23

LD13

Throwing in the towel

You can now collect stars! They happily float around in little circles.

So that’s nice. But, there’s still a lot of stuff missing before this can be called a game, and there’s only one hour left now. Also I’m pretty tired. So, I think I’m gonna drop out again.

Tags: unfinished

TROMMEL

DOWNLOAD TROMMEL! TROMMEL.zip (source + exes)
(updated since compo: only use score if score.txt is already present, remove unused GLSL var, small bugfix, ati ghost image fix, added icon, double pixel bug fix (aesthetic), and ati fix for that fix. yay opengl)

Score file is score.txt in the same dir as the exe. If score.txt is not present the game only counts moves.

Tags: final, screenshot, towlr

LD14

Same procedure ..

Spent some time going outside, and also eating stuff.

Still, I’ve now got a black screen that tweets! This can’t possibly go wrong.

Hello

Hello

Hello! For windows and linux, plus source of course. I scrapped my original game and made this instead.

Tags: birds, donkeys, final, hello, if, linux, screenshot, text adventure, Windows

Comments

21. Apr 2009 · 14:53 UTC
heheheheh :)

Sandbox

Decided to try something today. So far it’s a box, with sand in it! Also, you can rotate it.

It’s actually kinda fun to play with already. Not much of a game though ..

LD15

Just woke up

So, Caverns ..  not what I was hoping for, and I’ve no idea what to make. At least not yet.

What I do know, however, is that I’m going to use flash for this compo, which will be interesting because I’ve never done anything in flash before. I don’t even know the language, so if anyone got a link to a quick reference of ActionScript 3 that’d be nice =). I did read through a tutorial over the past few days and tried out some example code though.

Right now I’m going to eat some breakfast, maybe take a shower, and then it’s up and away into the unknown! Or maybe down, considering the theme.

Day 2

Woke up again. This keeps happening.

Anyway, I don’t have much to show for yesterday. My code can draw animated tiles and tilemaps (scrolled) into a rectangle, but that’s about it. Oh, and maintain correct aspect ratio no matter what size it’s rendering at. Originally I wanted to support fullscreen, but apparently flash disables keyboard in fullscreen mode for some reason, so it’s not very useful unless I do a mouse-controlled game, which I probably won’t. You can still just plop the swf directly in the browser to fill the browser window though.

Also, I think I got an idea now. Don’t know if it’ll be good yet, but at least it’s something. Time to draw some gfx.

wikiquiz

Well, it’s done, I guess.  Not a lot of improvements since last time really, but it’s got interactivity now at least. Oh, and score. Also made it request about 4 pages from wikipedia per question overall, in stead of infinite.

entry page

LD16

powered by slugs

My Lua game engine thing: I call it “slug” [update: hit the slug tag for newer versions]

A bit rough around the edges and messy code, but it seems to work for what it does.  (Here’s a readme.)

Tags: lua, SDL, slug

Breakfast

I’m going to sustain myself exclusively on these things during the compo:

klementiner

So, exploration. Not sure what I’m going to do yet, but it’s probably going to be a platformer of some sort. Kinda want to do something ala Monty on the Run or Dizzy, but we’ll see.

Right now though I’ll go fix some bugs in slug: Mode switching corrupts the graphics, and mouse coordinates aren’t scaled right. Might add some new features too, though I suppose I should wait until I actually need them now that the compo has started and all. In fact, I’m not even sure I’m going to use slug at all, might try to go for a Flash game again instead. Time to  make up my mind =]

Oh, and here’s some eggs I had for breakfast:

egg

Tags: breakfast, foodphoto, slug

portaslug

Fixed some bugs in slug so that mouse/fullscreen actually works now, and also fixed up my build system so that I could build a portable Linux executable (new build/src is here, if anyone’s interested). Assuming slug is “done” for now (haha), this means i don’t have to compile anything again for the rest of the compo, just writing Lua scripts and automatically have everything work on both Linux and Windows. Mac support would be nice too, but I don’t have a mac, so.

Now, time to get started on the actual game! I wish I had any good ideas. Guess I’ll just start making a platform engine and see where it goes from there…

Tags: slug

exit mjau

Looks like I’m going to have to drop out of yet another LD. Sigh.

Good luck to everyone else.

A screenshot

Here’s a screenshot of my progress so far:

skjermbilde1

Also done some music bits. Most of the time has been spent working on things behind the scenes; mostly graphics processing stuff and sound mixing.

Had to disable fullscreen mode since SDL does something weird with the audio callback there (I need that to work for audio/visual synchronization, which I definitely want to do), but otherwise it actually works now. There’s even a simple level generator (wip), so for once I’m actually going to have some levels =)

If it gets done, that is. I kinda doubt this is going to be done before the deadline. Still have to add player and enemy characters, and interaction, and lots of other stuff, and I don’t know if I can do much more today. Still want to see how the game turns out though, so I’ll probably finish it sometime regardless.

LD18

The story so far

Everyone should do one of these. Here’s mine:

ld-mjau

Been a while since I successfully entered an LD apparently, so I’ll try to do something about that. Haven’t decided what to use for this one yet, but hey, that’s what the first few hours of the compo is for… right?

Tags: montage

LD19

Shadows

Woke up after having slept way too long, fixed some bugs with the planet generator and the shadows

(click for anim)

I somewhat doubt this’ll be done for the compo, or even the jam, but I’m not giving up just yet. Have some ideas.. Even if nothing comes of this though, I’ve learned a lot, so it hasn’t been a waste.

LD20

M. Mieux – As Entered, If Not As Envisioned



So I didn’t finish, but I do have the lion’s share of the structure in what I’ve managed to get done in two days. Turns out it takes longer to find and clean engravings than one might suspect. Anyway, you can see my entry for the contest here.

 

And rest assured I’ll be finishing this up. I can’t say exactly when, but inside this week seems like a safe bet.

It’s also worth noting that mine was the twenty-third submission to this miniLD… Ψ

 

LD22

In!

Things I’m doing this weekend:

– Moving into a new apartment (with the above view)
– Going to a friend’s all-you-can-drink birthday party
– Competing in LD22 (almost the right number!)

I plan to use the Akihabara javascript library, and if I’m feeling daring with my limited amount of time I might get some server-side stuff with Node and… redis? We’ll see. No idea what I’m doing for graphics, so I might make some new square friends.

Anyone else in Tokyo taking part?

Comments

bobbobowitz
13. Dec 2011 · 02:38 UTC
Do you speak Japanese?
13. Dec 2011 · 05:22 UTC
So far as I know, all programming languages are based in English. That said, most modern ones and many older ones allow comments in various character sets.
13. Dec 2011 · 05:23 UTC
Ah, here we go:
13. Dec 2011 · 09:31 UTC
This looks like a pretty good location for an apartment!

Shrimp

Howdy folks! I finished my game, and while it’s not the most polished piece of work out there, I’d encourage you to give it a shot. You can play through in probably ten minutes.

Will you be able to avoid being caught by the shrimp in their darkness?

LD entry here.

I also recommend New Game+.

LD23

Dynamic OpenGL for LuaJIT

I’ve been toying around with LuaJIT lately. If you’re not familiar with LuaJIT, it’s a just-in-time compiler that not only makes your Lua code run super fast, but it also makes it possible to call native code from Lua without any native glue code at all. Pretty cool tech.

OpenGL requires some special handling though, so I made an OpenGL loader for it that handles all the dynamic loading, version differences and extensions and such for you (based on the official spec files), and added some extra code to make shaders easier to work with. I didn’t really plan on using this for LD, but hey, might as well post it now so that I have the option: ld23base.zip (zlib license)

That zip includes some example code using SDL + OpenGL to draw a spinning rectangle in pure Lua =).  I doubt anyone else will use this, but you’re of course welcome to if you want =). Please let me know if you do! It’s a bit WIP-y still, but fully usable and should be pretty straightforward if you’re familiar with SDL and OpenGL. It probably requires LuaJIT 2.0 (beta) to run, and it’s only been tested on 64-bit Linux, but it should hopefully run on anything supported by LuaJIT as long as SDL and OpenGL libs are available.

Tags: basecode, lua, luajit, opengl, SDL

LD27

I’m in!

It’s been a while, but I’m ready to give this one another go. Base code is up on Github; I’ll be going with EnchantJS again. Good luck to everyone!