100GPing100

LD25

First Ludum Dare (Ludum Dare #25)

Hi all, this is the first time I’m going to participate in the Ludum Dare. I’ve never finished any of the games I’ve done because I was only doing it for the engine knowledge, so didn’t have any idea of what kind of game I was going to make.

Tools:

Oracle/Notepad++ – Programming tools (will probably use Java for easy cross-platform)

MSPaint/GIMP – 2D Graphics

SFXR – Sound Effects

OpenGL/lwjgl – 3D Graphics Library (in case I want 3D acceleration)

 

I intend to make not only the game from scratch, but also the engine, let’s see if the time spent with making engines was worth! 馃榾

LD25 Update

After a fun Saturday building up the engine (and going to the cinema) it’s now Sunday and I think the game is ready for a screen-shot.

Already done:

Physics, rendering, input and some artwork (assets).

TO-DO:

Assets, AI, Triggers, game-play entities, Goat.

 

I’m pretty happy with the time it took to get to this stage given the fact that I spent quite some time drawing and didn’t use any library like Box2D or lwjgl (which I said I was going to use).

I already have some ideas settled for the game’s mechanics and story, but it may change. You’re a guy named Devon who likes to destroy everything that’s beautiful and leave a path of destruction behind.

LD25

The goat!

Got the goat in-game!

1goat (1)

the_goat

LD26

Update or bug report?

Both. This video was made to show the designer how the animation looked, but it turned out to be an amusing video so I’m using it as an update.

The music in the video is not from the game, I forgot to disable sound recording (live with it).

Now imagine that guy jogging in front of your house with this music playing. I think it would be funny.

Not a bug report.

This time the video is not a bug report but rather a demonstration of the fixed animation.

The animation is 10 frames long and is played at 1/3 frames per second (don’t look at me, it’s 03:49am).

Once again, the music is not from the game (I will have a fun time making the music for this game).

 

We also didn’t forget the potatoes, no media regarding those yet, but it’ll come.

The editor. Update 3

So, Sly. made me make an editor for him to do the maps, I’d tell you he is a bitch, but everyone knows that.

update3

Left to do:

  • Program game-play
  • Touch up the editor
  • Make music

I think we’ll make it.

Also, we have another member on our team, Baryonyx. He make the sound effects for the game.

LD32

Probably in; Definitly want in

Boring Stuff:

I’ve participated in two Ludum Dare already, both of them with quite some time apart from each other, this one isn’t an exception. It’s been a long time since my last LD.

The first time I participated I used it as an excuse to learn Java with pixel by pixel rendering, the second time as an excuse to learn Lua with L枚ve, this time I’ll be using Python and Pygame.

The first things I do when I learn a new language is some game development with it, this time wasn’t an exception and it came right on time for Ludum Dare.

Tools:

These are he tools I’ll most likely be using, I might not end up using one or the other and using something else:

  • PyCharm – Python IDE
  • Sublime Text 3 – General Text
  • GIMP 2 – Image Manipulation
  • SFXR – Sound Effects Generator
  • BFXR – Sound Effects Generator
  • LMMS – Music Editor
  • Audacity – Audio Manipulation
  • Pygame – Base Game Library
  • And some Python libraries..

Might try out PyPy by the time of Ludum Dare.

 

I wish good luck and have fun you all!