needed some sleep and then some comfort.
There came the WAFFLES !!!!!!
Yumee…
After a whole night working on the game (coding, drawing and composing), we needed some sleep and then some comfort.
There came the WAFFLES !!!!!!
Yumee…
Hi everyone!
We would like to thank you for playing and rating our game! 
For those who did not and would like to, here you go!
During the last night, CAPSLOCK and I put together a little clip from our livestream archives…
We dedicate this minute of sillyness to Juliette, the 3-days-old daughter of Mewine and Fleacontent, who was with us in a way during this LD! 😉
Have a good time you three!
Enjoy! (and sorry for the webcam quality, that’s all we had to work with…)

– We got to the 67th place, you stupid crow. Maybe if you weren’t randomly losing those seeds we’d have done better!..
– BRARK!
Yeah, this was fun! We won the Gold medal for audio and got the 6th position for Graphics, so we’re quite happy of those results! 
Thanks to everyone who played and rated our game, and see you all in April! 😀
The Gagabu Team is joining this LD, though in its core version :
– Grmpf and I for the code
– noc. for the graphics (trying to beat his own 6th position for jam graphics)
– and CAPSLOCK for the music (defending his fracking gold medal for jam audio ^^)
We’ll use Haxe and FlashDevelop, probably drawn/painted graphic assets like last time, and I have no idea what kind of obscure voodoo sound softwares CAPSLOCK is gonna use so you can ask him if you’re curious 😀
We probably won’t be streaming this time, but we’ll keep you posted as much as we can here on the LD site!
Good luck everyone! 
Edit: Can’t resist the urge to share this making-of/clip from last time with you! Fun times ^^
Yep, first time doing the compo…
I usually do the LD with a team of friends but this time is solo time! 😀
Hopefully I’ll manage to have something complete and working in the end ^^
Goog luck everyone!
I’ll be coding in Haxe 3 with FlashDevelop, and probably doing pixel art.
Music & sfx if I get the time…
BTW code will be there: https://github.com/OIIOIIOI/LD27
Base FD haxe project has already been pushed.
5 hours in and I have a pretty definite idea of where I’m going.
Level generation is done, the basics of the game engine are there…
I still have no idea what kind of universe the game will take place in, but that’s all right for now 

Spoiler: it’s going to be a hard game ^^

This guy 
I have still a lot of work on graphics, but the game in running and I added leaderboards for each level/difficulty.
You will be able to compare your score with others and share your favorite levels with them 
As a side note, PHP and SQL still suck (especially when you’ve been carefully staying away from those for years ^^)
And for those who might be feeling a bit tired or demotivated at this point, click this! 😀

Would make such an epic trailer for my LD game… ^^

Crazy cat vs. Zen cat

Pixel art is a nice change from HTML/PHP/SQL ^^

So, yeah, glad we’re doing it again this time!
We’re going to use Haxe as our programming language, with the OpenFL library so we can target any platform if we feel like it (but most probably just Flash Player for now)…
If we go multiplayer, we will use Nuggeta.
I (01101101) can’t really speak for the others as to what they’ll be using, but Photoshop and SoundForge will probably be around ^^
Good luck everyone, and have fun!
This entry was posted on Friday, December 13th, 2013 at 11:09 am and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Sooo Gagabu !

I’m excited to be participating to this new LD! (No way I’m breaking my combo ^^)
I’ll have Grmpf and CPT CAPSLOCK with me once again.
Me and Grmpf will be using the Haxe language and the FlashDevelop IDE.
Photoshop or something similar will probably come into play at some point.
For the music/sound aspects, CAPSLOCK will use his magic (I actually have no idea what he’ll be using).
Have fun! 
PS: Our code will be hosted here on Github.

The amazing noc. just arrived and starting working on the “cut-scenes” art!
We are making good progress, the goal is clear and the gameplay is pretty well defined. Lots of room for improvement, but for now we need to get a playable version as soon as possible.
Hope everything is going all right for you guys! 
Quick update on our progress: noc’s fingers are turning into brushes. Makes pad handling quite uneasy but who cares, we only need him to draw marvelous artworks…

Blind briefing
Meanwhile, 01101101 is frenetically coding: we now have a working prototype of bare-hand underground exploring software. Still have to put some stuff worth digging in all those galleries.

It’s dark in here!

From left to right: Ni! – noc. – Fleacontent – 01101101 – Grmpf – Capt. CAPSLOCK
It will be our 6th LD together…
And this is the place we are going to work from… Cosy, innit? ^^


We’ll get a livestream going shortly; in the meantime CAPSLOCK is preparing the BBQ!
See you soon!

We’re not sure about what will be our gameplay yet but there is some lore aspects that came out of Ni!’s twisted mind early after the theme release and, against all odds, stuck in the other’s heads as an essential feature…
Meet our main character: an unnamed but already designed space shrimp trooper.
